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  • Dota 2 - Wisp Build Guide

    0
    BIO
    Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

    Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.

    INTRODUCTION
    Wisp is a master of backdoor and gang bang. Beware of Wisp if he is your enemy, because he can instantly jumps with his partner and backdoor your tower. Wisp is a hero that plays a real-support role. He should play beside a carry hero to support him with Wisp’s unique abilities. Here is some example of how strong Wisp is: He has a skill to increase his friend's movement speed, and this skill will also stun his enemies who is touched with the tether between Wisp and his friend, interesting is it? He also have a skill to increase his friend’s attack speed! and this will make your carry twice as strong! Not just that: he also can hold his friend’s hand and then together they can teleport right into the enemy's eyes and then gank the unlucky enemy.
    PROSCONS
    Can heal your allySquishy
    Can do a global surprise ganksLow damage
    Can save ally who is in danger
    Can do a kind of backdoor push

    Dota 2 - Wisp Build Guide
    ROLE
    Ranged - Support - Lane Support - Nuker

    STATS
    LEVEL11525
    HIT POINTS4739781,719SIGHT RANGE1800 / 800
    MANA2996081,089ATTACK RANGE575
    DAMAGE43-5270-79109-118MISSILE SPEED1200
    ARMOR038

    ABILITIES
    1. Tether
    Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
    MANA COST: 40/40/40/40COOLDOWN: 12
    ABILITY: UNIT TARGETAFFECTS: ALLIES
    MAX DISTANCE: 900 / 900 / 900 / 900MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%
    STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25
    The benevolent touch of Io brings strength from between the planes.
    This is your main skill for supporting your team's carry. It will increase both you and the tethered units movement speed, so it will make you & your partner can either chase a target or escape from enemy. And with the right positioning, you can stun the targetted enemy using the tether. Not just that, Wisp's tethered partner will be able to receive the HP-regen or Mana-regen from your regeneration item, for example if you use Healing Salve, your partner also gain the regeneration from it.

    Example:
    You tether to your friend, and ganking a lonely Alchemist

    Break Tether
    Break the link to the tethered unit.
    COOLDOWN: 1ABILITY: NO TARGET

    2. Spirits
    Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.
    MANA COST: 120/130/140/150COOLDOWN: 20/18/16/14
    ABILITY: NO TARGETCREEP DAMAGE: 8 / 14 / 20 / 26
    HERO DAMAGE: 25 / 50 / 75 / 100OSCILLATION RADIUS: 875 / 875 / 875 / 875
    EXPLOSION RADIUS: 300 / 300 / 300 / 300
    Io twists the particles of the universe with his unimaginable capabilities.
    This is your main nuke. With this skill, you will deal damage to your enemy using some small-blue balls. Try to change the radius to where the target enemy is and hit them hard. The damage is good for early-mid game, so keep harassing your enemy while still on the early-mid stage of the game.

    Spirits In
    Calls the spirits closer to you. Can be toggled on and off.
    ABILITY: NO TARGET, TOGGLE

    Spirits Out
    Sends the spirits farther away from you. Can be toggled on and off.
    ABILITY: NO TARGET, TOGGLE

    Example:
    Spirit Damage can harass enemy and destroy them

    3. Overcharge
    Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
    ABILITY: NO TARGET, TOGGLEATTACK SPEED: 40 / 50 / 60 / 70
    INCOMING DAMAGE REDUCTION: 5%/ 10% /15%/ 20%HP/MANA DRAIN: 3.5%
    Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
    This is your main skill as a carry's partner. With this skill combined with Tether, your carry will be so helped because of the +attack speed and the damage reduction. Be careful because this skill also drain Hp and mana when active, so use this only in a  teamfight or gank.

    4. Relocate
    Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.
    MANA COST: 100/100/100COOLDOWN: 90/75/60
    ABILITY: POINT TARGETCAST DELAY: 2.5 / 2.25 / 2
    RETURN TIME: 12 / 12 / 12
    Io is the embodiment of the mystery of the universe.
    With this skill you can gank enemies anywhere on the map. Ask your partner to be ready, then tether him, and then teleport to the targetted enemy and kill him! as easy as that. This skill is also useful for backdoor: Find a lone tower or an empty lane and together with your partner teleport there and destroy the tower as quick as possible. (Tiny is a recommended partner here)

    Example:
    First: Use Spirits as a preparation, the spirits will be needed to damaging the enemy. And then tether with your friend.

    Gone to the destination

    And then harass the Alchemist, get the kill!

    SKILLBUILD
    Level 1: Tether
    Level 2: Spirits
    Level 3: Spirits
    Level 4: Tether
    Level 5: Spirits
    Level 6: Relocate
    Level 7: Spirits
    Level 8: Tether
    Level 9 : Tether
    Level 10: Overcharge
    Level 11: Relocate
    Level 12: Overcharge
    Level 13: Overcharge
    Level 14: Overcharge
    Level 15: Stats
    Level 16: Relocate
    Level 17-25: Stats

    Why take Tether for level 1? You need it to escape if enemy wants to get firstblood by killing you. So you can tether to a creep or a friend and escape from the enemy.

    Why maxed Spirits first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Tether before Overcharge?  You need Tether on mid game to gank enemies, and Overcharge is needed on late game to support your team's carry on the late game teamfight.

    STRATEGY
    Early Game
    As a support, if there are no courier or wards yet, you need to buy those items. Your team need it
    1. Courier > to transfer items
    2. Wards > a. to remove fog of war in certain area and make the important area to be visible so your team can see if there are enemies trying to gank your team.
    b. To see where is the rune spawn, and what kind of rune it is. So your team can get that rune.
    As a support for the team, there is no need to last hit the creep, it is your carry’s job to do it. What you need to do is denying the creep, it will holds enemy’s gold so your team can lead in items.
    On early game, it is recommended for you to keep harassing your enemy with your:
    1. Blue balls
    2. Right Click
    And remember to use tether to escape if there enemies trying to gank you.
    You can tether with a creep if you are alone, or you can tether with your friend if you are with your friend.

    Mid Game
    Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him.
    Tether will be useful here, you need this to stun the enemy and also to increase you + your partner movement speed so you can chase the targetted enemy. You can also use the Spirits to helps your team damaging the enemy. The Spirits damage is enough to deal a painful damage on early-mid game.
    Relocate
    Or you can surprise gank your enemy using Tether + Relocate: First, holding hand with your partner, and then you + your partner Relocate in front of the alone enemy, he will be surprised and your team can get the mid game kills you want. Relocate can also be use on a pushing strategy, you need to Relocate on the lonely tower and then destroy it quickly befor enemy comes up.
    Dota 2 - Wisp Build Guide

    Late Game
    On the late game, your part is to give a full support for your team's carry. Use Tether and then Overcharge to your carry, and together come to the teamfight with additional attack speed, it will benefit the most for your team, your carry will become so much stronger with it.

    Relocate
    You can use Relocate to push in the lonely lane and then destroys enemy's base quickly.

    ITEMS BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    3. Drum of Endurance
    Total Cost: 1725
    Recipe: Bracer + Robe of Magi + Recipe
    Drum of Endurance, Dota 2 - Venomancer Build Guide
    Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
    Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
    Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
    + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
    Cooldown: 30
    Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

    5.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Tiny
    Tiny
    You are become a perfect partner for Tiny.
    1. To Tether and to relocate on a targetted enemy and then Tiny can Avalanche-Toss the target
    2. To thether to a lonely lane and with Tiny's large damage, you can destroys enemy's base quickly

    2. Chaos Knight
    Chaos Knight is also a nice partner for you, you can gank together with him using Tether + Relocate so he can stun, and kill the target.

    3. All Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Your Tether and Overcharge grants them with a mighty power

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

    2. Hero thet Can Break the Tether
    (Example: Shadow Demon, Obsidian Destroyer)
     Beware of them because they can break your Tether.

    3. A Global Teleport Hero
    (Example: Furion, Tinker)
    They can counter your Relocate and can turn your gank back.
  • Dota 2 - Nature's Prophet / Furion Build Guide

    0
    BIO
    When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

    INTRODUCTION
    Furion is the best farmer in dota, he can farms gold so fast and become rich quickly. This hero will leading in items by another heroes in almost every match. This hero is a good pusher. He can push and destroy towers while the enemies are busy in another lanes. Because this hero's fast farming ability, this hero automatically become a carry because he can easily get good items.
    PROSCONS
    The fastest farmer in DotaSquishy
    Have a nice attack speed for INT hero
    Have a global teleport 
    A very good pusher
    Have a global nuke
    Dota 2 - Furion Build Guide
    ROLE
    Ranged - Jungler - Pusher - Carry - Escape

    STATS
    LEVEL11525
    HIT POINTS5119901,712SIGHT RANGE1800 / 800
    MANA2738011,438ATTACK RANGE600
    DAMAGE45-5986-100135-149MISSILE SPEED1125
    ARMOR4713

    ABILITIES
    1. Sprout
    Sprout, Dota 2 - Furion Build Guide
    Sprouts a ring of trees around a unit, trapping it in place.
    MANA COST: 100/120/140/160COOLDOWN: 11/10/9/8
    ABILITY: UNIT TARGET, POINT TARGETAFFECTS: HEROES
    DURATION: 3 / 3.75 / 4.5 / 5.25
    Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
    This is your ability to confine the enemy into the trees that will surround your target. The duration is considered long so you can attacks the enemy conveniently.

    The trees can also be used to summon your underlings (Your 3rd skill).

    This Sprout can also be use for your escape by confine yourself inside your own trees. Because you will be in fog of war inside your trees the enemy cannot attacks you there and you will be safe. You need to teleport immediately after that.

    2. Teleportation
    Teleportation, Dota 2 - Furion Build Guide
    Teleports to any point on the map.
    MANA COST: 50/50/50/50COOLDOWN: 50/40/30/20
    ABILITY: POINT TARGET
    The Prophet keeps his sentinel over the forest, protecting it when in need.
    A nice skill to control the map. You can teleport anywhere on the map. The cooldown is so low, just 20 secs in level 4.
    With this skill, you can farm and push anywhere you want. Just see the minimap, and if any lane that is far from heroes icon, go there, farm there, and push there. With this you can give some pressure to the enemy defense with just yourself and your underlings/trees.
     You are a great pusher with this skill and Nature's Call (Call trees) because you can destroy tower twice as fast.
    This skill also good if you're far away from teamfight and you need to participate immediately, so you can just teleport there and help the team.

    3. Nature's Call
    Nature's Call, Dota 2 - Furion Build Guide
    Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
    MANA COST: 160/160/160/160COOLDOWN: 37
    ABILITY: POINT TARGETTREANT COUNT: 2 / 3 / 4 / 5
    TREANT DURATION: 60 / 60 / 60 / 60
    Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
    Call some trees to helps you in teamfight. A very good skill for jungling and pushing towers. With this skill, you can jungle since Lv. 1. But in level 1, you need to jungle in the easy camps. And if your level is higher, you can jungle in Big Camp or even in ancients camp.

    With this skill you can push twice as fast, because you will have the power of 1 wave of creeps. Then you can destroy towers and get many golds from it.

    4. Wrath of Nature
    Wrath of Nature, Dota 2 - Furion Build Guide
    Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Upgradable with Aghanim's Scepter.
    MANA COST: 150/200/250COOLDOWN: 90/75/60
    ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
    MAX TARGETS: 16 / 16 / 16DAMAGE: 140 / 180 / 225
    DAMAGE ADDITION PER BOUNCE: 7%SCEPTER MAX TARGETS: 18 / 18 / 18
    SCEPTER DAMAGE: 155 / 210 / 275
    Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
    Damaging all visible enemies all around the maps. Very good to earn some golds instantly because it will likely to automatically last hits some creeps on some lanes. Will also damaging the enemy heroes. Also good also for harassing the enemies in teamfight.

    SKILLBUILD
    Dota 2 - Furion Build Guide

    Level 1: Nature's Call
    Level 2: Teleportation
    Level 3: Nature's Call
    Level 4: Sprout
    Level 5: Nature's Call
    Level 6: Wrath of Nature
    Level 7: Nature's Call
    Level 8: Teleportation
    Level 9 : Teleportation
    Level 10:Teleportation
    Level 11: Wrath of Nature
    Level 12: Sprout
    Level 13: Sprout
    Level 14: Sprout
    Level 15: Stats
    Level 16: Wrath of Nature
    Level 17-25: Stats

    Why Nature's Call first? For jungling, you need your creeps. You can't jungle without creeps. Creeps will tank the damages, and deal damages to neutrals.

    Why you need 1 Level of Sprout in early game? For ganking activities, and for saving your lifes by sprouting yourself and then use Teleport immediately.

    Why Nature's call maxed before Sprout? Because this build is focused on pushing towers, and Nature's Call Creeps will really helps for faster pushing.

    STRATEGY
    Early Game
    For early game, you have 3 choices,
    1. You can farms in lane,
    2. You can farms in jungle,
    3. You can farms farm uphill.

    If you farms in jungle, you will need your creeps for helps. If you farms in lane, you can last hitting while harassing enemies once in a while.

    Or there is an option number 3, you can hits creeps from uphill, and creeps cannot attacks you, this method is rather takes long time to level up. Here is the spot:
    Furion Jungling Map, Dota 2 - Furion Build Guide
    Note:    Blue dots: Neutral creeps
                Red dots: Place yourself there/ uphill, so the neutrals can't attack you while you attack them

    The most important item for your early game is Hand of Midas. With Midas, you can earn golds twice as fast, and also it will faster your levels because you will get 2.5 times exp from the creep you kill using Midas.

    On the early game, your team always needs ward. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,

    Mid Game
    In mid game, your gold will runs faster and you will earn golds quickly. You have 4 main method to earn gold super fast:

    1. Using hand of midas, this will also faster your leveling
    2. Farms in lane, change lane by using teleport, and get golds from towers too
    3. Jungling using your underlings
    4. Golds from Wrath of the Nature
    5. Or you can get golds from killing heroes. Or if you're evil enough, you can kill steal using Dagon and also Wrath of the Nature.

    Dota 2 - Furion Build Guide

    Late Game
    On the late game, you should already got all items you want. For example:
    Schyte of Vyse,
    Daedlus, or anything you want.
    So you should be ready for dealing some damage to the teamfight.
    On the late game your part is to push the empty lane where no enemies are gurding while 4 of your friends doing other activity. And if you feel, the that your teams really needs your presence, you should then teleport to the teamfight and you should use all you have: If you have a Sheepstick use it on their initiator. The most important is, you should right click enemies one by one. Your damages are already high and you can compete with enemy's carry in terms of damage.

    And if your team won the teamfight, you have two options:
    1. You can get the Aegis for your team's main hero or
    2. Your team can push enemy base and destrouy their buildings. Choose wisely!

    ITEMS
    A. Full DPS Build
    1.  Hand of Midas
    Total cost: 1400
    Recipe: Gloves of Haste + Recipe
    Hand of Midas, Dota 2 - Furion Build Guide
    Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed
    Cooldown   100
    Why Hand of Midas? It will boost your golds and exp so you can be the richest in the maps.

    2.  Power Thread
    Total cost: 1900
    Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
     Power Threads, Dota 2 - Furion Build Guide
    Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
    + 8 Selected Attribute   + 30 Attack Speed
    Why Power Threads? It will gives you attack speed, thats what you need, attack speed and also damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
    STR for survivability,
    AGI for attack speed, and
    INT for mana and damage.

    3. Shadow Blade
    Total cost: 3000
    Recipe: Shadow Amulet + Claymore
    Shadow Blade, Dota 2 - Furion Build Guide
    Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage
    + 30 Attack Speed     Manacost: 75    Cooldown: 18
    Why Shadow Blade? Needed for defense while you are pushing a lane. If enemies come and surprise gank you, then you need this to go invisible and immediately teleport to other lane and push other lane..  Also Very Good to keep you alive in certain situation like  when you on low hp after a teamfight.

    4. (Alternative) Helm of the Dominator and upgrade it into Satanic Later.
    Total Cost: 1850
    Recipe: Morbid Mask, Helm of iron Will
    Helm of the Dominator, Dota 2 - Shadow Fiend Build Guide

    Active: Dominate - Take control of a non-hero, non-ancient target unit.
    Passive: Lifesteal - Gives lifesteal on attacks.
    Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage    + 5 Armor     LIFESTEAL: 15%
    Manacost: 75     Cooldown: 60
    This items gives you Damage and the most important is lifesteal. With lifesteal you can survive in a tough teamfight. This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage more

    5. Daedlus
    Total cost:: 5750
    Recipe: Crystalis + Demon Edge + Recipe
    Daedlus, Dota 2 - Shadow Fiend Build Guide
    APassive: Critical Strike - Grants a chance to deal critical damage on an attack.
    + 81 Damage
    CRITICAL CHANCE: 25%        CRITICAL DAMAGE: 270%
    Why Daedlus?
    With this, you will become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.

    You also can buy MKB, both MKB and Daedlus is good.
    6. MKB (Monkey King Bar)
    Total cost:: 5400
    Recipe: Demon Edge + 2x Javelin
    MKB, Dota 2 - Invoker Build Guide
    Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage.
    Passive: True Strike - Prevents your attacks from missing.
     + 88 Damage    + 15 Attack Speed
    CHANCE TO MINI-BASH: 35%      MINI-BASH DAMAGE: 100
    Why Monkey King Bar?
    Good Damage. It will give you 100% hit rate although you are on the lower ground.

    7. Manta Style
    Total cost: 5050
    Recipe: Yasha, Ultimate Orb, Recipe
    Manta Style, Dota 2 - Shadow Fiend Build Guide
    Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds.
    Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage.
    Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength
    + 26 Agility    + 10 Intelligence    + 15 Attack Speed    + 10% Movement Speed
    Manacost:165    Cooldown:50
    Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.

    8. Black King Bar
    Total cost:: 3900
    Recipe: Ogre Axe, Mithril Hammer, Recipe
    Black King Bar, Dota 2 - Shadow Fiend Build Guide
     Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
    + 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
    Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.

    B. Support Build
    1.  Hand of Midas
    Total cost: 1400
    Recipe: Gloves of Haste + Recipe
    Hand of Midas, Dota 2 - Furion Build Guide
    Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed
    Cooldown   100
    Why Hand of Midas? It will boost your golds and exp so you can be the richer in the maps.

    2.  Power Thread
    Total cost: 1900
    Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
     Power Threads, Dota 2 - Furion Build Guide
    Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
    + 8 Selected Attribute   + 30 Attack Speed
    Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

    3. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Furion t Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights

    4.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Furion  Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

    5. The rest is up to you and your team, you can go DPS or buy another supportive item.

    GOOD ALLIES
    1. Playing with furion you need allies who can 4 vs 5 on a teamfight, some heroes like Invoker, Shadow Shaman, or Venomencer will do the works.
     Invoker, Dota 2 - Furion Build GuideShadow Shaman, Dota 2 - Furion Build GuideVenomencer, Dota 2 - Furion Build Guide
    Invoker have lots of AoE damages, Shadow shaman have Aoe damage, 2 disables and Wards, and venomancer have deadly Aoe Poisons, very good for 4 vs 5 enemies.
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