BIO
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless-endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
INTRODUCTION
Chaos Knigh is a Powerful Carry late Game hero because he have illusions that deals a full damage as illusions. If enemy have no AoE skill, Nessaj is almost 100% can carry his team into Victorious. He is also a tanky hero that have a high survivability. Nessaj also have a powerful Critical Strike that will crush any enemy that dare to face him. Not just it, he also have a stun and have a skill to make the target pulled into him and then he can easily attack the target. Icefrog Present: The most Powerful Strength hero in DotA.
PROS | CONS |
3 Clones that deal 100% damage | If facing too much AoE damage, illusion will die quickly. |
Have critical strike | Mana pool is considered low |
Stun can last 4 seconds (if lucky) | |
Tanky | |
Can play many role for the team: Carry, Ganker, Initiator, Tanker | |
Very High Movement Speed |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 531 | 1,031 | 2,232 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 426 | 842 | ATTACK RANGE | 128 |
DAMAGE | 49-79 | 90-120 | 139-169 | MISSILE SPEED | N/A |
ARMOR | 4 | 8 | 14 |
ABILITIES
1. Chaos Bolt
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
MANA COST: 140/140/140/140 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | MINIMUM STUN: 1 / 1 / 1 / 2 |
MAXIMUM STUN: 2 / 3 / 4 / 4 | MINIMUM DAMAGE: 1 / 50 / 75 / 100 |
MAXIMUM DAMAGE: 200 / 225 / 250 / 275 | CONTOH: DIHAPUS10 |
This is a decent single targetted stun. On level 4, this skill can stun vary from 2 to 4 seconds. Just imagine your target stunned for 4 seconds and beaten by you + your 3 illusions with real damage. It is almost 100% a death sentence for him. This is your main skill for disabling your enemy. Makes you a decent ganker for the game. Disables 1 enemy for 4 seconds in the teamfights means he will be useless for the teamfight.
2. Reality Rift
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
MANA COST: 70/70/70/70 | COOLDOWN: 24/18/12/6 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
RANGE: 550 / 600 / 650 / 700 | BONUS DAMAGE: 25 / 50 / 75 / 100 |
BONUS DURATION: 1.2 |
Pull your target into you. This will makes you can chase your target and beat him easily. This is a needed skill for chasing your target. Always use this skill before attacking your target. You also gain some bonus damage from this skill.
3. Chaos Strike
Chaos Knight's mojo gives him a chance to deal bonus damage.
ABILITY: PASSIVE | CRITICAL DAMAGE: 150% / 200% / 250% / 300% |
CRITICAL CHANCE: 10% |
A powerful critical strike. Very good. This skill makes you a decent carry. This skill is already powerful and not just it, your image deals critical too. It will make your damage output become monstrous. With this skill, no enemy willing to fight you 1 vs 1, especially for some squishy hero like Crystal Maiden, or Venomacer. They will be very afraid if they meet you in the road or jungle.
This skill is mainly useful for late game teamfights where physical attacks become the dependant of the champion of the game. With this skill your team should not be afraid of lack physical attack. You will fulfill the needs of physical damage for your team.
4. Phantasm
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.
MANA COST: 125/200/275 | COOLDOWN: 140 |
ABILITY: NO TARGET | DURATION: 24 / 24 / 24 |
NUMBER OF ILLUSIONS: 1 / 2 / 3 |
This is your skill that makes enemy afraid of you. With this skill activated, you will summon your illusions and it will make enemy to afraid of you if he don't have an AoE skill. The damage output of your illusions is the real damage, not the percentage damage, and also your illusion will deal critical too, with 100% of damage x 4 man x Crits. Just do the math, no opponents dare to face you directly 1 vs 1 if he don't have a cleave or a decent AoE spell. With this skill, in a teamfight, you will be OWNING!! easily. And maybe got a TRIPLE KILL!! or something like that. Remember that the damage output is just too high for enemy to handle.
Beware of some AoE skills like Echo Slam (Earthshaker), Avalanche-Toss (Tiny), or Stone Gaze (Medusa). They will makes your important illussions to banish like dusts.
SKILLBUILD
Level 1: Chaos Bolt
Level 2: Chaos Strike
Level 3: Chaos Bolt
Level 4: Reality Rift
Level 5: Chaos Bolt
Level 6: Phantasm
Level 7: Chaos Bolt
Level 8: Reality Rift
Level 9 : Reality Rift
Level 10: Reality Rift
Level 11: Phantasm
Level 12: Chaos Strike
Level 13: Chaos Strike
Level 14: Chaos Strike
Level 15: Stats
Level 16: Phantasm
Level 17-25: Stats
Why maxed Chaos Bolt first? This is your main nuke, you will need this for ganking and killing or early mid game.
Why take 1 level of Chaos Strike for early game, it will help you to deal more damage to creeps or to early-mid ganks.
Why maxed Reality Rift before Chaos Strike? The rule of DotA: Nukes for early game, physical damage for late game. Reality Rift is a nuke that will deal more damage on early-mid game. And the most importantly, you need the low coldown of Reality Rift to be able to spam this skill. And Chaos Strike is for physical attacks that will be the main source of damages for mid-late game.
Early Game
On early game, if you want to steal the Firstblood! increase Chaos Bolt and use the stun to lock your enemy so your team can beat him and get the FB.
On early game, your focus is on last hitting. 1 level of Chaos Strike and a Quelling Blade will helps you in this case. Farm as many creeps as you can and save the gold to buy nice items for the late game. Always check if your enemy is on a bad position, like if he is to late to go back and your creeps will surround him if he is stunned. Then: stun him!, and use Reality Rift and then kill him!
Mid Game
Mid game is the ganking time, except if you are a full farmer for the late game.
Then if you choose to ganks, Find the weak opponent in other lane, and come from the jungle behind your target. Your strategy is to stun him and use Reality Rift on him, and then you can use Phantasm to increase your damage output. Remember that more number will defeat the less number. So if you gank someone, ask your friends to gank together and make it sure that your target will be killed with your combo.
Late Game
It's the time to get TRIPLE KILL!!, ULTRA KILL!!, or RAMPAGE!!.
Phantasm and Chaos Strike will reach it's potential here. You will deal tons of damage in a teamfight.With you + your 3 illusions all deal 100% damage and Critical Strike, nothing is impossible for your team. You can turn back the fight or so.
Just be careful of some AoE hero that can destroy your illussions quickly.
As a Chaos Knight, it is possible that if you lose control of your hero, and Chaos Knight attack uncontrolled and brutally, and you can still lucky and got TRIPLE KILL!!, ULTRA KILL!!, or RAMPAGE!!.
Chaos Knight is a chaos in a teamfight. He bring Chaos. So don't expect a calm teamfight. Fight brutally with all your illusiions and achieve GODLIKE!!
ITEM BUILD
1. Quelling Blade
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased
And for late game
6. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
7. But don't forget to give more Survivability for yourself and buy item like
Black King Bar Total cost:: 3900 Recipe: Ogre Axe, Mithril Hammer, Recipe | Heart of Tarrasque Total cost: 5500 Recipe: Reaver + Vitality Booster |
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 | Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. Black King Bar, will make you immune to magic for several seconds | Why Heart of Tarrasque? Makes you tanky. So good item for late game. |
For Lifesteal on the late game, buy this
8. Satanic
Total Cost: 5850
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
2. Another Chaotic Hero
(Example: Invoker, Omniknight, Venomancer)
They are all have chaotic spells that will really helps you to deal a massive combo for the teamfight. Like
Invoker: Have many spells and high damage AoE spells
Omniknight: Gives physical immunity for the teamfight
Venomancer: Have a very strong ultimate that deal lots of damage per second