• Posted by : Unknown Jumat, 13 September 2013

    BIO
    Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

    There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified-a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient-his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

    INTRODUCTION
    Enigma is one of the best initiator in DotA. He has Black Hole that will suck all nearby enemies and damaging them. While all enemies are being sucked, your team can easily harass - kills all enemies.

    He is a great jungler on early game, with his ediolons. He can stay in the jungle until he gets all items he need to be ready for the action.

    PROSCONS
    Have the best ultimate in the gameKinda need a perfect positioning for Blackhole
    A very good junglerThe longest cooldown for the utimate
    Good pusherDoesn't have an escape mechanism
    A decent teamfight controllerSquishy

    Slow

    Enigma Dota 2 Build Guide
    ROLE
    Ranged - Disabler - Initiator - Jungler - Pusher

    STATS
    LEVEL11525
    HIT POINTS4731,0321,811SIGHT RANGE1800 / 800
    MANA2608791,581ATTACK RANGE500
    DAMAGE42-4890-96144-150MISSILE SPEED900
    ARMOR4610

    ABILITIES
    1. Malefice
    Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
    MANA COST: 110/130/150/160COOLDOWN: 15
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALSTUN DURATION: 1 / 1 / 1 / 1
    DAMAGE PER HIT: 40 / 40 / 65 / 65INSTANCES: 1 / 2 / 2 / 3
    The presence of Enigma causes a sensation of the nether pulling at one's very existence.
    Stun enemy every 2 seconds. A good skill to helps you catch enemy. The damage is not so big but it's ok to help damaging your target.

    2. Demonic Conversion
    Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
    MANA COST: 170/170/170/170COOLDOWN: 35
    ABILITY: UNIT TARGETATTACKS TO MULTIPLY: 6 / 6 / 6 / 6
    EIDOLON HP: 180 / 200 / 220 / 240EIDOLON DAMAGE: 20 / 28 / 38 / 47
    Enigma is capable of tearing a being into another dimension - the result is a trio of ethereal eidolons that haunt the corporeal plane.
    This is your jungling skill, you converts a small jungle creeps into eidolons that will tank the damage from jungle creeps and also helps killing them. Can't converts big jungle creeps like Centaur or Wildkin.

    3. Midnight Pulse
    Steeps an area in black magic, damaging enemy units based on their max HP.
    MANA COST: 95/110/125/140COOLDOWN: 25
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    RADIUS: 400 / 400 / 400 / 400DAMAGE PER SECOND: 3% / 4% / 5% / 6%
    DURATION: 8 / 8 / 8 / 8
    A section of the world slowly descends into the void.
    A skill that will damaging enemy that stand in the Aoe of this skill. The damage is considered good. a 3%-6% of max HP per second. A nice skill for harassing enemies in the teamfight.

    4. Black Hole
    CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
    MANA COST: 250/350/450COOLDOWN: 200/190/180
    ABILITY: CHANNELED, POINT TARGETDAMAGE: MAGICAL
    RADIUS: 500 / 500 / 500MIN DAMAGE: 30 / 50 / 70
    MAX DAMAGE: 60 / 100 / 140DURATION: 4 / 4 / 4
    The world trembles as Enigma channels the ethereal vortex of destruction, bringing it into the world of mortals.
    This is the strongest ultimate in the game.  A Black Hole that sucks all nearby enemies and also damaging them. If you can cast this successfully and at least catch 2-3 heroes inside your Black Hole, it is almost a guarantee that your team will win the teamfight because while the enemy is being sucked by the Blackhole, your allies can easily harassing them.

    SKILLBUILD
    Level 1: Demonic Conversion
    Level 2: Malefice
    Level 3: Demonic Conversion
    Level 4: Malefice
    Level 5: Demonic Conversion
    Level 6: Black Hole
    Level 7: Demonic Conversion
    Level 8: Malefice
    Level 9 : Malefice
    Level 10: Midnight Pulse
    Level 11: Black Hole
    Level 12: Midnight Pulse
    Level 13: Midnight Pulse
    Level 14: Midnight Pulse
    Level 15: Stats
    Level 16: Black Hole
    Level 17-25: Stats

    Why maxed Demonic Conversion first?  You need it for jungling, to raise creeps and use it for tanking and damaging the jungle creeps.

    Why maxed Malefice before Midnight Pulse? Malefica is a targetted stun that is more needed on early- mid game in ganking activities. and the Midnight Pulse is more useful on the late game to damaging enemies in the teamfight.

    STRATEGY
    Early Game
    On the early game, I recommend you to straight go into the jungle. Enigma is a nice jungler. He has Demonic Conversion to convert a creep into 3 Eidolons that can multiply itself and make you can stay in the jungle to farms on the early game. I recommend you to first stay on the easy camp until you have a level 2 Demonic Conversion that is stronger to be able tobeat the big creeps.
    You may also needs a ward to gives you vision to the jungle entrance. So you can see if there is enemy going into your jungle and can immediately retreat.

    Mid Game
    Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
     You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
    1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
    2. If there is more than 1 enemy, imeediately come near your target,a and cast the Blackhole
    3. If there is just 1 enemy and not their carry, Blackhole is not needed, you can just use the Malefice + Midnight Pulse
    Genie
    Late Game
    You are the determinants for your team whether your team will have a good teamfight or not. Your Black Hole, that is the key of your team's success in every late game teamfight. If you successfully cast a Blackhole for 4 people, your team is 100% will dominate the enemy and win the teamfight easily.

    ITEMS BUILD
    1. Soul Ring
    Total cost: 800
    Recipe: Ring of Regen + Sage's Mask
    Soul Ring, Dota 2 - Broodmother Build Guide
    Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds.
    + 3 HP Regeneration + 50% Mana Regeneration
    Cooldown: 30 seconds
    Why Soul Ring? It will meake your skill 'Spawn Spiderlings' more spammable in every situation in early game (to create more spiders, or to harass and get kills)

    2. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    3. Boots of Speed
    Cost: 450
    + 50 Movement Speed 
    Why this default boots? Well you need to save your gold foe Blink dagger and Bkb. So it will be wise to use this brown boots.

    4. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into enemy's concentration so you can do a perfect Blackhole.

    5. Black King Bar
    Total cost:: 3900
    Recipe: Ogre Axe, Mithril Hammer, Recipe
    Black King Bar, Dota 2 - Sandking Build Guide
     Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
    + 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
    Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)

    If your team still haven't got this item, then you must buy one for them.
    6. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    7. Shiva's Guard  
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe                                                  
    Shiva's Guard, earthshaker, dota 2
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.

    8. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    refresher's orb, Earthshaker - Dota 2
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
    + 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
    Manacost: 375     Cooldown: 160
    Why Refresher Orb? It will gives you ability to cast Blackhole 2 times that can demolish all of the enemies.

    9. Boots of Travel
    Total cost: 2450
    Recipe: Boots of Speed + Recipe
    Boots of travel, Earthshaker - Dota 2
    Active: Teleport - Teleports you to an allied non-hero unit or structure.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
    Manacost: 75   Cooldown: 60
    Boots of Travel is a Recommended for late game, for fast defense. Good item for support and initiator like you

    GOOD ALLIES
    1. Dark Seer
    His Vacuum + Your black Hole is the worst nightmare for all the enemy team

    2. Tidehutnter
    His Ravage + Your black Hole is a perfect initiating combo.

    3. Naga Siren
     His Song + Your black Hole is a perfect setup for every teamfight

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