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Dota 2 - Skywrath Mage Build Guide
0
STATS
ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.
2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.
3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.
4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.
SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.
BIO
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
| PROS | CONS |
| Have a deathly, spammable skill | Squishy |
| Have an ultra high damage ultimate | His ultimate aoe is small, difficult to deal it's maximum damage |
| Have a long ranged slower | His silence is only a single targetted skill |
| Have a silence skill | |
| Have high mana gain |
ROLE
Ranged - Nuker - Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 910 | 1,575 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 933 | 1,609 | ATTACK RANGE | 600 |
| DAMAGE | 39-49 | 84-94 | 136-146 | MISSILE SPEED | 1000 |
| ARMOR | 1 | 2 | 6 |
ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
| MANA COST: 70/70/70/70 | COOLDOWN: 5/4/3/2 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | BASE DAMAGE: 60 / 80 / 100 / 120 |
| INT DAMAGE MULTIPLIER: 1.6 |
2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
| MANA COST: 110/110/110/110 | COOLDOWN: 20/18/16/14 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| SHOT RANGE: 1600 | DAMAGE RADIUS: 200 |
| DAMAGE: 50 / 100 / 150 / 200 | SLOW DURATION: 4 |
| SLOW: 40% |
3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
| MANA COST: 80/90/100/110 | COOLDOWN: 11 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36% | DURATION: 3 / 4 / 5 / 6 |
4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
| MANA COST: 350/575/800 | COOLDOWN: 60/40/20 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 170 | DURATION: 2 |
| DAMAGE: 600 / 900 / 1200 |
SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.
STRATEGY
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.
2. Observer Wards
Cost: 150
Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
| Creature that carries items to and from your base. |
2. Observer Wards
Cost: 150
| Use: Places an Observer Ward to give sight of the surrounding area. Lasts 6 minutes. |
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
By : Unknown
Dota 2 - Dazzle Build Guide
0
BIO
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
STATS
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
| PROS | CONS |
| Can save allies from death | Must precise on casting the shallow grave to really protect your target |
| Have a massive heal | Slow |
| Can reduce enemys armor in a teamfight | |
| Can boost allies armor in a teamfight |
Ranged - Support - Lane Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 946 | 1,678 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 970 | 1,672 | ATTACK RANGE | 500 |
| DAMAGE | 41-59 | 89-107 | 143-161 | MISSILE SPEED | 1200 |
| ARMOR | 2 | 5 | 10 |
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
| MANA COST: 100/115/130/145 | COOLDOWN: 15/13/11/7 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: PHYSICAL | DAMAGE: 8 / 16 / 24 / 32 |
| SET TIME: 1 / 2 / 3 / 3 | SLOW: 33% |
| DURATION: 8 / 9 / 10 / 10 |
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
| MANA COST: 140/130/120/110 | COOLDOWN: 60/45/30/15 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED HEROES |
| DURATION: 5 / 5 / 5 / 5 | RANGE: 550 / 700 / 850 / 1000 |
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
| MANA COST: 80/90/100/110 | COOLDOWN: 12/10/8/6 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DAMAGE: PHYSICAL | DAMAGE: 80 / 100 / 120 / 140 |
| DAMAGE RADIUS: 185 | TARGETS: 3 / 3 / 4 / 5 |
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
| MANA COST: 100/100/100 | COOLDOWN: 40 |
| ABILITY: POINT TARGET | RADIUS: 575 / 575 / 575 |
| DURATION: 12 / 18 / 24 | SCEPTER RADIUS: 775 / 775 / 775 |
| SCEPTER DURATION: 18 / 24 / 30 |
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
STRATEGY
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Why Aghanim's Scepter? With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
They need more survivability in the teamfight, helps them!
By : Unknown
Dota 2 - Warlock Build Guide
0
BIO
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
INTRODUCTION
Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.
He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.
STATS
ABILITIES
1. Fatal Bonds
Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.
Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.
2. Shadow Word
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.
3. Upheaval
CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Demnok manipulates space-time, impairing entire armies.
Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.
The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.
4. Chaotic Offering
Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.
With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.
And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.
Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.
SKILLBUILD
Level 1: Fatal Bonds
Level 2: Shadow Word
Level 3: Fatal Bonds
Level 4: Shadow Word
Level 5: Fatal Bonds
Level 6: Chaotic Offering
Level 7: Fatal Bonds
Level 8: Shadow Word
Level 9 : Shadow Word
Level 10: Upheaval
Level 11: Chaotic Offering
Level 12: Upheaval
Level 13: Upheaval
Level 14: Upheaval
Level 15: Stats
Level 16: Chaotic Offering
Level 17-25: Stats
Why maxed Fatal Bonds first? With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.
Why maxed Shadow Word before Upheaval? On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
INTRODUCTION
Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.
He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.
| PROS | CONS |
| Can summon powerful golems | Squishy |
| Have a decent damage sharing spell | Slow |
| Have a decent healing spell | His Upheavel needs channeling |
| Have a decent aoe-slowing spell |
ROLE
Ranged - Initiator - Support - Lane Support - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 1,157 | 2,012 | SIGHT RANGE | 1800 / 800 |
| MANA | 312 | 803 | 1,414 | ATTACK RANGE | 600 |
| DAMAGE | 46-56 | 84-94 | 131-141 | MISSILE SPEED | 1200 |
| ARMOR | 2 | 4 | 9 |
ABILITIES
1. Fatal Bonds
Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
| MANA COST: 120/120/120/120 | COOLDOWN: 25 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: HP REMOVAL | DAMAGE: 0 / 0 / 0 / 0 |
| ENEMIES BOUND: 3 / 4 / 5 / 6 | DURATION: 25 |
With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.
Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.
2. Shadow Word
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
| MANA COST: 90/110/130/150 | COOLDOWN: 16 |
| ABILITY: UNIT TARGET | AFFECTS: HEROES |
| DAMAGE: MAGICAL | DAMAGE: 15 / 25 / 35 / 45 |
| DURATION: 9 / 9 / 9 / 9 | CONTOH: DIHAPUS8 |
If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.
3. Upheaval
CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
| MANA COST: 100/110/120/130 | COOLDOWN: 50 |
| ABILITY: CHANNELED, POINT TARGET | DAMAGE: 0 / 0 / 0 / 0 |
| RADIUS: 650 / 650 / 650 / 650 | SLOW RATE: 7% / 14% / 21% / 28% |
Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.
The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.
4. Chaotic Offering
Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.
| MANA COST: 200/250/300 | COOLDOWN: 165 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 600 | GOLEM HP: 900 / 1200 / 1500 |
| GOLEM DAMAGE: 75 / 100 / 125 | GOLEM ARMOR: 5 / 7 / 10 |
| DAMAGE: 100 | SCEPTER NUMBER OF GOLEMS: 2 |
| SCEPTER HP/DAMAGE REDUCTION: 25% | SCEPTER BOUNTY REDUCTION: 50% |
This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.
With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.
And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.
Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.
SKILLBUILD
Level 1: Fatal Bonds
Level 2: Shadow Word
Level 3: Fatal Bonds
Level 4: Shadow Word
Level 5: Fatal Bonds
Level 6: Chaotic Offering
Level 7: Fatal Bonds
Level 8: Shadow Word
Level 9 : Shadow Word
Level 10: Upheaval
Level 11: Chaotic Offering
Level 12: Upheaval
Level 13: Upheaval
Level 14: Upheaval
Level 15: Stats
Level 16: Chaotic Offering
Level 17-25: Stats
Why maxed Fatal Bonds first? With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.
Why maxed Shadow Word before Upheaval? On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.
STRATEGY
Early Game
Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage. And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.
Mid Game
Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.
After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.
Late Game
Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.
Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.
After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Aghanim Scepter,
Why Aghanim's Scepter? Increase your team's power by instantly summon 2 Golems in the teamfight.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? With this and also the Aghanim Scepter, it will totally summon up to 4 Golems in the field. So so powerful.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage. And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.
Mid Game
Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.
After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.
Late Game
Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.
Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.
After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
3. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
You initiate a teamfight, they finishes the job by killing the target
By : Unknown
Dota 2 - Pugna Build Guide
0
BIO
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
INTRODUCTION
Pugna is a powerful nuking hero that is needed to deal massive magical damage to enemies. He have 2 powerful nukes, he also have a skill to amplify his magical damage,
He also have a skill to deal damage if enemies are casting spells
His magical damage is is painful on the early-mid game, so you must be aggresive on the early-mid game to reveal his maximum potential.
STATS
ABILITIES
1. Nether Blast
An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.
Nether Blast is your skill for farming and killing for early game. The AoE damage is considered high and can easily destroy a creep wave. It is also a very good harassing skill, with 325 damage in level 4, your early game will be easy. Can also damaging building, so it is a useful skill for pushing towers.
2. Decrepify
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.
Make a target become a ghost form. It can attack nor attacked, but it will receive more damage from magic attack. So you can amplify your nuke damage. So cast this on a target and then use Nether Blast and also Life Drain to increase the damage. Can also save yourself from physical attacker by casting this to you or to the attacker. Can also saves you from Juggernaut's ultimate because it will not target a ghost unit.
3. Nether Ward
Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.
Deals damages to someone that cast a spell. The damage is high and can make the casters feel the pain. The AoE is wide, so you can hide this ward from enemy's sight and make them cast spells and feel the damages.
4.Life Drain
CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10 seconds. Upgradable by Aghanim's Scepter.
Pugna has truly become more powerful than even the grandmaster of Oblivion.
This is your most powerful nuke, you can cast this anytime with Aghanim Scepter so you can always drain tons of HP from your enemy. Use this in a teamfight and start draining enemy's HP until he death.
SKILLBUILD
Level 1: Nether Blast
Level 2: Decrepify
Level 3: Nether Blast
Level 4: Nether Ward
Level 5: Nether Blast
Level 6: Life Drain
Level 7: Nether Blast
Level 8: Decrepify
Level 9 : Decrepify
Level 10: Decrepify
Level 11: Life Drain
Level 12: Nether Ward
Level 13: Nether Ward
Level 14: Nether Ward
Level 15: Stats
Level 16: Life Drain
Level 17-25: Stats
Why maxed Nether Blast first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Decrepify before Nether Ward? Decrepify.is more useful because it will amplify your magic's damage so it will be easier to kill your target. And level 1 ward is enough for early game.
STRATEGY
Early Game
Early game Pugna is one of the easiest early game in Dota. You have an aoe spell to destroy a creep wave and also damaging your enemy on your lane, it will be so useful in laning phase to get multiple last hits and also harassing your enemy. And if someone is trying to gank you, you can use your Decrepify to somehow flee fro the gank. Maybe you can cast the Decrepify to your chaser and make his movement become slow so you can run away.
Mid Game
On mid game, usually people start to gank each other. What you need to do is to find the ewasy enemy to start killing for your team. Go to the target's lane and use Decrepify + Nether Blast + Life Drain to kill the target. And always tell your friend to help you because maybe your combo isn't enough to kill your target so your friend can help dealing more damage.
Late Game
On the late game you are become stronger than before. I assume you already have the Aghanim Scepter and ready to demolish enemies in the teamfight. Before the teamfight start, place your Nether Ward in a secret locations and make sure your enemy can't see it so the ward will deal damages and your opponent can't see it coming.
You can use Decrepify to their physical attacker and make him cannot attack your team, and then you can use the Nether Blast and also Life Drain to damaging your opponent.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Aghanim Scepter,
Why Aghanim's Scepter? Decrease the cooldown on your ultimate. Makes you become a decent initiator for your enemy team.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
INTRODUCTION
Pugna is a powerful nuking hero that is needed to deal massive magical damage to enemies. He have 2 powerful nukes, he also have a skill to amplify his magical damage,
He also have a skill to deal damage if enemies are casting spells
His magical damage is is painful on the early-mid game, so you must be aggresive on the early-mid game to reveal his maximum potential.
| PROS | CONS |
| One of the best tower destroyer | Low HP on early game |
| Does a lot of magical damage | No allies can right click the enemy while you ghost form him. |
| Can absorb HP from enemy | |
| Can counter enemy's nuker |
ROLE
Ranged - Nuker - Pusher - Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 473 | 792 | 1,400 | SIGHT RANGE | 1800 / 800 |
| MANA | 338 | 1,066 | 1,846 | ATTACK RANGE | 600 |
| DAMAGE | 45-53 | 101-109 | 161-169 | MISSILE SPEED | 900 |
| ARMOR | 1 | 3 | 7 |
ABILITIES
1. Nether Blast
An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.
| MANA COST: 85/105/125/145 | COOLDOWN: 5.50 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 100 / 175 / 250 / 325 | BLAST DELAY: 0.9 / 0.9 / 0.9 / 0.9 |
| RADIUS: 400 / 400 / 400 / 400 |
Nether Blast is your skill for farming and killing for early game. The AoE damage is considered high and can easily destroy a creep wave. It is also a very good harassing skill, with 325 damage in level 4, your early game will be easy. Can also damaging building, so it is a useful skill for pushing towers.
2. Decrepify
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
| MANA COST: 100/100/100/100 | COOLDOWN: 12/10/8/6 |
| ABILITY: UNIT TARGET | SPELL RESISTANCE REDUCTION: 40% |
| SLOW: 50% / 50% / 50% / 50% | DURATION: 2 / 2.5 / 3 / 3.5 |
Make a target become a ghost form. It can attack nor attacked, but it will receive more damage from magic attack. So you can amplify your nuke damage. So cast this on a target and then use Nether Blast and also Life Drain to increase the damage. Can also save yourself from physical attacker by casting this to you or to the attacker. Can also saves you from Juggernaut's ultimate because it will not target a ghost unit.
3. Nether Ward
Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds.
| MANA COST: 80/80/80/80 | COOLDOWN: 35 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 1600 | MANA REGEN: 1.5 / 3 / 4.5 / 6 |
| DAMAGE MULT: 1 / 1.25 / 1.5 / 1.75 |
Deals damages to someone that cast a spell. The damage is high and can make the casters feel the pain. The AoE is wide, so you can hide this ward from enemy's sight and make them cast spells and feel the damages.
4.Life Drain
CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10 seconds. Upgradable by Aghanim's Scepter.
| MANA COST: 125/175/225 | COOLDOWN: 22 |
| ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DRAIN PER SECOND: 120 / 160 / 200 |
| SCEPTER DRAIN PER SECOND: 180 / 240 / 300 | SCEPTER BONUS CAST RANGE: 50 |
This is your most powerful nuke, you can cast this anytime with Aghanim Scepter so you can always drain tons of HP from your enemy. Use this in a teamfight and start draining enemy's HP until he death.
SKILLBUILD
Level 1: Nether Blast
Level 2: Decrepify
Level 3: Nether Blast
Level 4: Nether Ward
Level 5: Nether Blast
Level 6: Life Drain
Level 7: Nether Blast
Level 8: Decrepify
Level 9 : Decrepify
Level 10: Decrepify
Level 11: Life Drain
Level 12: Nether Ward
Level 13: Nether Ward
Level 14: Nether Ward
Level 15: Stats
Level 16: Life Drain
Level 17-25: Stats
Why maxed Nether Blast first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Decrepify before Nether Ward? Decrepify.is more useful because it will amplify your magic's damage so it will be easier to kill your target. And level 1 ward is enough for early game.
STRATEGY
Early Game
Early game Pugna is one of the easiest early game in Dota. You have an aoe spell to destroy a creep wave and also damaging your enemy on your lane, it will be so useful in laning phase to get multiple last hits and also harassing your enemy. And if someone is trying to gank you, you can use your Decrepify to somehow flee fro the gank. Maybe you can cast the Decrepify to your chaser and make his movement become slow so you can run away.
Mid Game
On mid game, usually people start to gank each other. What you need to do is to find the ewasy enemy to start killing for your team. Go to the target's lane and use Decrepify + Nether Blast + Life Drain to kill the target. And always tell your friend to help you because maybe your combo isn't enough to kill your target so your friend can help dealing more damage.
Late Game
On the late game you are become stronger than before. I assume you already have the Aghanim Scepter and ready to demolish enemies in the teamfight. Before the teamfight start, place your Nether Ward in a secret locations and make sure your enemy can't see it so the ward will deal damages and your opponent can't see it coming.
You can use Decrepify to their physical attacker and make him cannot attack your team, and then you can use the Nether Blast and also Life Drain to damaging your opponent.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
By : Unknown









































