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Dota 2 - Chen Build Guide
0
BIO
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished-or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
INTRODUCTION
Chen is a hero that is useful for jungling and pushing on early-mid game. He can control creeps and use the creeps abilities for his team. On the early game, his creeps power will be big so it can be useful for ganking and also destroying towers easily. He is also a masssive healer that will keep his teammates survive during teamfights.
ABILITIES
1. Penitence
Forces an enemy unit to move slower and take more damage from attacks and spells.
Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.
Slowing and also amplify the damage for 1 enemy. You need this to gank an enemy hero. By slowing his movement speed your team can easily catch up your target. And with the amplifying damage, your team will easier to kill your target.
2a. Test of Faith
Deals random damage to test an enemy unit's faith.
Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.
Deal damage to 1 enemy. The damage is a random. Hope you can get the maximum damage to easily kill your target.
2b. Test of Faith
Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.
3. Holy Persuasion
Gives control of an enemy or neutral creep, and gives it bonus hit points.
Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.
Convert creeps to helps us in the teamfight. You need this to jungling on early game.
After you get the creeps, you can start using your creeps for ganking and pushing. Your creeps is so strong in pushing enemy towers on early game.
4. Hand of God
Fully regenerates any creeps under Chen's control and heals all allied heroes on the map. Upgradable by Aghanim's Scepter.
Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.
Heals all allies on the map. A very nice survivability skill on a teamfight, this skill will helps your teammates to survive in a tough situation.
SKILLBUILD
Level 1: Holy Persuasion
Level 2: Test of Faith
Level 3: Holy Persuasion
Level 4: Test of Faith
Level 5: Holy Persuasion
Level 6: Hand of God
Level 7: Holy Persuasion
Level 8: Test of Faith
Level 9 : Test of Faith
Level 10: Penitence
Level 11: Hand of God
Level 12: Penitence
Level 13: Penitence
Level 14: Penitence
Level 15: Stats
Level 16: Hand of God
Level 17-25: Stats
Why maxed Holy Persuasion first? You need this skill to can survive in the jungle.
Why maxed Test of Faith before Penitence? The rule of DotA: Nukes for early game, physical damage for late game. Test of Faith is a nuke therefore should be maxed before the the Penitence. And also with the increaseing level of Test of Faith will decrease the delay of sending ally to the base.
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished-or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
INTRODUCTION
Chen is a hero that is useful for jungling and pushing on early-mid game. He can control creeps and use the creeps abilities for his team. On the early game, his creeps power will be big so it can be useful for ganking and also destroying towers easily. He is also a masssive healer that will keep his teammates survive during teamfights.
ROLE
Ranged - Support - Jungler - Pusher
STATSLEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 929 | 1,594 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 783 | 1,407 | ATTACK RANGE | 600 |
DAMAGE | 43-53 | 82-92 | 130-140 | MISSILE SPEED | 1100 |
ARMOR | 1 | 5 | 11 |
ABILITIES
1. Penitence
Forces an enemy unit to move slower and take more damage from attacks and spells.
MANA COST: 100/100/100/100 | COOLDOWN: 14 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 7 / 7 / 7 / 7 | SLOW: 8% / 16% / 24% / 32% |
BONUS DAMAGE: 8% / 16% / 24% / 32% |
Slowing and also amplify the damage for 1 enemy. You need this to gank an enemy hero. By slowing his movement speed your team can easily catch up your target. And with the amplifying damage, your team will easier to kill your target.
2a. Test of Faith
Deals random damage to test an enemy unit's faith.
MANA COST: 175/175/175/175 | COOLDOWN: 24 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PURE | DAMAGE MIN: 50 / 100 / 150 / 200 |
DAMAGE MAX: 100 / 200 / 300 / 400 |
Deal damage to 1 enemy. The damage is a random. Hope you can get the maximum damage to easily kill your target.
2b. Test of Faith
Teleports a friendly unit back to the base. Creeps are teleported instantly, Heroes have a delay before teleporting.
MANA COST: 200/200/200/200 | COOLDOWN: 24 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
HERO TP DELAY: 6 / 5 / 4 / 3 |
3. Holy Persuasion
Gives control of an enemy or neutral creep, and gives it bonus hit points.
MANA COST: 100/100/100/100 | COOLDOWN: 30/26/22/18 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY CREEPS |
MAX UNITS: 1 / 1 / 2 / 3 | HEALTH BONUS: 75 / 150 / 225 / 300 |
Convert creeps to helps us in the teamfight. You need this to jungling on early game.
After you get the creeps, you can start using your creeps for ganking and pushing. Your creeps is so strong in pushing enemy towers on early game.
4. Hand of God
Fully regenerates any creeps under Chen's control and heals all allied heroes on the map. Upgradable by Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 140/130/120 |
ABILITY: NO TARGET | HEAL: 200 / 300 / 400 |
SCEPTER COOLDOWN: 30 / 30 / 30 |
Heals all allies on the map. A very nice survivability skill on a teamfight, this skill will helps your teammates to survive in a tough situation.
SKILLBUILD
Level 1: Holy Persuasion
Level 2: Test of Faith
Level 3: Holy Persuasion
Level 4: Test of Faith
Level 5: Holy Persuasion
Level 6: Hand of God
Level 7: Holy Persuasion
Level 8: Test of Faith
Level 9 : Test of Faith
Level 10: Penitence
Level 11: Hand of God
Level 12: Penitence
Level 13: Penitence
Level 14: Penitence
Level 15: Stats
Level 16: Hand of God
Level 17-25: Stats
Why maxed Holy Persuasion first? You need this skill to can survive in the jungle.
Why maxed Test of Faith before Penitence? The rule of DotA: Nukes for early game, physical damage for late game. Test of Faith is a nuke therefore should be maxed before the the Penitence. And also with the increaseing level of Test of Faith will decrease the delay of sending ally to the base.
STRATEGY
Early Game
On early game, I recommend you to straight go into the jungle. Use your Holy Persuasion for the big creeps and start using it to jungling. If you feel need to gank the enemy, start going to the lane and use your creep's ability to stun or maybe net your target. This way your team may get firstblood or at least an early kill. Solo mid is the priority for early ganks, so you should go there and with the help of your solo-mid friend gank the enemy's solo.
Mid Game
With the big pushing power on your creeps, you can destroy towers easily. So on early game, at least you should get one or two of enemy towers. That way your team will get more money than the opposing team.
When your team want's to start ganking, you should also help by using your abilities:
1. Hand of God > to keep teammates alive
2. Penitence > to amplify the damage
3. Test of Faith > to nuke down enemy
Also remember to replace the wards because your team always needs the vision of crtain areas.
Late Game
On the late game, your job is mainly to cast your Hand of God in a big clash. You have the ability to keeps your teammates alive with it. And if you have farmed enough, you may already buy the Aghanim Scepter which dramatically reduces the cooldown and you can spam this skill to make sure nobody dies from your team.
And also remember to save your friend who is in danger with casting Test of Faith on him so he will be send to base immediately.
On the late game you may already have the Mekansm, and you should also cast this on a clash to helps your team survive in the teamfight.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Why Aghanim's Scepter? Lower the cooldown on your ultimate so you can spam your ultimate to always heal your allies for ever 30 seconds.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
On early game, I recommend you to straight go into the jungle. Use your Holy Persuasion for the big creeps and start using it to jungling. If you feel need to gank the enemy, start going to the lane and use your creep's ability to stun or maybe net your target. This way your team may get firstblood or at least an early kill. Solo mid is the priority for early ganks, so you should go there and with the help of your solo-mid friend gank the enemy's solo.
Mid Game
With the big pushing power on your creeps, you can destroy towers easily. So on early game, at least you should get one or two of enemy towers. That way your team will get more money than the opposing team.
When your team want's to start ganking, you should also help by using your abilities:
1. Hand of God > to keep teammates alive
2. Penitence > to amplify the damage
3. Test of Faith > to nuke down enemy
Also remember to replace the wards because your team always needs the vision of crtain areas.
Late Game
On the late game, your job is mainly to cast your Hand of God in a big clash. You have the ability to keeps your teammates alive with it. And if you have farmed enough, you may already buy the Aghanim Scepter which dramatically reduces the cooldown and you can spam this skill to make sure nobody dies from your team.
And also remember to save your friend who is in danger with casting Test of Faith on him so he will be send to base immediately.
On the late game you may already have the Mekansm, and you should also cast this on a clash to helps your team survive in the teamfight.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
They need more survivability in the teamfight, helps them!
By : Unknown
Dota 2 - Nature's Prophet / Furion Build Guide
0
BIO
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
INTRODUCTION
Furion is the best farmer in dota, he can farms gold so fast and become rich quickly. This hero will leading in items by another heroes in almost every match. This hero is a good pusher. He can push and destroy towers while the enemies are busy in another lanes. Because this hero's fast farming ability, this hero automatically become a carry because he can easily get good items.
ROLE
Ranged - Jungler - Pusher - Carry - Escape
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
INTRODUCTION
Furion is the best farmer in dota, he can farms gold so fast and become rich quickly. This hero will leading in items by another heroes in almost every match. This hero is a good pusher. He can push and destroy towers while the enemies are busy in another lanes. Because this hero's fast farming ability, this hero automatically become a carry because he can easily get good items.
PROS | CONS |
The fastest farmer in Dota | Squishy |
Have a nice attack speed for INT hero | |
Have a global teleport | |
A very good pusher | |
Have a global nuke |
Ranged - Jungler - Pusher - Carry - Escape
STATS
ABILITIES
1. Sprout
Sprouts a ring of trees around a unit, trapping it in place.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
This is your ability to confine the enemy into the trees that will surround your target. The duration is considered long so you can attacks the enemy conveniently.
The trees can also be used to summon your underlings (Your 3rd skill).
This Sprout can also be use for your escape by confine yourself inside your own trees. Because you will be in fog of war inside your trees the enemy cannot attacks you there and you will be safe. You need to teleport immediately after that.
2. Teleportation
Teleports to any point on the map.
The Prophet keeps his sentinel over the forest, protecting it when in need.
A nice skill to control the map. You can teleport anywhere on the map. The cooldown is so low, just 20 secs in level 4.
With this skill, you can farm and push anywhere you want. Just see the minimap, and if any lane that is far from heroes icon, go there, farm there, and push there. With this you can give some pressure to the enemy defense with just yourself and your underlings/trees.
You are a great pusher with this skill and Nature's Call (Call trees) because you can destroy tower twice as fast.
This skill also good if you're far away from teamfight and you need to participate immediately, so you can just teleport there and help the team.
3. Nature's Call
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Call some trees to helps you in teamfight. A very good skill for jungling and pushing towers. With this skill, you can jungle since Lv. 1. But in level 1, you need to jungle in the easy camps. And if your level is higher, you can jungle in Big Camp or even in ancients camp.
With this skill you can push twice as fast, because you will have the power of 1 wave of creeps. Then you can destroy towers and get many golds from it.
4. Wrath of Nature
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Upgradable with Aghanim's Scepter.
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
Damaging all visible enemies all around the maps. Very good to earn some golds instantly because it will likely to automatically last hits some creeps on some lanes. Will also damaging the enemy heroes. Also good also for harassing the enemies in teamfight.
SKILLBUILD
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 990 | 1,712 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 801 | 1,438 | ATTACK RANGE | 600 |
DAMAGE | 45-59 | 86-100 | 135-149 | MISSILE SPEED | 1125 |
ARMOR | 4 | 7 | 13 |
ABILITIES
1. Sprout
Sprouts a ring of trees around a unit, trapping it in place.
MANA COST: 100/120/140/160 | COOLDOWN: 11/10/9/8 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: HEROES |
DURATION: 3 / 3.75 / 4.5 / 5.25 |
This is your ability to confine the enemy into the trees that will surround your target. The duration is considered long so you can attacks the enemy conveniently.
The trees can also be used to summon your underlings (Your 3rd skill).
This Sprout can also be use for your escape by confine yourself inside your own trees. Because you will be in fog of war inside your trees the enemy cannot attacks you there and you will be safe. You need to teleport immediately after that.
2. Teleportation
Teleports to any point on the map.
MANA COST: 50/50/50/50 | COOLDOWN: 50/40/30/20 |
ABILITY: POINT TARGET |
A nice skill to control the map. You can teleport anywhere on the map. The cooldown is so low, just 20 secs in level 4.
With this skill, you can farm and push anywhere you want. Just see the minimap, and if any lane that is far from heroes icon, go there, farm there, and push there. With this you can give some pressure to the enemy defense with just yourself and your underlings/trees.
You are a great pusher with this skill and Nature's Call (Call trees) because you can destroy tower twice as fast.
This skill also good if you're far away from teamfight and you need to participate immediately, so you can just teleport there and help the team.
3. Nature's Call
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
MANA COST: 160/160/160/160 | COOLDOWN: 37 |
ABILITY: POINT TARGET | TREANT COUNT: 2 / 3 / 4 / 5 |
TREANT DURATION: 60 / 60 / 60 / 60 |
Call some trees to helps you in teamfight. A very good skill for jungling and pushing towers. With this skill, you can jungle since Lv. 1. But in level 1, you need to jungle in the easy camps. And if your level is higher, you can jungle in Big Camp or even in ancients camp.
With this skill you can push twice as fast, because you will have the power of 1 wave of creeps. Then you can destroy towers and get many golds from it.
4. Wrath of Nature
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Upgradable with Aghanim's Scepter.
MANA COST: 150/200/250 | COOLDOWN: 90/75/60 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
MAX TARGETS: 16 / 16 / 16 | DAMAGE: 140 / 180 / 225 |
DAMAGE ADDITION PER BOUNCE: 7% | SCEPTER MAX TARGETS: 18 / 18 / 18 |
SCEPTER DAMAGE: 155 / 210 / 275 |
Damaging all visible enemies all around the maps. Very good to earn some golds instantly because it will likely to automatically last hits some creeps on some lanes. Will also damaging the enemy heroes. Also good also for harassing the enemies in teamfight.
SKILLBUILD
Level 1: Nature's Call
Level 2: Teleportation
Level 3: Nature's Call
Level 4: Sprout
Level 5: Nature's Call
Level 6: Wrath of Nature
Level 7: Nature's Call
Level 8: Teleportation
Level 9 : Teleportation
Level 10:Teleportation
Level 11: Wrath of Nature
Level 12: Sprout
Level 13: Sprout
Level 14: Sprout
Level 15: Stats
Level 16: Wrath of Nature
Level 17-25: Stats
Why Nature's Call first? For jungling, you need your creeps. You can't jungle without creeps. Creeps will tank the damages, and deal damages to neutrals.
Why you need 1 Level of Sprout in early game? For ganking activities, and for saving your lifes by sprouting yourself and then use Teleport immediately.
STRATEGY
Early Game
For early game, you have 3 choices,
1. You can farms in lane,
2. You can farms in jungle,
3. You can farms farm uphill.
If you farms in jungle, you will need your creeps for helps. If you farms in lane, you can last hitting while harassing enemies once in a while.
Or there is an option number 3, you can hits creeps from uphill, and creeps cannot attacks you, this method is rather takes long time to level up. Here is the spot:
Note: Blue dots: Neutral creeps
Red dots: Place yourself there/ uphill, so the neutrals can't attack you while you attack them
The most important item for your early game is Hand of Midas. With Midas, you can earn golds twice as fast, and also it will faster your levels because you will get 2.5 times exp from the creep you kill using Midas.
On the early game, your team always needs ward. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
In mid game, your gold will runs faster and you will earn golds quickly. You have 4 main method to earn gold super fast:
1. Using hand of midas, this will also faster your leveling
2. Farms in lane, change lane by using teleport, and get golds from towers too
3. Jungling using your underlings
4. Golds from Wrath of the Nature
5. Or you can get golds from killing heroes. Or if you're evil enough, you can kill steal using Dagon and also Wrath of the Nature.
Late Game
On the late game, you should already got all items you want. For example:
Schyte of Vyse,
Daedlus, or anything you want.
So you should be ready for dealing some damage to the teamfight.
On the late game your part is to push the empty lane where no enemies are gurding while 4 of your friends doing other activity. And if you feel, the that your teams really needs your presence, you should then teleport to the teamfight and you should use all you have: If you have a Sheepstick use it on their initiator. The most important is, you should right click enemies one by one. Your damages are already high and you can compete with enemy's carry in terms of damage.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
A. Full DPS Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Why Hand of Midas? It will boost your golds and exp so you can be the richest in the maps.
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and also damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for survivability,
AGI for attack speed, and
INT for mana and damage.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? Needed for defense while you are pushing a lane. If enemies come and surprise gank you, then you need this to go invisible and immediately teleport to other lane and push other lane.. Also Very Good to keep you alive in certain situation like when you on low hp after a teamfight.
4. (Alternative) Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
This items gives you Damage and the most important is lifesteal. With lifesteal you can survive in a tough teamfight. This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage more
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you will become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, both MKB and Daedlus is good.
6. MKB (Monkey King Bar)
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate although you are on the lower ground.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
8. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
B. Support Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Why Hand of Midas? It will boost your golds and exp so you can be the richer in the maps.
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
5. The rest is up to you and your team, you can go DPS or buy another supportive item.
GOOD ALLIES
1. Playing with furion you need allies who can 4 vs 5 on a teamfight, some heroes like Invoker, Shadow Shaman, or Venomencer will do the works.
Invoker have lots of AoE damages, Shadow shaman have Aoe damage, 2 disables and Wards, and venomancer have deadly Aoe Poisons, very good for 4 vs 5 enemies.
Level 2: Teleportation
Level 3: Nature's Call
Level 4: Sprout
Level 5: Nature's Call
Level 6: Wrath of Nature
Level 7: Nature's Call
Level 8: Teleportation
Level 9 : Teleportation
Level 10:Teleportation
Level 11: Wrath of Nature
Level 12: Sprout
Level 13: Sprout
Level 14: Sprout
Level 15: Stats
Level 16: Wrath of Nature
Level 17-25: Stats
Why Nature's Call first? For jungling, you need your creeps. You can't jungle without creeps. Creeps will tank the damages, and deal damages to neutrals.
Why you need 1 Level of Sprout in early game? For ganking activities, and for saving your lifes by sprouting yourself and then use Teleport immediately.
Why Nature's call maxed before Sprout? Because this build is focused on pushing towers, and Nature's Call Creeps will really helps for faster pushing.
Early Game
For early game, you have 3 choices,
1. You can farms in lane,
2. You can farms in jungle,
3. You can farms farm uphill.
If you farms in jungle, you will need your creeps for helps. If you farms in lane, you can last hitting while harassing enemies once in a while.
Or there is an option number 3, you can hits creeps from uphill, and creeps cannot attacks you, this method is rather takes long time to level up. Here is the spot:
Note: Blue dots: Neutral creeps
Red dots: Place yourself there/ uphill, so the neutrals can't attack you while you attack them
The most important item for your early game is Hand of Midas. With Midas, you can earn golds twice as fast, and also it will faster your levels because you will get 2.5 times exp from the creep you kill using Midas.
On the early game, your team always needs ward. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
In mid game, your gold will runs faster and you will earn golds quickly. You have 4 main method to earn gold super fast:
1. Using hand of midas, this will also faster your leveling
2. Farms in lane, change lane by using teleport, and get golds from towers too
3. Jungling using your underlings
4. Golds from Wrath of the Nature
5. Or you can get golds from killing heroes. Or if you're evil enough, you can kill steal using Dagon and also Wrath of the Nature.
Late Game
On the late game, you should already got all items you want. For example:
Schyte of Vyse,
Daedlus, or anything you want.
So you should be ready for dealing some damage to the teamfight.
On the late game your part is to push the empty lane where no enemies are gurding while 4 of your friends doing other activity. And if you feel, the that your teams really needs your presence, you should then teleport to the teamfight and you should use all you have: If you have a Sheepstick use it on their initiator. The most important is, you should right click enemies one by one. Your damages are already high and you can compete with enemy's carry in terms of damage.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
A. Full DPS Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed Cooldown 100 |
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for survivability,
AGI for attack speed, and
INT for mana and damage.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
4. (Alternative) Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you will become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, both MKB and Daedlus is good.
6. MKB (Monkey King Bar)
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate although you are on the lower ground.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
B. Support Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed Cooldown 100 |
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. The rest is up to you and your team, you can go DPS or buy another supportive item.
GOOD ALLIES
1. Playing with furion you need allies who can 4 vs 5 on a teamfight, some heroes like Invoker, Shadow Shaman, or Venomencer will do the works.
Invoker have lots of AoE damages, Shadow shaman have Aoe damage, 2 disables and Wards, and venomancer have deadly Aoe Poisons, very good for 4 vs 5 enemies.
By : Unknown