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Dota 2 - Slark Build Guide
0
BIO
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
INTRODUCTION
Slark is a hero that move very fast. Slark is the real runner in DotA. If you don't have a decent chasing skill, then you can't never reach him. Not just fast movement speed, he also have a jump that can faster his movement for chasing a target or for escaping.Slark also can steal the opponent's stats with each attack and make him stronger while making his opponent weaker. He is considered a carry that will be stronger for late game teamfights.
STATS
ABILITIES
1. Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
This is your nuking ability. Deal some damages to nearby opponents around you. A good nuking skill for farming and harassing on early-mid game. The damage is considered high for early game and you can hurt squishy heroes with it.
Farming with this skill, you will deal AoE damage to enemy's creeps, this will faster your farms.
And for nuking heroes, you need to be near your target and damaging him.
This skill also removes buffs such as poison, track or if you already activated this skill and then get stunned, the stun will be removed immediately.
2. Pounce
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
This is your jumping skill. With this skill, you will catch the enemy and also can be use to escape from the enemies. 1 enemy in front of your jump will be leashed and cannot run away, and that's your chance to harass him.
This skill also deal some damage that useful to harass your target.
3. Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
Steal enemy's stats with each attack. On the late game, this skill is so fierce, because you will get so many stats quickly and make your enemy hopeless.
Like you get 30 Agility in just a few sec or something, and this stats boost will really increase your damage and attack speed so you can carry your team into victory. And your enemy will have his stats reduced and become weak and squishy.
4. Shadow Dance
When used, Slark hides himself in a cloud of shadows, becoming invisible (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
This is your main skill. With this skill, you can sneak attack while your body is surrounded by smoke. And if your enemy don't have true sight or AoE skill, they cannot attack you so you can act freely.
With the additional movement speed, your mobility will increase so you can chase or escape from danger quite easy.
You also gain a massive HP regeneration. You can fulfill your HP quickly using this skill.
SKILLBUILD
Level 1: Pounce
Level 2: Dark Pact
Level 3: Dark Pact
Level 4: Essence Shift
Level 5: Dark Pact
Level 6: Shadow Dance
Level 7: Dark Pact
Level 8: Pounce
Level 9 : Pounce
Level 10: Pounce
Level 11: Shadow Dance
Level 12: Essence Shift
Level 13: Essence Shift
Level 14: Essence Shift
Level 15: Stats
Level 16: Shadow Dance
Level 17-25: Stats
Why take Pounce for level 1? You need Pounce to escape if enemy wants to get firstblood by killing you. Jump out!!
Or this can leash your enemy and your team can get the firstblood.
Why maxed Dark Pact first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game. This skill also removes buffs.
Why maxed Pounce before Essence Shift? The rule of DotA: Nukes for early game, physical damage for the late game. Pounce is a nuke that will deal more damage on early-mid game. And Pounce cooldown the lower the better for mid game because you need the mobility from this jumping skill.And Essence Shift is for physical attacks that will be the main source of damages for mid-late game.
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
INTRODUCTION
Slark is a hero that move very fast. Slark is the real runner in DotA. If you don't have a decent chasing skill, then you can't never reach him. Not just fast movement speed, he also have a jump that can faster his movement for chasing a target or for escaping.Slark also can steal the opponent's stats with each attack and make him stronger while making his opponent weaker. He is considered a carry that will be stronger for late game teamfights.
| PROS | CONS |
| A decent chaser | Kinda bad against tanky heroes |
| Fast HP regeneration | |
| Enemy cant attack while on his ultimate | |
| Insta lock > kill, against squishy heroes | |
| Can removes buffs | |
| Fast movement and also can jump |
Melee - Carry - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 549 | 1,028 | 1,750 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
| DAMAGE | 54-62 | 75-83 | 110-118 | MISSILE SPEED | N/A |
| ARMOR | 2 | 5 | 10 |
ABILITIES
1. Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
| MANA COST: 55/50/45/40 | COOLDOWN: 9/8/7/6 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DELAY: 1.5 | RADIUS: 325 |
| DAMAGE: 75 / 150 / 225 / 300 |
Farming with this skill, you will deal AoE damage to enemy's creeps, this will faster your farms.
And for nuking heroes, you need to be near your target and damaging him.
This skill also removes buffs such as poison, track or if you already activated this skill and then get stunned, the stun will be removed immediately.
2. Pounce
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
| MANA COST: 75/75/75/75 | COOLDOWN: 20/16/12/8 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DISTANCE: 700 | POUNCE DAMAGE: 70 / 140 / 210 / 280 |
| LEASH DURATION: 3.5 | LEASH RADIUS: 325 |
This skill also deal some damage that useful to harass your target.
3. Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
| COOLDOWN: 0.40/0.35/0.30/0.25 | ABILITY: PASSIVE |
| AGILITY GAINED: 3 | ALL ATTRIBUTE LOSS: 1 |
| DURATION: 15 / 30 / 60 / 120 |
Like you get 30 Agility in just a few sec or something, and this stats boost will really increase your damage and attack speed so you can carry your team into victory. And your enemy will have his stats reduced and become weak and squishy.
4. Shadow Dance
When used, Slark hides himself in a cloud of shadows, becoming invisible (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
| MANA COST: 120/120/120 | COOLDOWN: 25 |
| ABILITY: NO TARGET | DURATION: 5.5 / 5.5 / 5.5 |
| BONUS MOVEMENT SPEED: 30% / 35% / 40% | HEALTH GAINED PER SECOND: 3% / 5% / 7% |
With the additional movement speed, your mobility will increase so you can chase or escape from danger quite easy.
You also gain a massive HP regeneration. You can fulfill your HP quickly using this skill.
SKILLBUILD
Level 1: Pounce
Level 2: Dark Pact
Level 3: Dark Pact
Level 4: Essence Shift
Level 5: Dark Pact
Level 6: Shadow Dance
Level 7: Dark Pact
Level 8: Pounce
Level 9 : Pounce
Level 10: Pounce
Level 11: Shadow Dance
Level 12: Essence Shift
Level 13: Essence Shift
Level 14: Essence Shift
Level 15: Stats
Level 16: Shadow Dance
Level 17-25: Stats
Why take Pounce for level 1? You need Pounce to escape if enemy wants to get firstblood by killing you. Jump out!!
Or this can leash your enemy and your team can get the firstblood.
Why maxed Dark Pact first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game. This skill also removes buffs.
Why maxed Pounce before Essence Shift? The rule of DotA: Nukes for early game, physical damage for the late game. Pounce is a nuke that will deal more damage on early-mid game. And Pounce cooldown the lower the better for mid game because you need the mobility from this jumping skill.And Essence Shift is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
On early fame, because you are the carry and needs lots of farm for buying the good items, so you need to farm as much as you can. Try to last hit every creeps on the lane, maybe Quelling Blade will helps you.
Always be careful of ranged or nuker heroes harassment on early game, they are like to harass you because you are squishy and will be dangerous on the late game if not being shut down on early game.
If your team want to get the firstblood, you should use Pounce to leash the enemy and attack him and nuke him using Death Pact, and also your friend will deal the damage too.
Mid Game
On mid game you should already learned Shadow Walk. With this skill, you will get very high mobility and can escape or chase enemies easily. Not just that, you also become invisible but still can attack the enemy. This is your main skill for the game. Always use it in every situation on the match. Mobility is what you need to gank, farm, escape, or killing.
In the mid game, if you want to gank, use the Pounce and leash your target and make him cannot move. Then you can attack him easily and also nuke him using Death Pact. Your attack speed is considered low on early game, maybe you need mask of madness to increase your attack speed, this item is so good because it gives attack speed, lifesteal, and also movement speed, that's all what you need to carry the game.
You can also use Death Pact to avoid being stunned because the stun will be removed immediately.
Late Game
On late game, what you need to do is: Be brave and focus attack on single target and not attacking the creeps. Focus is the first thing to remember as a carry, if you are not focus and attack the creeps, you will waste your time.
In this stage of the game, you should already have high attack speed to destroy your opponents. With the high attack speed, you will be able to gain maximum agility and stealing many stats from your enemy. With this, you will be so strong and can carry your team bravely.
Pounce is still useful here, with this skill, you will leash a target and make him easy to attack. And Death Pact can be useful to remove all buffs and make you still healthy for the fight.
If you already have Bkb, use that! This item will provide maximum defense from magical attacks, really helps you to survive in the hard teamfight. And also if you have the Battlefury you will have cleaving attack to demolish all your opponents.
ITEMBUILD
1. Starting Item
Your goal here is to find as many last hits as possible. No need to hurry in killing the enemy,
2. Mid Game Item
Your goal in mid game is finding kills. You'll be doing so by using good items in initiating and chasing.
3. Late Game Item
Your goal in late game is to capitalize all you've got from early-mid game. So now you can ready for every big teamfight and become confident that you can take down all enemies.
And don't forget this for the late game
4. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you'll need a fast teleport to save your Throne.
ALTERNATIVE ITEM
a. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Why Mask of Madness? It will gives you + Attack Speed to destroys enemies quickly. This is what you need as a carry, attack speed. This will also gives you movement speed and lifesteal.
b. Basher
Total cost:: 2950
Recipe: Javelin + Belt of Giant Strength + Recipe
Why Basher? Gives you the ability to give stun status to your enemy. Stunned enemy is a piece of cake for you, make you easyly kill him. Upgrade this on late game into Abyssal Blade. With Abyssal Blade, you will have an active 2 seconds stun to disable your foe.
c. Desolator
Total cost: 5675
Recipe: 2x Mithrill Hammer + Recipe
Why Desolator? Increase every damage for your target because this item reduces enemy's armor.
Early Game
On early fame, because you are the carry and needs lots of farm for buying the good items, so you need to farm as much as you can. Try to last hit every creeps on the lane, maybe Quelling Blade will helps you.
Always be careful of ranged or nuker heroes harassment on early game, they are like to harass you because you are squishy and will be dangerous on the late game if not being shut down on early game.
If your team want to get the firstblood, you should use Pounce to leash the enemy and attack him and nuke him using Death Pact, and also your friend will deal the damage too.
Mid Game
On mid game you should already learned Shadow Walk. With this skill, you will get very high mobility and can escape or chase enemies easily. Not just that, you also become invisible but still can attack the enemy. This is your main skill for the game. Always use it in every situation on the match. Mobility is what you need to gank, farm, escape, or killing.
In the mid game, if you want to gank, use the Pounce and leash your target and make him cannot move. Then you can attack him easily and also nuke him using Death Pact. Your attack speed is considered low on early game, maybe you need mask of madness to increase your attack speed, this item is so good because it gives attack speed, lifesteal, and also movement speed, that's all what you need to carry the game.
You can also use Death Pact to avoid being stunned because the stun will be removed immediately.
Late Game
On late game, what you need to do is: Be brave and focus attack on single target and not attacking the creeps. Focus is the first thing to remember as a carry, if you are not focus and attack the creeps, you will waste your time.
In this stage of the game, you should already have high attack speed to destroy your opponents. With the high attack speed, you will be able to gain maximum agility and stealing many stats from your enemy. With this, you will be so strong and can carry your team bravely.
Pounce is still useful here, with this skill, you will leash a target and make him easy to attack. And Death Pact can be useful to remove all buffs and make you still healthy for the fight.
If you already have Bkb, use that! This item will provide maximum defense from magical attacks, really helps you to survive in the hard teamfight. And also if you have the Battlefury you will have cleaving attack to demolish all your opponents.
ITEMBUILD
1. Starting Item
Your goal here is to find as many last hits as possible. No need to hurry in killing the enemy,
Quelling Blade You need this item for easier last hitting. You need lots of creep kills on early game. | Stout Shield Blocks enemy's damage on early game. Pretty effective to get last hits under your tower. | Tango Gives you some additional regeneration on early game. So you can keep farming safely. |
| MELEE BONUS DAMAGE: 32% Active: Destroy Tree - Destroy a target tree. | Passive: Damage Block MELEE BLOCK: 20 BLOCK CHANCE: 60% | Consume a tree to restore HP over time. Comes with 4 charges. DURATION: 16 HEALTH RESTORED: 115 |
2. Mid Game Item
Your goal in mid game is finding kills. You'll be doing so by using good items in initiating and chasing.
Power Threads | Orb of Venom A slooowing attack that makes your enemy can't run away from you. This item will makes you can constantly stealing stats from your enemy | Blink Dagger A perfect item that makes you can jump and doing combo to your target. After jumping, immediately use Pounce to lock your target. Then use death pact and then attack! |
| + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed | Passive: Slower SLOW: 12% DURATION: 4 POISON DAMAGE: 3 | If damage is taken from an enemy hero, dagger cannot be used for 3 seconds. Cooldown12 |
3. Late Game Item
Your goal in late game is to capitalize all you've got from early-mid game. So now you can ready for every big teamfight and become confident that you can take down all enemies.
Eye of Skadi Gives a massive slower for your enemy's movement speed and attack speed. Will makes you can kill your target easily. | Black King Bar A nice item to protect yourself against any enemy's magic. This is a must to get item for every carry. | Butterfly Gives a massive amount of attack speed and evasion so youll be so much more stronger thatn your opponent. |
| Passive: Cold Attack MOVE SLOW: 30% ATTACK SLOW: 20% + 25 All Attributes + 200 Health + 150 Mana | + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 | + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
And don't forget this for the late game
4. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
ALTERNATIVE ITEM
a. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
| Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
b. Basher
Total cost:: 2950
Recipe: Javelin + Belt of Giant Strength + Recipe
| + 40 Damage +6 Strength MELEE CHANCE: 25% RANGED CHANCE: 10% Cooldown: 2 |
c. Desolator
Total cost: 5675
Recipe: 2x Mithrill Hammer + Recipe
| Passive: Corruption - Your attacks reduce target's armor. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 6 |
GOOD ALLIES
a. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
b. Synergy Hero - Armor Reductor
(Example: Slardar, Shadow Fiend, Vengeful Spirit)
They have skill that reduce enemy's armor, very synergy with your quick-kill style because you will be able to quick-kill your target easily because your damage will be amplified.
BAD ENEMIES
a. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
b. Synergy Hero - Armor Reductor
(Example: Slardar, Shadow Fiend, Vengeful Spirit)
They have skill that reduce enemy's armor, very synergy with your quick-kill style because you will be able to quick-kill your target easily because your damage will be amplified.
BAD ENEMIES
a. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
By : Unknown
Dota 2 - Nyx Assassin Build Guide
0
BIO
Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx. He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself. Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess.
INTRODUCTION
Nyx Assassin is the real ganker. All his skills are designed for ganking. He have invisibility. He have stun, and usually, he is equipped with Dagon for instant kill. He is capable of fast killing with just about 5 seconds. He is one of the best solo kill hero for early-mid game. He also have mana burn that can reduce enemy's mana and make enemy can't spam their skills. If you are a big fans of fast killing, then choose him!
STATS
ABILITIES
1. Impale
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
All zealot scarabs possess intimate knowledge of underground pathways, using them to their advantage.
This is your main skill for anything. Like: farming, ganking, and teamfights. You can farm using this because it can deals damage to several creeps. And you can use this in ganking because it will stun / disable your target. And in the teamfight, you can use this to disable the enemies. Stun is important for teamfight. With the enemy stunned, your team can hit them comfortably.
2. Mana Burn
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned.
The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings.
Burn enemy's mana based on his Intelligence stats. With the increasing of this skill, it's just decrease the cooldown and not the multiplier, but remember that on late game, the INT stats of your enemy is high and of course the damage will be high too.
3. Spiked Carapace
When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage.
While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes.
This skill is your defense skill, with this skill, you can relfect enemy's damage and stun your attacker. You need to activate this and if the enemy attacks you, he will receive his own damage and being stunned. A good skill to defend yourself to not being damaged or killed by enemies in ganks or in teamfights.
4. Vendetta
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack.
The scarab kills for the glory of his queen.
This skill is your main ganking skill. You become invisible and ready to find the weak opponent. This skill gives you bonus attack for your first blow from your invisibility. Very nice to start a solo kill, remember that you are one of the best solo killer in DotA. First is to use this skill, and then followed by your stun and mana burn and then use Dagon and right click until your target dies.
SKILLBUILD
Level 1: Impale
Level 2: Mana Burn
Level 3: Impale
Level 4: Spiked Carapace
Level 5: Impale
Level 6: Vendetta
Level 7: Impale
Level 8: Mana Burn
Level 9 : Mana Burn
Level 10: Mana Burn
Level 11: Vendetta
Level 12: Spiked Carapace
Level 13: Spiked Carapace
Level 14: Spiked Carapace
Level 15: Stats
Level 16: Vendetta
Level 17-25: Stats
Why take Impale for level 1? You need Impale to escape if enemy wants to get firstblood by killing you. You need to stun them and run.
Or you can use this to get firstblood too, stun them and attack together with your friend.
Why maxed Impale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Mana Burn before Spiked Carapace? You need your Mana Burn to be spammable. If this skill is already on level 4, you can do 2-3 times Mana Burn per teamfight.
And spiked carapace level 1 is enough for early-mid game, and can be maxed late for your defense in the teamfight.
Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx. He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself. Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess.
INTRODUCTION
Nyx Assassin is the real ganker. All his skills are designed for ganking. He have invisibility. He have stun, and usually, he is equipped with Dagon for instant kill. He is capable of fast killing with just about 5 seconds. He is one of the best solo kill hero for early-mid game. He also have mana burn that can reduce enemy's mana and make enemy can't spam their skills. If you are a big fans of fast killing, then choose him!
| PROS | CONS |
| Can fast solo kill on early-mid game | Not so strong on late game |
| Have a stun | Not so helpful on the teamfight |
| Can control the lane well | Fragile |
| A decent stats gain | Weak if become silenced |
Melee - Disabler - Nuker
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 1,024 | 1,784 | SIGHT RANGE | 1800 / 800 |
| MANA | 234 | 616 | 1,149 | ATTACK RANGE | 128 |
| DAMAGE | 49-53 | 80-84 | 122-126 | MISSILE SPEED | N/A |
| ARMOR | 4 | 8 | 14 |
ABILITIES
1. Impale
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
| MANA COST: 95/115/135/155 | COOLDOWN: 11 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 80 / 140 / 200 / 260 |
| STUN DURATION: 1.27 / 1.77 / 2.27 / 2.77 |
This is your main skill for anything. Like: farming, ganking, and teamfights. You can farm using this because it can deals damage to several creeps. And you can use this in ganking because it will stun / disable your target. And in the teamfight, you can use this to disable the enemies. Stun is important for teamfight. With the enemy stunned, your team can hit them comfortably.
2. Mana Burn
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned.
| MANA COST: 130/120/110/100 | COOLDOWN: 28/20/12/4 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | INTELLIGENCE MULTIPLIER: 5 |
Burn enemy's mana based on his Intelligence stats. With the increasing of this skill, it's just decrease the cooldown and not the multiplier, but remember that on late game, the INT stats of your enemy is high and of course the damage will be high too.
3. Spiked Carapace
When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage.
| MANA COST: 40/40/40/40 | COOLDOWN: 14 |
| ABILITY: NO TARGET | DAMAGE: PURE |
| REFLECT DURATION: 2.75 | STUN DURATION: 0.6 / 1.2 / 1.8 / 2.4 |
This skill is your defense skill, with this skill, you can relfect enemy's damage and stun your attacker. You need to activate this and if the enemy attacks you, he will receive his own damage and being stunned. A good skill to defend yourself to not being damaged or killed by enemies in ganks or in teamfights.
4. Vendetta
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack.
| MANA COST: 160/210/260 | COOLDOWN: 70/60/50 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| DURATION: 20 / 35 / 50 | MOVEMENT SPEED: 16% / 18% / 20% |
| CONTOH: DIHAPUS7 | BONUS DAMAGE: 250 / 400 / 550 |
This skill is your main ganking skill. You become invisible and ready to find the weak opponent. This skill gives you bonus attack for your first blow from your invisibility. Very nice to start a solo kill, remember that you are one of the best solo killer in DotA. First is to use this skill, and then followed by your stun and mana burn and then use Dagon and right click until your target dies.
SKILLBUILD
Level 1: Impale
Level 2: Mana Burn
Level 3: Impale
Level 4: Spiked Carapace
Level 5: Impale
Level 6: Vendetta
Level 7: Impale
Level 8: Mana Burn
Level 9 : Mana Burn
Level 10: Mana Burn
Level 11: Vendetta
Level 12: Spiked Carapace
Level 13: Spiked Carapace
Level 14: Spiked Carapace
Level 15: Stats
Level 16: Vendetta
Level 17-25: Stats
Why take Impale for level 1? You need Impale to escape if enemy wants to get firstblood by killing you. You need to stun them and run.
Or you can use this to get firstblood too, stun them and attack together with your friend.
Why maxed Impale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Mana Burn before Spiked Carapace? You need your Mana Burn to be spammable. If this skill is already on level 4, you can do 2-3 times Mana Burn per teamfight.
And spiked carapace level 1 is enough for early-mid game, and can be maxed late for your defense in the teamfight.
STRATEGY
Early Game
On early game, if you are a support for your carry, try not to steal the last hit from him. Deny is good, denying will reduce the gold and exp from the enemy. Use your Mana Burn once in a while, this will reduce enemy's mana and make them can't spam their skill. Impale is useful for stun your enemies. This can be use to find the firstblood or just to harass them. Impale also can be used to farm some creeps. Use Spiked Carapace to defend against enemy's attack. If they are chasing you, immediately activate the Spiked Carapace and make them stunned.
Mid Game
This is your time to shine. I believe you already have the Vandetta here. With this skill, you will gank everybody and will find some kills on the mid game. This kind of kills is important because if your team is leading since mid game, it will be likely to be owning on the late game.
Choose 1 target to start with. Ask your friend to help you in this gank. And then use the Vandetta - walk to your target - and stab your target. And after that you can use Impale, and mana Burn. Better if you have Dagon because it will guarantee the kill for you.
Mid game also is the time for the first few teamfights. Always try to use the Impale on al least 2 enemies. This will disable 40% power of the enemy.
Use Mana Burn to INT hero and hope he will loss many of his mana.
Remember to always right click one enemy and make sure you are useful in the teamfight.
Late Game
On late game, your power is not as powerful as mid game. But still you should doing something for your team. Impale is your main skill here. You should try to get at least 2 enemies in your impale.
With the right Impale, your team can get the advantage in the crowds of teamfight, like: they are all disabled and your team can easily harass and kill them.
Remmeber that now your Mana Burn has reaching it's maximum potential and now deal tons of damage to enemies. And the low cooldown is important for you to deal lots of damages in the teamfight.
Cast this skill to the INT hero of the enemy. They (INT hero) have high INT and will feel the more pain of this skill.
Also use Spiked Carapace to defend and this skill will also stun one of the enemy.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEM BUILD
1. Boots Choice
2. Dagon
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Dagon?
With this, your instant kill potential will be maximized. Use backstab from your ultimate, Impale, Mana Burn and then after that you can use the Dagon for finishing.
If you are a big fans of turtling and counter attacking, this item is fit for your style:
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? You already have the Spiked Carapace, and with this item, your counter attack ability will reach the maximum potential.
After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
A considered good Late Game Item
4. Ethereal Blade
Total Cost: 4900
Recipe: Eaglesong + Ghost Scepter
Why Ethereal Blade? It will boost your magical damage, first it will deal damage from Ethereal Blade itself, then it will amplify the magical damage from Impale, Mana Burn, and Dagon.
DPS Items
After stabbing your opponent, you need the physical damage to make sure you get the kill, with DPS items it will become true.
5. Desolator
Total cost: 5675
Recipe: 2x Mithrill Hammer + Recipe
Why Desolator? Increase every damage for your target because this item reduces enemy's armor. Your damage like BackStab Damage, Impale Damage or Mana Burn damage will be amplified.
6. For full teamfight items you should buy this items:
Choose your own DPS items.As a carry, damage is your priority.
And for the late game you should buy these items:
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
2. Synergy Hero - Armor Reductor
(Example: Slardar, Shadow Fiend, Vengeful Spirit)
They have skill that reduce enemy's armor, very synergy with your solo-kill style because you will be able to solo kill your target easily because your damage will be amplified.
BAD ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
3. Silence + Damage
(Example: Doom, Bloodseeker, Drow Ranger)
They have DPS + Silence that makes you have a hard time.
Your target for the Mana Burn for the late game
for the late game, very recommended for you to target the high INT hero because it will deal more damage.
(Example: Lina, Lion, CM)
Early Game
On early game, if you are a support for your carry, try not to steal the last hit from him. Deny is good, denying will reduce the gold and exp from the enemy. Use your Mana Burn once in a while, this will reduce enemy's mana and make them can't spam their skill. Impale is useful for stun your enemies. This can be use to find the firstblood or just to harass them. Impale also can be used to farm some creeps. Use Spiked Carapace to defend against enemy's attack. If they are chasing you, immediately activate the Spiked Carapace and make them stunned.
Mid Game
This is your time to shine. I believe you already have the Vandetta here. With this skill, you will gank everybody and will find some kills on the mid game. This kind of kills is important because if your team is leading since mid game, it will be likely to be owning on the late game.
Choose 1 target to start with. Ask your friend to help you in this gank. And then use the Vandetta - walk to your target - and stab your target. And after that you can use Impale, and mana Burn. Better if you have Dagon because it will guarantee the kill for you.
Mid game also is the time for the first few teamfights. Always try to use the Impale on al least 2 enemies. This will disable 40% power of the enemy.
Use Mana Burn to INT hero and hope he will loss many of his mana.
Remember to always right click one enemy and make sure you are useful in the teamfight.
Late Game
On late game, your power is not as powerful as mid game. But still you should doing something for your team. Impale is your main skill here. You should try to get at least 2 enemies in your impale.
With the right Impale, your team can get the advantage in the crowds of teamfight, like: they are all disabled and your team can easily harass and kill them.
Remmeber that now your Mana Burn has reaching it's maximum potential and now deal tons of damage to enemies. And the low cooldown is important for you to deal lots of damages in the teamfight.
Cast this skill to the INT hero of the enemy. They (INT hero) have high INT and will feel the more pain of this skill.
Also use Spiked Carapace to defend and this skill will also stun one of the enemy.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEM BUILD
1. Boots Choice
Power Threads Total cost: 1400 Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin | Arcane Boots Total cost: 1450 Recipe: Boots of Speed + Energy Booster |
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed | Active: Replenish Mana Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Cooldown: 25 |
| Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for Survivability, AGI for damage and attack speed, and INT for mana. | Why Arcane Boots? It will meake your skill Impale spammable in every situation in early-mid game (stunning foes, farming, harassing). Arcane Boots also restores mana for allied heroes. |
2. Dagon
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| Active: Energy Burst - Burst of damage to target enemy unit. Upgradable. + 13/15/17/19/21 Intelligence + 3 All Attributes + 9 Damage BURST DAMAGE: 400/500/600/700/800 Manacost: 180 / 160 / 140 / 120 / 100 Cooldown: 35 |
With this, your instant kill potential will be maximized. Use backstab from your ultimate, Impale, Mana Burn and then after that you can use the Dagon for finishing.
If you are a big fans of turtling and counter attacking, this item is fit for your style:
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
A considered good Late Game Item
4. Ethereal Blade
Total Cost: 4900
Recipe: Eaglesong + Ghost Scepter
| Active: Ether Blast - Converts you and your target into ethereal form. Target unit is slowed and cannot attack or be attacked, and takes 2.0x of your primary attribute + 75 as damage. + 40 Agility + 10 Strength + 10 Intelligence DURATION: 3 Manacost: 150 Cooldown: 30 |
DPS Items
After stabbing your opponent, you need the physical damage to make sure you get the kill, with DPS items it will become true.
5. Desolator
Total cost: 5675
Recipe: 2x Mithrill Hammer + Recipe
| Passive: Corruption - Your attacks reduce target's armor. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 6 |
6. For full teamfight items you should buy this items:
Bkb is useful to defend yourself against enemy's magical attacks. And Battlefury is useful for dealing splashing damage to all enemies in the teamfight.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
And for the late game you should buy these items:
Heart of Tarrasque is so good for survivability on the late game and Boots of Travel on la,te game is a must item because you will need to always change lane quickly for defend or attack.
GOOD ALLIES
1. Supportive Heroes(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Synergy Hero - Armor Reductor
(Example: Slardar, Shadow Fiend, Vengeful Spirit)
They have skill that reduce enemy's armor, very synergy with your solo-kill style because you will be able to solo kill your target easily because your damage will be amplified.
BAD ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
3. Silence + Damage
(Example: Doom, Bloodseeker, Drow Ranger)
They have DPS + Silence that makes you have a hard time.
Your target for the Mana Burn for the late game
for the late game, very recommended for you to target the high INT hero because it will deal more damage.
(Example: Lina, Lion, CM)
By : Unknown




























































