• Posted by : Unknown Sabtu, 01 Juni 2013

    BIO
    Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

    Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.

    INTRODUCTION
    Wisp is a master of backdoor and gang bang. Beware of Wisp if he is your enemy, because he can instantly jumps with his partner and backdoor your tower. Wisp is a hero that plays a real-support role. He should play beside a carry hero to support him with Wisp’s unique abilities. Here is some example of how strong Wisp is: He has a skill to increase his friend's movement speed, and this skill will also stun his enemies who is touched with the tether between Wisp and his friend, interesting is it? He also have a skill to increase his friend’s attack speed! and this will make your carry twice as strong! Not just that: he also can hold his friend’s hand and then together they can teleport right into the enemy's eyes and then gank the unlucky enemy.

    PROSCONS
    Can heal your allySquishy
    Can do a global surprise ganksLow damage
    Can save ally who is in danger
    Can do a kind of backdoor push

    Dota 2 - Wisp Build Guide
    ROLE
    Ranged - Support - Lane Support - Nuker

    STATS
    LEVEL11525
    HIT POINTS4739781,719SIGHT RANGE1800 / 800
    MANA2996081,089ATTACK RANGE575
    DAMAGE43-5270-79109-118MISSILE SPEED1200
    ARMOR038

    ABILITIES
    1. Tether
    Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
    MANA COST: 40/40/40/40COOLDOWN: 12
    ABILITY: UNIT TARGETAFFECTS: ALLIES
    MAX DISTANCE: 900 / 900 / 900 / 900MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%
    STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25
    The benevolent touch of Io brings strength from between the planes.
    This is your main skill for supporting your team's carry. It will increase both you and the tethered units movement speed, so it will make you & your partner can either chase a target or escape from enemy. And with the right positioning, you can stun the targetted enemy using the tether. Not just that, Wisp's tethered partner will be able to receive the HP-regen or Mana-regen from your regeneration item, for example if you use Healing Salve, your partner also gain the regeneration from it.

    Example:
    You tether to your friend, and ganking a lonely Alchemist

    Break Tether
    Break the link to the tethered unit.
    COOLDOWN: 1ABILITY: NO TARGET

    2. Spirits
    Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.
    MANA COST: 120/130/140/150COOLDOWN: 20/18/16/14
    ABILITY: NO TARGETCREEP DAMAGE: 8 / 14 / 20 / 26
    HERO DAMAGE: 25 / 50 / 75 / 100OSCILLATION RADIUS: 875 / 875 / 875 / 875
    EXPLOSION RADIUS: 300 / 300 / 300 / 300
    Io twists the particles of the universe with his unimaginable capabilities.
    This is your main nuke. With this skill, you will deal damage to your enemy using some small-blue balls. Try to change the radius to where the target enemy is and hit them hard. The damage is good for early-mid game, so keep harassing your enemy while still on the early-mid stage of the game.

    Spirits In
    Calls the spirits closer to you. Can be toggled on and off.
    ABILITY: NO TARGET, TOGGLE

    Spirits Out
    Sends the spirits farther away from you. Can be toggled on and off.
    ABILITY: NO TARGET, TOGGLE

    Example:
    Spirit Damage can harass enemy and destroy them

    3. Overcharge
    Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
    ABILITY: NO TARGET, TOGGLEATTACK SPEED: 40 / 50 / 60 / 70
    INCOMING DAMAGE REDUCTION: 5%/ 10% /15%/ 20%HP/MANA DRAIN: 3.5%
    Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
    This is your main skill as a carry's partner. With this skill combined with Tether, your carry will be so helped because of the +attack speed and the damage reduction. Be careful because this skill also drain Hp and mana when active, so use this only in a  teamfight or gank.

    4. Relocate
    Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.
    MANA COST: 100/100/100COOLDOWN: 90/75/60
    ABILITY: POINT TARGETCAST DELAY: 2.5 / 2.25 / 2
    RETURN TIME: 12 / 12 / 12
    Io is the embodiment of the mystery of the universe.
    With this skill you can gank enemies anywhere on the map. Ask your partner to be ready, then tether him, and then teleport to the targetted enemy and kill him! as easy as that. This skill is also useful for backdoor: Find a lone tower or an empty lane and together with your partner teleport there and destroy the tower as quick as possible. (Tiny is a recommended partner here)

    Example:
    First: Use Spirits as a preparation, the spirits will be needed to damaging the enemy. And then tether with your friend.

    Gone to the destination

    And then harass the Alchemist, get the kill!

    SKILLBUILD
    Level 1: Tether
    Level 2: Spirits
    Level 3: Spirits
    Level 4: Tether
    Level 5: Spirits
    Level 6: Relocate
    Level 7: Spirits
    Level 8: Tether
    Level 9 : Tether
    Level 10: Overcharge
    Level 11: Relocate
    Level 12: Overcharge
    Level 13: Overcharge
    Level 14: Overcharge
    Level 15: Stats
    Level 16: Relocate
    Level 17-25: Stats

    Why take Tether for level 1? You need it to escape if enemy wants to get firstblood by killing you. So you can tether to a creep or a friend and escape from the enemy.

    Why maxed Spirits first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Tether before Overcharge?  You need Tether on mid game to gank enemies, and Overcharge is needed on late game to support your team's carry on the late game teamfight.

    STRATEGY
    Early Game
    As a support, if there are no courier or wards yet, you need to buy those items. Your team need it
    1. Courier > to transfer items
    2. Wards > a. to remove fog of war in certain area and make the important area to be visible so your team can see if there are enemies trying to gank your team.
    b. To see where is the rune spawn, and what kind of rune it is. So your team can get that rune.
    As a support for the team, there is no need to last hit the creep, it is your carry’s job to do it. What you need to do is denying the creep, it will holds enemy’s gold so your team can lead in items.
    On early game, it is recommended for you to keep harassing your enemy with your:
    1. Blue balls
    2. Right Click
    And remember to use tether to escape if there enemies trying to gank you.
    You can tether with a creep if you are alone, or you can tether with your friend if you are with your friend.

    Mid Game
    Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him.
    Tether will be useful here, you need this to stun the enemy and also to increase you + your partner movement speed so you can chase the targetted enemy. You can also use the Spirits to helps your team damaging the enemy. The Spirits damage is enough to deal a painful damage on early-mid game.
    Relocate
    Or you can surprise gank your enemy using Tether + Relocate: First, holding hand with your partner, and then you + your partner Relocate in front of the alone enemy, he will be surprised and your team can get the mid game kills you want. Relocate can also be use on a pushing strategy, you need to Relocate on the lonely tower and then destroy it quickly befor enemy comes up.
    Dota 2 - Wisp Build Guide

    Late Game
    On the late game, your part is to give a full support for your team's carry. Use Tether and then Overcharge to your carry, and together come to the teamfight with additional attack speed, it will benefit the most for your team, your carry will become so much stronger with it.

    Relocate
    You can use Relocate to push in the lonely lane and then destroys enemy's base quickly.

    ITEMS BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    3. Drum of Endurance
    Total Cost: 1725
    Recipe: Bracer + Robe of Magi + Recipe
    Drum of Endurance, Dota 2 - Venomancer Build Guide
    Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
    Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
    Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
    + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
    Cooldown: 30
    Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

    5.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Tiny
    Tiny
    You are become a perfect partner for Tiny.
    1. To Tether and to relocate on a targetted enemy and then Tiny can Avalanche-Toss the target
    2. To thether to a lonely lane and with Tiny's large damage, you can destroys enemy's base quickly

    2. Chaos Knight
    Chaos Knight is also a nice partner for you, you can gank together with him using Tether + Relocate so he can stun, and kill the target.

    3. All Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Your Tether and Overcharge grants them with a mighty power

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

    2. Hero thet Can Break the Tether
    (Example: Shadow Demon, Obsidian Destroyer)
     Beware of them because they can break your Tether.

    3. A Global Teleport Hero
    (Example: Furion, Tinker)
    They can counter your Relocate and can turn your gank back.

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