• Posted by : Unknown Jumat, 06 September 2013

    BIO
    Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

    Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

    INTRODUCTION
    Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.

    PROSCONS
    The best silencer in the gameSquichy
    Have a multiple ways to silence his enemiesNo escape mechanism
    Have a decent damage on late game
    Can steal intelligence
    ROLE
    Ranged - Support - Carry - Initiator

    STATS
    LEVEL11525
    HIT POINTS4731,0581,856SIGHT RANGE1800 / 800
    MANA3518061,391ATTACK RANGE600
    DAMAGE43-5778-92123-137MISSILE SPEED1000
    ARMOR1511

    ABILITIES
    1. Curse of the Silent
    Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
    MANA COST: 75/95/115/135COOLDOWN: 20/18/16/14
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    MANA LOSS: 8 / 16 / 24 / 32DAMAGE: 20 / 35 / 50 / 65
    RADIUS: 350 / 350 / 350 / 350DURATION: 6
    Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
    Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.

    2. Glaives of Wisdom
    Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
    MANA COST: 15/15/15/15ABILITY: AUTO-CAST, UNIT TARGET
    AFFECTS: ENEMY UNITSDAMAGE: PURE
    INT TO DAMAGE: 30% / 45% / 60% / 75%
    Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.
    This skill will be so fiercing in the late game. Cast this on a target until he die.

    3. Last Word
    Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
    MANA COST: 115COOLDOWN: 36/28/20/12
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALSILENCE/DISARM DURATION: 3 / 4 / 5 / 6
    DEBUFF DURATION: 5DAMAGE: 150 / 200 / 250 / 300
    Nortrom ensures that spells uttered by his opponents will be their last.
    Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.

    4. Global Silence
    Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
    MANA COST: 250/350/450COOLDOWN: 140
    ABILITY: NO TARGETDURATION: 4 / 5 / 6
    With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
    Silencing all enemy for several second.

    SKILLBUILD
    Silencer


    Level 1: Glaives of Wisdom
    Level 2: Curse of the Silent
    Level 3: Glaives of Wisdom
    Level 4: Curse of the Silent
    Level 5: Glaives of Wisdom
    Level 6: Global Silence
    Level 7: Glaives of Wisdom
    Level 8: Curse of the Silent
    Level 9 : Curse of the Silent
    Level 10: Last Word
    Level 11: Global Silence
    Level 12: Last Word
    Level 13: Last Word
    Level 14: Last Word
    Level 15: Stats
    Level 16: Global Silence
    Level 17-25: Stats

    Why maxed Glaives of Wisdom  first?  The damage is so high and you need this to harass enemy on early-mid game.

    Why maxed Curse of the Silent before Last Word?  Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.


    STRATEGY
    Early Game
    On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
    If someone says missing, better to stay near your tower.

    Mid Game
    On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.


    Late Game
    on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.

    ITEMS BUILD
    1. Power Threads
    Total cost: 1400
    Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
     Power Threads, Dota 2 - Kunkka Build Guide
    Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
    + 8 Selected Attribute   + 30 Attack Speed
    Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

    2. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    3.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Windrunner Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

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