BIO
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation-could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
INTRODUCTION
Beastmaster is a decent teamfight initiator that makes your team convenient after he started a teamfight. He is also a decent warder with his wide vision hawk. He also have +attack speed aura that helps team for faster pushing and helps team to dominate a teamfight because it will boost your teams right click's attack speed. He is also a tanker that can tank enemy's damage. Beastmaster also can do ancient stacking to make him gets some easy gold.
PROS | CONS |
He have a very strong initiating stun that penetrate enemy's Bkb | His units gives bounty to the enemy |
Have a warding ability from his Hawk | Not so good at escaping |
Have a nice Aoe nuke. | |
Have a nice +attack speed aura | |
Tanky |
Melee - Initiator - Disabler - Durable
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,172 | 1,970 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
DAMAGE | 56-60 | 87-91 | 129-133 | MISSILE SPEED | N/A |
ARMOR | 5 | 8 | 13 |
ABILITIES
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 13.0 |
ABILITY: TARGET POINT | DAMAGE: COMPOSITE |
DAMAGE: 90 / 120 / 150 / 180 | RANGE: 1300 / 1300 / 1300 / 1300 |
MANA COST: 25 / 25 / 25 / 25 | COOLDOWN: 40.0 |
ABILITY: NO TARGET | HAWK DURATION: 60 / 70 / 80 / 80 |
BOAR DURATION: 0 / 70 / 80 / 90 |
ABILITY: PASSIVE, AURA | AFFECTS: ALLIES |
RADIUS: 1000 / 1000 / 1000 / 1000 | BONUS ATTACK SPEED: 18 / 26 / 32 / 40 |
MANA COST: 150 / 175 / 200 | COOLDOWN: 80.0 / 75.0 / 70.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | STUN DURATION: 3 / 3.5 / 4 |
DAMAGE: 200 / 250 / 300 | RADIUS: 250 / 250 / 250 |
MOVEMENT SLOW: 50% / 50% / 50% | ATTACK SLOW: 50% / 50% / 50% |
SLOW DURATION: 2 / 3 / 4 | SCEPTER COOLDOWN: 45 / 45 / 45 |
SCEPTER CAST RANGE: 950 / 950 / 950 |
It is becoming more powerful with Aghanim Scepter, because it will lesser its cooldown and will makes you can cast from 950 range which is so far away from your target
SKILLBUILD
Level 1: Wild Axes
Level 2: Call of the Wild
Level 3: Wild Axes
Level 4: Call of the Wild
Level 5: Wild Axes
Level 6: Primal Roar
Level 7: Wild Axes
Level 8: Call of the Wild
Level 9 : Call of the Wild
Level 10: Inner Beast
Level 11: Primal Roar
Level 12: Inner Beast
Level 13: Inner Beast
Level 14: Inner Beast
Level 15: Stats
Level 16: Primal Roar
Level 17-25: Stats
Why Wild Axes should be maxed first? It is your main nuke for farming and ganking, also can be used for ancient stacking.
Why Call of the Wild before Inner Beast? You need your hawk for scouting since the early of the game. You need your Boar to be more stronger and have it's slowing ability increased before you started to gank somebody.
And Inner beast will be useful for mid-late game where the right click power become much more important, so it will be better to take it in mid-late game.
STRATEGY:
Early Game
In early game you need to lasthit creep if you are not a support for your team. If you are a support, you can deny.
In early game, it will be better to summon your hawk for scouting the area where the enemy may comes to gank you. You can place your hawk in runes area.
You can harass enemy once in a while using your wild axes and makes them inconvenient because you will always reduce their HP.
Mid Game
In mid game, your part is to gank somebody using your primal Roar and Wild Axe +attack from you and your Boar. You should ask your friends to gank someone that are alone in the map. Together with your friends, it should be easy to knock down enemy if he is alone in a lane. Prepare a surprise gank from the jungle and then use your Primal Roar as your opening, after that you and your friends come and your friend should use all of his skill while you use wild Axe and then right click,
Your Boar should right click the enemies so that his movement will be slower and you can attack them while he can barely move.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Your part is still the same that is to initiate a teamfight. Use your Primal Roar as an opening skill. After your primal roar, all of your opponent should come and then use all of their spells in the teamfight. Your part after initiating is to: Use wild axes to nuke down enemies and then right click the enemies using all your units. Remember that you have +attack speed here, so it will automatically helps your friends in beating the enemies with the attack damage.
Also don't forget to use all items you have for example: Mekansm or Pipe.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
6. Vladimir's Offering
Total cost:: 2050
Recipe: Ring of Basillus + Mask of Death + Ring of regen + Recipe
Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16% AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8 + 2 HP Regeneration |
This will provide you with all what you needs. Mana regen to always use the abiliy. Bonus Lifesteal for survivability. Also adds damage, HP regen, and armor. Very good item in a package.
7. Necromicon
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
And the other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
8. Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
2. All Carries
(Example: Magine, Void, Luna)
ANNOYING ENEMIES