BIO
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
PROS | CONS |
A perfect initiator | Needs a perdect timing and positioning to initiate teamfight |
Has a pretty good AoE nuke | Low base mana pool |
Has a skill to make people to cleave and inrease their damage | |
Can push enemy to a direction |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 549 | 1,281 | 2,183 | SIGHT RANGE | 1800 / 800 |
MANA | 221 | 521 | 996 | ATTACK RANGE | 128 |
DAMAGE | 49-61 | 88-100 | 135-147 | MISSILE SPEED | N/A |
ARMOR | 4 | 9 | 15 |
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
MANA COST: 90/90/90/90 | COOLDOWN: 10/9/8/7 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DISTANCE: 1150 |
DAMAGE: 75 / 150 / 225 / 300 |
2. Empower
Gives an allied unit bonus damage and cleave on attack.
MANA COST: 40/40/40/40 | COOLDOWN: 12 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
DURATION: 40 / 40 / 40 / 40 | BONUS DAMAGE: 20% / 30% / 40% / 50% |
CLEAVE DAMAGE: 20% / 30% / 40% / 50% | CLEAVE RADIUS: 200 |
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
MANA COST: 80/80/80/80 | COOLDOWN: 30 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
SPEED: 950 | MAX TARGETS: 1 / 2 / 3 / 4 |
SLOW DURATION: 2.5 | SLOW: 40% / 40% / 40% / 40% |
DAMAGE: 70 / 140 / 210 / 280 | DISTANCE: 600 / 800 / 1000 / 1200 |
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
MANA COST: 200/250/300 | COOLDOWN: 120/110/100 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
PULL RADIUS: 410 | DAMAGE: 150 / 225 / 300 |
HERO STUN DURATION: 2.25 / 3 / 3.75 | CREEP STUN DURATION: 3 / 4 / 5 |
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
+ 6 Strength + 3 Agility + 3 Intelligence + 3 Damage |
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
8. Satanic
Total Cost: 5850
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
Recipe: Ring of Regen + Sage's Mask + Recipe
Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
BEST PARTNER
1. AoE Damages
Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART