BIO
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
INTRODUCTION
Bloodseeker is a hero that is noted for blood for all of his activities. From killing creeps until his ultimate that will continuously drain blood from his target. He can detect enemies that the HP is low and can chase him using a very high movement speed. He also is a silencer that can make his target can't use spells. Bloodseeker, from his name we know that he is always thirst of blood.
PROS | CONS |
A good detector | Low attack speed for an Agility Carry |
Can refill HP when get kills, will save life | His ultimate can easily countered by a TP Scroll |
High movement if someone in low HP | |
Can jungle quite easily |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,119 | 1,879 | SIGHT RANGE | 1800 / 800 |
MANA | 234 | 543 | 1,024 | ATTACK RANGE | 128 |
DAMAGE | 53-59 | 95-101 | 145-151 | MISSILE SPEED | N/A |
ARMOR | 3 | 9 | 16 |
ABILITIES
1. Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
MANA COST: 80/80/80/80 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: MAGICAL | DAMAGE: 20 / 20 / 20 / 20 |
DURATION: 6 / 7 / 8 / 9 | DAMAGE INCREASE: 30% / 60% / 90% / 120% |
This skill is a double edged sword. This skill gives damage while also Silencing the target and deal DPS to the target.
On early game, you can cast this to harass a target, or make him can't use his skill.
On mid game, it is a perfect skill to use on a hero after you use your rupture on him. That will make him can't use skill and if he run, he will loss his health.
On late game, you can use this to yourself and increase your damage like crazy.
Always remember that if you do this on enemy, he will receive additional damage, be careful to use it on some carry who the damage is depend on physical attack like Magina, Ursa etc. because it will be a backfire.
Also don't use it on self on early game to maintain your health.
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
ABILITY: PASSIVE | HERO KILL: 10% / 20% / 30% / 40% |
UNIT KILL: 10% / 15% / 20% / 25% |
This skill makes you to get some HP if you successfully kill creeps or hero. This can help you to maintain your HP to always full on early game. And this also will helps you become a jungler and not killed by neutrals.
If you catach a target and you are on a low HP, this skill can helps you to recover your HP.
3. Thirst
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
ABILITY: PASSIVE | RADIUS: Global |
VISIBILITY HEALTH: 50% | MOVEMENT SPEED: 15% / 25% / 35% / 45% |
This is your detector skill. If there is an enemy who is low HP. he will be visible in the in your eyes. Go to him and use Rupture immediately to kill him. Also use Bloodrage to Silence him. This way your team can get an easy kill.
4. Rupture
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
MANA COST: 150/200/250 | COOLDOWN: 70/60/50 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: HP REMOVAL | DAMAGE: 150 / 250 / 350 |
DURATION: 7 / 8 / 9 | MOVE DAMAGE: 20% / 40% / 60% |
This skill is what makes you called a Bloodseeker. This is the trademark of you. All enemies are afraid of this skill because they don't like to be targetted by Rupture. Because it will difficult to him who is your target, Enamy will face a difficult siuation to run and HP become 0 or to stay and get harassed by you and your team.
Use this to your target who are away from his tower so he must run and cannot run. And now with the latest update, Rupture affects a magic immune unit, and this makes you become so much powerful, because you can use Rupture on Bkb-ed unit.
SKILLBUILD
Level 1: Blood Bath
Level 2: Bloodrage
Level 3: Blood Bath
Level 4: Bloodrage
Level 5: Thirst
Level 6: Rupture
Level 7: Bloodrage
Level 8: Blood Bath
Level 9 : Bloodrage
Level 10: Blood Bath
Level 11: Rupture
Level 12: Thirst
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture
Level 17-25: Stats
Why take Blood Bath for level 1? You need this to maintain your HP. Keep alive by absorbing the blood by getting last hits and denies.
Why maxing Bloodbath and Bloodrage together? Bloodbath and Bloodrage is your main skill for early game. Bloodbath is needed to maintain HP by lasthits the creeps while Bloodrage needed to harass enemies. Bloodbath can also useful for jungling. Jungling will faster your earnings.
On early game, You need to increase Thirst by 1 level to give you the sighting ability if there are any enemy who is on a low HP. And then your team will know it and can kill him. This will also increase your movement speed while chasing your taget which is on a low HP.
STRATEGY
Early Game
Keep your health always full by always last hitting and denying the creeps using Bloodbath. Your enemy will have a hard time harassing you because you can always fulfill your HP using Bloodbath. Quelling blade also comes in handy here. With quelling blade, it is easier to get the last hits because it gives additional damage to creeps. Quelling blades makes your gold and HP always good on early game. You can also harass their nuker with Bloorage. It will deals small damage. If you are by a sudden being ganked, quickly press the Bloodrage and use it to the ganker. Bloodrage silences the enemy. A good defense for early game.
Mid Game
In this stage of the game, you should already learned Rupture. This skill is one of the most feared skill in DotA. You cast this on your enemy, and he will be depressed because if he move he will loss the blood, and if he not moving, you and your friends will kill him. Be careful not to use Rupture near their tower because the tower can defend the hero youa are targetting. And of course if he already to far diving near your tower, cast Rupture there, and he will suffer from tower or the Rupture.
Your ganking method will be like this:
1. Use Bloodrage to silence your target
2. Use Rupture to your target
3. You and your friends come and kill him
Blade Mail is one of the good alternative here. Because now your enemy can't attack you or use his skills.
Or force staff: It will force your target to move and lose his blood.
Jungling is one of your option. Because you have the Bloodbath, you can always fulfill your Hp by killing the Neutrals.
Late Game
Late game depends on your performance on early-mid game. If you already get many kills using Rupture on early-mid game, then late game will be easy for you. That is because you already have the nice items you need to be good on late game. You may buy some items like Radiance or Butterfly or some DPS items. All items of that are good for you. You considered a carry on a late game, so us eyour potential wisely.
It is recommended to use Bloodrage on self. It will increase your damage by 120%. A decent increase for a late game. It will gives 100+ damages on late game. Use your with focusing on a target, and if he already dead or become too far, the you should chane your target. The key of a successful carry is to can click ok enemy while in crowds, and not clicking the creeps.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEMBUIILD
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Poor Man's Shield
Total cost:: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
With this item, your farming ability become more powerful. You can last hits easily or jungling easily.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
ALTERNATIVE ITEMS
6. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
7. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
Use this for your Ruptured enemy. He then will forced to move and automatically loss his blood.
ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
And for Survivability, you may need this
9. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
And for late game
10. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
11. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
The agility will increase your backstab damage more. and also: It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
And don't forget this for the late game
12. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Pugna
You have a combo with this hero, he have a Life Drain that need the target to stand still to deal damage, and you have Rupture that needs enemy to move to deal damage. The if these 2 skills is casted together on a target, then he can't run because of Rupture, and he also can't stand still because of Life Drain, how's that!
2. Hero that can make the enemy to move:
Example: (Pudge, Venge, Batrider)
Pudge: Ruptured target is forced to move because is being pulled by this hero. A nice combo.
For more scary combo= Also include Chen or Exalor to cast his Back to base skill to Pudge and the Ruptured target will die instantly. :D
Venge: Her Swp makes the ruptured target to move 1200 range. So good Rupture damage will be achieved.
Batrider: His lasso can pull enemy.
ENEMIES
1. Teleport Scroll
Every enemy can ecape from Rupture easily by using this item
2. Large HP-ed Heroes
(Example: Centaur, Ursa, Axe)
They have the large HP and hard to solo kill them.
3. Blademail
Ruptured target move? you can feel the damage too.
FANART