• Posted by : Unknown Jumat, 11 Januari 2013

    BIO
    Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.

    In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished-or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

    INTRODUCTION
    Chen is a hero that is useful for jungling and pushing on early-mid game. He can control creeps and use the creeps abilities for his team. On the early game, his creeps power will be big so it can be useful for ganking and also destroying towers easily. He is also a masssive healer that will keep his teammates survive during teamfights.

    ROLE
    Ranged - Support - Jungler - Pusher

    STATS
    LEVEL11525
    HIT POINTS5309291,594SIGHT RANGE1800 / 800
    MANA2737831,407ATTACK RANGE600
    DAMAGE43-5382-92130-140MISSILE SPEED1100
    ARMOR1511

    ABILITIES
    1. Penitence
    Forces an enemy unit to move slower and take more damage from attacks and spells.
    MANA COST: 100/100/100/100COOLDOWN: 14
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 7 / 7 / 7 / 7SLOW: 8% / 16% / 24% / 32%
    BONUS DAMAGE: 8% / 16% / 24% / 32%
    Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.
    Slowing and also amplify the damage for 1 enemy. You need this to gank an enemy hero. By slowing his movement speed your team can easily catch up your target. And with the amplifying damage, your team will easier to kill your target.

    2a. Test of Faith
    Deals random damage to test an enemy unit's faith.
    MANA COST: 175/175/175/175COOLDOWN: 24
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: PUREDAMAGE MIN: 50 / 100 / 150 / 200
    DAMAGE MAX: 100 / 200 / 300 / 400
    Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.
    Deal damage to 1 enemy. The damage is a random. Hope you can get the maximum damage to easily kill your target.

    2b. Test of Faith
    Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.
    MANA COST: 200/200/200/200COOLDOWN: 24
    ABILITY: UNIT TARGETAFFECTS: ALLIED UNITS
    HERO TP DELAY: 6 / 5 / 4 / 3

    3. Holy Persuasion
    Gives control of an enemy or neutral creep, and gives it bonus hit points.
    MANA COST: 100/100/100/100COOLDOWN: 30/26/22/18
    ABILITY: UNIT TARGETAFFECTS: ENEMY CREEPS
    MAX UNITS: 1 / 1 / 2 / 3HEALTH BONUS: 75 / 150 / 225 / 300
    Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.
    Convert creeps to helps us in the teamfight. You need this to jungling on early game.
    After you get the creeps, you can start using your creeps for ganking and pushing. Your creeps is so strong in pushing enemy towers on early game.

    4. Hand of God
    Fully regenerates any creeps under Chen's control and heals all allied heroes on the map. Upgradable by Aghanim's Scepter.
    MANA COST: 200/300/400COOLDOWN: 140/130/120
    ABILITY: NO TARGETHEAL: 200 / 300 / 400
    SCEPTER COOLDOWN: 30 / 30 / 30
    Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.
    Heals all allies on the map. A very nice survivability skill on a teamfight, this skill will helps your teammates to survive in a tough situation.

    SKILLBUILD


    Level 1: Holy Persuasion
    Level 2: Test of Faith
    Level 3: Holy Persuasion
    Level 4: Test of Faith
    Level 5: Holy Persuasion
    Level 6: Hand of God
    Level 7: Holy Persuasion
    Level 8: Test of Faith
    Level 9 : Test of Faith
    Level 10: Penitence
    Level 11: Hand of God
    Level 12: Penitence
    Level 13: Penitence
    Level 14: Penitence
    Level 15: Stats
    Level 16: Hand of God
    Level 17-25: Stats

    Why maxed Holy Persuasion first? You need this skill to can survive in the jungle.

    Why maxed Test of Faith before Penitence? The rule of DotA: Nukes for early game, physical damage for late game.  Test of Faith is a nuke therefore should be maxed before the the Penitence. And also with the increaseing level of Test of Faith will decrease the delay of sending ally to the base.


    STRATEGY
    Early Game
    On early game, I recommend you to straight go into the jungle. Use your Holy Persuasion for the big creeps and start using it to jungling. If you feel need to gank the enemy, start going to the lane and use your creep's ability to stun or maybe net your target. This way your team may get firstblood or at least an early kill. Solo mid is the priority for early ganks, so you should go there and with the help of your solo-mid friend gank the enemy's solo.

    Mid Game
    With the big pushing power on your creeps, you can destroy towers easily. So on early game, at least you should get one or two of enemy towers. That way your team will get more money than the opposing team.
    When your team want's to start ganking, you should also help by using your abilities:
    1. Hand of God > to keep teammates alive
    2. Penitence > to amplify the damage
    3. Test of Faith > to nuke down enemy
    Also remember to replace the wards because your team always needs the vision of crtain areas.

    Late Game
    On the late game, your job is mainly to cast your Hand of God in a big clash. You have the ability to keeps your teammates alive with it. And if you have farmed enough, you may already buy the Aghanim Scepter which dramatically reduces the cooldown and you can spam this skill to make sure nobody dies from your team.
    And also remember to save your friend who is in danger with casting Test of Faith on him so he will be send to base immediately.
    On the late game you may already have the Mekansm, and you should also cast this on a clash to helps your team survive in the teamfight.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    And if you choose to be more supportive you can choose these items:
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    And if you want to be excel at initaiting a teamfight you can choose these items:
    1. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    2. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    3.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
    Or  you can use this to defend against somebody by making him become chicken.


    Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
    Aghanim Scepter
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Lower the cooldown on your ultimate so you can spam your ultimate to always heal your allies for ever 30 seconds.

    Or you may need to slow down your enemies with this item
    Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    They need more survivability in the teamfight, helps them!

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