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Dota 2 - Enigma Build Guide
0
BIO
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified-a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient-his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
INTRODUCTION
Enigma is one of the best initiator in DotA. He has Black Hole that will suck all nearby enemies and damaging them. While all enemies are being sucked, your team can easily harass - kills all enemies.
He is a great jungler on early game, with his ediolons. He can stay in the jungle until he gets all items he need to be ready for the action.
ABILITIES
1. Malefice
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
The presence of Enigma causes a sensation of the nether pulling at one's very existence.
Stun enemy every 2 seconds. A good skill to helps you catch enemy. The damage is not so big but it's ok to help damaging your target.
2. Demonic Conversion
Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
Enigma is capable of tearing a being into another dimension - the result is a trio of ethereal eidolons that haunt the corporeal plane.
This is your jungling skill, you converts a small jungle creeps into eidolons that will tank the damage from jungle creeps and also helps killing them. Can't converts big jungle creeps like Centaur or Wildkin.
3. Midnight Pulse
Steeps an area in black magic, damaging enemy units based on their max HP.
A section of the world slowly descends into the void.
A skill that will damaging enemy that stand in the Aoe of this skill. The damage is considered good. a 3%-6% of max HP per second. A nice skill for harassing enemies in the teamfight.
4. Black Hole
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
The world trembles as Enigma channels the ethereal vortex of destruction, bringing it into the world of mortals.
This is the strongest ultimate in the game. A Black Hole that sucks all nearby enemies and also damaging them. If you can cast this successfully and at least catch 2-3 heroes inside your Black Hole, it is almost a guarantee that your team will win the teamfight because while the enemy is being sucked by the Blackhole, your allies can easily harassing them.
SKILLBUILD
Level 1: Demonic Conversion
Level 2: Malefice
Level 3: Demonic Conversion
Level 4: Malefice
Level 5: Demonic Conversion
Level 6: Black Hole
Level 7: Demonic Conversion
Level 8: Malefice
Level 9 : Malefice
Level 10: Midnight Pulse
Level 11: Black Hole
Level 12: Midnight Pulse
Level 13: Midnight Pulse
Level 14: Midnight Pulse
Level 15: Stats
Level 16: Black Hole
Level 17-25: Stats
Why maxed Demonic Conversion first? You need it for jungling, to raise creeps and use it for tanking and damaging the jungle creeps.
Why maxed Malefice before Midnight Pulse? Malefica is a targetted stun that is more needed on early- mid game in ganking activities. and the Midnight Pulse is more useful on the late game to damaging enemies in the teamfight.
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified-a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient-his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
INTRODUCTION
Enigma is one of the best initiator in DotA. He has Black Hole that will suck all nearby enemies and damaging them. While all enemies are being sucked, your team can easily harass - kills all enemies.
He is a great jungler on early game, with his ediolons. He can stay in the jungle until he gets all items he need to be ready for the action.
| PROS | CONS |
| Have the best ultimate in the game | Kinda need a perfect positioning for Blackhole |
| A very good jungler | The longest cooldown for the utimate |
| Good pusher | Doesn't have an escape mechanism |
| A decent teamfight controller | Squishy |
| Slow |
ROLE
Ranged - Disabler - Initiator - Jungler - Pusher
STATS| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 473 | 1,032 | 1,811 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 879 | 1,581 | ATTACK RANGE | 500 |
| DAMAGE | 42-48 | 90-96 | 144-150 | MISSILE SPEED | 900 |
| ARMOR | 4 | 6 | 10 |
ABILITIES
1. Malefice
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
| MANA COST: 110/130/150/160 | COOLDOWN: 15 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | STUN DURATION: 1 / 1 / 1 / 1 |
| DAMAGE PER HIT: 40 / 40 / 65 / 65 | INSTANCES: 1 / 2 / 2 / 3 |
Stun enemy every 2 seconds. A good skill to helps you catch enemy. The damage is not so big but it's ok to help damaging your target.
2. Demonic Conversion
Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
| MANA COST: 170/170/170/170 | COOLDOWN: 35 |
| ABILITY: UNIT TARGET | ATTACKS TO MULTIPLY: 6 / 6 / 6 / 6 |
| EIDOLON HP: 180 / 200 / 220 / 240 | EIDOLON DAMAGE: 20 / 28 / 38 / 47 |
This is your jungling skill, you converts a small jungle creeps into eidolons that will tank the damage from jungle creeps and also helps killing them. Can't converts big jungle creeps like Centaur or Wildkin.
3. Midnight Pulse
Steeps an area in black magic, damaging enemy units based on their max HP.
| MANA COST: 95/110/125/140 | COOLDOWN: 25 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 400 / 400 / 400 / 400 | DAMAGE PER SECOND: 3% / 4% / 5% / 6% |
| DURATION: 8 / 8 / 8 / 8 |
A skill that will damaging enemy that stand in the Aoe of this skill. The damage is considered good. a 3%-6% of max HP per second. A nice skill for harassing enemies in the teamfight.
4. Black Hole
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
| MANA COST: 250/350/450 | COOLDOWN: 200/190/180 |
| ABILITY: CHANNELED, POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 500 / 500 / 500 | MIN DAMAGE: 30 / 50 / 70 |
| MAX DAMAGE: 60 / 100 / 140 | DURATION: 4 / 4 / 4 |
This is the strongest ultimate in the game. A Black Hole that sucks all nearby enemies and also damaging them. If you can cast this successfully and at least catch 2-3 heroes inside your Black Hole, it is almost a guarantee that your team will win the teamfight because while the enemy is being sucked by the Blackhole, your allies can easily harassing them.
SKILLBUILD
Level 1: Demonic Conversion
Level 2: Malefice
Level 3: Demonic Conversion
Level 4: Malefice
Level 5: Demonic Conversion
Level 6: Black Hole
Level 7: Demonic Conversion
Level 8: Malefice
Level 9 : Malefice
Level 10: Midnight Pulse
Level 11: Black Hole
Level 12: Midnight Pulse
Level 13: Midnight Pulse
Level 14: Midnight Pulse
Level 15: Stats
Level 16: Black Hole
Level 17-25: Stats
Why maxed Demonic Conversion first? You need it for jungling, to raise creeps and use it for tanking and damaging the jungle creeps.
Why maxed Malefice before Midnight Pulse? Malefica is a targetted stun that is more needed on early- mid game in ganking activities. and the Midnight Pulse is more useful on the late game to damaging enemies in the teamfight.
STRATEGY
Early Game
On the early game, I recommend you to straight go into the jungle. Enigma is a nice jungler. He has Demonic Conversion to convert a creep into 3 Eidolons that can multiply itself and make you can stay in the jungle to farms on the early game. I recommend you to first stay on the easy camp until you have a level 2 Demonic Conversion that is stronger to be able tobeat the big creeps.
You may also needs a ward to gives you vision to the jungle entrance. So you can see if there is enemy going into your jungle and can immediately retreat.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. If there is more than 1 enemy, imeediately come near your target,a and cast the Blackhole
3. If there is just 1 enemy and not their carry, Blackhole is not needed, you can just use the Malefice + Midnight Pulse
Late Game
You are the determinants for your team whether your team will have a good teamfight or not. Your Black Hole, that is the key of your team's success in every late game teamfight. If you successfully cast a Blackhole for 4 people, your team is 100% will dominate the enemy and win the teamfight easily.
ITEMS BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
Why Soul Ring? It will meake your skill 'Spawn Spiderlings' more spammable in every situation in early game (to create more spiders, or to harass and get kills)
3. Boots of Speed
Cost: 450
Why this default boots? Well you need to save your gold foe Blink dagger and Bkb. So it will be wise to use this brown boots.
4. Dagger
Cost: 2150
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)
If your team still haven't got this item, then you must buy one for them.
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Blackhole 2 times that can demolish all of the enemies.
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
GOOD ALLIES
1. Dark Seer
2. Tidehutnter
3. Naga Siren
Early Game
On the early game, I recommend you to straight go into the jungle. Enigma is a nice jungler. He has Demonic Conversion to convert a creep into 3 Eidolons that can multiply itself and make you can stay in the jungle to farms on the early game. I recommend you to first stay on the easy camp until you have a level 2 Demonic Conversion that is stronger to be able tobeat the big creeps.
You may also needs a ward to gives you vision to the jungle entrance. So you can see if there is enemy going into your jungle and can immediately retreat.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. If there is more than 1 enemy, imeediately come near your target,a and cast the Blackhole
3. If there is just 1 enemy and not their carry, Blackhole is not needed, you can just use the Malefice + Midnight Pulse
Late Game
You are the determinants for your team whether your team will have a good teamfight or not. Your Black Hole, that is the key of your team's success in every late game teamfight. If you successfully cast a Blackhole for 4 people, your team is 100% will dominate the enemy and win the teamfight easily.
ITEMS BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
3. Boots of Speed
Cost: 450
| + 50 Movement Speed |
4. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into enemy's concentration so you can do a perfect Blackhole.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
If your team still haven't got this item, then you must buy one for them.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
8. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Boots of Travel is a Recommended for late game, for fast defense. Good item for support and initiator like you
GOOD ALLIES
1. Dark Seer
| His Vacuum + Your black Hole is the worst nightmare for all the enemy team |
| His Ravage + Your black Hole is a perfect initiating combo. |
| His Song + Your black Hole is a perfect setup for every teamfight |
By : Unknown
Dota 2 - Magnataur Build Guide
0
BIO
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
STATS
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
This is your main nuke. With this skill, you will damaging the enemy and maybe get some farms if needed. The damage is medium, a nice skill to target everything in front of you. Although it's not so good, it is enough for you to deal some damage.
2. Empower
Gives an allied unit bonus damage and cleave on attack.
Add a cleave attack to a target, can also target self. This skill also adds some damage. A decent skill for a physical attacker that will deal a decent amount of damage to enemy. Your team's carry will be very happy to gain additional damage and also cleave attack if melee. Cast this before initiating a teamfight ( to allies and to self).
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
Your skill that will drag everything in front of you. This skill damaging and slowing the dragged units. A nice skill for initiating before using your ultimate, After all the enemies are dragged because of this skill, then use your ultimate to stun them all.
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
This is your main skill for initiating a teamfight. With this skill, you can sucks enemy in 1 point, damaging them and also stuns them. A very good initiating skill. You can use this after you successfully drag enemies using Skewer. Or you can use dagger to position yourself inside the enemy's crowd.
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Sven: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate.
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
| PROS | CONS |
| A perfect initiator | Needs a perdect timing and positioning to initiate teamfight |
| Has a pretty good AoE nuke | Low base mana pool |
| Has a skill to make people to cleave and inrease their damage | |
| Can push enemy to a direction |
ROLE
Melee - Initiator - Disabler - Nuker - Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 549 | 1,281 | 2,183 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 521 | 996 | ATTACK RANGE | 128 |
| DAMAGE | 49-61 | 88-100 | 135-147 | MISSILE SPEED | N/A |
| ARMOR | 4 | 9 | 15 |
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
| MANA COST: 90/90/90/90 | COOLDOWN: 10/9/8/7 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DISTANCE: 1150 |
| DAMAGE: 75 / 150 / 225 / 300 |
2. Empower
Gives an allied unit bonus damage and cleave on attack.
| MANA COST: 40/40/40/40 | COOLDOWN: 12 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DURATION: 40 / 40 / 40 / 40 | BONUS DAMAGE: 20% / 30% / 40% / 50% |
| CLEAVE DAMAGE: 20% / 30% / 40% / 50% | CLEAVE RADIUS: 200 |
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
| MANA COST: 80/80/80/80 | COOLDOWN: 30 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| SPEED: 950 | MAX TARGETS: 1 / 2 / 3 / 4 |
| SLOW DURATION: 2.5 | SLOW: 40% / 40% / 40% / 40% |
| DAMAGE: 70 / 140 / 210 / 280 | DISTANCE: 600 / 800 / 1000 / 1200 |
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
| MANA COST: 200/250/300 | COOLDOWN: 120/110/100 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| PULL RADIUS: 410 | DAMAGE: 150 / 225 / 300 |
| HERO STUN DURATION: 2.25 / 3 / 3.75 | CREEP STUN DURATION: 3 / 4 / 5 |
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
Bracer is good for survivability in early game. This will adds damage too.
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Why Mask of Madness? It will gives you + Attack Speed to destroys enemies quickly. This is what you need as a carry, attack speed. This will also gives you movement speed and lifesteal.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. That's you are, a tank. And you are also a DPS-er, this also gives you 40 damage. So good item for Magnus.
8. Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use unholy rage, and attacks your enemy and your HP will be full again in seconds.
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
Recipe: Ring of Regen + Sage's Mask + Recipe
Why Soul Ring? Soulring provides mana for early games
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills.
3. Dagger
Cost: 2150
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Echo Slam 2 times that can demolish all of the enemies. Not just that, you also can use Fissure 2 times and Enchant totem 2 times, that's the same as , permanent stun until death for all of your opponents.
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
BEST PARTNER
1. AoE Damages
Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
| + 6 Strength + 3 Agility + 3 Intelligence + 3 Damage |
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
| Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
8. Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
| Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
1. For early game you can buy Soulring if you think that your mana is insufficient
Total cost: 800Recipe: Ring of Regen + Sage's Mask + Recipe
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for earthshaker for initiating purpose
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like earthshaker.
5. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Standard Supportive Items: Mekansm, Necromicon and/or Pipe of Insight
1. MekansmTotal cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage,Nice item for support heroes, it will decrease magic damage from enemies during a teamfight.
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Necronomicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
BEST PARTNER
1. AoE Damages
They have some nice skills that needs a good positioning to deal the maximum damage.
(Example: Lich, Destroyer, QoP, Invoker, Ezalor)
Lich: His ChainFrost needs enemy to be near with each other. Your Reverse Polarity provide a perfect setup for ChainFrost because it will stop enemies and cannot move away from each other. That's why Lich ultimate will bouncing perfectly around the enemies.Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
By : Unknown


























































