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- Dota 2 - Pugna Build Guide
BIO
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
INTRODUCTION
Pugna is a powerful nuking hero that is needed to deal massive magical damage to enemies. He have 2 powerful nukes, he also have a skill to amplify his magical damage,
He also have a skill to deal damage if enemies are casting spells
His magical damage is is painful on the early-mid game, so you must be aggresive on the early-mid game to reveal his maximum potential.
PROS | CONS |
One of the best tower destroyer | Low HP on early game |
Does a lot of magical damage | No allies can right click the enemy while you ghost form him. |
Can absorb HP from enemy | |
Can counter enemy's nuker |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 792 | 1,400 | SIGHT RANGE | 1800 / 800 |
MANA | 338 | 1,066 | 1,846 | ATTACK RANGE | 600 |
DAMAGE | 45-53 | 101-109 | 161-169 | MISSILE SPEED | 900 |
ARMOR | 1 | 3 | 7 |
ABILITIES
1. Nether Blast
An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.
MANA COST: 85/105/125/145 | COOLDOWN: 5.50 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 100 / 175 / 250 / 325 | BLAST DELAY: 0.9 / 0.9 / 0.9 / 0.9 |
RADIUS: 400 / 400 / 400 / 400 |
Nether Blast is your skill for farming and killing for early game. The AoE damage is considered high and can easily destroy a creep wave. It is also a very good harassing skill, with 325 damage in level 4, your early game will be easy. Can also damaging building, so it is a useful skill for pushing towers.
2. Decrepify
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
MANA COST: 100/100/100/100 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | SPELL RESISTANCE REDUCTION: 40% |
SLOW: 50% / 50% / 50% / 50% | DURATION: 2 / 2.5 / 3 / 3.5 |
Make a target become a ghost form. It can attack nor attacked, but it will receive more damage from magic attack. So you can amplify your nuke damage. So cast this on a target and then use Nether Blast and also Life Drain to increase the damage. Can also save yourself from physical attacker by casting this to you or to the attacker. Can also saves you from Juggernaut's ultimate because it will not target a ghost unit.
3. Nether Ward
Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds.
MANA COST: 80/80/80/80 | COOLDOWN: 35 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 1600 | MANA REGEN: 1.5 / 3 / 4.5 / 6 |
DAMAGE MULT: 1 / 1.25 / 1.5 / 1.75 |
Deals damages to someone that cast a spell. The damage is high and can make the casters feel the pain. The AoE is wide, so you can hide this ward from enemy's sight and make them cast spells and feel the damages.
4.Life Drain
CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10 seconds. Upgradable by Aghanim's Scepter.
MANA COST: 125/175/225 | COOLDOWN: 22 |
ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DRAIN PER SECOND: 120 / 160 / 200 |
SCEPTER DRAIN PER SECOND: 180 / 240 / 300 | SCEPTER BONUS CAST RANGE: 50 |
This is your most powerful nuke, you can cast this anytime with Aghanim Scepter so you can always drain tons of HP from your enemy. Use this in a teamfight and start draining enemy's HP until he death.
SKILLBUILD
Level 1: Nether Blast
Level 2: Decrepify
Level 3: Nether Blast
Level 4: Nether Ward
Level 5: Nether Blast
Level 6: Life Drain
Level 7: Nether Blast
Level 8: Decrepify
Level 9 : Decrepify
Level 10: Decrepify
Level 11: Life Drain
Level 12: Nether Ward
Level 13: Nether Ward
Level 14: Nether Ward
Level 15: Stats
Level 16: Life Drain
Level 17-25: Stats
Why maxed Nether Blast first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Decrepify before Nether Ward? Decrepify.is more useful because it will amplify your magic's damage so it will be easier to kill your target. And level 1 ward is enough for early game.
STRATEGY
Early Game
Early game Pugna is one of the easiest early game in Dota. You have an aoe spell to destroy a creep wave and also damaging your enemy on your lane, it will be so useful in laning phase to get multiple last hits and also harassing your enemy. And if someone is trying to gank you, you can use your Decrepify to somehow flee fro the gank. Maybe you can cast the Decrepify to your chaser and make his movement become slow so you can run away.
Mid Game
On mid game, usually people start to gank each other. What you need to do is to find the ewasy enemy to start killing for your team. Go to the target's lane and use Decrepify + Nether Blast + Life Drain to kill the target. And always tell your friend to help you because maybe your combo isn't enough to kill your target so your friend can help dealing more damage.
Late Game
On the late game you are become stronger than before. I assume you already have the Aghanim Scepter and ready to demolish enemies in the teamfight. Before the teamfight start, place your Nether Ward in a secret locations and make sure your enemy can't see it so the ward will deal damages and your opponent can't see it coming.
You can use Decrepify to their physical attacker and make him cannot attack your team, and then you can use the Nether Blast and also Life Drain to damaging your opponent.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Aghanim Scepter,
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |