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Dota 2 - Bristleback Build Guide
0
STATS
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
Having caught a cold while stuck in the snow, Bristleback turns it to his advantage.
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
An enforcer's honor can be a prickly thing. So can his quills.
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
Turning his back to a fight might be just the thing.
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy.
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
BIO
Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
PROS | CONS |
Tanky | Have spammable skill which will trigger enemy's Magic Wand |
A great slower / chaser | Have no disable |
Low cooldown on spells |
ROLE
Melee - Durable - Initiator - Disabler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,153 | 1,951 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 692 | 1,316 | ATTACK RANGE | 128 |
DAMAGE | 51-62 | 83-93 | 125-135 | MISSILE SPEED | N/A |
ARMOR | 3 | 7 | 12 |
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
MANA COST: 30/30/30/30 | COOLDOWN: 1.50 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 5 | ARMOR LOSS: 1 / 1 / 2 / 2 |
BASE MOVEMENT SLOW: 20% | SLOW PER STACK: 3% / 6% / 9% / 12% |
STACK LIMIT: 4 | CONTOH: DIHAPUS10 |
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
MANA COST: 35/35/35/35 | COOLDOWN: 3 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
RADIUS: 625 | QUILL BASE DAMAGE: 20 / 40 / 60 / 80 |
QUILL STACK DAMAGE: 30 | STACK DURATION: 14 |
MAX DAMAGE: 400 |
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
ABILITY: PASSIVE | SIDE DAMAGE REDUCTION: 8% / 12% / 16% / 20% |
BACK DAMAGE REDUCTION: 16% / 24% / 32% / 40% |
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
ABILITY: PASSIVE | BASE DAMAGE BONUS: 20 / 25 / 30 |
DAMAGE PER STACK: 20 / 25 / 30 | BASE MOVEMENT BONUS: 5% / 7% / 10% |
MOVEMENT PER STACK: 1% / 2% / 3% | STACK DURATION: 10 / 10 / 10 |
MAX STACKS: 5 |
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
STRATEGY
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
You initiate the teamfight and also tank the damages, and the will deal damages to the enemy!
By : Unknown
Dota 2 - Clockwerk Build Guide
0
BIO
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
What started as a festive display has become a useful scouting and bombardment tool.
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
INTRODUCTION
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
PROS | CONS |
A long range initiating skill | Low mana pool |
A global AoE damaging skill | Hookshot is easily miss |
Can trap enemies inside a box and beat him up | Need a good positianing |
A good map control | |
A nice initiator | |
Imba ganker |
ROLE
Melee - Initiator - Durable
STATS
ABILITIESLEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,324 | 2,217 | SIGHT RANGE | 1800 / 800 |
MANA | 221 | 458 | 887 | ATTACK RANGE | 128 |
DAMAGE | 55-57 | 93-95 | 140-142 | MISSILE SPEED | N/A |
ARMOR | 2 | 6 | 12 |
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
MANA COST: 75/75/75/75 | COOLDOWN: 32/28/24/20 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 15 / 35 / 55 / 75 | RADIUS: 275 / 275 / 275 / 275 |
DURATION: 10.5 / 10.5 / 10.5 / 10.5 | INTERVAL: 0.7 / 0.7 / 0.7 / 0.7 |
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
MANA COST: 50/60/70/80 | COOLDOWN: 15 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DURATION: 5 / 6 / 7 / 8 | MANA/HEALTH DRAIN: 80 / 120 / 160 / 200 |
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
MANA COST: 50/50/50/50 | COOLDOWN: 20/18/16/14 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 80 / 120 / 160 / 200 | RADIUS: 575 / 575 / 575 / 575 |
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
MANA COST: 150/150/150 | COOLDOWN: 70/55/40 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
STUN DURATION: 1 / 1.5 / 2 | RANGE: 2000 / 2500 / 3000 |
DAMAGE: 100 / 200 / 300 | SCEPTER COOLDOWN: 12 / 12 / 12 |
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
STRATEGY+ITEM BUILD
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
By : Unknown
Dota 2 - Slardar Build Guide
0
BIO
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
INTRODUCTION
Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.
STATS
ABILITIES
1. Sprint
Slardar moves significantly faster, but takes bonus damage.
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
This is your chasing / escaping skill. Sprint like Usain Bolt!
Example:
Slardar run with maximum speed so he can easily catch his opponent
2. Slithereen Crush
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
A swift crush of might and water breaks even the toughest of defenses.
Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.

A perfect skill for an initiator. Look at Dragon Knight that caught off position.
3.Bash
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.
4. Amplify Damage
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.
This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.
Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.
Example:
This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.
SKILLBUILD
Level 1: Slithereen Crush
Level 2: Sprint
Level 3: Slithereen Crush
Level 4: Bash
Level 5: Slithereen Crush
Level 6: Amplify Damage
Level 7: Slithereen Crush
Level 8: Sprint
Level 9 : Sprint
Level 10: Sprint
Level 11: Amplify Damage
Level 12: Bash
Level 13: Bash
Level 14: Bash
Level 15: Stats
Level 16: Amplify Damage
Level 17-25: Stats
Why take Slithereen Crush for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.
Why maxed Slithereen Crush first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
INTRODUCTION
Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.
PROS | CONS |
Good initiator | Small stun area |
An imba armor reductor | |
Tanky |
ROLE
Melee - Carry - Durable - Disabler - Initiator
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 549 | 1,294 | 2,206 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 468 | 923 | ATTACK RANGE | 128 |
DAMAGE | 51-59 | 90-90 | 138-146 | MISSILE SPEED | N/A |
ARMOR | 5 | 10 | 16 |
ABILITIES
1. Sprint
Slardar moves significantly faster, but takes bonus damage.
MANA COST: 50/50/50/50 | COOLDOWN: 40 |
ABILITY: NO TARGET | ADDITIONAL DAMAGE: 15% |
BONUS SPEED: 20% / 27% / 33% / 40% | DURATION: 20 / 20 / 20 / 20 |
This is your chasing / escaping skill. Sprint like Usain Bolt!
Example:
Slardar run with maximum speed so he can easily catch his opponent
2. Slithereen Crush
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
MANA COST: 80/95/105/115 | COOLDOWN: 8 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
DAMAGE: 50 / 100 / 150 / 200 | RADIUS: 350 |
SLOW: 20% | SLOW DURATION: 2 |
STUN DURATION: 1 / 1.5 / 2 / 2.5 |
Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.

A perfect skill for an initiator. Look at Dragon Knight that caught off position.
3.Bash
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
ABILITY: PASSIVE | DAMAGE: MAGICAL |
CHANCE: 10% / 15% / 20% / 25% | BONUS DAMAGE: 40 / 50 / 60 / 70 |
DURATION: 1 |
Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.
4. Amplify Damage
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
MANA COST: 25/25/25 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
ARMOR REDUCTION: 8 / 14 / 20 | DURATION: 25 / 25 / 25 |
This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.
Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.
Example:
This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.
SKILLBUILD
Level 1: Slithereen Crush
Level 2: Sprint
Level 3: Slithereen Crush
Level 4: Bash
Level 5: Slithereen Crush
Level 6: Amplify Damage
Level 7: Slithereen Crush
Level 8: Sprint
Level 9 : Sprint
Level 10: Sprint
Level 11: Amplify Damage
Level 12: Bash
Level 13: Bash
Level 14: Bash
Level 15: Stats
Level 16: Amplify Damage
Level 17-25: Stats
Why take Slithereen Crush for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.
Why maxed Slithereen Crush first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.
STRATEGY
Early Game
Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.
Mid Game
After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.
Late Game
On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target. The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.
ITEMS BUILD
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)
4. Desolator
Total cost:: 4100
Recipe: 2x Mithril Hammer, Recipe
Why Desolator? Amplify more damage, why not?
(Example: Magine, Void, Luna)
Early Game
Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.
Mid Game
After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.
Late Game
On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target. The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you the survivability you need with it's STR boost. And also with the additional attack speed, you can trigger more stun of your 3rd skill Bash. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for more attack speed, and INT for more mana.
2. Dagger
Cost: 2150
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Desolator
Total cost:: 4100
Recipe: 2x Mithril Hammer, Recipe
Passive: Corruption - Your attacks reduce target's armor for 15 seconds. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 7 |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Brewmaster Build Guide
0
BIO
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.
INTRODUCTION
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.
STATS
ABILITIES
1. Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
A slam of Mangix' mighty keg starts the festivities.
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.
note: can also helps you to farm creeps faster.
2. Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
The Order of the Oyo's solution to all problems - another round!
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:
1. Want to chase someone because this skill slows down the enemy
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable
The weakness of this skill:
3. Drunken Brawler
Gives a chance to avoid attacks and to deal critical damage.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.
4. Primal Split
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.
Split yourself into 3 pandas with unique abilities.
1. A fire panda that deal DPS to enemy around him
2. An earth panda that have a stunning single targetted skill
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.
SKILLBUILD
Level 1: Thunder Clap
Level 2: Drunken Haze
Level 3: Thunder Clap
Level 4: Drunken Brawler
Level 5: Thunder Clap
Level 6: Primal Split
Level 7: Thunder Clap
Level 8: Drunken Haze
Level 9 : Drunken Haze
Level 10: Drunken Haze
Level 11: Primal Split
Level 12: Drunken Brawler
Level 13: Drunken Brawler
Level 14: Drunken Brawler
Level 15: Stats
Level 16: Primal Split
Level 17-25: Stats
Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.
INTRODUCTION
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.
PROS | CONS |
Can split into 3 powerful pandas | Not really deal much damage on the late game |
Has a skill to make anemy to miss their attacks | If all panda dies, he will die |
A decen initiator in a fight | |
Have a decent slow/nuke skill |
ROLE
Melee - Carry - Durable - Initiator - Pusher
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,358 | 2,289 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 410 | 832 | ATTACK RANGE | 128 |
DAMAGE | 52-59 | 93-100 | 142-149 | MISSILE SPEED | N/A |
ARMOR | 3 | 7 | 13 |
ABILITIES
1. Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
MANA COST: 90/105/130/150 | COOLDOWN: 12 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 400 / 400 / 400 / 400 | DURATION: 4.25 / 4.25 / 4.25 / 4.25 |
DAMAGE: 100 / 175 / 250 / 300 | MOVEMENT SLOW: 25% / 35% / 45% / 55% |
ATTACK SLOW: 25% / 35% / 45% / 55% |
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.
note: can also helps you to farm creeps faster.
2. Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
MANA COST: 50/50/50/50 | COOLDOWN: 8 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 8 / 8 / 8 / 8 | MOVEMENT SLOW: 14% / 18% / 22% / 26% |
MISS CHANCE: 45% / 55% / 65% / 75% |
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:
1. Want to chase someone because this skill slows down the enemy
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable
The weakness of this skill:
Monkey King Bar
It will gives the enemy a 100% hit rate. So your skill will not affect the Mkb user/
3. Drunken Brawler
Gives a chance to avoid attacks and to deal critical damage.
ABILITY: PASSIVE | DODGE CHANCE: 10% / 15% / 20% / 25% |
CRIT CHANCE: 10% / 15% / 20% / 25% | CRIT DAMAGE: 200% / 200% / 200% / 200% |
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.
4. Primal Split
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
MANA COST: 125/150/175 | COOLDOWN: 180/160/140 |
ABILITY: NO TARGET | DURATION: 15 / 17 / 19 |
SCEPTER DURATION: 20 / 23 / 26 | SCEPTER COOLDOWN: 160 / 140 / 120 |
Split yourself into 3 pandas with unique abilities.
1. A fire panda that deal DPS to enemy around him
2. An earth panda that have a stunning single targetted skill
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.
SKILLBUILD
Level 1: Thunder Clap
Level 2: Drunken Haze
Level 3: Thunder Clap
Level 4: Drunken Brawler
Level 5: Thunder Clap
Level 6: Primal Split
Level 7: Thunder Clap
Level 8: Drunken Haze
Level 9 : Drunken Haze
Level 10: Drunken Haze
Level 11: Primal Split
Level 12: Drunken Brawler
Level 13: Drunken Brawler
Level 14: Drunken Brawler
Level 15: Stats
Level 16: Primal Split
Level 17-25: Stats
Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.
STRATEGY
Early Game
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:
1. Come close your enemy
2. Use the Thunder Clap
3. Use the Drunken Haze ( If you don't have enough time, skip this step)
4. Use your ultimate the Primal Split
5. Stun the targetted enemy using the Earth Panda
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)
7. Right click the targetted enemy with all your army
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.
While not ganking, you should farming. You can farm on the lane or in the jungle.
Late Game
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.
ITEMS BUILD
3. And in the late game you can buy: Aghanim Scepter,
Why Aghanim's Scepter? Maes your Split Form become stronger. It will benefit your team by a lot.
Recipe: Ring of Regen, Ring of Basillus, Morbid Mask
Why Vladimir's Offering? Gives the aura of + Damage, the aura of Melee Lifesteal, and the aura of +Mana Regen. A very good item for the team
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons won't die so you still can play your demons if you die. (If you have enough time, you better cast this before Split Forming)
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows enemy's movement by -40% for 4.0 seconds.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast the Primal Split twice. Very good
8. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Early Game
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:
1. Come close your enemy
2. Use the Thunder Clap
3. Use the Drunken Haze ( If you don't have enough time, skip this step)
4. Use your ultimate the Primal Split
5. Stun the targetted enemy using the Earth Panda
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)
7. Right click the targetted enemy with all your army
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.
While not ganking, you should farming. You can farm on the lane or in the jungle.
Late Game
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill the mana for your skills. Not just that, you can also fulfill the mana for other member on your team.
2. Dagger
Cost: 2150
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for for initiating purpose
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
ALTERNATIVE ITEMS
4. Vladimir's Offering
Total Cost: 2050Recipe: Ring of Regen, Ring of Basillus, Morbid Mask
Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16% AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8 + 2 HP Regeneration |
5. Necronomicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
6. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies.
7. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
8. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Boots of Travel, Recommended for late game, for fast defense. Good item for support and initiator like you
GOOD ALLIES
1. Invoker
Invoker's skills are all caused chaos in the aoe, and + your 3 pandas, it will be a perfect chaos
2. Venomancer
Venomancer is also have some deathly poison, it is go good to combo that with your 3 pandas
3. DarkSeer
Dark Seer skills are also create a chaos in the teamfight, and combined with your Primal Split, the enemy will be in total disaster
4. Omniknight
Omniknight helps you survive with his ultimate
5. Jakiro
Jakiro have the all AoE spells that will bring a disaster to the AoE, and you have to combo your damage with him to make a mightyful damage for the enemy in the AoE.
BAD ENEMIES
1. TimberSaw
He have skills that is hard to deal with, be careful of him
2. Omniknight
Beware of his ultimate, it can make your team have a hard time fighting his team
3. Dark Seer
His wall of Replica will turn your trio pandas into enemy's illusion that will destroy your team forces.
4. Krobelus
She have a nice ultimate that deals tons of damage, beware!!
5. Jakiro
Have the all AoE spells. Be careful!
GOOD AGAINST
1. Meepo
You have one of the best ultimate, you can destroy the 5 Meepo with your strength
2. Huskar
His ultimate become useless vs. your trio Pandas.
3. Templar Assassin
Her refraction is a piece of cake for your trio Pandas.
4. Broodmother
Herself is squishy, your trio pandas can easily knock her down. And her underlings is all weak, you can destroy them with your Thuner clap, or with your Fire Panda.
5. Lone Druid
You have the power over him
By : Unknown