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  • Dota 2 - Skywrath Mage Build Guide

    0
    BIO
    A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

    Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.

    While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

    INTRODUCTION
    Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
    PROSCONS
    Have a deathly, spammable skillSquishy
    Have an ultra high damage ultimateHis ultimate aoe is small, difficult to deal it's maximum damage
    Have a long ranged slowerHis silence is only a single targetted skill
    Have a silence skill
    Have high mana gain
    ROLE
    Ranged - Nuker - Support

    STATS
    LEVEL11525
    HIT POINTS5119101,575SIGHT RANGE1800 / 800
    MANA3519331,609ATTACK RANGE600
    DAMAGE39-4984-94136-146MISSILE SPEED1000
    ARMOR126


    ABILITIES
    1. Arcane Bolt
    Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
    MANA COST: 70/70/70/70COOLDOWN: 5/4/3/2
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALBASE DAMAGE: 60 / 80 / 100 / 120
    INT DAMAGE MULTIPLIER: 1.6
    This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.

    2. Concussive Shot
    Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
    MANA COST: 110/110/110/110COOLDOWN: 20/18/16/14
    ABILITY: NO TARGETDAMAGE: MAGICAL
    SHOT RANGE: 1600DAMAGE RADIUS: 200
    DAMAGE: 50 / 100 / 150 / 200SLOW DURATION: 4
    SLOW: 40%
    An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.

    3. Ancient Seal
    Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
    MANA COST: 80/90/100/110COOLDOWN: 11
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36%DURATION: 3 / 4 / 5 / 6
    Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.

    4. Mystic Flare
    Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
    MANA COST: 350/575/800COOLDOWN: 60/40/20
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    RADIUS: 170DURATION: 2
    DAMAGE: 600 / 900 / 1200
    Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.

    SKILLBUILD
    Level 1: Arcane Bolt
    Level 2: Concussive Shot
    Level 3: Arcane Bolt
    Level 4: Ancient Seal
    Level 5: Arcane Bolt
    Level 6: Mystic Flare
    Level 7: Arcane Bolt
    Level 8: Concussive Shot
    Level 9 : Concussive Shot
    Level 10: Concussive Shot
    Level 11: Mystic Flare
    Level 12: Ancient Seal
    Level 13: Ancient Seal
    Level 14: Ancient Seal
    Level 15: Stats
    Level 16: Mystic Flare
    Level 17-25: Stats

    Why maxed Arcane Bolt first?  This is your main nuke, you will need this for ganking and killing on early mid game.

    Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game.  Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.

    STRATEGY
    Early Game
    You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.

    Mid Game
    Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

    You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
    1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
    2. Prepare the items needed in the gank:
    a. Use Smoke of Deceit
    b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
    3. Use the Concussive Shot
    4. Use Ancient Seal
    5. Use your ultimate
    6. Spam your 1st ability.
    7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here

    On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
    Late Game
    Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
    Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
    Also always use all items you have. Like Sheepstick, Orchid, or something you have.

    And if your team won the teamfight, you have two options:
    1. You can get the Aegis for your team's main hero or
    2. Your team can push enemy base and destrouy their buildings. Choose wisely!

    ITEMS BUILD
    As a prime support in the team you should buy some supportive items like Courier and Wards.
    1. Animal Courier

     Cost: 150
    Animal Courier, Dota 2 - Shadow Demon Build Guide
    Creature that carries items to and from your base. 
    Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.

    2. Observer Wards
    Cost: 150
    Observer Wards, Dota 2 - Shadow Demon Build Guide
    Use: Places an Observer Ward to give sight of the surrounding area.
    Lasts 6 minutes.
    Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.

    3. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Shadow Demon Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    4. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Shadow Demon Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    5. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Demon Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    6. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Shadow Demon Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    7.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Shadow Demon Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
  • Dota 2 - Clockwerk Build Guide

    0
    BIO
    Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
    Dota 2 - Clockwerk Build Guide
    It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

    INTRODUCTION
    Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
    PROSCONS
    A long range initiating skillLow mana pool
    A global AoE damaging skillHookshot is easily miss
    Can trap enemies inside a box and beat him upNeed a good positianing
    A good map control
    A nice initiator
    Imba ganker
    ROLE
    Melee - Initiator - Durable

    STATS
    LEVEL11525
    HIT POINTS6061,3242,217SIGHT RANGE1800 / 800
    MANA221458887ATTACK RANGE128
    DAMAGE55-5793-95140-142MISSILE SPEEDN/A
    ARMOR2612

    ABILITIES
    1. Battery Assault
    Battery Assault
    Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
    MANA COST: 75/75/75/75COOLDOWN: 32/28/24/20
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE: 15 / 35 / 55 / 75RADIUS: 275 / 275 / 275 / 275
    DURATION: 10.5 / 10.5 / 10.5 / 10.5INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
    Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
    A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).

    2. Power Cogs
    Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
    MANA COST: 50/60/70/80COOLDOWN: 15
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 5 / 6 / 7 / 8MANA/HEALTH DRAIN: 80 / 120 / 160 / 200
    One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
    This skill is a main skill to lock down your target.

    3. Rocket Flare
    Rocket Flare
    Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
    MANA COST: 50/50/50/50COOLDOWN: 20/18/16/14
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 80 / 120 / 160 / 200RADIUS: 575 / 575 / 575 / 575
    What started as a festive display has become a useful scouting and bombardment tool.
    A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.

    4. Hookshot
    Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
    MANA COST: 150/150/150COOLDOWN: 70/55/40
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    STUN DURATION: 1 / 1.5 / 2RANGE: 2000 / 2500 / 3000
    DAMAGE: 100 / 200 / 300SCEPTER COOLDOWN: 12 / 12 / 12
    A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
    Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.


    SKILLBUILD
    Dota 2 - Clockwerk Build Guide
    Level 1: Power Cogs
    Level 2: Rocket Flare
    Level 3: Battery Assault
    Level 4: Battery Assault
    Level 5: Battery Assault
    Level 6: Hookshot
    Level 7: Battery Assault
    Level 8: Rocket Flare
    Level 9 : Rocket Flare
    Level 10: Rocket Flare
    Level 11: Hookshot
    Level 12: Power Cogs
    Level 13: Power Cogs
    Level 14: Power Cogs
    Level 15: Stats
    Level 16: Hookshot
    Level 17-25: Stats

    Why maxed Battery Assault first?  Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.

    Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.


    STRATEGY+ITEM BUILD
    Early Game
    Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire).  Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.

    The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
    The important things you need to do is:
    1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
    2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick,  Stout shield is upgradable to a vanguard.
    As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.

    The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.

    And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,

    Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune

    Mid Game
    On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog  > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
    1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)
    Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
    2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.

    Maybe you need to count 1 2 3 and land a perfect hook.
    3. If your hookshot lands on your target, immediately use power cog to trap him.
    4. If you have Blademail already, then use it immediately,  make sure he can't hurt you without hurting himself.
    5. Use Battery Assault and Rocket Flare to finish him off
    Your opponent is sure to die with this combo hppefully.

    Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.

    Find as many kills as you possibly can. Make sure your team leading in kills.

    Dota 2 - Clockwerk Build Guide

    Remember that the items that you are needed the most in the mid game are:
    1.Blademail
    By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
    2. Forcestaff
    In case you need to get out of the power cog you can use it.
    And also useful for chasing your enemy

    Late Game
    On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
    The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.

    Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.

    If your smoke stocks is empty better to stay at the base.

    Also pls check roshan with your Rocket Flare.

    Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.

    Late Game ITEMBUILD Explanation:
    The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.

    Octarine Core
    1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
    2. Spell cooldown reducer to makes your skill becomes so much more active than before,

    Shivas
    1. Reduce enemies attack speed
    2. Reduce enemies movement speed when activated (also damaging them)
    3, Improve your armor to make you tank

    Heart of Tarrasque
    Increase your health by a large amount, makes you unkillable


    BEST FRIENDS
    1. Nature's Prophet
    After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.

    2. Wisp
    The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
  • Dota 2 - Venomancer Build Guide

    0
    BIO
    In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer-but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter-one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons-and new deaths to bring.

    INTRODUCTION
    Venomancer is Poison. He is a hero that uses poison in many ways. His normal attack is a poison. He have a slower-ganking skill taht is a poison. And his ultimate: is the strongest poison in DotA, if the enemies doesn't have a -spell damage. This skill will reduece this HP to almost death, but unfortunately, this skill cannot kills enemies, it jusr leave the enemy with 1 HP.  And his other skill, is summoning a small ward, but can't summon many wards and it will become strong because of it's large number. Usually, people pick this hero to become a support-warder because he doesn't need lots of farm to become strong. Venomancer, the most deadly poison caster in DotA.
    PROSCONS
    His ultimate deals tons of AoE damage.Squishy
    A decent slower His ultimate cannot kill the enemies
    His wards is strong for pushing or counter pushing. Many wards also lead to auto last-hitsDoesn't have an escaping skill
    Doesn't need lots of farms.
    Very good on early-mid game harassing ability. Easy firstblood for you.
    Wards give vision to the fog.
    Venomancer Lesale Deathbringer Dota Build Guide
    ROLE
    Ranged - Support - Nuker - Initiator - Pusher

    STATS
    LEVEL11525
    HIT POINTS4929841,716SIGHT RANGE1800 / 800
    MANA1955141,001ATTACK RANGE450
    DAMAGE46-4882-84126-130MISSILE SPEED900
    ARMOR3815

    ABILITIES
    1. Venomous Gale
    Venomous Gale, Dota 2 -  Venomancer Build Guide
    Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
    MANA COST: 125COOLDOWN: 22
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DURATION: 15 / 15 / 15 / 15STRIKE DAMAGE: 25 / 50 / 75 / 100
    DAMAGE OVER TIME: 15 / 30 / 45 / 60SLOW: 50% / 50% / 50% / 50%
    A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
    This is your main skill for slowing and harassing your enemy on early-mid game. 50% slow is the best early game lvl.1 slow on this game. With this skill, stealing firstblood is quite easy for your team, all you need to do is casting this skill on a target and harass him until he death. He cannot run because the slow movement speed is sjust too much for a hero to handle.
    Not just the best slow on early game, this skill also does a decent damage for early game harassment. So, firstblood hunter is your job because of this skill.
    You become a strong laner because of this skill, because if the enemy is struck with this skill, he should run or he will feel your harassment.

    2. Poison Sting
    Poison Sting, Dota 2 -  Venomancer Build Guide
    Adds poison damage to Venomancer's normal attacks, slowing movement speed.
    ABILITY: PASSIVEDAMAGE: MAGICAL
    DURATION: 6 / 7 / 8 / 9DAMAGE OVER TIME: 5 / 10 / 15 / 204
    SLOW: 11% / 12% / 13% / 14%
    The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
    This is one of your harassing skill, with this buff, your normal attack will contain poison that will deal damage per second and slowing the target.
    You become one of the best harasser with this skill. Your attack become full of poison. Your enemy can't last hits properly because they will always harassed by your attack.

    3. Plague Ward
    Plague Ward, Dota 2 -  Venomancer Build Guide
    Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
    MANA COST: 20/20/20/20COOLDOWN: 5
    ABILITY: POINT TARGETDAMAGE: PHYSICAL
    DURATION: 40 / 40 / 40 / 40WARD HP: 75 / 200 / 325 / 450
    WARD DAMAGE: 10 / 19 / 29 / 38
    A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
    Summon ward that will attack the enemy. You can call 1 ward every 5 seconds. You must accumulate the wards to become useful. You need to call many wards to deal lots of damage to your opponent.
    This ward is very effective for pushing or counter-pushing. Tower will be destroyed quickly using this ward. Creeps wave will be destroyed quickly using this ward.

    4. Poison Nova
    Poison Nova, Dota 2 -  Venomancer Build Guide
    A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. Upgradable by Aghanim's Scepter.
    MANA COST: 200/300/400COOLDOWN: 140/120/100
    ABILITY: NO TARGETDAMAGE: MAGICAL
    RADIUS: 830 / 830 / 830DURATION: 12 / 14 / 15
    DAMAGE: 36 / 58 / 81SCEPTER COOLDOWN: 140 / 120 / 60
    SCEPTER DURATION: 14 / 15 / 16SCEPTER DAMAGE: 58 / 81 / 108
    In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
    This is one of the scariest AoE skill in DotA. Every hero that struck with this skill, will receive lots of damage per second until their Hp becomes very low. But unfortunately, this skill cannot kill a hero, this skill will leave the hero with 1 HP and will stop dealing damages. The damage is so high so everyone should run after get exposed by the poison except they have magic immunity or have Pipe's shield, or high magic resist.
    You can gank with just 2-3 heroes and win against 5 heroes if this skill can deal maximum damage to all enemy.

    SKILLBUILD
    Dota 2 -  Venomancer Build Guide
    1. Full Harassing - Ganking Build
    This build is focused on Venomous Gale and Poison Sting to harass enemies on early-mid game. With these 2 skills maxed on early game, you will get the maximum harassing potential to control the lane so your enemy cannot farm in your lane.
    Level 1: Venomous Gale
    Level 2: Poison Sting
    Level 3: Venomous Gale
    Level 4: Poison Sting
    Level 5: Venomous Gale
    Level 6: Poison Nova
    Level 7: Venomous Gale
    Level 8: Poison Sting
    Level 9 : Poison Sting
    Level 10: Plague Ward
    Level 11: Poison Nova
    Level 12: Plague Ward
    Level 13: Plague Ward
    Level 14: Plague Ward
    Level 15: Stats
    Level 16: Poison Nova
    Level 17-25: Stats

    Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
    Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.

    Why maxed Venomous Gale first?  This is your main nuke, you will need this for ganking, farming, and killing or early mid-game.

    Why maxed Poison Sting before Plague Ward? Because this is a full harassing build, you need Poison Sting better than Plague Ward because the poison from your attack is essential to give poison while you attacks the enemy. So max Poison Sting before Plague Ward for maximum harassment.
    Venomancer Lesale Deathbringer Dota 2 Guide

    1. Pusher-CounterPush Build
    This build is focuses on Plague Ward for pushing or counter-pushing.
    Level 1: Venomous Gale
    Level 2: Plague Ward
    Level 3: Plague Ward
    Level 4: Venomous Gale / Poison Sting
    Level 5: Plague Ward
    Level 6: Poison Nova 
    Level 7: Plague Ward
    Level 8: Poison Sting / Venomous Gale
    Level 9 :  Venomous Gale
    Level 10: Venomous Gale
    Level 11: Poison Nova
    Level 12: Poison Sting
    Level 13: Poison Sting
    Level 14: Poison Sting
    Level 15: Stats
    Level 16: Poison Nova
    Level 17-25: Stats

    Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
    Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.

    Why maxed Plague Ward first?  Because of this is a push-counter_push build, you need the pushing power from your wards. Massive wards deal massive damage to creep waves and tower. You can destroy tower quickly with the wards.

    Why maxed Venomous Gale before Poison Sting? The rule of DotA: Nukes for early game, physical damage for late game.  Venomous Gale is a nuke that will  deal more damage on early-mid game. And Poison Sting is for physical attacks that will be the main source of damages for mid-late game.

    STRATEGY
    Early Game
    Venomancer have the best slower in this game on level 1. You need to use this advantage into maximum potential.
    Since the game start, be aggressive by hunting firstblood and harass your enemy to the max. While your enemy is knocked with your 50% move-slow, you and your friends can easily harass the target and get firstblood.

    1. If you choose the push-counterpush build, you need to max the Wards first. Ward is not so powerful if alone, so you need to stack the wards until it will surround the area and become the strong tools to deal damage to the area.
    Pushing towers will be easy with your wards. And also don't forget about the defensive power of your wards, it can make your enemy to retreat and cancel their push.

    2. If you choose the full-harassing build, your enemy will be so annoyed of you. They will have a hard time in last hitting/denying because you will always can harass them until low HP, or get kills if you're lucky.

    You can last hits the creeps but this is not your priority because you don't need much farm to be strong, your skill alone is enough to fight your enemy.

    Usually your team decide you to be the support for the team, so you may need to buy some wards, courier, or Smoke for the team.

    Mid Game
    Mid game is the time for ganking-party and early-pushing. Usually, the ganker from each team will roam around the map try to help other lane and get early kills. Ganker like Lion or you are the horoes who should do this job. What you need to to is finding easy lane with a delicious enemy to start with. Coordinate the gank with your partner and make sure your team gets the early kills you need. Your main skill is Venomous Gale, if this skill successfully hit the target, your team can easily harass and get kills. So first you need to master the using of this skill. This skill is a stright forward skill and not a targetted skill, so your opponent can move and evade this poison. What you need to do is to come nearer your opponent and make sure it will hits your target. Once it hits the target, your move will be easy. You and your friends can then harass your target easily.

    Here on mid game, you should already have Poison Nova. This is your main skill. This is one of the biggest skill damage on this game. The damage is almost sure will reduce enemy's HP to a very low condition. But unfortunately, this skill cannot kill your target, it will leave the enemy with just 1 HP and will stop reducing HP. You will need another source of damage to get the kills, you can use your own skill like Venomous Gale or your friends can do the job.

    If you choose to be the pusher-counterpusher build, then you need to maxing Plague Ward first. Stacking Plague is the best way to defend against enemy's push. The damage from accumulated Plagues in an area can destroy enemy's creep waves easily.The Plague is also needed for pushing, stacks the Plague near enemy's tower and deal continuous damage to tower and the creeps.

    If you are the support of your team, remember to always buy the wards and place it in a strategiuc location to see enemy's movement.
    Venomancer Lesale Deathbringer Dota 2
    Late Game
    On late game, your job is still the same:
    1. If you are the support for the team, remember to buy wards, smoke, or gem for the sake of the team.
    2. Plague Ward stacking is the best way to defend against enemy's push.
    3. Plague Ward stacking is also useful for pushing. It will destroy enemy's creep waves and towers.
    4. Posion Nova have very high damage, you need a good positioning for this skill, try to at least use it for 3 heroes.
    5. Always use Venomous Gale and Normal Attack to harass enemy's more.

    That is 5 big things to remember. Try to do your job as good as you can. Venomancer job is to support the team by buying the teams supplies like Observer Wards, deal as much poison damage to enemies and to place lots of Plague Wards to push or counterpush.

    ITEM BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of shit items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    3. Drum of Endurance
    Total Cost: 1725
    Recipe: Bracer + Robe of Magi + Recipe
    Drum of Endurance, Dota 2 - Venomancer Build Guide
    Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
    Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
    Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
    + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
    Cooldown: 30
    Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

    4. Black King Bar
    Total cost:: 3900
    Recipe: Ogre Axe, Mithril Hammer, Recipe
    Black King Bar, Dota 2 - Venomancer Build Guide
     Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
    + 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
    Why Black King Bar? It will makes you can channel Poison Nova without getting interrupted. It  also gives you survivability in a teamfight because you will get magic immunity during teamfight.

    5.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him a chicken.

    6. Aghanim Scepter
    Aghanim, Venomancer, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Increase damages from your ultimate. Nice item to win a teamfight. And this item also gives you more survivability because of its + HP.

    If you need a better initiation you can buy
    7. Blink Dagger
    Cost: 2150
    Blink Dagger - Venomancer - Dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for initiating purpose.

    Dota 2 -  Venomancer Build Guide

    GOOD ALLIES
    1. Ancient Apparition
    Ancient Apparition, Dota 2 -  Venomancer Build Guide
    This hero is a very good partner for you because of his ultimate which is can be comboed with your ultimate Poison Nova.
    His ultimate kill enemies in low HP. Poison Nova will never kill enemy if not accompanied by another skill/damage. And it will be very disappointing if there is an escaped enemy in 1 HP. And Ancient Apparition's ultimate Ice Blast will do the job, it will shatter all enemies in low HP.

    2. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Venomancer Build GuideFaceless Void, Dota 2 - Venomancer Build GuideLuna, Dota 2 - Venomancer Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    3. Strong Ganker that can 2-3 vs 5 gank.
    (Example: Invoker, SandKing)
    Invoker, Dota 2 -  Venomancer Build GuideSandKing, Dota 2 -  Venomancer Build Guide
    You have the strongest poison in the game, Which will deal tons of damage to the AoE. And more AoE will completely bomb your opponents.

    4. Low HP Killer
    (Example: Zeus, Spectre, Bloodseeker)
    Zeus, Dota 2 -  Venomancer Build GuideSpectre, Dota 2 -  Venomancer Build GuideBloodseeker, Dota 2 -  Venomancer Build Guide
    If Someone somehow managed to escape with 1 HP, they can execute him.

    Venomancer Lesale Deathbringer Dota 2 Build Guide

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

    2 Pipe of Insight
    Pipe of Insight, Dota 2 - Venomancer Build Guide
    You have deadly posion, but this item will counter it so your damage will be not as powerful as it should.

    3. Blademail
    Blademail, Dota 2 -  Venomancer Build Guide
    Ruptured target move? you can feel the damage too.
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