• Posted by : Unknown Kamis, 05 September 2013

    BIO
    Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

    INTRODUCTION
    Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.

    PROSCONS
    The ultra high damage nukeNeed a little bit microing ability
    Tanky
    Very high damage on familiars
    ROLE
    Ranged - Nuker - Durable - Disabler

    STATS
    LEVEL11525
    HIT POINTS5681,2062,042SIGHT RANGE1800 / 800
    MANA3127671,352ATTACK RANGE600
    DAMAGE48-5883-93128-138MISSILE SPEED800
    ARMOR138

    ABILITIES
    1. Grave Chill
    Grave Chill
    Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
    MANA COST: 70/80/90/100COOLDOWN: 10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 3 / 4 / 5 / 6MOVE SPEED DRAIN: 32% / 32% / 32% / 32%
    ATTACK SPEED DRAIN: 64%
    The warmth of the sun is never felt in the dark cold of the Narrow Maze.
    Absorbs a single enemy attack speed and movement speed.

    2. Soul Assumption
    Soul Assumption
    Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
    MANA COST: 170/160/150/140COOLDOWN: 4
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALBASE DAMAGE: 20
    SOUL DAMAGE: 65DAMAGE THRESHOLD: 110
    MAX SOULS: 3 / 4 / 5 / 6SOUL DURATION: 6
    ASSUMPTION RADIUS: 1375
    The collected souls of the dead reach out to bring another into their fold.
    This nuke is so scary on early game. One of the best nuke in the game.

    3. Gravekeeper's Cloak
    Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
    ABILITY: PASSIVEARMOR PER LAYER: 1 / 2 / 4 / 5
    RESIST PER LAYER: 3% / 6% / 12% / 16%MAX LAYERS: 4
    RECOVERY TIME: 12 / 10 / 8 / 6
    Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
    This skill makes you become a tanker.

    4. Summon Familiars
    Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim's Scepter.
    MANA COST: 150/150/150COOLDOWN: 180/160/140
    ABILITY: NO TARGETFAMILIAR HP: 300 / 450 / 600
    FAMILIAR ARMOR: 0 / 1 / 2FAMILIAR SPEED: 380 / 390 / 400
    FAMILIAR MAX DAMAGE: 56 / 98 / 154
    Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
    This is your main skill on the game. Summon 2 strong familiars with a stunning ability.

    SKILLBUILD

    Level 1: Soul Assumption
    Level 2: Grave Chill
    Level 3: Soul Assumption
    Level 4: Grave Chill
    Level 5: Soul Assumption
    Level 6: Summon Familiars
    Level 7: Soul Assumption
    Level 8: Grave Chill
    Level 9 : Grave Chill
    Level 10: Gravekeeper's Cloak
    Level 11: Summon Familiars
    Level 12: Gravekeeper's Cloak
    Level 13: Gravekeeper's Cloak
    Level 14: Gravekeeper's Cloak
    Level 15: Stats
    Level 16: Summon Familiars
    Level 17-25: Stats

    Why maxed Soul Assumption first?  This is your main nuke, you will need this for ganking on early mid game.

    STRATEGY
    Early Game
    Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of  Observer Ward.

    Mid Game
    On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can't solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can't escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.


    Late Game
    On the late game your familiars should have it's damage maxed, it will make them more fierceful and help your team a lot. Don't forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right click.

    ITEMS BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    3. Drum of Endurance
    Total Cost: 1725
    Recipe: Bracer + Robe of Magi + Recipe
    Drum of Endurance, Dota 2 - Venomancer Build Guide
    Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
    Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
    Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
    + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
    Cooldown: 30
    Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

    5.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    6. Aghanim Scepter,
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    Leave a Reply

    Subscribe to Posts | Subscribe to Comments

  • Copyright © 2013 - Hyperdimension Neptunia

    dota 2 guide - Powered by Blogger - Designed by Johanes Djogan