BIO
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.
INTRODUCTION
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.
PROS | CONS |
Can split into 3 powerful pandas | Not really deal much damage on the late game |
Has a skill to make anemy to miss their attacks | If all panda dies, he will die |
A decen initiator in a fight | |
Have a decent slow/nuke skill |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,358 | 2,289 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 410 | 832 | ATTACK RANGE | 128 |
DAMAGE | 52-59 | 93-100 | 142-149 | MISSILE SPEED | N/A |
ARMOR | 3 | 7 | 13 |
ABILITIES
1. Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
MANA COST: 90/105/130/150 | COOLDOWN: 12 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 400 / 400 / 400 / 400 | DURATION: 4.25 / 4.25 / 4.25 / 4.25 |
DAMAGE: 100 / 175 / 250 / 300 | MOVEMENT SLOW: 25% / 35% / 45% / 55% |
ATTACK SLOW: 25% / 35% / 45% / 55% |
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.
note: can also helps you to farm creeps faster.
2. Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
MANA COST: 50/50/50/50 | COOLDOWN: 8 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 8 / 8 / 8 / 8 | MOVEMENT SLOW: 14% / 18% / 22% / 26% |
MISS CHANCE: 45% / 55% / 65% / 75% |
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:
1. Want to chase someone because this skill slows down the enemy
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable
The weakness of this skill:
3. Drunken Brawler
Gives a chance to avoid attacks and to deal critical damage.
ABILITY: PASSIVE | DODGE CHANCE: 10% / 15% / 20% / 25% |
CRIT CHANCE: 10% / 15% / 20% / 25% | CRIT DAMAGE: 200% / 200% / 200% / 200% |
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.
4. Primal Split
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
MANA COST: 125/150/175 | COOLDOWN: 180/160/140 |
ABILITY: NO TARGET | DURATION: 15 / 17 / 19 |
SCEPTER DURATION: 20 / 23 / 26 | SCEPTER COOLDOWN: 160 / 140 / 120 |
Split yourself into 3 pandas with unique abilities.
1. A fire panda that deal DPS to enemy around him
2. An earth panda that have a stunning single targetted skill
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.
SKILLBUILD
Level 1: Thunder Clap
Level 2: Drunken Haze
Level 3: Thunder Clap
Level 4: Drunken Brawler
Level 5: Thunder Clap
Level 6: Primal Split
Level 7: Thunder Clap
Level 8: Drunken Haze
Level 9 : Drunken Haze
Level 10: Drunken Haze
Level 11: Primal Split
Level 12: Drunken Brawler
Level 13: Drunken Brawler
Level 14: Drunken Brawler
Level 15: Stats
Level 16: Primal Split
Level 17-25: Stats
Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.
Early Game
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:
1. Come close your enemy
2. Use the Thunder Clap
3. Use the Drunken Haze ( If you don't have enough time, skip this step)
4. Use your ultimate the Primal Split
5. Stun the targetted enemy using the Earth Panda
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)
7. Right click the targetted enemy with all your army
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.
While not ganking, you should farming. You can farm on the lane or in the jungle.
Late Game
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.
ITEMS BUILD
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Recipe: Ring of Regen, Ring of Basillus, Morbid Mask
Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16% AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8 + 2 HP Regeneration |
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
8. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |