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- Dota 2 - Tiny Build Guide
BIO
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
PROS | CONS |
A deathly nuker (with the Ava-Toss) | Low natural attack speed (should buy +attack speed items) |
Have the highest natural damage in Dota | |
A decent pusher with the Aghanim Stick | |
Move so fast | |
Big, a monster | |
Can defend himself with his Craggy Exterrior ( Gives stun to the attacker) |
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 473 | 941 | ATTACK RANGE | 128 |
DAMAGE | 61-67 | 103-109 | 153-159 | MISSILE SPEED | N/A |
ARMOR | 0 | 2 | 6 |
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 17.0 |
ABILITY: TARGET POINT | DAMAGE: 100 / 180 / 260 / 300 |
DAMAGE: MAGICAL | RADIUS: 275 / 275 / 275 / 275 |
STUN DURATION: 1 |
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 10.0 |
ABILITY: TARGET UNIT | RADIUS: 275 / 275 / 275 / 275 |
DAMAGE: MAGICAL | RANGE: 1300 |
DAMAGE: 75 / 150 / 225 / 300 |
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
CHANCE TO STUN: 6% / 12% / 18% / 24% | DAMAGE: 25 / 35 / 45 / 55 |
ABILITY: PASSIVE | BONUS ARMOR: 2 / 3 / 4 / 5 |
DAMAGE: MAGICAL | RANGE: 300 / 300 / 300 / 300 |
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
BONUS DAMAGE: 50 / 100 / 150 | ATTACK SPEED LOSS: 20 / 35 / 50 |
ABILITY: PASSIVE | MOVEMENT SPEED: 20 / 40 / 60 |
TOSS BONUS: 35% / 50% / 65% | SCEPTER BONUS RANGE: 107 |
SCEPTER CLEAVE DAMAGE: 50% | SCEPTER BONUS BUILDING DAMAGE: 75% |
SCEPTER TOSS BONUS: 50% / 65% / 80% |
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner