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Dota 2 - Clockwerk Build Guide
0
BIO
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
What started as a festive display has become a useful scouting and bombardment tool.
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
INTRODUCTION
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
| PROS | CONS |
| A long range initiating skill | Low mana pool |
| A global AoE damaging skill | Hookshot is easily miss |
| Can trap enemies inside a box and beat him up | Need a good positianing |
| A good map control | |
| A nice initiator | |
| Imba ganker |
ROLE
Melee - Initiator - Durable
STATS
ABILITIES| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,324 | 2,217 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 458 | 887 | ATTACK RANGE | 128 |
| DAMAGE | 55-57 | 93-95 | 140-142 | MISSILE SPEED | N/A |
| ARMOR | 2 | 6 | 12 |
1. Battery Assault
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
| MANA COST: 75/75/75/75 | COOLDOWN: 32/28/24/20 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 15 / 35 / 55 / 75 | RADIUS: 275 / 275 / 275 / 275 |
| DURATION: 10.5 / 10.5 / 10.5 / 10.5 | INTERVAL: 0.7 / 0.7 / 0.7 / 0.7 |
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).
2. Power Cogs
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
| MANA COST: 50/60/70/80 | COOLDOWN: 15 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DURATION: 5 / 6 / 7 / 8 | MANA/HEALTH DRAIN: 80 / 120 / 160 / 200 |
This skill is a main skill to lock down your target.
3. Rocket Flare
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
| MANA COST: 50/50/50/50 | COOLDOWN: 20/18/16/14 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 80 / 120 / 160 / 200 | RADIUS: 575 / 575 / 575 / 575 |
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.
4. Hookshot
Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
| MANA COST: 150/150/150 | COOLDOWN: 70/55/40 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| STUN DURATION: 1 / 1.5 / 2 | RANGE: 2000 / 2500 / 3000 |
| DAMAGE: 100 / 200 / 300 | SCEPTER COOLDOWN: 12 / 12 / 12 |
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.
SKILLBUILD
Level 1: Power Cogs
Level 2: Rocket Flare
Level 3: Battery Assault
Level 4: Battery Assault
Level 5: Battery Assault
Level 6: Hookshot
Level 7: Battery Assault
Level 8: Rocket Flare
Level 9 : Rocket Flare
Level 10: Rocket Flare
Level 11: Hookshot
Level 12: Power Cogs
Level 13: Power Cogs
Level 14: Power Cogs
Level 15: Stats
Level 16: Hookshot
Level 17-25: Stats
Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.
Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.
STRATEGY+ITEM BUILD
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
Early Game
Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.
The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
The important things you need to do is:
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.
The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.
And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,
Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune
Mid Game
On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.
Maybe you need to count 1 2 3 and land a perfect hook.
3. If your hookshot lands on your target, immediately use power cog to trap him.
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.
5. Use Battery Assault and Rocket Flare to finish him off
Your opponent is sure to die with this combo hppefully.
Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.
Find as many kills as you possibly can. Make sure your team leading in kills.
Remember that the items that you are needed the most in the mid game are:
1.Blademail
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
2. Forcestaff
In case you need to get out of the power cog you can use it.
And also useful for chasing your enemy
Late Game
On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.
If your smoke stocks is empty better to stay at the base.
Also pls check roshan with your Rocket Flare.
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.
Late Game ITEMBUILD Explanation:
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.
Octarine Core
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
2. Spell cooldown reducer to makes your skill becomes so much more active than before,
Shivas
1. Reduce enemies attack speed
2. Reduce enemies movement speed when activated (also damaging them)
3, Improve your armor to make you tank
Heart of Tarrasque
Increase your health by a large amount, makes you unkillable
BEST FRIENDS
1. Nature's Prophet
After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.
2. Wisp
The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
By : Unknown
Dota 2 - Pudge Build Guide
0
BIO
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
INTRODUCTION
Pudge is a hero that can catch enemies from the dark and then kill his target. All of his skill was designed to torture enemies. This hero is a torturer using his skills, Rot makes your opponent feel so much pain. You will deal lots of damages while enemy is being slowed. Dismember will make enemy can't move, and Meathook will catch enemy from the dark and kill him instantly using Rot and Dismember.
STATS
ABILITIES
The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.
Meat hook is your skill to catch enemy, you then drag him into yourself. This skill is a powerful skill for ganking. With this skill you can catch enemy secretly and pull him to you and then kill him with your ultimate + your rot that deal damage per second.
This is a straight line skill so you must predict your opponent's movement before casting a Meat Hook. This skill can also be used to save allies from enemies. If your allies run from enemies and in a low HP, try to save him by predicting his movement. With practice, I believe you can more accurate with this skill.
2. Rot
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.
Your skill to deal damages per second. Be careful, this skill is also damaging yourself, but it will be ok because you will more likely to have more HP than opponents and also you have additional magic resistance from your 3rd skill. You can also add more magic resistace by buying Cloak > Hood > Pipe.
You will use this skill to kill somebody and makes him your prey that cannot run away from you because they will be slowed while taking some damages per second. Your ultimate will help you to make the target not moving while receiving damages from this skill. And meathook will catch enemies to you so you can use this skill to deal damages. Some stuns or slower will also very helpful for you to keep opponents cant move and keep receiving damages from this skill. Rot can be used to suicide, beware of this possibilities. With Rot you can deny yourself if you're in danger.
3. Flesh Heap
Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
The Butcher gives new meaning to the words 'meat shield.'
Gives you an additional magic resistance. So good to defense against enemy's magic.
Magic resistance will also helps you to reduce damages from you skill Rot. Beside that, this skill will gives additional Strength for you if there are heroes killed around yourself.
4. Dismember
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps. Upgradable by Aghanim's Scepter.
'When I'm through with these vermin, they'll be fit for a pie!'
Your skill to lock down enemies and deal damage per second. Before you use this skill, better you already activated Rot, so that the damages per second is the additional of Dismember and Rot. You can catch enemy using meathook and then using Rot and then Dismember. Buying Aghanims Scepter will increase the damage and will makes you can steal enemy's HP using this skill.
SKILLBUILD
Level 1: Rot
Level 2: Meat Hook
Level 3: Rot
Level 4: Meat Hook
Level 5: Meat Hook
Level 6: Dismember
Level 7: Meat Hook
Level 8: Rot
Level 9 : Rot
Level 10: Flesh Heap
Level 11: Dismember
Level 12: Flesh Heap
Level 13: Flesh Heap
Level 14: Flesh Heap
Level 15: Stats
Level 16: Dismember
Level 17-25: Stats
Why take Rot for first skill? With this skill, you can get firstblood. You should ask your friend who is a stunner or slower and he can helps you disables your enemy to get firstblood.
Why maxed Meat Hook first? With more level of Meathook, the range will be increased, this is what you need to gank opponent from the fog.
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
INTRODUCTION
Pudge is a hero that can catch enemies from the dark and then kill his target. All of his skill was designed to torture enemies. This hero is a torturer using his skills, Rot makes your opponent feel so much pain. You will deal lots of damages while enemy is being slowed. Dismember will make enemy can't move, and Meathook will catch enemy from the dark and kill him instantly using Rot and Dismember.
| PROS | CONS |
| Can hooking his enemy | Hard to use his Hook properly |
| Have a nice slower that deals damage per second | Low attack speed |
| Have a nice lock down skill | Low movement speed |
| Have a good magic resistance | |
| Have tons of Hp | |
| Scary face and appearance |
ROLE
Melee - Durable - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 625 | 1,476 | 2,464 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 455 | 910 | ATTACK RANGE | 128 |
| DAMAGE | 52-58 | 97-103 | 149-155 | MISSILE SPEED | N/A |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Meat Hook
Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.| MANA COST: 110/120/130/140 | COOLDOWN: 14/13/12/11 |
| ABILITY: POINT TARGET | DAMAGE: PURE |
| DAMAGE: 90 /180 / 270 / 360 | DISTANCE: 700 / 900 / 1100 / 1300 |
Meat hook is your skill to catch enemy, you then drag him into yourself. This skill is a powerful skill for ganking. With this skill you can catch enemy secretly and pull him to you and then kill him with your ultimate + your rot that deal damage per second.
This is a straight line skill so you must predict your opponent's movement before casting a Meat Hook. This skill can also be used to save allies from enemies. If your allies run from enemies and in a low HP, try to save him by predicting his movement. With practice, I believe you can more accurate with this skill.
2. Rot
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
| ABILITY: NO TARGET, TOGGLE | DAMAGE: MAGICAL |
| DAMAGE: 35 / 60 / 85 / 110 | RADIUS: 250 |
| SLOW: 20% | CONTOH: DIHAPUS6 |
Your skill to deal damages per second. Be careful, this skill is also damaging yourself, but it will be ok because you will more likely to have more HP than opponents and also you have additional magic resistance from your 3rd skill. You can also add more magic resistace by buying Cloak > Hood > Pipe.
You will use this skill to kill somebody and makes him your prey that cannot run away from you because they will be slowed while taking some damages per second. Your ultimate will help you to make the target not moving while receiving damages from this skill. And meathook will catch enemies to you so you can use this skill to deal damages. Some stuns or slower will also very helpful for you to keep opponents cant move and keep receiving damages from this skill. Rot can be used to suicide, beware of this possibilities. With Rot you can deny yourself if you're in danger.
3. Flesh Heap
Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
| ABILITY: PASSIVE | MAGIC RESISTANCE: 4% / 8% / 12% / 16% |
| RANGE: 450 | STRENGTH BONUS: 0.9 / 1.2 / 1.5 / 1.8 |
Gives you an additional magic resistance. So good to defense against enemy's magic.
Magic resistance will also helps you to reduce damages from you skill Rot. Beside that, this skill will gives additional Strength for you if there are heroes killed around yourself.
4. Dismember
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps. Upgradable by Aghanim's Scepter.
| MANA COST: 100/130/170 | COOLDOWN: 30 |
| ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE PER SECOND: 75 / 125 / 175 |
| SCEPTER STRENGTH MULTIPLIER: 0.75 |
Your skill to lock down enemies and deal damage per second. Before you use this skill, better you already activated Rot, so that the damages per second is the additional of Dismember and Rot. You can catch enemy using meathook and then using Rot and then Dismember. Buying Aghanims Scepter will increase the damage and will makes you can steal enemy's HP using this skill.
SKILLBUILD
Level 1: Rot
Level 2: Meat Hook
Level 3: Rot
Level 4: Meat Hook
Level 5: Meat Hook
Level 6: Dismember
Level 7: Meat Hook
Level 8: Rot
Level 9 : Rot
Level 10: Flesh Heap
Level 11: Dismember
Level 12: Flesh Heap
Level 13: Flesh Heap
Level 14: Flesh Heap
Level 15: Stats
Level 16: Dismember
Level 17-25: Stats
Why take Rot for first skill? With this skill, you can get firstblood. You should ask your friend who is a stunner or slower and he can helps you disables your enemy to get firstblood.
Why maxed Meat Hook first? With more level of Meathook, the range will be increased, this is what you need to gank opponent from the fog.
STRATEGY
Early Game
On early game, you should lasthits creeps to increase your gold and level quickly. Pudge need some items before he start ganking.
If you take the mid lane, it will be better for you because you can earn level quickly. And then you can level up quickly your Meat hook and Rot into level 3 or 4 which are more stronger.
You better start ganking other lane if you already level 6 - 10, and kill enemies there. You can get firstblood in early game with your Meathook + Dismember + Rot. You also need your friend's help to make sure you get the kills. You need additional stunner / disabler that makes you can maximize the damage from Rot. You can also deal some additional damage using Meathook again.
If you can get some kills on early game, the rest of the game will b eeasier for you.
Mid Game
Here I give some examples of where you can hide and hook your target. Red dot is better for Radiant and Yellow dot is better for Dire.
In mid game you should haunting enemies all around the maps. You should hide inside the jungle and ready to Hook enemy. And then eat them until death. There are some spot you can hide as a Pudge, and if enemies are not aware and place some additional wards, they will be your easy prey. What you need to do is waiting in beside the lane and hooking anyone who is not aware and kill him using Rot + Dismember. You are the beast here and they are the prey. They should pray not to be eaten by you.
Late Game
In late game your main part is: To kidnap one of enemy heroes and make him killed before the teamfight even start! With that, the enemy will forced to fight your team with 4 man or to retreat. Try to catch one, that is your job. If you success, 80% your team will win the teamfight with 4 vs 5. This will definitely make your team has more chance to win. In late game, one person become much more important because all heroes will become strong. You need to hook properly and then use Rot and Dismember and together with your friends you can kill the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthits every creeps.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana. With this item, your mana will be fulfilled. And also to replenish mana for the team.
3. Hood of Defiance
Total cost: 2125
Recipe: Ring of health + Cloak + 2 x Ring of Regen
Why Hoods? You need more Magic Protection because your Rot that hurts yourself.
4. Aghanim Scepter,
Why Aghanim's Scepter? Makes your ultimate become stronger. Increase the damage, and can steal enemy's HP.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. Tarrasque is an alternative of BKB. You can choose this item or Black King Bar, if the enemys is more physical attack, I recommend you to buy this. Nice for survivability.
7. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
GOOD ALLIES
1. Vengeful Spirit
Vengeful Spirit is your BFF (Best Friend Forever). You and Vengeful Spirit can save each other lives using Nether Swap and Meathook.
2. Dark Seer
Have ion shell that deals lots of DPS, combined with your Rot, will deal monstrous DPS for enemy. Also have Vacuum that makes all ememy to stick in 1 point. This skill is a perfect setup for you to rot everybody. This works like Axe's or Magnataur skill.
3. Chen
With you, he have a powerful combo that will hook enemies into your fountain. Before hooking, he should cast his skill that will makes you to be warped to fountain in several seconds. After that, hook someone and you will hook him until death because he will be killed by your fountain.
4. Ezalor
Have a combo that similar to Pudge-Chen combo. He should stay in base and use Recall to Pudge. While channel time, Pudge should hook someone and make him killed by your fountain.
5. Void
With his Chrono, he can make you deals continuous Rot damage to enemies. Also be careful if you are already in low HP, he can make you kill yourself
Early Game
On early game, you should lasthits creeps to increase your gold and level quickly. Pudge need some items before he start ganking.
If you take the mid lane, it will be better for you because you can earn level quickly. And then you can level up quickly your Meat hook and Rot into level 3 or 4 which are more stronger.
You better start ganking other lane if you already level 6 - 10, and kill enemies there. You can get firstblood in early game with your Meathook + Dismember + Rot. You also need your friend's help to make sure you get the kills. You need additional stunner / disabler that makes you can maximize the damage from Rot. You can also deal some additional damage using Meathook again.
If you can get some kills on early game, the rest of the game will b eeasier for you.
Mid Game
Here I give some examples of where you can hide and hook your target. Red dot is better for Radiant and Yellow dot is better for Dire.
In mid game you should haunting enemies all around the maps. You should hide inside the jungle and ready to Hook enemy. And then eat them until death. There are some spot you can hide as a Pudge, and if enemies are not aware and place some additional wards, they will be your easy prey. What you need to do is waiting in beside the lane and hooking anyone who is not aware and kill him using Rot + Dismember. You are the beast here and they are the prey. They should pray not to be eaten by you.
Late Game
| General late Game theory: On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game. You should already reached high level here so you have an all high level of skills and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don't be panic at every sitaution. Always think clearly and use all you have. Here you should make a wise decision to choose between 2 options: 1. To save money for buyback 2. To buy your next item How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback. |
In late game your main part is: To kidnap one of enemy heroes and make him killed before the teamfight even start! With that, the enemy will forced to fight your team with 4 man or to retreat. Try to catch one, that is your job. If you success, 80% your team will win the teamfight with 4 vs 5. This will definitely make your team has more chance to win. In late game, one person become much more important because all heroes will become strong. You need to hook properly and then use Rot and Dismember and together with your friends you can kill the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Quelling Blade
Cost: 225
| Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Hood of Defiance
Total cost: 2125
Recipe: Ring of health + Cloak + 2 x Ring of Regen
Multiple instances of spell resistance from items do not stack. + 8 HP Regeneration + 30% Spell Resistance |
4. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
7. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Vengeful Spirit
Vengeful Spirit is your BFF (Best Friend Forever). You and Vengeful Spirit can save each other lives using Nether Swap and Meathook.
2. Dark Seer
Have ion shell that deals lots of DPS, combined with your Rot, will deal monstrous DPS for enemy. Also have Vacuum that makes all ememy to stick in 1 point. This skill is a perfect setup for you to rot everybody. This works like Axe's or Magnataur skill.
3. Chen
With you, he have a powerful combo that will hook enemies into your fountain. Before hooking, he should cast his skill that will makes you to be warped to fountain in several seconds. After that, hook someone and you will hook him until death because he will be killed by your fountain.
4. Ezalor
Have a combo that similar to Pudge-Chen combo. He should stay in base and use Recall to Pudge. While channel time, Pudge should hook someone and make him killed by your fountain.
5. Void
With his Chrono, he can make you deals continuous Rot damage to enemies. Also be careful if you are already in low HP, he can make you kill yourself
By : Unknown






























