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- Dota 2 - Clinkz Build Guide
BIO
At the base of the Bleeding Hills stretches a thousand-league wood-a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
INTRODUCTION
Clinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. So be focused on one target, and after he dies, you can change to another target.
PROS | CONS |
High damage | Squishy |
High attack speed | If enemy have gem, you can be killed while you don't realize that they can saw you. |
High movement speed | |
Easy to escape with invisibility skill. | |
Easy to harass opponent |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 861 | 1,545 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 490 | 952 | ATTACK RANGE | 600 |
DAMAGE | 37-43 | 79-85 | 129-135 | MISSILE SPEED | 900 |
ARMOR | 2 | 8 | 15 |
ABILITIES
1. Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
MANA COST: 90/90/90/90 | COOLDOWN: 60/50/40/30 |
ABILITY: NO TARGET | DURATION: 4 / 6 / 8 / 10 |
BONUS ATTACK SPEED: 130 / 130 / 130 / 130 |
Increase your attack speed. This skill makes you to attack like crazy with a very high attack speed. Very nice to knock down enemy hero or towers.
2. Searing Arrows
Imbues Clinkz's arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 8/8/8/8 | COOLDOWN: 0 |
ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PHYSICAL | BONUS DAMAGE: 20 / 30 / 40 / 50 |
Add a damage to every attack. In early game, this skill is a decent skill for harassing. Use this to harass enemy hero once in a while. And in mid-late game, this skill is useful to add your damage versus heroes and towers.
3. Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
MANA COST: 75/75/75/75 | COOLDOWN: 20 |
ABILITY: NO TARGET | DURATION: 20 / 25 / 30 / 35 |
BONUS MOVEMENT SPEED: 11% / 22% / 33% / 44% |
Makes you become invisible, useful for scouting, hunting, and for escaping. Beware, of Gem, Sentry, and Dust! You also become a decent runner with this skill, your movement speed will increase like a crazy, very good to escape, or in chasing a target.
4. Death Pact
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.
MANA COST: 100/100/100 | COOLDOWN: 45 |
ABILITY: UNIT TARGET | AFFECTS: UNITS |
DURATION: 35 / 35 / 35 | HEALTH GAIN: 50% / 65% / 80% |
DAMAGE GAIN: 5% / 6.5% / 8% |
Increase HP and damage by eating a creep. You also get gold from this activity.
Very good skill for a squishy hero like you because it will gives you a decent additional HP.
Also a perfect skill for a carry like you, because it will give a decent damage.
I recommend to eat the big creeps because it will gives you more HP and damage.
SKILLBUILD
Level 1: Skeleton Walk
Level 2: Searing Arrows
Level 3: Searing Arrows
Level 4: Strafe
Level 5: Searing Arrows
Level 6: Death Pact
Level 7: Searing Arrows
Level 8: Strafe
Level 9 : Strafe
Level 10: Strafe
Level 11: Death Pact
Level 12: Skeleton Walk
Level 13: Skeleton Walk
Level 14: Skeleton Walk
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats
Why take Skeleton Walk on Level 1? You need to save yourself from firstblood attemp from enemies.
Why maxed Searing Arrows first? This is your main damage on early-mid game. You need this to harassing and killing.
Why maxed Strafe before Skeleton Walk? You need strafe for fast killing on early-mid game. Long duration of Strafe needed to destroy towers and in a long teamfight. And level 1 Skeleton Walk is enough for early-mid game.
Early Game
On early game, I recommend you to take Skeleton Walk for level 1, thats for anticipation if enemy wants to kill you in the starting of the game. Once the laning phase start, always harass enemy hero, make them uncomfortable to be on the same lane with you. Use Searing Arrows to harass them. With you on the lane, enemy should be frustrated and cannot last hit properly. If you have a chance, use Skeleton Walk and sneak to the back of your enemy, and then use Strafe and activate Searing Arrows to kill him.
Mid Game
In mid game, try to haunt your enemy by coming from jungle in invisibility mode and the attack enemy from behind, remember to activate Searing Arrows and Strafe. If there are his friend coming and you feel that you will be lost versus two, then use invisibility mode again, and gone.
If there are no enemies helping their friend, and your target run, chase them using Skeleton Walk that helps you with its additional Movement Speed.
Death Pack is very important skill. Always use this when its off cooldown. Try to eat Junlge Ursa, Wildkin, or other big creeps in the jungle. With this, you will always more tanky and have more damage to blows the enemy.
On the teamfight, be focus on one target and after you succesfully kills your taget, change to another target. the key of carry heroes like you is to be focus on one target at a time, remember that and you will be succesfull carry.
Remember to always use Searing Arrows on towers. The damage addition affect towers too.
Wait for your initiator to come and tank all the damage. Then, use your mighty attack speed and damage to demolish all the enemies. Focus on the hero one-by one. With that, you should be OWNING and win the game.
ITEMS BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
4. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
5. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes you to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal you, so be careful with thr holder of thhose items.
VIDEO SECTION
1. Purge Plays Clinkz
Purge a dota enthusiast, create a good video on how to play Clinkz. Watch this!
2. Dota 2 With Alan - Clinkz
Watch Alan play with Clinkz
FANART