Tampilkan postingan dengan label runner. Tampilkan semua postingan
Dota 2 - Windrunner Build Guide
0
BIO
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
INTRODUCTION
Alleria the Windrunner is one of the best Int hero on the game. She is so useful, in all stages of the game.
Strong on early game, very good ganker on mid game, and still strong on the late game on supporting her team. Shackle is her main skill for the teamfight because she can disables 2 enemies in a teamfight which is very annoying to the enemy team. With the long range attack, she can dominate the early game easily. And on the late game, still useful by using hex and shacle. And with a relatively good damage and attack speed, can easily harass enemy in a though teamfight.
STATS
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
INTRODUCTION
Alleria the Windrunner is one of the best Int hero on the game. She is so useful, in all stages of the game.
Strong on early game, very good ganker on mid game, and still strong on the late game on supporting her team. Shackle is her main skill for the teamfight because she can disables 2 enemies in a teamfight which is very annoying to the enemy team. With the long range attack, she can dominate the early game easily. And on the late game, still useful by using hex and shacle. And with a relatively good damage and attack speed, can easily harass enemy in a though teamfight.
PROS | CONS |
Long range, easy harassment for enemy | Shackle requires tree or unit to successfully disable the target |
Shackle is one of the longest disable in Dota, and can disable 2 target. | Needs lot of mana to use her ultimate. |
Have a physical damage resistance from one of her skill. The skill is also useful to run away or chase | Powershot is not a targetted spell, so it can miss. |
Have Powershot that deals high damage in a long area. |
Ranged - Disabler - Nuker - Support - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 1,100 | 1,955 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 759 | 1,357 | ATTACK RANGE | 600 |
DAMAGE | 44-56 | 80-92 | 126-138 | MISSILE SPEED | 1250 |
ARMOR | 1 | 4 | 9 |
ABILITIES
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets.
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
True to her namesake, Lyralei enchants gusts of winds to flight incoming attacks.
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
Level 1: Powershot / Windrun / Shackleshot
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
MANA COST: 90/100/110/120 | COOLDOWN: 12 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: 0 / 0 / 0 / 0 | SHACKLE DURATION: 1.5 / 2.25 / 3 / 3.75 |
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
MANA COST: 90/100/110/120 | COOLDOWN: 9 |
ABILITY: CHANNELED, POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 120 / 200 / 280 / 360 | RANGE: 1825 |
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
MANA COST: 100/100/100/100 | COOLDOWN: 15 |
ABILITY: NO TARGET | MOVE SPEED BONUS: 50% / 50% / 50% / 50% |
ENEMY SLOW: 8% / 16% / 24% / 30% | DURATION: 2.75 / 3.5 / 4.25 / 5 |
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 60 |
ABILITY: UNIT TARGET | AFFECTS: ENEMIES |
DAMAGE REDUCTION: 50% / 40% / 30% | SCEPTER COOLDOWN: 15 / 15 / 15 |
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
Level 1: Powershot / Windrun / Shackleshot
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
STRATEGY
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Total Cost: 500
Recipe: Ring of Protection + Sage's Mask
Why Ring of Basillus? Gives you attack damage, mana regeneration, and bonus armor. Attack damage to last hits and harassing, mana regeneration to always fulfil your mana to use Powershot, Shackle, or Windrun, amd bonus armor to help you reduce the damage you receive.
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
(Example: Magine, Void, Luna)
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Late Game
On the late game, you should still become the big part for your team. Keep in mind that Shackle is one of the main disable for your team. On the late game, with all the heroes become strong, 2 shackled enemy is a big matter for the enemy team and this is your job to shackle them.
Usually, Windrunner player also buy a Sheepstick, this will add one more disable in your pocket. So you can disable a maximum of 3 heroes in a teamfight.
Although it is almost impossible to disable 3 heroes in a moment, you should try your best, aim the Shacke carefully and also don't forget your Sheepstick to Hex a hero.
Your Focus Fire also reach its maximum potential here, so aim a target and keep harassing and killing him.
ITEM BUILD
1. Ring of BasillusTotal Cost: 500
Recipe: Ring of Protection + Sage's Mask
Passive: Basilius Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Basilius Aura do not stack. + 6 Damage AURA MANA REGEN: 0.65 + 1 Armor AURA BONUS ARMOR: 2 |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike. So if your normall attack not trigger your ultimate, deadlus can still provide you with a critical.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
Desolator Total cost: 5675 Recipe: 2x Mithrill Hammer + Recipe | Mjolnir Total Cost: 5400 Recipe: Maelstorm+ Hyperstone + Recipe | Diffusal Blade Total Cost: 3300 Recipe: 2x Blade of Alacrity + Robe of the Magi + Recipe |
Passive: Corruption - Your attacks reduce target's armor. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 6 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 | Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown: 12 |
Why Desolator? This item is always good for a carry, because carry need to deal more damage, and with the minus armor, the damage will be amplified | Why Mjolnir? Mjolnir increases attack speed by a lot. This skill also gives the Lightning ability. Very good item to hold as a carry. | Why Diffusal? This is considered a good item for a carry. It gives additional pure damage and the orb effect to reduce enemy's mana with each attack. Diffusal also gives a Purge ability that can be used to slow down enemy. |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
By : Unknown
Dota 2 - Bloodseeker Build Guide
0
BIO
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
INTRODUCTION
Bloodseeker is a hero that is noted for blood for all of his activities. From killing creeps until his ultimate that will continuously drain blood from his target. He can detect enemies that the HP is low and can chase him using a very high movement speed. He also is a silencer that can make his target can't use spells. Bloodseeker, from his name we know that he is always thirst of blood.
STATS
ABILITIES
1. Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
Strygwyr shares his animalistic thirst for bloodshed.
This skill is a double edged sword. This skill gives damage while also Silencing the target and deal DPS to the target.
On early game, you can cast this to harass a target, or make him can't use his skill.
On mid game, it is a perfect skill to use on a hero after you use your rupture on him. That will make him can't use skill and if he run, he will loss his health.
On late game, you can use this to yourself and increase your damage like crazy.
Always remember that if you do this on enemy, he will receive additional damage, be careful to use it on some carry who the damage is depend on physical attack like Magina, Ursa etc. because it will be a backfire.
Also don't use it on self on early game to maintain your health.
2. Blood Bath
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.
This skill makes you to get some HP if you successfully kill creeps or hero. This can help you to maintain your HP to always full on early game. And this also will helps you become a jungler and not killed by neutrals.
If you catach a target and you are on a low HP, this skill can helps you to recover your HP.
3. Thirst
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
Strygwyr becomes frenzied when blood is spilled.
This is your detector skill. If there is an enemy who is low HP. he will be visible in the in your eyes. Go to him and use Rupture immediately to kill him. Also use Bloodrage to Silence him. This way your team can get an easy kill.
4. Rupture
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
When the Bloodseeker hunts you, injuries become fatalities.
This skill is what makes you called a Bloodseeker. This is the trademark of you. All enemies are afraid of this skill because they don't like to be targetted by Rupture. Because it will difficult to him who is your target, Enamy will face a difficult siuation to run and HP become 0 or to stay and get harassed by you and your team.
Use this to your target who are away from his tower so he must run and cannot run. And now with the latest update, Rupture affects a magic immune unit, and this makes you become so much powerful, because you can use Rupture on Bkb-ed unit.
SKILLBUILD
Level 1: Blood Bath
Level 2: Bloodrage
Level 3: Blood Bath
Level 4: Bloodrage
Level 5: Thirst
Level 6: Rupture
Level 7: Bloodrage
Level 8: Blood Bath
Level 9 : Bloodrage
Level 10: Blood Bath
Level 11: Rupture
Level 12: Thirst
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture
Level 17-25: Stats
Why take Blood Bath for level 1? You need this to maintain your HP. Keep alive by absorbing the blood by getting last hits and denies.
Why maxing Bloodbath and Bloodrage together? Bloodbath and Bloodrage is your main skill for early game. Bloodbath is needed to maintain HP by lasthits the creeps while Bloodrage needed to harass enemies. Bloodbath can also useful for jungling. Jungling will faster your earnings.
On early game, You need to increase Thirst by 1 level to give you the sighting ability if there are any enemy who is on a low HP. And then your team will know it and can kill him. This will also increase your movement speed while chasing your taget which is on a low HP.
STRATEGY
Early Game
Keep your health always full by always last hitting and denying the creeps using Bloodbath. Your enemy will have a hard time harassing you because you can always fulfill your HP using Bloodbath. Quelling blade also comes in handy here. With quelling blade, it is easier to get the last hits because it gives additional damage to creeps. Quelling blades makes your gold and HP always good on early game. You can also harass their nuker with Bloorage. It will deals small damage. If you are by a sudden being ganked, quickly press the Bloodrage and use it to the ganker. Bloodrage silences the enemy. A good defense for early game.
Mid Game
In this stage of the game, you should already learned Rupture. This skill is one of the most feared skill in DotA. You cast this on your enemy, and he will be depressed because if he move he will loss the blood, and if he not moving, you and your friends will kill him. Be careful not to use Rupture near their tower because the tower can defend the hero youa are targetting. And of course if he already to far diving near your tower, cast Rupture there, and he will suffer from tower or the Rupture.
Your ganking method will be like this:
1. Use Bloodrage to silence your target
2. Use Rupture to your target
3. You and your friends come and kill him
Blade Mail is one of the good alternative here. Because now your enemy can't attack you or use his skills.
Or force staff: It will force your target to move and lose his blood.
Jungling is one of your option. Because you have the Bloodbath, you can always fulfill your Hp by killing the Neutrals.
Late Game
Late game depends on your performance on early-mid game. If you already get many kills using Rupture on early-mid game, then late game will be easy for you. That is because you already have the nice items you need to be good on late game. You may buy some items like Radiance or Butterfly or some DPS items. All items of that are good for you. You considered a carry on a late game, so us eyour potential wisely.
It is recommended to use Bloodrage on self. It will increase your damage by 120%. A decent increase for a late game. It will gives 100+ damages on late game. Use your with focusing on a target, and if he already dead or become too far, the you should chane your target. The key of a successful carry is to can click ok enemy while in crowds, and not clicking the creeps.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEMBUIILD
2. Poor Man's Shield
Total cost:: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Why Poor Man's Shield?
With this item, your farming ability become more powerful. You can last hits easily or jungling easily.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for damage and attack speed, and INT for mana.
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-chaser like you.
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
ALTERNATIVE ITEMS
6. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you use Rupture on your target, there is no choice for your target, and he should fight you, then with this item, you will reflect his own damage to damaging him!
7. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff?
Use this for your Ruptured enemy. He then will forced to move and automatically loss his blood.
ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
11. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
The agility will increase your backstab damage more. and also: It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
And don't forget this for the late game
12. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Pugna
You have a combo with this hero, he have a Life Drain that need the target to stand still to deal damage, and you have Rupture that needs enemy to move to deal damage. The if these 2 skills is casted together on a target, then he can't run because of Rupture, and he also can't stand still because of Life Drain, how's that!
2. Hero that can make the enemy to move:
Example: (Pudge, Venge, Batrider)
Pudge: Ruptured target is forced to move because is being pulled by this hero. A nice combo.
For more scary combo= Also include Chen or Exalor to cast his Back to base skill to Pudge and the Ruptured target will die instantly. :D
Venge: Her Swp makes the ruptured target to move 1200 range. So good Rupture damage will be achieved.
Batrider: His lasso can pull enemy.
ENEMIES
1. Teleport Scroll
Every enemy can ecape from Rupture easily by using this item
2. Large HP-ed Heroes
(Example: Centaur, Ursa, Axe)
They have the large HP and hard to solo kill them.
3. Blademail
Ruptured target move? you can feel the damage too.
FANART
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
INTRODUCTION
Bloodseeker is a hero that is noted for blood for all of his activities. From killing creeps until his ultimate that will continuously drain blood from his target. He can detect enemies that the HP is low and can chase him using a very high movement speed. He also is a silencer that can make his target can't use spells. Bloodseeker, from his name we know that he is always thirst of blood.
PROS | CONS |
A good detector | Low attack speed for an Agility Carry |
Can refill HP when get kills, will save life | His ultimate can easily countered by a TP Scroll |
High movement if someone in low HP | |
Can jungle quite easily |
Melee - Carry - Jungler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,119 | 1,879 | SIGHT RANGE | 1800 / 800 |
MANA | 234 | 543 | 1,024 | ATTACK RANGE | 128 |
DAMAGE | 53-59 | 95-101 | 145-151 | MISSILE SPEED | N/A |
ARMOR | 3 | 9 | 16 |
ABILITIES
1. Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
MANA COST: 80/80/80/80 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: MAGICAL | DAMAGE: 20 / 20 / 20 / 20 |
DURATION: 6 / 7 / 8 / 9 | DAMAGE INCREASE: 30% / 60% / 90% / 120% |
This skill is a double edged sword. This skill gives damage while also Silencing the target and deal DPS to the target.
On early game, you can cast this to harass a target, or make him can't use his skill.
On mid game, it is a perfect skill to use on a hero after you use your rupture on him. That will make him can't use skill and if he run, he will loss his health.
On late game, you can use this to yourself and increase your damage like crazy.
Always remember that if you do this on enemy, he will receive additional damage, be careful to use it on some carry who the damage is depend on physical attack like Magina, Ursa etc. because it will be a backfire.
Also don't use it on self on early game to maintain your health.
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
ABILITY: PASSIVE | HERO KILL: 10% / 20% / 30% / 40% |
UNIT KILL: 10% / 15% / 20% / 25% |
This skill makes you to get some HP if you successfully kill creeps or hero. This can help you to maintain your HP to always full on early game. And this also will helps you become a jungler and not killed by neutrals.
If you catach a target and you are on a low HP, this skill can helps you to recover your HP.
3. Thirst
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
ABILITY: PASSIVE | RADIUS: Global |
VISIBILITY HEALTH: 50% | MOVEMENT SPEED: 15% / 25% / 35% / 45% |
This is your detector skill. If there is an enemy who is low HP. he will be visible in the in your eyes. Go to him and use Rupture immediately to kill him. Also use Bloodrage to Silence him. This way your team can get an easy kill.
4. Rupture
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
MANA COST: 150/200/250 | COOLDOWN: 70/60/50 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: HP REMOVAL | DAMAGE: 150 / 250 / 350 |
DURATION: 7 / 8 / 9 | MOVE DAMAGE: 20% / 40% / 60% |
This skill is what makes you called a Bloodseeker. This is the trademark of you. All enemies are afraid of this skill because they don't like to be targetted by Rupture. Because it will difficult to him who is your target, Enamy will face a difficult siuation to run and HP become 0 or to stay and get harassed by you and your team.
Use this to your target who are away from his tower so he must run and cannot run. And now with the latest update, Rupture affects a magic immune unit, and this makes you become so much powerful, because you can use Rupture on Bkb-ed unit.
SKILLBUILD
Level 1: Blood Bath
Level 2: Bloodrage
Level 3: Blood Bath
Level 4: Bloodrage
Level 5: Thirst
Level 6: Rupture
Level 7: Bloodrage
Level 8: Blood Bath
Level 9 : Bloodrage
Level 10: Blood Bath
Level 11: Rupture
Level 12: Thirst
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture
Level 17-25: Stats
Why take Blood Bath for level 1? You need this to maintain your HP. Keep alive by absorbing the blood by getting last hits and denies.
Why maxing Bloodbath and Bloodrage together? Bloodbath and Bloodrage is your main skill for early game. Bloodbath is needed to maintain HP by lasthits the creeps while Bloodrage needed to harass enemies. Bloodbath can also useful for jungling. Jungling will faster your earnings.
On early game, You need to increase Thirst by 1 level to give you the sighting ability if there are any enemy who is on a low HP. And then your team will know it and can kill him. This will also increase your movement speed while chasing your taget which is on a low HP.
STRATEGY
Early Game
Keep your health always full by always last hitting and denying the creeps using Bloodbath. Your enemy will have a hard time harassing you because you can always fulfill your HP using Bloodbath. Quelling blade also comes in handy here. With quelling blade, it is easier to get the last hits because it gives additional damage to creeps. Quelling blades makes your gold and HP always good on early game. You can also harass their nuker with Bloorage. It will deals small damage. If you are by a sudden being ganked, quickly press the Bloodrage and use it to the ganker. Bloodrage silences the enemy. A good defense for early game.
Mid Game
In this stage of the game, you should already learned Rupture. This skill is one of the most feared skill in DotA. You cast this on your enemy, and he will be depressed because if he move he will loss the blood, and if he not moving, you and your friends will kill him. Be careful not to use Rupture near their tower because the tower can defend the hero youa are targetting. And of course if he already to far diving near your tower, cast Rupture there, and he will suffer from tower or the Rupture.
Your ganking method will be like this:
1. Use Bloodrage to silence your target
2. Use Rupture to your target
3. You and your friends come and kill him
Blade Mail is one of the good alternative here. Because now your enemy can't attack you or use his skills.
Or force staff: It will force your target to move and lose his blood.
Jungling is one of your option. Because you have the Bloodbath, you can always fulfill your Hp by killing the Neutrals.
Late Game
Late game depends on your performance on early-mid game. If you already get many kills using Rupture on early-mid game, then late game will be easy for you. That is because you already have the nice items you need to be good on late game. You may buy some items like Radiance or Butterfly or some DPS items. All items of that are good for you. You considered a carry on a late game, so us eyour potential wisely.
It is recommended to use Bloodrage on self. It will increase your damage by 120%. A decent increase for a late game. It will gives 100+ damages on late game. Use your with focusing on a target, and if he already dead or become too far, the you should chane your target. The key of a successful carry is to can click ok enemy while in crowds, and not clicking the creeps.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEMBUIILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps. With easier last hits, you can maintain your HP to always full, thanks to Bloodbath.
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Poor Man's Shield
Total cost:: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
With this item, your farming ability become more powerful. You can last hits easily or jungling easily.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
ALTERNATIVE ITEMS
6. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
7. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
Use this for your Ruptured enemy. He then will forced to move and automatically loss his blood.
ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
As a melee-carry you need this too
8. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? It is your job to deal a damage to all of the enemy. This items gives you an AoE attack that will deal damage to all the enemy.
And for Survivability, you may need this
9. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
And for late game
10. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
And for Survivability, you may need this
9. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
And for late game
10. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
11. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
The agility will increase your backstab damage more. and also: It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
And don't forget this for the late game
12. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Pugna
You have a combo with this hero, he have a Life Drain that need the target to stand still to deal damage, and you have Rupture that needs enemy to move to deal damage. The if these 2 skills is casted together on a target, then he can't run because of Rupture, and he also can't stand still because of Life Drain, how's that!
2. Hero that can make the enemy to move:
Example: (Pudge, Venge, Batrider)
Pudge: Ruptured target is forced to move because is being pulled by this hero. A nice combo.
For more scary combo= Also include Chen or Exalor to cast his Back to base skill to Pudge and the Ruptured target will die instantly. :D
Venge: Her Swp makes the ruptured target to move 1200 range. So good Rupture damage will be achieved.
Batrider: His lasso can pull enemy.
ENEMIES
1. Teleport Scroll
Every enemy can ecape from Rupture easily by using this item
2. Large HP-ed Heroes
(Example: Centaur, Ursa, Axe)
They have the large HP and hard to solo kill them.
3. Blademail
Ruptured target move? you can feel the damage too.
FANART
By : Unknown