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Dota 2 - Clockwerk Build Guide
0
BIO
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
What started as a festive display has become a useful scouting and bombardment tool.
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
INTRODUCTION
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
| PROS | CONS |
| A long range initiating skill | Low mana pool |
| A global AoE damaging skill | Hookshot is easily miss |
| Can trap enemies inside a box and beat him up | Need a good positianing |
| A good map control | |
| A nice initiator | |
| Imba ganker |
ROLE
Melee - Initiator - Durable
STATS
ABILITIES| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,324 | 2,217 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 458 | 887 | ATTACK RANGE | 128 |
| DAMAGE | 55-57 | 93-95 | 140-142 | MISSILE SPEED | N/A |
| ARMOR | 2 | 6 | 12 |
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
| MANA COST: 75/75/75/75 | COOLDOWN: 32/28/24/20 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 15 / 35 / 55 / 75 | RADIUS: 275 / 275 / 275 / 275 |
| DURATION: 10.5 / 10.5 / 10.5 / 10.5 | INTERVAL: 0.7 / 0.7 / 0.7 / 0.7 |
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
| MANA COST: 50/60/70/80 | COOLDOWN: 15 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DURATION: 5 / 6 / 7 / 8 | MANA/HEALTH DRAIN: 80 / 120 / 160 / 200 |
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
| MANA COST: 50/50/50/50 | COOLDOWN: 20/18/16/14 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 80 / 120 / 160 / 200 | RADIUS: 575 / 575 / 575 / 575 |
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
| MANA COST: 150/150/150 | COOLDOWN: 70/55/40 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| STUN DURATION: 1 / 1.5 / 2 | RANGE: 2000 / 2500 / 3000 |
| DAMAGE: 100 / 200 / 300 | SCEPTER COOLDOWN: 12 / 12 / 12 |
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
STRATEGY+ITEM BUILD
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
By : Unknown
Dota 2 - Venomancer Build Guide
0
BIO
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer-but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter-one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons-and new deaths to bring.
INTRODUCTION
Venomancer is Poison. He is a hero that uses poison in many ways. His normal attack is a poison. He have a slower-ganking skill taht is a poison. And his ultimate: is the strongest poison in DotA, if the enemies doesn't have a -spell damage. This skill will reduece this HP to almost death, but unfortunately, this skill cannot kills enemies, it jusr leave the enemy with 1 HP. And his other skill, is summoning a small ward, but can't summon many wards and it will become strong because of it's large number. Usually, people pick this hero to become a support-warder because he doesn't need lots of farm to become strong. Venomancer, the most deadly poison caster in DotA.
STATS
ABILITIES
1. Venomous Gale
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
This is your main skill for slowing and harassing your enemy on early-mid game. 50% slow is the best early game lvl.1 slow on this game. With this skill, stealing firstblood is quite easy for your team, all you need to do is casting this skill on a target and harass him until he death. He cannot run because the slow movement speed is sjust too much for a hero to handle.
Not just the best slow on early game, this skill also does a decent damage for early game harassment. So, firstblood hunter is your job because of this skill.
You become a strong laner because of this skill, because if the enemy is struck with this skill, he should run or he will feel your harassment.
2. Poison Sting
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
This is one of your harassing skill, with this buff, your normal attack will contain poison that will deal damage per second and slowing the target.
You become one of the best harasser with this skill. Your attack become full of poison. Your enemy can't last hits properly because they will always harassed by your attack.
3. Plague Ward
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Summon ward that will attack the enemy. You can call 1 ward every 5 seconds. You must accumulate the wards to become useful. You need to call many wards to deal lots of damage to your opponent.
This ward is very effective for pushing or counter-pushing. Tower will be destroyed quickly using this ward. Creeps wave will be destroyed quickly using this ward.
4. Poison Nova
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. Upgradable by Aghanim's Scepter.
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
This is one of the scariest AoE skill in DotA. Every hero that struck with this skill, will receive lots of damage per second until their Hp becomes very low. But unfortunately, this skill cannot kill a hero, this skill will leave the hero with 1 HP and will stop dealing damages. The damage is so high so everyone should run after get exposed by the poison except they have magic immunity or have Pipe's shield, or high magic resist.
You can gank with just 2-3 heroes and win against 5 heroes if this skill can deal maximum damage to all enemy.
SKILLBUILD
1. Full Harassing - Ganking Build
This build is focused on Venomous Gale and Poison Sting to harass enemies on early-mid game. With these 2 skills maxed on early game, you will get the maximum harassing potential to control the lane so your enemy cannot farm in your lane.
Level 1: Venomous Gale
Level 2: Poison Sting
Level 3: Venomous Gale
Level 4: Poison Sting
Level 5: Venomous Gale
Level 6: Poison Nova
Level 7: Venomous Gale
Level 8: Poison Sting
Level 9 : Poison Sting
Level 10: Plague Ward
Level 11: Poison Nova
Level 12: Plague Ward
Level 13: Plague Ward
Level 14: Plague Ward
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Venomous Gale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid-game.
Why maxed Poison Sting before Plague Ward? Because this is a full harassing build, you need Poison Sting better than Plague Ward because the poison from your attack is essential to give poison while you attacks the enemy. So max Poison Sting before Plague Ward for maximum harassment.
1. Pusher-CounterPush Build
This build is focuses on Plague Ward for pushing or counter-pushing.
Level 1: Venomous Gale
Level 2: Plague Ward
Level 3: Plague Ward
Level 4: Venomous Gale / Poison Sting
Level 5: Plague Ward
Level 6: Poison Nova
Level 7: Plague Ward
Level 8: Poison Sting / Venomous Gale
Level 9 : Venomous Gale
Level 10: Venomous Gale
Level 11: Poison Nova
Level 12: Poison Sting
Level 13: Poison Sting
Level 14: Poison Sting
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Plague Ward first? Because of this is a push-counter_push build, you need the pushing power from your wards. Massive wards deal massive damage to creep waves and tower. You can destroy tower quickly with the wards.
Why maxed Venomous Gale before Poison Sting? The rule of DotA: Nukes for early game, physical damage for late game. Venomous Gale is a nuke that will deal more damage on early-mid game. And Poison Sting is for physical attacks that will be the main source of damages for mid-late game.
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer-but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter-one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons-and new deaths to bring.
INTRODUCTION
Venomancer is Poison. He is a hero that uses poison in many ways. His normal attack is a poison. He have a slower-ganking skill taht is a poison. And his ultimate: is the strongest poison in DotA, if the enemies doesn't have a -spell damage. This skill will reduece this HP to almost death, but unfortunately, this skill cannot kills enemies, it jusr leave the enemy with 1 HP. And his other skill, is summoning a small ward, but can't summon many wards and it will become strong because of it's large number. Usually, people pick this hero to become a support-warder because he doesn't need lots of farm to become strong. Venomancer, the most deadly poison caster in DotA.
| PROS | CONS |
| His ultimate deals tons of AoE damage. | Squishy |
| A decent slower | His ultimate cannot kill the enemies |
| His wards is strong for pushing or counter pushing. Many wards also lead to auto last-hits | Doesn't have an escaping skill |
| Doesn't need lots of farms. | |
| Very good on early-mid game harassing ability. Easy firstblood for you. | |
| Wards give vision to the fog. |
Ranged - Support - Nuker - Initiator - Pusher
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 984 | 1,716 | SIGHT RANGE | 1800 / 800 |
| MANA | 195 | 514 | 1,001 | ATTACK RANGE | 450 |
| DAMAGE | 46-48 | 82-84 | 126-130 | MISSILE SPEED | 900 |
| ARMOR | 3 | 8 | 15 |
ABILITIES
1. Venomous Gale
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
| MANA COST: 125 | COOLDOWN: 22 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DURATION: 15 / 15 / 15 / 15 | STRIKE DAMAGE: 25 / 50 / 75 / 100 |
| DAMAGE OVER TIME: 15 / 30 / 45 / 60 | SLOW: 50% / 50% / 50% / 50% |
This is your main skill for slowing and harassing your enemy on early-mid game. 50% slow is the best early game lvl.1 slow on this game. With this skill, stealing firstblood is quite easy for your team, all you need to do is casting this skill on a target and harass him until he death. He cannot run because the slow movement speed is sjust too much for a hero to handle.
Not just the best slow on early game, this skill also does a decent damage for early game harassment. So, firstblood hunter is your job because of this skill.
You become a strong laner because of this skill, because if the enemy is struck with this skill, he should run or he will feel your harassment.
2. Poison Sting
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DURATION: 6 / 7 / 8 / 9 | DAMAGE OVER TIME: 5 / 10 / 15 / 204 |
| SLOW: 11% / 12% / 13% / 14% |
This is one of your harassing skill, with this buff, your normal attack will contain poison that will deal damage per second and slowing the target.
You become one of the best harasser with this skill. Your attack become full of poison. Your enemy can't last hits properly because they will always harassed by your attack.
3. Plague Ward
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
| MANA COST: 20/20/20/20 | COOLDOWN: 5 |
| ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
| DURATION: 40 / 40 / 40 / 40 | WARD HP: 75 / 200 / 325 / 450 |
| WARD DAMAGE: 10 / 19 / 29 / 38 |
Summon ward that will attack the enemy. You can call 1 ward every 5 seconds. You must accumulate the wards to become useful. You need to call many wards to deal lots of damage to your opponent.
This ward is very effective for pushing or counter-pushing. Tower will be destroyed quickly using this ward. Creeps wave will be destroyed quickly using this ward.
4. Poison Nova
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. Upgradable by Aghanim's Scepter.
| MANA COST: 200/300/400 | COOLDOWN: 140/120/100 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 830 / 830 / 830 | DURATION: 12 / 14 / 15 |
| DAMAGE: 36 / 58 / 81 | SCEPTER COOLDOWN: 140 / 120 / 60 |
| SCEPTER DURATION: 14 / 15 / 16 | SCEPTER DAMAGE: 58 / 81 / 108 |
This is one of the scariest AoE skill in DotA. Every hero that struck with this skill, will receive lots of damage per second until their Hp becomes very low. But unfortunately, this skill cannot kill a hero, this skill will leave the hero with 1 HP and will stop dealing damages. The damage is so high so everyone should run after get exposed by the poison except they have magic immunity or have Pipe's shield, or high magic resist.
You can gank with just 2-3 heroes and win against 5 heroes if this skill can deal maximum damage to all enemy.
SKILLBUILD
1. Full Harassing - Ganking Build
This build is focused on Venomous Gale and Poison Sting to harass enemies on early-mid game. With these 2 skills maxed on early game, you will get the maximum harassing potential to control the lane so your enemy cannot farm in your lane.
Level 1: Venomous Gale
Level 2: Poison Sting
Level 3: Venomous Gale
Level 4: Poison Sting
Level 5: Venomous Gale
Level 6: Poison Nova
Level 7: Venomous Gale
Level 8: Poison Sting
Level 9 : Poison Sting
Level 10: Plague Ward
Level 11: Poison Nova
Level 12: Plague Ward
Level 13: Plague Ward
Level 14: Plague Ward
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Venomous Gale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid-game.
Why maxed Poison Sting before Plague Ward? Because this is a full harassing build, you need Poison Sting better than Plague Ward because the poison from your attack is essential to give poison while you attacks the enemy. So max Poison Sting before Plague Ward for maximum harassment.
1. Pusher-CounterPush Build
This build is focuses on Plague Ward for pushing or counter-pushing.
Level 1: Venomous Gale
Level 2: Plague Ward
Level 3: Plague Ward
Level 4: Venomous Gale / Poison Sting
Level 5: Plague Ward
Level 6: Poison Nova
Level 7: Plague Ward
Level 8: Poison Sting / Venomous Gale
Level 9 : Venomous Gale
Level 10: Venomous Gale
Level 11: Poison Nova
Level 12: Poison Sting
Level 13: Poison Sting
Level 14: Poison Sting
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Plague Ward first? Because of this is a push-counter_push build, you need the pushing power from your wards. Massive wards deal massive damage to creep waves and tower. You can destroy tower quickly with the wards.
Why maxed Venomous Gale before Poison Sting? The rule of DotA: Nukes for early game, physical damage for late game. Venomous Gale is a nuke that will deal more damage on early-mid game. And Poison Sting is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
Venomancer have the best slower in this game on level 1. You need to use this advantage into maximum potential.
Since the game start, be aggressive by hunting firstblood and harass your enemy to the max. While your enemy is knocked with your 50% move-slow, you and your friends can easily harass the target and get firstblood.
1. If you choose the push-counterpush build, you need to max the Wards first. Ward is not so powerful if alone, so you need to stack the wards until it will surround the area and become the strong tools to deal damage to the area.
Pushing towers will be easy with your wards. And also don't forget about the defensive power of your wards, it can make your enemy to retreat and cancel their push.
2. If you choose the full-harassing build, your enemy will be so annoyed of you. They will have a hard time in last hitting/denying because you will always can harass them until low HP, or get kills if you're lucky.
You can last hits the creeps but this is not your priority because you don't need much farm to be strong, your skill alone is enough to fight your enemy.
Usually your team decide you to be the support for the team, so you may need to buy some wards, courier, or Smoke for the team.
Mid Game
Mid game is the time for ganking-party and early-pushing. Usually, the ganker from each team will roam around the map try to help other lane and get early kills. Ganker like Lion or you are the horoes who should do this job. What you need to to is finding easy lane with a delicious enemy to start with. Coordinate the gank with your partner and make sure your team gets the early kills you need. Your main skill is Venomous Gale, if this skill successfully hit the target, your team can easily harass and get kills. So first you need to master the using of this skill. This skill is a stright forward skill and not a targetted skill, so your opponent can move and evade this poison. What you need to do is to come nearer your opponent and make sure it will hits your target. Once it hits the target, your move will be easy. You and your friends can then harass your target easily.
Here on mid game, you should already have Poison Nova. This is your main skill. This is one of the biggest skill damage on this game. The damage is almost sure will reduce enemy's HP to a very low condition. But unfortunately, this skill cannot kill your target, it will leave the enemy with just 1 HP and will stop reducing HP. You will need another source of damage to get the kills, you can use your own skill like Venomous Gale or your friends can do the job.
If you choose to be the pusher-counterpusher build, then you need to maxing Plague Ward first. Stacking Plague is the best way to defend against enemy's push. The damage from accumulated Plagues in an area can destroy enemy's creep waves easily.The Plague is also needed for pushing, stacks the Plague near enemy's tower and deal continuous damage to tower and the creeps.
If you are the support of your team, remember to always buy the wards and place it in a strategiuc location to see enemy's movement.
Late Game
On late game, your job is still the same:
1. If you are the support for the team, remember to buy wards, smoke, or gem for the sake of the team.
2. Plague Ward stacking is the best way to defend against enemy's push.
3. Plague Ward stacking is also useful for pushing. It will destroy enemy's creep waves and towers.
4. Posion Nova have very high damage, you need a good positioning for this skill, try to at least use it for 3 heroes.
5. Always use Venomous Gale and Normal Attack to harass enemy's more.
That is 5 big things to remember. Try to do your job as good as you can. Venomancer job is to support the team by buying the teams supplies like Observer Wards, deal as much poison damage to enemies and to place lots of Plague Wards to push or counterpush.
ITEM BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of shit items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It will makes you can channel Poison Nova without getting interrupted. It also gives you survivability in a teamfight because you will get magic immunity during teamfight.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him a chicken.
6. Aghanim Scepter
Why Aghanim's Scepter? Increase damages from your ultimate. Nice item to win a teamfight. And this item also gives you more survivability because of its + HP.
If you need a better initiation you can buy
2. Carries
(Example: Magine, Void, Luna)
Early Game
Venomancer have the best slower in this game on level 1. You need to use this advantage into maximum potential.
Since the game start, be aggressive by hunting firstblood and harass your enemy to the max. While your enemy is knocked with your 50% move-slow, you and your friends can easily harass the target and get firstblood.
1. If you choose the push-counterpush build, you need to max the Wards first. Ward is not so powerful if alone, so you need to stack the wards until it will surround the area and become the strong tools to deal damage to the area.
Pushing towers will be easy with your wards. And also don't forget about the defensive power of your wards, it can make your enemy to retreat and cancel their push.
2. If you choose the full-harassing build, your enemy will be so annoyed of you. They will have a hard time in last hitting/denying because you will always can harass them until low HP, or get kills if you're lucky.
You can last hits the creeps but this is not your priority because you don't need much farm to be strong, your skill alone is enough to fight your enemy.
Usually your team decide you to be the support for the team, so you may need to buy some wards, courier, or Smoke for the team.
Mid Game
Mid game is the time for ganking-party and early-pushing. Usually, the ganker from each team will roam around the map try to help other lane and get early kills. Ganker like Lion or you are the horoes who should do this job. What you need to to is finding easy lane with a delicious enemy to start with. Coordinate the gank with your partner and make sure your team gets the early kills you need. Your main skill is Venomous Gale, if this skill successfully hit the target, your team can easily harass and get kills. So first you need to master the using of this skill. This skill is a stright forward skill and not a targetted skill, so your opponent can move and evade this poison. What you need to do is to come nearer your opponent and make sure it will hits your target. Once it hits the target, your move will be easy. You and your friends can then harass your target easily.
Here on mid game, you should already have Poison Nova. This is your main skill. This is one of the biggest skill damage on this game. The damage is almost sure will reduce enemy's HP to a very low condition. But unfortunately, this skill cannot kill your target, it will leave the enemy with just 1 HP and will stop reducing HP. You will need another source of damage to get the kills, you can use your own skill like Venomous Gale or your friends can do the job.
If you choose to be the pusher-counterpusher build, then you need to maxing Plague Ward first. Stacking Plague is the best way to defend against enemy's push. The damage from accumulated Plagues in an area can destroy enemy's creep waves easily.The Plague is also needed for pushing, stacks the Plague near enemy's tower and deal continuous damage to tower and the creeps.
If you are the support of your team, remember to always buy the wards and place it in a strategiuc location to see enemy's movement.
Late Game
On late game, your job is still the same:
1. If you are the support for the team, remember to buy wards, smoke, or gem for the sake of the team.
2. Plague Ward stacking is the best way to defend against enemy's push.
3. Plague Ward stacking is also useful for pushing. It will destroy enemy's creep waves and towers.
4. Posion Nova have very high damage, you need a good positioning for this skill, try to at least use it for 3 heroes.
5. Always use Venomous Gale and Normal Attack to harass enemy's more.
That is 5 big things to remember. Try to do your job as good as you can. Venomancer job is to support the team by buying the teams supplies like Observer Wards, deal as much poison damage to enemies and to place lots of Plague Wards to push or counterpush.
ITEM BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
| Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
| Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
If you need a better initiation you can buy
7. Blink Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for initiating purpose.
GOOD ALLIES
1. Ancient Apparition
This hero is a very good partner for you because of his ultimate which is can be comboed with your ultimate Poison Nova.
His ultimate kill enemies in low HP. Poison Nova will never kill enemy if not accompanied by another skill/damage. And it will be very disappointing if there is an escaped enemy in 1 HP. And Ancient Apparition's ultimate Ice Blast will do the job, it will shatter all enemies in low HP.
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
3. Strong Ganker that can 2-3 vs 5 gank.
(Example: Invoker, SandKing)
You have the strongest poison in the game, Which will deal tons of damage to the AoE. And more AoE will completely bomb your opponents.
4. Low HP Killer
(Example: Zeus, Spectre, Bloodseeker)
If Someone somehow managed to escape with 1 HP, they can execute him.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2 Pipe of Insight
3. Blademail
Ruptured target move? you can feel the damage too.
3. Strong Ganker that can 2-3 vs 5 gank.
(Example: Invoker, SandKing)
You have the strongest poison in the game, Which will deal tons of damage to the AoE. And more AoE will completely bomb your opponents.
4. Low HP Killer
(Example: Zeus, Spectre, Bloodseeker)
If Someone somehow managed to escape with 1 HP, they can execute him.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2 Pipe of Insight
You have deadly posion, but this item will counter it so your damage will be not as powerful as it should.
3. Blademail
Ruptured target move? you can feel the damage too.
By : Unknown
Dota 2 - Night Stalker Build Guide
0
BIO
Of the Night Stalker, there is no history-only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness-creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes-nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
INTRODUCTION
He is one of the STR hero that can get kills easily on early-mid game. He have a powerful single target nuke and also have a mighty movement speed and attack speed. Oh and also don’t forget he also have a Silence that makes his enemy can’t escape. All of his skills are designed to make enemy can’t do anything while facing him. He can come from jungle easily and quickly, slowing the target, and also silencing the target. And then the target will move so slow and harassed by him until death, maybe death because his nuke, or his attacks.
STATS
ABILITIES
1. Void
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.
This is your main nuke. A single targetted - low cooldown nuke. You will spam this skill to a one unlucky target. On the early game, this skill is so painful for your enemy. You need to cast this immediately when it's off-cooldown. This way, your target cannot escape from you. Combined with your high movement speed (from your 3rd skill, and a silenced enemy (from your 2nd skill), you will kill your unlucky target easily.
2. Crippling Fear
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.
Silence an enemy unit. This make you can attack your target comfortably without afraid of he will using his skills.
3. Hunter in the Night
Night Stalker is in his element at night, attacking and moving with great swiftness.
The hunting prowess of Balanar improves as the night beckons.
With this, you become a very good chaser in Dota. You will gain lots of movement speed and also attack speed at night. So, if the day has turns into night, that;s your time to rock! Begin to roam around the map, and happily kill enemy's squishy hero. Start with your Silence, then Void, then just Right Click and silence again.
4. Darkness
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration. Upgradable by Aghanim's Scepter.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.
Because you will gain many advantages at night, this skill will be very useful for you. You will turn day into night for a certain period. In this skill duration, because of the natur of your abilities, you become more powerful, you get high movement speed, attack speed, vision, long Silence duration, and Long slow duration.
SKILLBUILD
Level 1: Void
Level 2: Hunter in the Night
Level 3: Void
Level 4: Crippling Fear
Level 5: Void
Level 6: Hunter in the Night (Note: Here we doesn't take ultimate if it is still night time)
Level 7: Void
Level 8: Darkness
(Maybe here is the day is coming, so you need to take your Ultimate, or if it haven't day yet, you still can skip it)
Level 9 : Hunter in the Night
Level 10: Hunter in the Night
Level 11: Darkness
Level 12: Crippling Fear
Level 13: Crippling Fear
Level 14: Crippling Fear
Level 15: Stats
Level 16: Hunter in the Night
Level 17-25: Stats
Why maxed Void first? This is your main nuke, you will need this for ganking and killing or early mid game. This skill have a high damage and also spammable. a very recommended skill.
Why maxed Hunter in the Night before Crippling Fear? Crippling Fear level 1 is enough. Moreover, your attack speed and damage is needed to gank enemy on early-mid game. Recommended for you to take Hunter in the Night before Crippling Fear.
Of the Night Stalker, there is no history-only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness-creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes-nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.
INTRODUCTION
He is one of the STR hero that can get kills easily on early-mid game. He have a powerful single target nuke and also have a mighty movement speed and attack speed. Oh and also don’t forget he also have a Silence that makes his enemy can’t escape. All of his skills are designed to make enemy can’t do anything while facing him. He can come from jungle easily and quickly, slowing the target, and also silencing the target. And then the target will move so slow and harassed by him until death, maybe death because his nuke, or his attacks.
| PROS | CONS |
| Can easily solo killing a squishy hero | Low attack speed vs AGI carry on late game |
| High movement speed & attack speed at night | Doesn't have an AoE spell |
| High damage - Low cooldown nuke | |
| Have a wide range vision at night |
ROLE
Melee - Durable - Initiator - Chaser - Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 587 | 1,332 | 2,244 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 499 | 9 | ATTACK RANGE | 128 |
| DAMAGE | 57-61 | 96-100 | 144-148 | MISSILE SPEED | N/A |
| ARMOR | 6 | 10 | 16 |
ABILITIES
1. Void
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night.
| MANA COST: 80/90/100/110 | COOLDOWN: 8 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 90 / 160 / 255 / 335 |
| DAY DURATION: 2 / 2 / 2 / 2 | NIGHT DURATION: 4 / 4 / 4 / 4 |
| MOVE SLOW: 50% / 50% / 50% / 50% | ATTACK SLOW: 35% / 35% / 35% / 35% |
This is your main nuke. A single targetted - low cooldown nuke. You will spam this skill to a one unlucky target. On the early game, this skill is so painful for your enemy. You need to cast this immediately when it's off-cooldown. This way, your target cannot escape from you. Combined with your high movement speed (from your 3rd skill, and a silenced enemy (from your 2nd skill), you will kill your unlucky target easily.
2. Crippling Fear
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
| MANA COST: 90/90/90/90 | COOLDOWN: 12 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAY DURATION: 3 / 3 / 3 / 3 | NIGHT DURATION: 5 / 6 / 7 / 8 |
| DAY CHANCE TO MISS: 10% / 10% / 10% / 10% | NIGHT CHANCE TO MISS: 40% / 40% / 40% / 40% |
Silence an enemy unit. This make you can attack your target comfortably without afraid of he will using his skills.
3. Hunter in the Night
Night Stalker is in his element at night, attacking and moving with great swiftness.
| ABILITY: PASSIVE | MOVE SPEED: 20% / 25% / 30% / 35% |
| ATTACK SPEED: 30 / 45 / 60 / 75 |
With this, you become a very good chaser in Dota. You will gain lots of movement speed and also attack speed at night. So, if the day has turns into night, that;s your time to rock! Begin to roam around the map, and happily kill enemy's squishy hero. Start with your Silence, then Void, then just Right Click and silence again.
4. Darkness
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration. Upgradable by Aghanim's Scepter.
| MANA COST: 0/0/0 | COOLDOWN: 180/150/120 |
| ABILITY: NO TARGET | DURATION: 25 / 50 / 80 |
Because you will gain many advantages at night, this skill will be very useful for you. You will turn day into night for a certain period. In this skill duration, because of the natur of your abilities, you become more powerful, you get high movement speed, attack speed, vision, long Silence duration, and Long slow duration.
SKILLBUILD
Level 1: Void
Level 2: Hunter in the Night
Level 3: Void
Level 4: Crippling Fear
Level 5: Void
Level 6: Hunter in the Night (Note: Here we doesn't take ultimate if it is still night time)
Level 7: Void
Level 8: Darkness
(Maybe here is the day is coming, so you need to take your Ultimate, or if it haven't day yet, you still can skip it)
Level 9 : Hunter in the Night
Level 10: Hunter in the Night
Level 11: Darkness
Level 12: Crippling Fear
Level 13: Crippling Fear
Level 14: Crippling Fear
Level 15: Stats
Level 16: Hunter in the Night
Level 17-25: Stats
Why maxed Void first? This is your main nuke, you will need this for ganking and killing or early mid game. This skill have a high damage and also spammable. a very recommended skill.
Why maxed Hunter in the Night before Crippling Fear? Crippling Fear level 1 is enough. Moreover, your attack speed and damage is needed to gank enemy on early-mid game. Recommended for you to take Hunter in the Night before Crippling Fear.
STRATEGY
Early Game
Balanar is a hero that get his real power at night. He should wait until day ends to operate and start ganking. On the first few minutes of the game, it is recommended for you to wait the night time with farming creeps calmly. At least, you should already have boots in the first night of the game.
Mid Game
Balanar is a carry-chaser hero that can easily get kills on early game. He mainly uses void and high movement speed to get some easy kills. You should maxed your Void first so you can spam it to get some easy kills on early mid game. Just use Void on a squishy hero and his Hp are already 60%, and after that he will be slowed, and you also have a Silence t make your target can’t do skills. So he just can wait until his death. Just right click your hopeless target, and after your Void is off cooldown use it again to assure the kill.
After you already use lots of your mana, you need to go back to fountaain an refill your mana, you need mana mainly for spamming Void and get some easy kills.
Late Game
On late game, if you have Aghanim Scepter, you should lead your team through the fog of war. You have a very long distance of visibility that will helps team to scouts the fog area. You are Balanar, you become a beast at night, Lead your friend and if you accidentaly found someone in the fog of war, immediately cast Silence on him and your friends should come immediately to kill him. You have the potential of becoming a carry, maybe you can buy some carry items like Cuirass, Mkb etc.
ITEMBUILD
1. In early Game, I recommend you to buy Boots of Speed
Cost: 450
Why Boots of Speed? You need to start killing from the first night, you need the movement speed to out run your enemy.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
Bracer is good for survivability in early game. This will adds damage too.
Upgrade your shoes into a more powerful Boots:
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
? Item: Arcane Boots ??
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skill and spam Void whenever you want. This will makes you can get kill by relying on your Void on early game. You buy this with the cost of attack speed, or even damage if you prefer Phase Boots. But if you succeeded by getting lots of kills, then you can buy some nice items for the late game.
But this item will provoking your team to blame you because Power Threads is considered better from the community views.
For the sake of the team, buy:
4. Aghanim Scepter,
Why Aghanim's Scepter? The radius of your Sight at Night will increase dramatically, this way, your team can roam and find a weak target and catch him.
Also make you can know enemy that will gank you so you can run before they arrive at your place.
Usually people buy this:
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
Now, what's next:
It is recommended for you to go full damage and attack speed so you may like this kind of items:
6. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? It is your job to deal a damage to all of the enemy. This items gives you an AoE attack that will deal damage to all the enemy.
7. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you also gives you +Aura for the team that is very important for late game,
it will increase your team's defense by a lot.
- Aura for the enemy:
Will make your enemy to suffer more from your teams damage.
8. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Early Game
Balanar is a hero that get his real power at night. He should wait until day ends to operate and start ganking. On the first few minutes of the game, it is recommended for you to wait the night time with farming creeps calmly. At least, you should already have boots in the first night of the game.
Mid Game
Balanar is a carry-chaser hero that can easily get kills on early game. He mainly uses void and high movement speed to get some easy kills. You should maxed your Void first so you can spam it to get some easy kills on early mid game. Just use Void on a squishy hero and his Hp are already 60%, and after that he will be slowed, and you also have a Silence t make your target can’t do skills. So he just can wait until his death. Just right click your hopeless target, and after your Void is off cooldown use it again to assure the kill.
After you already use lots of your mana, you need to go back to fountaain an refill your mana, you need mana mainly for spamming Void and get some easy kills.
Late Game
On late game, if you have Aghanim Scepter, you should lead your team through the fog of war. You have a very long distance of visibility that will helps team to scouts the fog area. You are Balanar, you become a beast at night, Lead your friend and if you accidentaly found someone in the fog of war, immediately cast Silence on him and your friends should come immediately to kill him. You have the potential of becoming a carry, maybe you can buy some carry items like Cuirass, Mkb etc.
ITEMBUILD
1. In early Game, I recommend you to buy Boots of Speed
Cost: 450
| Flat movement speed bonuses from multiple pairs of boots do not stack. + 50 Movement Speed |
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
| + 6 Strength + 3 Agility + 3 Intelligence + 3 Damage |
Upgrade your shoes into a more powerful Boots:
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
? Item: Arcane Boots ??
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
But this item will provoking your team to blame you because Power Threads is considered better from the community views.
For the sake of the team, buy:
4. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Also make you can know enemy that will gank you so you can run before they arrive at your place.
Usually people buy this:
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
Now, what's next:
It is recommended for you to go full damage and attack speed so you may like this kind of items:
6. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
7. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
| Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you also gives you +Aura for the team that is very important for late game,
it will increase your team's defense by a lot.
- Aura for the enemy:
Will make your enemy to suffer more from your teams damage.
8. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with the a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need disabler friends.
And also don't forget about:
2 items that is "a must have" for late game:
9. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? It helps you survive in hard late game teamfights. Who can survive, is the winner!
10. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
And for the late game, for more survivability, you should buy this:
11. Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use unholy rage, and attacks your enemy and your HP will be full again in seconds.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
And also don't forget about:
2 items that is "a must have" for late game:
9. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
10. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
And for the late game, for more survivability, you should buy this:
11. Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
| Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Ranged-Carries
(Example: Clinkz, Drow Ranger, Sniper, Nevermore, Weaver)
You need to combine your decent slowing ability with their damage. It will be so powerful to crush opponents. Your silence is also powerful and make them can attack enemy pleasantly.
ANNOYING ENEMY
1. Observer Ward
Why this item is becoming your most annoying enemy? If they place this in the vital spot where you will run to kill them, then they will know your presence and immediately retreat, it will very harm you.
2. Enemy that have lots of Hp and high survivability, and powerful that you will have a hard time solo killing them
(Example: Ursa, Centaur, Naix)
Your damage maybe isn't enough to solo kill them, maybe if you want to solo kill heroes that have lots of HP like them, you can get killed, so be careful.
VIDEO SECTION
1. Dota Guide of Night Stalker
Watch this and learn to play using Balanar. A nice tutorial on how to kill people with Balanar.
2. Another Guide of Night Stalker
If you want to play with this hero, nothing wrong with checking every guide on the internet.
FANART
2. Ranged-Carries
(Example: Clinkz, Drow Ranger, Sniper, Nevermore, Weaver)
You need to combine your decent slowing ability with their damage. It will be so powerful to crush opponents. Your silence is also powerful and make them can attack enemy pleasantly.
ANNOYING ENEMY
1. Observer Ward
Why this item is becoming your most annoying enemy? If they place this in the vital spot where you will run to kill them, then they will know your presence and immediately retreat, it will very harm you.
2. Enemy that have lots of Hp and high survivability, and powerful that you will have a hard time solo killing them
(Example: Ursa, Centaur, Naix)
Your damage maybe isn't enough to solo kill them, maybe if you want to solo kill heroes that have lots of HP like them, you can get killed, so be careful.
VIDEO SECTION
1. Dota Guide of Night Stalker
Watch this and learn to play using Balanar. A nice tutorial on how to kill people with Balanar.
2. Another Guide of Night Stalker
If you want to play with this hero, nothing wrong with checking every guide on the internet.
FANART
By : Unknown

















































































