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Dota 2 - Clinkz Build Guide
0
BIO
At the base of the Bleeding Hills stretches a thousand-league wood-a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
INTRODUCTION
Clinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. So be focused on one target, and after he dies, you can change to another target.
ROLE
STATS
ABILITIES
1. Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
It's hard to say whether the blur around the Bone Fletcher are from his flaming heart or his speed with the quiver.
Increase your attack speed. This skill makes you to attack like crazy with a very high attack speed. Very nice to knock down enemy hero or towers.
2. Searing Arrows
Imbues Clinkz's arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
Add a damage to every attack. In early game, this skill is a decent skill for harassing. Use this to harass enemy hero once in a while. And in mid-late game, this skill is useful to add your damage versus heroes and towers.
3. Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Makes you become invisible, useful for scouting, hunting, and for escaping. Beware, of Gem, Sentry, and Dust! You also become a decent runner with this skill, your movement speed will increase like a crazy, very good to escape, or in chasing a target.
4. Death Pact
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Increase HP and damage by eating a creep. You also get gold from this activity.
Very good skill for a squishy hero like you because it will gives you a decent additional HP.
Also a perfect skill for a carry like you, because it will give a decent damage.
I recommend to eat the big creeps because it will gives you more HP and damage.
SKILLBUILD
Level 1: Skeleton Walk
Level 2: Searing Arrows
Level 3: Searing Arrows
Level 4: Strafe
Level 5: Searing Arrows
Level 6: Death Pact
Level 7: Searing Arrows
Level 8: Strafe
Level 9 : Strafe
Level 10: Strafe
Level 11: Death Pact
Level 12: Skeleton Walk
Level 13: Skeleton Walk
Level 14: Skeleton Walk
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats
Why take Skeleton Walk on Level 1? You need to save yourself from firstblood attemp from enemies.
Why maxed Searing Arrows first? This is your main damage on early-mid game. You need this to harassing and killing.
Why maxed Strafe before Skeleton Walk? You need strafe for fast killing on early-mid game. Long duration of Strafe needed to destroy towers and in a long teamfight. And level 1 Skeleton Walk is enough for early-mid game.
Wait for your initiator to come and tank all the damage. Then, use your mighty attack speed and damage to demolish all the enemies. Focus on the hero one-by one. With that, you should be OWNING and win the game.
ITEMS BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use Searing Arrows. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Why Orchid? This is your core item. You need this to get lots of mana regen you need to spam Searing Arrowss. Also add damage and attack speed. Also gives a silence skill and amplify damage for a single target.
4. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
5. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. Tarrasque is an alternative of BKB. You can choose this item or Black King Bar, if the enemys is more physical attack, I recommend you to buy this. Nice for survivability.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
At the base of the Bleeding Hills stretches a thousand-league wood-a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
INTRODUCTION
Clinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. So be focused on one target, and after he dies, you can change to another target.
| PROS | CONS |
| High damage | Squishy |
| High attack speed | If enemy have gem, you can be killed while you don't realize that they can saw you. |
| High movement speed | |
| Easy to escape with invisibility skill. | |
| Easy to harass opponent |
Ranged - Carry - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 435 | 861 | 1,545 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 490 | 952 | ATTACK RANGE | 600 |
| DAMAGE | 37-43 | 79-85 | 129-135 | MISSILE SPEED | 900 |
| ARMOR | 2 | 8 | 15 |
ABILITIES
1. Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
| MANA COST: 90/90/90/90 | COOLDOWN: 60/50/40/30 |
| ABILITY: NO TARGET | DURATION: 4 / 6 / 8 / 10 |
| BONUS ATTACK SPEED: 130 / 130 / 130 / 130 |
Increase your attack speed. This skill makes you to attack like crazy with a very high attack speed. Very nice to knock down enemy hero or towers.
2. Searing Arrows
Imbues Clinkz's arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
| MANA COST: 8/8/8/8 | COOLDOWN: 0 |
| ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: PHYSICAL | BONUS DAMAGE: 20 / 30 / 40 / 50 |
Add a damage to every attack. In early game, this skill is a decent skill for harassing. Use this to harass enemy hero once in a while. And in mid-late game, this skill is useful to add your damage versus heroes and towers.
3. Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
| MANA COST: 75/75/75/75 | COOLDOWN: 20 |
| ABILITY: NO TARGET | DURATION: 20 / 25 / 30 / 35 |
| BONUS MOVEMENT SPEED: 11% / 22% / 33% / 44% |
Makes you become invisible, useful for scouting, hunting, and for escaping. Beware, of Gem, Sentry, and Dust! You also become a decent runner with this skill, your movement speed will increase like a crazy, very good to escape, or in chasing a target.
4. Death Pact
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.
| MANA COST: 100/100/100 | COOLDOWN: 45 |
| ABILITY: UNIT TARGET | AFFECTS: UNITS |
| DURATION: 35 / 35 / 35 | HEALTH GAIN: 50% / 65% / 80% |
| DAMAGE GAIN: 5% / 6.5% / 8% |
Increase HP and damage by eating a creep. You also get gold from this activity.
Very good skill for a squishy hero like you because it will gives you a decent additional HP.
Also a perfect skill for a carry like you, because it will give a decent damage.
I recommend to eat the big creeps because it will gives you more HP and damage.
SKILLBUILD
Level 1: Skeleton Walk
Level 2: Searing Arrows
Level 3: Searing Arrows
Level 4: Strafe
Level 5: Searing Arrows
Level 6: Death Pact
Level 7: Searing Arrows
Level 8: Strafe
Level 9 : Strafe
Level 10: Strafe
Level 11: Death Pact
Level 12: Skeleton Walk
Level 13: Skeleton Walk
Level 14: Skeleton Walk
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats
Why take Skeleton Walk on Level 1? You need to save yourself from firstblood attemp from enemies.
Why maxed Searing Arrows first? This is your main damage on early-mid game. You need this to harassing and killing.
Why maxed Strafe before Skeleton Walk? You need strafe for fast killing on early-mid game. Long duration of Strafe needed to destroy towers and in a long teamfight. And level 1 Skeleton Walk is enough for early-mid game.
STRATEGY
Early Game
On early game, I recommend you to take Skeleton Walk for level 1, thats for anticipation if enemy wants to kill you in the starting of the game. Once the laning phase start, always harass enemy hero, make them uncomfortable to be on the same lane with you. Use Searing Arrows to harass them. With you on the lane, enemy should be frustrated and cannot last hit properly. If you have a chance, use Skeleton Walk and sneak to the back of your enemy, and then use Strafe and activate Searing Arrows to kill him.
Mid Game
In mid game, try to haunt your enemy by coming from jungle in invisibility mode and the attack enemy from behind, remember to activate Searing Arrows and Strafe. If there are his friend coming and you feel that you will be lost versus two, then use invisibility mode again, and gone.
If there are no enemies helping their friend, and your target run, chase them using Skeleton Walk that helps you with its additional Movement Speed.
Death Pack is very important skill. Always use this when its off cooldown. Try to eat Junlge Ursa, Wildkin, or other big creeps in the jungle. With this, you will always more tanky and have more damage to blows the enemy.
On the teamfight, be focus on one target and after you succesfully kills your taget, change to another target. the key of carry heroes like you is to be focus on one target at a time, remember that and you will be succesfull carry.
Remember to always use Searing Arrows on towers. The damage addition affect towers too.
Early Game
On early game, I recommend you to take Skeleton Walk for level 1, thats for anticipation if enemy wants to kill you in the starting of the game. Once the laning phase start, always harass enemy hero, make them uncomfortable to be on the same lane with you. Use Searing Arrows to harass them. With you on the lane, enemy should be frustrated and cannot last hit properly. If you have a chance, use Skeleton Walk and sneak to the back of your enemy, and then use Strafe and activate Searing Arrows to kill him.
Mid Game
In mid game, try to haunt your enemy by coming from jungle in invisibility mode and the attack enemy from behind, remember to activate Searing Arrows and Strafe. If there are his friend coming and you feel that you will be lost versus two, then use invisibility mode again, and gone.
If there are no enemies helping their friend, and your target run, chase them using Skeleton Walk that helps you with its additional Movement Speed.
Death Pack is very important skill. Always use this when its off cooldown. Try to eat Junlge Ursa, Wildkin, or other big creeps in the jungle. With this, you will always more tanky and have more damage to blows the enemy.
On the teamfight, be focus on one target and after you succesfully kills your taget, change to another target. the key of carry heroes like you is to be focus on one target at a time, remember that and you will be succesfull carry.
Remember to always use Searing Arrows on towers. The damage addition affect towers too.
Late Game
In late game, your part is to deal damage as much as you can. Target squishy hero for easier kill. And dont forget focus. You should already have some nice items here, maybe Daedlus, Orchid, etc. So if your damage is already high, it's your time to shine! Wait for your initiator to come and tank all the damage. Then, use your mighty attack speed and damage to demolish all the enemies. Focus on the hero one-by one. With that, you should be OWNING and win the game.
ITEMS BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
| Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
4. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
5. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes you to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal you, so be careful with thr holder of thhose items.
VIDEO SECTION
1. Purge Plays Clinkz
Purge a dota enthusiast, create a good video on how to play Clinkz. Watch this!
2. Dota 2 With Alan - Clinkz
Watch Alan play with Clinkz
FANART
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes you to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal you, so be careful with thr holder of thhose items.
VIDEO SECTION
1. Purge Plays Clinkz
Purge a dota enthusiast, create a good video on how to play Clinkz. Watch this!
2. Dota 2 With Alan - Clinkz
Watch Alan play with Clinkz
FANART
By : Unknown
Dota 2 - Undying Build Guide
0
BIO
How long has it been since he lost his name?
The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
INTRODUCTION
Undying is a Zombie hero that considered a tanker-pusher-nuker-slower. He can raise many small zombies that can slow down enemies and dealing some damages. With his zombies, he can push quickly and destroy towers quickly. He is also a decent nuker+healer with his skills SoulRip, FleshGolem and Decay. He also can transform into a big golem that slow down enemy and do amplify damages to enemy around him. If you are a fan of Zombie Movies, Zombie Apocalypes, Resident Evil etc., this is the right hero for you. Raise the dead and call all the corpse!
STATS
ABILITIES
1. Decay
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
The strength of the living is simply borrowed from the strength of the dead.
Dealing a small damage in small area while sapping strength. Sapping strength means sapping health and deal damages.
This skill is apammable. You need to spam this skill to achieve a decent amount of damage. Try to spam this skill 4 or 5 times to deal the damage you wanted.
2. Soul Rip
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Even his allied Heroes feel despair in Undying's presence.
Heal / Damaging a target unit using the life force of the others. Take small health of several units, and give the damage to a single target, as a heal, or as a damage, heal to ally, and damage to enemy. Even allies that are not targetted by this spell, will have their health reduced by small amount.
A good skill to harass enemy. Also can be cast to heal an ally and save his life.
3. Tombstone
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Dirge calls on his fallen brothers to fight for the Dead God.
Creates a tombstone that will raise lots of zombies from underground. These zombies will damaging and slowing enemies. Zombies can't be controlled, they attack any enemy they want.
A very good skill to make a chaos in a teamfight. Your enemy will face lots of zombies that slowing and dealing damages. And they should run away.
Also good to block the creeps behind enemy tower. This will make your creep will freely attack enemy tower because enemy creeps will busy dealing with your zombies.
4. Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
The flesh of the recently dead add to the power of Dirge's plague.
Transform you into a big and powerful Flesh Golem. Will slows nearby enemy and amplify the damage they take. Also will makes you gain HP for every units dies around you. Very good to make more chaos in a teamfight. Your presence will make enemy to fear. You will amplify their damage and make them more fragile. A nice skill as a zombie.
SKILLBUILD
1. Nuker Build
This build focused on nuking enemy down in early-mid game, your main skill here are Rip and Decay.
Level 1: Decay
Level 2: Soul Rip
Level 3: Decay
Level 4: Soul Rip
Level 5: Decay
Level 6: Flesh Golem
Level 7: Decay
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Tombstone
Level 11: Flesh Golem
Level 12: Tombstone
Level 13: Tombstone
Level 14: Tombstone
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Decay first? Well Decay looks like a crap skill for first sight. But, spam this skill and your enemy will distraught and will retreat and can't fight anymore.
Why maxed Soulrip before Tombstone? This is a nuker build, so SoulRip and Decay will make a good combo. And also SoulRip will helps your team survive with it's heal.
2. Pusher Build
This build focused on fast pushing, and can destroy 1-2 towers on the earliest stage of the game.
Level 1: Tombstone
Level 2: Soul Rip
Level 3: Tombstone
Level 4: Soul Rip
Level 5: Tombstone
Level 6: Flesh Golem
Level 7: Tombstone
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Decay
Level 11: Flesh Golem
Level 12: Decay
Level 13: Decay
Level 14: Decay
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Tombstone first? To push, this is your main skill, your Zombies will helps your team to blocks enemy creeps so that they can't defend their tower and your creeps can attack tower freely, and will makes your team gets a fast early tower.
Why maxed Soulrip before Decay? Soulrip also helps in pushing strat because it will deal damage to creeps and helps you destroy creeps wave quickly. And also SoulRip will helps your team survive with it's heal.
STRATEGY
Early game
In the early game your part for the team depends on you and your team. Whether you want to be an annoying nuker, or a fast pusher. You have the ability to do both of those part for your team. If you want to be a nuker. you should maxing Decay and Soul Rip first, those 2 skils are your main nukes for early-mid game. Spam those 2 skills for enemy heroes and makes them uncomfortable in lane. Makes their HP become low or even kill them and get firstblood or something.
And if you want to be a pusher, you should maxed your Tombstone that can be use to block enemy creeps. Undying is one of the best creep blocker, just like Axe. With his Tombstone, enemy creeps can't go forward to defend their tower. And that makes your creeps and your team can destroy towers so fast. A trilane with Undying will guarantee 1 or 2 towers in the earliest of the game.
Although you are a Strength type hero, you should always have mana for your skills. You need to buy +mana items like Arcane Boots for your foots.
Mid Game
In mid game you should already have Flesh Golem ability. And you can use that to fight against enemies. While there are your zombies fighting with you, you will become more powerful. And also don't forget to spam decay and soul rip. Soul Rip that target foe will do damage and Soul Rip that target ally will heal.
Because you have a high pushing power, you can keep focusing on pushing and destrowing tower and another tower. You can also buy mekansm that will heal nearby allies, and also your zombies. Or, if you want to have more pushing power, you need to buy Necro Book.
Late Game
Because your skills are already not painful in late game, your part here is to tank the damage and rely on your Flesh Golem form to amplify damages. And you shoukd keep slowing opponents using your Zombies and your FleshGolem Aura. You also need your supportive items like Mekans to heal allies, Pipe to tank magical damage, or Necro Book to help team deal damages in teamfights. You can also buy a Blade Mail to reflect enemy's damage.
Using this hero, you should be brave and keep moving forward destroying enemy heroes with your scary face and big body.
ITEM BUILD
Starting Item
You need the combination of these items. Like: 2 branches, 1 tango, 1 clarity, 1 ward, 1 ring.
Ward is optional, if there is already one of your friend that buys it, don't buy.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
GOOD ALLIES
1. Crystal Maiden
Crystal maiden have an unlimited mana and a great lane partner.
BAD ENEMY
1. Earthshaker
Have some AoE skills, especially Echo Slam that will deal tons of damage because you have lots of Zombies
VIDEO SECTION
1. Purge Plays Undying
Whatch Purge playing using Undying here, seems fun!
2. Undying Rampage
How long has it been since he lost his name?
The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
INTRODUCTION
Undying is a Zombie hero that considered a tanker-pusher-nuker-slower. He can raise many small zombies that can slow down enemies and dealing some damages. With his zombies, he can push quickly and destroy towers quickly. He is also a decent nuker+healer with his skills SoulRip, FleshGolem and Decay. He also can transform into a big golem that slow down enemy and do amplify damages to enemy around him. If you are a fan of Zombie Movies, Zombie Apocalypes, Resident Evil etc., this is the right hero for you. Raise the dead and call all the corpse!
| PROS | CONS |
| Decent attack animation for last hitting. | Very low agility. |
| Nobody can beat him in the early game | Loses his power late game. |
| Good Pushe | Must always have teammates nearby to be efficient. |
| Not very item dependent but items benefit him a lot . | Hard to farm during early game. |
| Can support if needed. | Ugly |
ROLE
Melee - Durable - Pusher - Disabler - Initiator
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,127 | 1,906 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 715 | 1,235 | ATTACK RANGE | 128 |
| DAMAGE | 57-65 | 86-94 | 127-135 | MISSILE SPEED | N/A |
| ARMOR | 3 | 5 | 9 |
ABILITIES
1. Decay
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
| MANA COST: 70/90/110/130 | COOLDOWN: 10/8/6/4 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 20 / 60 / 100 / 140 | RADIUS: 325 |
| DURATION: 25 / 30 / 35 / 40 | STRENGTH STEAL: 4 |
Dealing a small damage in small area while sapping strength. Sapping strength means sapping health and deal damages.
This skill is apammable. You need to spam this skill to achieve a decent amount of damage. Try to spam this skill 4 or 5 times to deal the damage you wanted.
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
| MANA COST: 50/75/100/125 | COOLDOWN: 25/20/15/10 |
| ABILITY: UNIT TARGET | DAMAGE: MAGICAL |
| DAMAGE/HEAL PER UNIT: 25 | RADIUS: 975 |
| MAX UNITS: 5 / 10 / 15 / 20 |
Heal / Damaging a target unit using the life force of the others. Take small health of several units, and give the damage to a single target, as a heal, or as a damage, heal to ally, and damage to enemy. Even allies that are not targetted by this spell, will have their health reduced by small amount.
A good skill to harass enemy. Also can be cast to heal an ally and save his life.
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
| MANA COST: 120/130/140/150 | COOLDOWN: 60 |
| ABILITY: POINT TARGET | DURATION: 15 / 20 / 25 / 30 |
| RADIUS: 400 / 600 / 800 / 1000 | SPAWN INTERVAL: 3 |
| DEATHLUST HEALTH THRESHOLD: 100 / 200 / 300 / 400 |
Creates a tombstone that will raise lots of zombies from underground. These zombies will damaging and slowing enemies. Zombies can't be controlled, they attack any enemy they want.
A very good skill to make a chaos in a teamfight. Your enemy will face lots of zombies that slowing and dealing damages. And they should run away.
Also good to block the creeps behind enemy tower. This will make your creep will freely attack enemy tower because enemy creeps will busy dealing with your zombies.
4. Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
| MANA COST: 100/100/100 | COOLDOWN: 75 |
| ABILITY: NO TARGET | DURATION: 30 / 30 / 30 |
| MOVEMENT SLOW: 9% | MAX DAMAGE AMP: 20% / 25% / 30% |
| DEATH HEAL (HEROES): 6% | MIN DAMAGE AMP: 5% / 10% / 15% |
| DEATH HEAL (CREEPS): 2% | SCEPTER MAX DAMAGE AMP: 25% / 30% / 35% |
| SCEPTER DEATH HEAL (CREEPS): 3% | SCEPTER MIN DAMAGE AMP: 10% / 15% / 20% |
| SCEPTER DEATH HEAL (HEROES): 10% |
Transform you into a big and powerful Flesh Golem. Will slows nearby enemy and amplify the damage they take. Also will makes you gain HP for every units dies around you. Very good to make more chaos in a teamfight. Your presence will make enemy to fear. You will amplify their damage and make them more fragile. A nice skill as a zombie.
SKILLBUILD
1. Nuker Build
This build focused on nuking enemy down in early-mid game, your main skill here are Rip and Decay.
Level 1: Decay
Level 2: Soul Rip
Level 3: Decay
Level 4: Soul Rip
Level 5: Decay
Level 6: Flesh Golem
Level 7: Decay
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Tombstone
Level 11: Flesh Golem
Level 12: Tombstone
Level 13: Tombstone
Level 14: Tombstone
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Decay first? Well Decay looks like a crap skill for first sight. But, spam this skill and your enemy will distraught and will retreat and can't fight anymore.
Why maxed Soulrip before Tombstone? This is a nuker build, so SoulRip and Decay will make a good combo. And also SoulRip will helps your team survive with it's heal.
2. Pusher Build
This build focused on fast pushing, and can destroy 1-2 towers on the earliest stage of the game.
Level 1: Tombstone
Level 2: Soul Rip
Level 3: Tombstone
Level 4: Soul Rip
Level 5: Tombstone
Level 6: Flesh Golem
Level 7: Tombstone
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Decay
Level 11: Flesh Golem
Level 12: Decay
Level 13: Decay
Level 14: Decay
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Tombstone first? To push, this is your main skill, your Zombies will helps your team to blocks enemy creeps so that they can't defend their tower and your creeps can attack tower freely, and will makes your team gets a fast early tower.
Why maxed Soulrip before Decay? Soulrip also helps in pushing strat because it will deal damage to creeps and helps you destroy creeps wave quickly. And also SoulRip will helps your team survive with it's heal.
STRATEGY
Early game
In the early game your part for the team depends on you and your team. Whether you want to be an annoying nuker, or a fast pusher. You have the ability to do both of those part for your team. If you want to be a nuker. you should maxing Decay and Soul Rip first, those 2 skils are your main nukes for early-mid game. Spam those 2 skills for enemy heroes and makes them uncomfortable in lane. Makes their HP become low or even kill them and get firstblood or something.
And if you want to be a pusher, you should maxed your Tombstone that can be use to block enemy creeps. Undying is one of the best creep blocker, just like Axe. With his Tombstone, enemy creeps can't go forward to defend their tower. And that makes your creeps and your team can destroy towers so fast. A trilane with Undying will guarantee 1 or 2 towers in the earliest of the game.
Although you are a Strength type hero, you should always have mana for your skills. You need to buy +mana items like Arcane Boots for your foots.
In mid game you should already have Flesh Golem ability. And you can use that to fight against enemies. While there are your zombies fighting with you, you will become more powerful. And also don't forget to spam decay and soul rip. Soul Rip that target foe will do damage and Soul Rip that target ally will heal.
Because you have a high pushing power, you can keep focusing on pushing and destrowing tower and another tower. You can also buy mekansm that will heal nearby allies, and also your zombies. Or, if you want to have more pushing power, you need to buy Necro Book.
Late Game
Because your skills are already not painful in late game, your part here is to tank the damage and rely on your Flesh Golem form to amplify damages. And you shoukd keep slowing opponents using your Zombies and your FleshGolem Aura. You also need your supportive items like Mekans to heal allies, Pipe to tank magical damage, or Necro Book to help team deal damages in teamfights. You can also buy a Blade Mail to reflect enemy's damage.
Using this hero, you should be brave and keep moving forward destroying enemy heroes with your scary face and big body.
ITEM BUILD
Starting Item
Ward is optional, if there is already one of your friend that buys it, don't buy.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Crystal Maiden
Crystal maiden have an unlimited mana and a great lane partner.
BAD ENEMY
1. Earthshaker
Have some AoE skills, especially Echo Slam that will deal tons of damage because you have lots of Zombies
VIDEO SECTION
1. Purge Plays Undying
Whatch Purge playing using Undying here, seems fun!
2. Undying Rampage
Never heard of this? Well see this!
FANART
By : Unknown























































