• Posted by : Unknown Selasa, 13 Agustus 2013

    BIO
    Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

    Dota 2 - Clockwerk Build Guide
    It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

    INTRODUCTION
    Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
    PROSCONS
    A long range initiating skillLow mana pool
    A global AoE damaging skillHookshot is easily miss
    Can trap enemies inside a box and beat him upNeed a good positianing
    A good map control
    A nice initiator
    Imba ganker
    ROLE
    Melee - Initiator - Durable

    STATS
    LEVEL11525
    HIT POINTS6061,3242,217SIGHT RANGE1800 / 800
    MANA221458887ATTACK RANGE128
    DAMAGE55-5793-95140-142MISSILE SPEEDN/A
    ARMOR2612

    ABILITIES
    1. Battery Assault
    Battery Assault
    Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
    MANA COST: 75/75/75/75COOLDOWN: 32/28/24/20
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE: 15 / 35 / 55 / 75RADIUS: 275 / 275 / 275 / 275
    DURATION: 10.5 / 10.5 / 10.5 / 10.5INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
    Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
    A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).

    2. Power Cogs
    Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
    MANA COST: 50/60/70/80COOLDOWN: 15
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 5 / 6 / 7 / 8MANA/HEALTH DRAIN: 80 / 120 / 160 / 200
    One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
    This skill is a main skill to lock down your target.

    3. Rocket Flare
    Rocket Flare
    Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
    MANA COST: 50/50/50/50COOLDOWN: 20/18/16/14
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 80 / 120 / 160 / 200RADIUS: 575 / 575 / 575 / 575
    What started as a festive display has become a useful scouting and bombardment tool.
    A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.

    4. Hookshot
    Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
    MANA COST: 150/150/150COOLDOWN: 70/55/40
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    STUN DURATION: 1 / 1.5 / 2RANGE: 2000 / 2500 / 3000
    DAMAGE: 100 / 200 / 300SCEPTER COOLDOWN: 12 / 12 / 12
    A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
    Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.


    SKILLBUILD
    Dota 2 - Clockwerk Build Guide
    Level 1: Power Cogs
    Level 2: Rocket Flare
    Level 3: Battery Assault
    Level 4: Battery Assault
    Level 5: Battery Assault
    Level 6: Hookshot
    Level 7: Battery Assault
    Level 8: Rocket Flare
    Level 9 : Rocket Flare
    Level 10: Rocket Flare
    Level 11: Hookshot
    Level 12: Power Cogs
    Level 13: Power Cogs
    Level 14: Power Cogs
    Level 15: Stats
    Level 16: Hookshot
    Level 17-25: Stats

    Why maxed Battery Assault first?  Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.

    Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.


    STRATEGY+ITEM BUILD
    Early Game
    Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire).  Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.

    The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
    The important things you need to do is:
    1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
    2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick,  Stout shield is upgradable to a vanguard.
    As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.

    The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.

    And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,

    Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune

    Mid Game
    On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog  > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
    1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)
    Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
    2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.

    Maybe you need to count 1 2 3 and land a perfect hook.
    3. If your hookshot lands on your target, immediately use power cog to trap him.
    4. If you have Blademail already, then use it immediately,  make sure he can't hurt you without hurting himself.
    5. Use Battery Assault and Rocket Flare to finish him off
    Your opponent is sure to die with this combo hppefully.

    Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.

    Find as many kills as you possibly can. Make sure your team leading in kills.

    Dota 2 - Clockwerk Build Guide

    Remember that the items that you are needed the most in the mid game are:
    1.Blademail
    By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
    2. Forcestaff
    In case you need to get out of the power cog you can use it.
    And also useful for chasing your enemy

    Late Game
    On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
    The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.

    Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.

    If your smoke stocks is empty better to stay at the base.

    Also pls check roshan with your Rocket Flare.

    Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.

    Late Game ITEMBUILD Explanation:
    The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.

    Octarine Core
    1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
    2. Spell cooldown reducer to makes your skill becomes so much more active than before,

    Shivas
    1. Reduce enemies attack speed
    2. Reduce enemies movement speed when activated (also damaging them)
    3, Improve your armor to make you tank

    Heart of Tarrasque
    Increase your health by a large amount, makes you unkillable


    BEST FRIENDS
    1. Nature's Prophet
    After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.

    2. Wisp
    The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.

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