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Dota 2 - Bounty Hunter Build Guide
0
BIO
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
INTRODUCTION
Bounty Hunter is an invisible hero that can deal lots of damage the first time he hits the target. He can deal lots of damage and then become invisible, and then you don't know where he is, and then he will seneak attack for for the second time and you suddenly on low HP. And then he become invisible again, while you run, he then sneak attack that kills you.
He will always sneak attack his target and then gone, and then sneak attack again and again.
He can earn gold everytime a tracked enemy is killed. This will makes your gold run faster as a Bounty Hunter. His allies got golds too if they are near the killed hero.
STATS
ABILITIES
1. Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target.
While the shuriken may be small, Gondar's precise aim can cause critical damage.
Your high damage single targetted spell. Can last hits enemy whose on low HP and try to run from your gank. Have a high manacost, better not spam this skill to last hit the creeps nor harassing.
This skill gives minustun effect that can be use to cancel a teleportation.
2. Jinada
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
Makes you to deal a critical damage for every certain seconds, 6 seconds if this skill is on Level 4. This skill can makes you easier on last hitting creeps in lane. This skill also really help you to harass enemy in your lane. Use Shadow Walk first and then strike with a critical strike that will deal a decent damage to enemy in your lane. So good to make enemies to afraid from your sneak attack from your invisibility.
3. Shadow Walk
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
Makes you become invisible. Invisibility is good because enemy can't see where you are. Then from invisibility, you can sneak attack your opponent with your critical strike. Repeat this skill to make enemy fear you more and can't last hit conveniently. If your enemy not that smart to buy sentry wards, you can kill him easily with this skill + Jinada.
4. Track
Tracks an enemy hero, giving True Sight of it and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Track a single enemy hero so your team will have a vision of where the enemy hero is. Invisible enemy is sstill visible if you cast track before he become invisible. Your team will have their movement speed increased if they are near your target, the tracked enemy.
If the tracked hero is killed, you gain bonus golds. Your friend also gain gold if their position is near the killed target.
Useful to reveal some invisible heroes like Rikimaru, Weaver, Broodmother, etc.
Good skill to boost your gold. You will be rich after some enemies is killed in your Track duration.
Nice skill to chase a target, your team gain +movement speed from this skill.
Better for you to track every enemy you meet, so you can gain golds from them. or if your mana is low, track the important enemy:
1. The enemy who is in low HP or
2. Invisible heroes or
3. Enemy that is squishy
4. Carries or
5. Enemy that you and your friends will kill. / your ganking target.
This skill will makes you rich and can get some good items quickly in mid game. Maybe you can get a Battlefury in under 20 mins or something like that.
SKILLBUILD
Level 1: Shadow Walk
Level 2: Jinada
Level 3: Jinada
Level 4: Shuriken Toss
Level 5: Jinada
Level 6: Track
Level 7: Jinada
Level 8: Shuriken Toss
Level 9 : Shuriken Toss
Level 10: Shuriken Toss
Level 11: Track
Level 12: Shadow Walk
Level 13: Shadow Walk
Level 14: Shadow Walk
Level 15: Stats
Level 16: Track
Level 17-25: Stats
Take 1 level on Shadow Walk to anticipate a fristblood attempt from opponents.
Why maxed Jinada first? This will really helps you in last hits and harassing on early game
Why maxed Shuriken Toss before the Shadow Walk? Magical damage is most effective on early- mid game, so don't too late to max it.
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
INTRODUCTION
Bounty Hunter is an invisible hero that can deal lots of damage the first time he hits the target. He can deal lots of damage and then become invisible, and then you don't know where he is, and then he will seneak attack for for the second time and you suddenly on low HP. And then he become invisible again, while you run, he then sneak attack that kills you.
He will always sneak attack his target and then gone, and then sneak attack again and again.
He can earn gold everytime a tracked enemy is killed. This will makes your gold run faster as a Bounty Hunter. His allies got golds too if they are near the killed hero.
Melee - Carry - Escape - Nuker
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 473 | 952 | 1,674 | SIGHT RANGE | 1800 /1000 |
| MANA | 247 | 502 | 944 | ATTACK RANGE | 128 |
| DAMAGE | 45-59 | 87-101 | 137-151 | MISSILE SPEED | N/A |
| ARMOR | 6 | 12 | 19 |
ABILITIES
1. Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target.
| MANA COST: 90/115/135/155 | COOLDOWN: 10 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 100 / 200 / 250 / 325 |
Your high damage single targetted spell. Can last hits enemy whose on low HP and try to run from your gank. Have a high manacost, better not spam this skill to last hit the creeps nor harassing.
This skill gives minustun effect that can be use to cancel a teleportation.
2. Jinada
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
| COOLDOWN: 12/10/8/6 | ABILITY: PASSIVE |
| BONUS DAMAGE: 150% / 175% / 200% / 225% | MOVE SLOW: 25% / 25% / 25% / 25% |
| ATTACK SLOW: 25 / 25 / 25 / 25 | DURATION: 3 / 3 / 3 / 3 |
Makes you to deal a critical damage for every certain seconds, 6 seconds if this skill is on Level 4. This skill can makes you easier on last hitting creeps in lane. This skill also really help you to harass enemy in your lane. Use Shadow Walk first and then strike with a critical strike that will deal a decent damage to enemy in your lane. So good to make enemies to afraid from your sneak attack from your invisibility.
3. Shadow Walk
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
| MANA COST: 50/50/50/50 | COOLDOWN: 15 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| DURATION: 15 / 20 / 25 / 30 | FADE TIME: 1 / 0.75 / 0.5 / 0.25 |
| BONUS DAMAGE: 30 / 60 / 90 / 120 |
Makes you become invisible. Invisibility is good because enemy can't see where you are. Then from invisibility, you can sneak attack your opponent with your critical strike. Repeat this skill to make enemy fear you more and can't last hit conveniently. If your enemy not that smart to buy sentry wards, you can kill him easily with this skill + Jinada.
4. Track
Tracks an enemy hero, giving True Sight of it and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
| MANA COST: 70/60/50 | DURATION: 30 / 30 / 30 |
| COOLDOWN: 10/7/5 | ABILITY: UNIT TARGET |
| AFFECTS: ENEMY HEROES | SPEED RADIUS: 900 / 900 / 900 |
| BONUS SPEED: 20% / 20% / 20% | BONUS GOLD FOR SELF: 150 / 200 / 250 |
| BONUS GOLD FOR ALLIES: 50 / 100 / 150 |
Track a single enemy hero so your team will have a vision of where the enemy hero is. Invisible enemy is sstill visible if you cast track before he become invisible. Your team will have their movement speed increased if they are near your target, the tracked enemy.
If the tracked hero is killed, you gain bonus golds. Your friend also gain gold if their position is near the killed target.
Useful to reveal some invisible heroes like Rikimaru, Weaver, Broodmother, etc.
Good skill to boost your gold. You will be rich after some enemies is killed in your Track duration.
Nice skill to chase a target, your team gain +movement speed from this skill.
Better for you to track every enemy you meet, so you can gain golds from them. or if your mana is low, track the important enemy:
1. The enemy who is in low HP or
2. Invisible heroes or
3. Enemy that is squishy
4. Carries or
5. Enemy that you and your friends will kill. / your ganking target.
This skill will makes you rich and can get some good items quickly in mid game. Maybe you can get a Battlefury in under 20 mins or something like that.
SKILLBUILD
Level 1: Shadow Walk
Level 2: Jinada
Level 3: Jinada
Level 4: Shuriken Toss
Level 5: Jinada
Level 6: Track
Level 7: Jinada
Level 8: Shuriken Toss
Level 9 : Shuriken Toss
Level 10: Shuriken Toss
Level 11: Track
Level 12: Shadow Walk
Level 13: Shadow Walk
Level 14: Shadow Walk
Level 15: Stats
Level 16: Track
Level 17-25: Stats
Take 1 level on Shadow Walk to anticipate a fristblood attempt from opponents.
Why maxed Jinada first? This will really helps you in last hits and harassing on early game
Why maxed Shuriken Toss before the Shadow Walk? Magical damage is most effective on early- mid game, so don't too late to max it.
STRATEGY
Early Game
Play safe and take Shadow Walk for level 1. This will allow you to can become invisible if enemies try to firsblood yourself. Take Jinada for easier last hitting. Jinada will also makes you can harass enemies with your relatively high damage from crits. Try to intimidate enemies using your Shadow Walk. He then will feel uncomfortable with the missing of you. Then you can poke them once in a while and crits them. At least enemy's HP will be reduced and makes then nearer to death.
If enemy feel not safe because you always harass them, they usually will buy Sentry Wards. This is not bad, this means that they give up 200 gold, that makes you can lead in items (200 in early game does matter). Just play like you are not invisible to avoid being killed, and if creeps and heroes attack you while you are in invisibility, there is the signal that they already placed a ward there, so you must play like you are visible
Mid Game
Mid game is one of your golden time. This time, you already have Track, a perfect tool to find golds. Track enemy that you feel he will be killed in the next 1 minute. Squishy hero is a perfect target for you. You can kill them quickly and get golds quickly. Crystal Maiden or Venomancer is the perfect example to be tracked to find golds. You just need 2-3 attacks + Shuriken Toss to kill them.
You should also consider to track invisible heroes. It's your responsibility as a tracker to track them.
Try to get as much golds as you can for the mid game. If you can conquer mid game, late game will be a piece of cake for you.
Late Game
You should be the carry for the team in this stage of the game. You are agility hero, you have what a carry needs, damage from Jinada and golds to buy some nice items. You should already got all your nice items by this time. You shoul already have a +damage items and will sue them effectively because you have Jinada and can create some crits.
Maybe you already have Battlefury and Bkb, use all of your potential in a teamfight:
1. Track every enemy
2. Wait for your initiator to start the teamfight
3. Come with magic immunity from Bkb and deal lots of cleave damage using Battlefury + Jinada
4. Use Shuriken if you want, in late game, the damage is almost the same with your normal attack. But if you want to use this, it's ok. maybe there is an enemy that unreachable for your melee attacks, so you can use this Shuriken.
Gold is the key of victory, earn golds in mid-late game using Tracks to make yourself rich and enjoy yourself carrying the late game.
ITEMS BUILD
1. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to morph, to escape in dangerous situation. This items also gives damage.
3. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes you faster in farming creeps. Makes your gold flow faster.
4 Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. Black King Bar, will make you immune to magic for several seconds
5. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
This items gives you +Damage and the most important: lifesteal. With lifesteal you can survive in a tough teamfight. This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage.
You can increase your DPS more. Choose your own DPS items. You can have more than 1. Your target is 1 hit kill. With +hundreds of damage, you can possibly to one-hit-kill enemy with your Jinada. The worst is 3-4 hits.
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Early Game
Play safe and take Shadow Walk for level 1. This will allow you to can become invisible if enemies try to firsblood yourself. Take Jinada for easier last hitting. Jinada will also makes you can harass enemies with your relatively high damage from crits. Try to intimidate enemies using your Shadow Walk. He then will feel uncomfortable with the missing of you. Then you can poke them once in a while and crits them. At least enemy's HP will be reduced and makes then nearer to death.
If enemy feel not safe because you always harass them, they usually will buy Sentry Wards. This is not bad, this means that they give up 200 gold, that makes you can lead in items (200 in early game does matter). Just play like you are not invisible to avoid being killed, and if creeps and heroes attack you while you are in invisibility, there is the signal that they already placed a ward there, so you must play like you are visible
Mid Game
Mid game is one of your golden time. This time, you already have Track, a perfect tool to find golds. Track enemy that you feel he will be killed in the next 1 minute. Squishy hero is a perfect target for you. You can kill them quickly and get golds quickly. Crystal Maiden or Venomancer is the perfect example to be tracked to find golds. You just need 2-3 attacks + Shuriken Toss to kill them.
You should also consider to track invisible heroes. It's your responsibility as a tracker to track them.
Try to get as much golds as you can for the mid game. If you can conquer mid game, late game will be a piece of cake for you.
Late Game
You should be the carry for the team in this stage of the game. You are agility hero, you have what a carry needs, damage from Jinada and golds to buy some nice items. You should already got all your nice items by this time. You shoul already have a +damage items and will sue them effectively because you have Jinada and can create some crits.
Maybe you already have Battlefury and Bkb, use all of your potential in a teamfight:
1. Track every enemy
2. Wait for your initiator to start the teamfight
3. Come with magic immunity from Bkb and deal lots of cleave damage using Battlefury + Jinada
4. Use Shuriken if you want, in late game, the damage is almost the same with your normal attack. But if you want to use this, it's ok. maybe there is an enemy that unreachable for your melee attacks, so you can use this Shuriken.
Gold is the key of victory, earn golds in mid-late game using Tracks to make yourself rich and enjoy yourself carrying the late game.
ITEMS BUILD
1. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
4 Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
| Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
You can increase your DPS more. Choose your own DPS items. You can have more than 1. Your target is 1 hit kill. With +hundreds of damage, you can possibly to one-hit-kill enemy with your Jinada. The worst is 3-4 hits.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: You actually have a Jinada that will do crits for every 6 seconds. In the waiting time of that 6 seconds, Daedlus will provide you with the more powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. NeEd protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need disabler friends.
GOOD ALLIES
1. Supportive Heroes(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
VIDEO SECTION
1. Dota gaming with Dean
This is one of nice gondar player, watch for fun.
2. Gold Trick Against Meepo
You can watch this to play agains Meepo.
FANART Here I will collect some cool picture of Gondar, enjoy the pics. Right click, open link in New Tab to enlarge
VIDEO SECTION
1. Dota gaming with Dean
This is one of nice gondar player, watch for fun.
2. Gold Trick Against Meepo
You can watch this to play agains Meepo.
FANART Here I will collect some cool picture of Gondar, enjoy the pics. Right click, open link in New Tab to enlarge
By : Unknown
Dota 2 - Kunkka Build Guide
0
BIO
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
ROLE
Melee - Disabler - Initiator - Carry - Durable
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
Makes your target come back to the X mark (land where you clicked the target). Very useful skill for chasing. This skill is a good combo with Torrent. Use X mark and then place Torrent in the X Mark. and bang! your enemy will jump up.
Return
Returns the marked hero to the X.
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
| PROS | CONS |
| Have strong splash damage from Tidebringer | His Ghostship is a strong initiating ability |
| Can kill so many enemy instantly if with rapiers | Slow attack speed |
| A decent ganker. (With X Mark, Torrent, and the Ghostship) | Need a good positioning for his Torrent and Ghostship |
| Cool, he is a captain yet a pirate | Low manapool |
Melee - Disabler - Initiator - Carry - Durable
STATS
ABILITIES
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 /800 |
| MANA | 234 | 507 | 962 | ATTACK RANGE | 128 |
| DAMAGE | 50-60 | 92-102 | 142-152 | MISSILE SPEED | N/A |
| ARMOR | 2 | 5 | 9 |
ABILITIES
1. Torrent
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 12.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 120 / 180 / 240 / 300 | RADIUS: 215 / 215 / 215 / 215 |
| SLOW: 35% | SLOW DURATION: 1 / 2 / 3 / 4 |
| STUN DURATION: 1.53 / 1.53 / 1.53 / 1.53 | DELAY: 1.6 / 1.6 / 1.6 / 1.6 |
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
| COOLDOWN: 13.0 / 10.0 / 7.0 / 4.0 | ABILITY: PASSIVE |
| DAMAGE: PHYSICAL | RADIUS: 500 / 500 / 500 / 600 |
| DAMAGE BONUS: 15 / 30 / 45 / 60 |
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
| MANA COST: 80 / 90 / 100 / 110 | COOLDOWN: 16.ffffff |
| DAMAGE: PHYSICAL | AFFECTS: HEROES |
| DELAY: 1 / 2 / 3 / 4 | RANGE: 500 / 650 / 800 / 950 |
Return
Returns the marked hero to the X.
| MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 5.0 |
| ABILITY: NO TARGET |
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
| MANA COST: 150 / 200 / 250 | COOLDOWN: 60.0 / 50.0 / 40.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 300 / 400 / 500 | STUN DURATION: 1.4 / 1.4 / 1.4 |
| BONUS SPEED: 10% / 10% / 10% | BUFF DURATION: 8 |
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Starting Items
2. Mid Game Items
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore. With your Tidebringer you will have a Cleaving crits, the damage will be so high.
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
This is a perfect item to get. By stacking rapiers you can instant kill enemys in every teamfight on the late game. But please be careful not to death and lose yor rapier.
Best Partner:
1. Axe1. Starting Items
| Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Mid Game Items
| Bottle: To make you always have adequate mana and health in a teamfight. Phase Boots: Gives damage and also increase move speed by a lot. Magic Wand: Can saves your life in a dangerous situation. Drum: Gives survivability, mana, attack speed, and also movement speed. |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
| Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into the enemy's face and kill them all. Also dont't forger that this item is very useful in escape.
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
| +300 Damage Drops on death. Divine Rapier is muted to anyone but the owner, as long as he or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is unmuted, but cannot be dropped except on death. + 300 Damage |
Best Partner:
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
By : Unknown














































