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- Dota 2 - Bounty Hunter Build Guide
BIO
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
INTRODUCTION
Bounty Hunter is an invisible hero that can deal lots of damage the first time he hits the target. He can deal lots of damage and then become invisible, and then you don't know where he is, and then he will seneak attack for for the second time and you suddenly on low HP. And then he become invisible again, while you run, he then sneak attack that kills you.
He will always sneak attack his target and then gone, and then sneak attack again and again.
He can earn gold everytime a tracked enemy is killed. This will makes your gold run faster as a Bounty Hunter. His allies got golds too if they are near the killed hero.
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 952 | 1,674 | SIGHT RANGE | 1800 /1000 |
MANA | 247 | 502 | 944 | ATTACK RANGE | 128 |
DAMAGE | 45-59 | 87-101 | 137-151 | MISSILE SPEED | N/A |
ARMOR | 6 | 12 | 19 |
ABILITIES
1. Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target.
MANA COST: 90/115/135/155 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 100 / 200 / 250 / 325 |
Your high damage single targetted spell. Can last hits enemy whose on low HP and try to run from your gank. Have a high manacost, better not spam this skill to last hit the creeps nor harassing.
This skill gives minustun effect that can be use to cancel a teleportation.
2. Jinada
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
COOLDOWN: 12/10/8/6 | ABILITY: PASSIVE |
BONUS DAMAGE: 150% / 175% / 200% / 225% | MOVE SLOW: 25% / 25% / 25% / 25% |
ATTACK SLOW: 25 / 25 / 25 / 25 | DURATION: 3 / 3 / 3 / 3 |
Makes you to deal a critical damage for every certain seconds, 6 seconds if this skill is on Level 4. This skill can makes you easier on last hitting creeps in lane. This skill also really help you to harass enemy in your lane. Use Shadow Walk first and then strike with a critical strike that will deal a decent damage to enemy in your lane. So good to make enemies to afraid from your sneak attack from your invisibility.
3. Shadow Walk
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
MANA COST: 50/50/50/50 | COOLDOWN: 15 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
DURATION: 15 / 20 / 25 / 30 | FADE TIME: 1 / 0.75 / 0.5 / 0.25 |
BONUS DAMAGE: 30 / 60 / 90 / 120 |
Makes you become invisible. Invisibility is good because enemy can't see where you are. Then from invisibility, you can sneak attack your opponent with your critical strike. Repeat this skill to make enemy fear you more and can't last hit conveniently. If your enemy not that smart to buy sentry wards, you can kill him easily with this skill + Jinada.
4. Track
Tracks an enemy hero, giving True Sight of it and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
MANA COST: 70/60/50 | DURATION: 30 / 30 / 30 |
COOLDOWN: 10/7/5 | ABILITY: UNIT TARGET |
AFFECTS: ENEMY HEROES | SPEED RADIUS: 900 / 900 / 900 |
BONUS SPEED: 20% / 20% / 20% | BONUS GOLD FOR SELF: 150 / 200 / 250 |
BONUS GOLD FOR ALLIES: 50 / 100 / 150 |
Track a single enemy hero so your team will have a vision of where the enemy hero is. Invisible enemy is sstill visible if you cast track before he become invisible. Your team will have their movement speed increased if they are near your target, the tracked enemy.
If the tracked hero is killed, you gain bonus golds. Your friend also gain gold if their position is near the killed target.
Useful to reveal some invisible heroes like Rikimaru, Weaver, Broodmother, etc.
Good skill to boost your gold. You will be rich after some enemies is killed in your Track duration.
Nice skill to chase a target, your team gain +movement speed from this skill.
Better for you to track every enemy you meet, so you can gain golds from them. or if your mana is low, track the important enemy:
1. The enemy who is in low HP or
2. Invisible heroes or
3. Enemy that is squishy
4. Carries or
5. Enemy that you and your friends will kill. / your ganking target.
This skill will makes you rich and can get some good items quickly in mid game. Maybe you can get a Battlefury in under 20 mins or something like that.
SKILLBUILD
Level 1: Shadow Walk
Level 2: Jinada
Level 3: Jinada
Level 4: Shuriken Toss
Level 5: Jinada
Level 6: Track
Level 7: Jinada
Level 8: Shuriken Toss
Level 9 : Shuriken Toss
Level 10: Shuriken Toss
Level 11: Track
Level 12: Shadow Walk
Level 13: Shadow Walk
Level 14: Shadow Walk
Level 15: Stats
Level 16: Track
Level 17-25: Stats
Take 1 level on Shadow Walk to anticipate a fristblood attempt from opponents.
Why maxed Jinada first? This will really helps you in last hits and harassing on early game
Why maxed Shuriken Toss before the Shadow Walk? Magical damage is most effective on early- mid game, so don't too late to max it.
Early Game
Play safe and take Shadow Walk for level 1. This will allow you to can become invisible if enemies try to firsblood yourself. Take Jinada for easier last hitting. Jinada will also makes you can harass enemies with your relatively high damage from crits. Try to intimidate enemies using your Shadow Walk. He then will feel uncomfortable with the missing of you. Then you can poke them once in a while and crits them. At least enemy's HP will be reduced and makes then nearer to death.
If enemy feel not safe because you always harass them, they usually will buy Sentry Wards. This is not bad, this means that they give up 200 gold, that makes you can lead in items (200 in early game does matter). Just play like you are not invisible to avoid being killed, and if creeps and heroes attack you while you are in invisibility, there is the signal that they already placed a ward there, so you must play like you are visible
Mid Game
Mid game is one of your golden time. This time, you already have Track, a perfect tool to find golds. Track enemy that you feel he will be killed in the next 1 minute. Squishy hero is a perfect target for you. You can kill them quickly and get golds quickly. Crystal Maiden or Venomancer is the perfect example to be tracked to find golds. You just need 2-3 attacks + Shuriken Toss to kill them.
You should also consider to track invisible heroes. It's your responsibility as a tracker to track them.
Try to get as much golds as you can for the mid game. If you can conquer mid game, late game will be a piece of cake for you.
Late Game
You should be the carry for the team in this stage of the game. You are agility hero, you have what a carry needs, damage from Jinada and golds to buy some nice items. You should already got all your nice items by this time. You shoul already have a +damage items and will sue them effectively because you have Jinada and can create some crits.
Maybe you already have Battlefury and Bkb, use all of your potential in a teamfight:
1. Track every enemy
2. Wait for your initiator to start the teamfight
3. Come with magic immunity from Bkb and deal lots of cleave damage using Battlefury + Jinada
4. Use Shuriken if you want, in late game, the damage is almost the same with your normal attack. But if you want to use this, it's ok. maybe there is an enemy that unreachable for your melee attacks, so you can use this Shuriken.
Gold is the key of victory, earn golds in mid-late game using Tracks to make yourself rich and enjoy yourself carrying the late game.
ITEMS BUILD
1. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
4 Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
You can increase your DPS more. Choose your own DPS items. You can have more than 1. Your target is 1 hit kill. With +hundreds of damage, you can possibly to one-hit-kill enemy with your Jinada. The worst is 3-4 hits.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
VIDEO SECTION
1. Dota gaming with Dean
This is one of nice gondar player, watch for fun.
2. Gold Trick Against Meepo
You can watch this to play agains Meepo.
FANART Here I will collect some cool picture of Gondar, enjoy the pics. Right click, open link in New Tab to enlarge