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  • Dota 2 - Terrorblade Build Guide

    0
    BIO
    Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.

    But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

    INTRODUCTION
    Terrorblade main power lies in the Metamorphosis ability which gives him so much damage. While he is in demon form, he gain so much damage to be able to destroy everything. He also  make lots of illusions that deal damages and also makes enemy confused. His ultimate is a skill that instantly swap HP with his target, makes him unkillable. His other ability is a slower that makes his target can't escape from him.
    PROSCONS
    One of the best tower destroyer Low HP on early game
    Lots of illusionsHis metaporphosis have a lot cooldown
    Can swap Hp instantlySunder can be blocked by a linken sphere
    A decent slower for a single targetBeware of some burst damage like Epicenter, dagon, etc.

    ROLE
    Carry

    STATS
    LEVEL11525
    HIT POINTS4359401,681SIGHT RANGE1800 / 800
    MANA2475661,053ATTACK RANGE128
    DAMAGE48-5493-99145-151MISSILE SPEED900
    ARMOR71321

    ABILITIES
    1. Reflection
    Terrorblade brings forth an invulnerable dark illusion of the targeted enemy Hero. The enemy Hero is slowed and attacked by the illusion for a short duration.
    MANA COST: 50COOLDOWN: 22/18/14/10
    ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
    DURATION: 5ILLUSION DAMAGE: 40% / 50% / 60% / 70%
    MOVEMENT SLOW: 60%ATTACK SLOW: 60
    In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.
    This skill is a single target slower skill to set up a kill for you. When the enemy is slowed by this skill, you can coneniently attack him. Also you can use this to escape from enemy.

    2. Conjure Image
    Creates an illusion of Terrorblade that deals damage.
    MANA COST: 80COOLDOWN: 16
    ABILITY: NO TARGETADDITIONAL ILLUSION DAMAGE TAKEN: 200%
    DURATION: 32ILLUSION DAMAGE: 30% / 40% / 50% / 60%
    There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrrorblades!
    Creates a clone of yourself. When you are on metamorphosis mode, the clone is also in a metamorph model and has the big attack damage. You can create 1 illusion per 16 seconds so you can creates a total of 2 illusions. Use the clones to helps you destroy towers and also makes you wins some teamfights.

    3. Metamorphosis
    Terrorblade transforms into a powerful demon with a ranged attack.
    MANA COST: 50COOLDOWN: 140
    ABILITY: NO TARGETDURATION: 40 / 44 / 48 / 52
    TRANSFORMATION TIME: 0.35BASE ATTACK TIME: 1.6
    ATTACK RANGE: 550BONUS DAMAGE: 20 / 40 / 60 / 80
    Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self.
    This is your most powerful ability. When you click this ability, you instantly become a ranged demon that has ultra big damage. You can easily destroy towers in this form. Don't forget to make some illusions  right after you become the demon.

    4. Sunder
    Severs the soul from both Terrorblade and a target Hero, then exchanges them, carrying a percentage of each units' life force. The target Hero is also dealt a ministun. Some hit points must remain.
    MANA COST: 200/100/0COOLDOWN: 120/80/40
    ABILITY: UNIT TARGETAFFECTS: UNITS
    MINIMUM HP SWAP: 25% / 20% / 15%
    You didn't need that life, did you? The demon marauder steals that which you hold most dear.
    Swap Hp between you and a target hero. You can swap either enemy or friend. Use this when your HP is low and make your HP become full again. A very nice survivability skill that guarantee a longer life in a teamfight.

    SKILLBUILD


    Level 1: Metamorphosis
    Level 2: Reflection
    Level 3: Conjure Image
    Level 4: Metamorphosis
    Level 5: Metamorphosis
    Level 6: Sunder
    Level 7: Metamorphosis
    Level 8: Conjure Image
    Level 9 : Conjure Image
    Level 10: Conjure Image
    Level 11: Sunder
    Level 12: Reflection
    Level 13: Reflection
    Level 14: Reflection
    Level 15: Stats
    Level 16: Sunder
    Level 17-25: Stats

    This build is focusing on maxing your Metamorphosis first for maximum damage. You can then max Conjure Image and Relfection after it.

    STRATEGY
    Early Game
    As a carry, of course, you have to farm diligently in the early game. But unlike some other carry that usually are weak in the early game, you can be very strong because you have nice abilities. You can easily zoning enemy with these skills so enemy can't come close. When you are on a demon form, your enemy instantly afraid and runs away so you can farm conveniently. Either with your other 2 skills, when you use that, your enemy usually runs from you.

    Mid Game
    On mid game, you should focus on destroying towers. You can use metamorphosis and then conjure image to create some illusion and easily destroy towers.
    Destroy towers means your team gets lots of golds and also get them map control. Since you successfully destroy some towers, you will gets tons of golds advantage so you better surround your opponent's jungle and siege them.


    Late Game
    As a carry, on the late game stage you should already acquire some good items and should be able to carry your team into victory. You have high damage, and also multiple illusions, so technically you will be able to deal tons of damage in every teamfight. Prepare for a big teamfight. Get ready to always metaporph and multiply yourself.
    In a teamfight, always focus fire on enemy supports since it will be easier to kill them.

    ITEM BUILD
    1. Starting Items
    Quelling Blade: for easier last hitting
    Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
    Tango: to refill your health

    2. Mid Game Items


    Power Thread: Gives additional attack speed and some Hp for your carrying duty. (can switch into int for additional mana and agi for additional attack speed)
    Magic Wand: Can saves your life in a dangerous situation.
    Ring of Aquila:: Gives some nice mana regen and additional stats
    Drum: Gives some attack speed, and also movement speed. as well as gives some additional stats.

     3. Late Game Core items

    Manta Style: Gives additional illusion to help you push and also great in teamfight.t
    Skadi: Gives a powerful slower that makes enemy can't get away so you can kill them.
    Butterfly: Gives additional attack speed, damage and evasion. Perfect item for agility carry in the late game
    Satanic: Gives a nice survivability in a late game teamfight.

    4. Situational
    a. Radiance
    If you have an enough space and time to farm, this iteam is a great choice for terrorblade. It gives an aoe of 40 dps for your illusions. With that you can push even faster and gets lots of farmability. 

    b. SnY
    Gives movement speed and also a slowing aattack. Very good for a carry. Will helps you in moving faster and slowing your enemy's movement speed. This item is an alternative for manta Style since the yasha is the same component.

    Enemy to be aware of
    1. Earthshaker
    He counters you because he have Echo Slam. So he can destroy all of your illusions at once. So be careful of him.

    2. Morphling
    He have replicate to copy your illusion. And also he usually buys linken so you can't always use your Sunder on him.
  • Dota 2 - Ember Spirit Build Guide

    0
    BIO
    Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

    INTRODUCTION
    Ember Spirit is a hero who is not only lethal in the early game. He also has got a big potential to be a main carry for his team.
    In early game, he had a dps skill and a lock down for 2 target that is so painful, especially for squishy hero like crystal maiden and so on. While in the late game he has sleight of fist that can provide thousands of damages to the enemies. Surely he needs adequate farm  in the early and mid game so that he could be dangerous in the late game.
    PROSCONS
    Have strong nukes for early gameSquishy
    Have a deadly late game spell with a right itemLow base attack speed
    Have a shield that also useful for magic damageNeeds lots of mana
    Have a high mobility
    ROLE
    Melee - Carry - Nuker

    STATS
    LEVEL11525
    HIT POINTS5111,0431,803SIGHT RANGE1800 / 800
    MANA2605881082ATTACK RANGE128
    DAMAGE52-5677-81115-119MISSILE SPEEDN/A
    ARMOR1510

    ABILITIES
    1. Searing Chains
    Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
    MANA COST: 110COOLDOWN: 14/12/10/8
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 2 / 2 / 3 / 3RADIUS: 400
    DAMAGE PER SECOND: 40 / 60 / 80 / 100UNIT COUNT: 2
    You should spam this ability together with Sleight of Fist. Use Sleight of Fist first then quickly use this so while you Sleight of Fist, the enemy is bound and harassed.

    2. Sleight of Fist
    Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
    MANA COST: 50COOLDOWN: 30/22/14/6
    ABILITY: POINT TARGETDAMAGE: PHYSICAL
    RADIUS: 250 / 350 / 450 / 550BONUS HERO DAMAGE: 30 / 60 / 90 / 120
    ATTACK INTERVAL: 0.2CREEP DAMAGE PENALTY: 50%
    A nice harassing skill for early game and a perfect DPS skill for the late game. This is becoming your main carrying ability for late game. (When equipped with BattleFuries it will much more gives damage because of the cleaves)

    3. Flame Guard
    Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
    MANA COST: 80/90/100/110COOLDOWN: 35
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 8 / 12 / 16 / 20RADIUS: 400
    MAGIC ABSORB: 50 / 200 / 350 / 500DAMAGE PER SECOND: 30 / 40 / 50 / 60
    A perfect DPS skill and also a shield that blocks magic damage.

    4. Fire Remnant
    Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
    COOLDOWN: 0ABILITY: POINT TARGET
    DAMAGE: MAGICALMAX CHARGES: 3
    CHARGE RESTORE TIME: 35DAMAGE: 100 / 150 / 200
    RADIUS: 450DURATION: 45
    Before engaging, prepare a remnant on the safe place, so you can jump to it for safety. Also prepare a remnant and then teleport back to fountain to regenerate health and mana, and then come back to remnant.

    Activate Fire Remnant

    Select the Fire Remnant to arrive at.
    MANA COST: 150COOLDOWN: 0
    ABILITY: POINT TARGETDAMAGE: MAGICAL

    SKILLBUILD
    Level 1: Searing Chains
    Level 2: Flame Guard
    Level 3: Flame Guard
    Level 4: Sleight of Fist
    Level 5: Flame Guard
    Level 6: Fire Remnant
    Level 7: Flame Guard
    Level 8: Searing Chains
    Level 9 : Searing Chains
    Level 10: Searing Chains
    Level 11: Fire Remnant
    Level 12: Sleight of Fist
    Level 13: Sleight of Fist
    Level 14: Sleight of Fist
    Level 15: Stats
    Level 16: Fire Remnant
    Level 17-25: Stats

    Why take Searing Chains  for level 1? For insurance so that we can lock down the enemy when they chase you.

    Why maxed Flame Guard first?  This is your main nuke, you will need this for ganking, farming, and killing on early-mid game. And also don't forget about the shield that will protects you from enemy's burst damage.

    Why maxed Searing Chains before Sleight of Fist? The rule of DotA: Nukes for early game, physical damage for late game. Searing Chains is a nuke that will  deal more damage on early-mid game. And Sleight of Fist is for physical attacks that will be the main source of damages for late game.


    STRATEGY
    Early Game
    Your main role here is farming. We recommend using a safe lane to farm. Farm rate will be maximized if you are protected by the kind of supports just like Shadow Shaman or Maiden. They will protect you from enemy harassment. Besides your team could also be more aggressive and look for first blood. If so, you can help with your Searing Chains + Flame Guard. Make sure to get enough farm in the early game, so mid game will be easier for your team.

    Mid Game
    In the midgame, your FlameGuard + Searing Chains should already reached maximum damage. Because of that, so you can occasionally helps the team to ganks. And that will makes you even richer than before. Start a gank with your Searing Chains and then deal damage using your FlameGuard. If you are being ganked, escape using your Remnant. Coordinate a gank with your partner so you will make sure to get at least 1 kill. Smoke of deceit your team before the ganks.

    And do not forget, as a carry, your main focus is the farm, do not use 100% of time to gank. When there is an empty lane use that opportunity to farm as much gold.  You can use the jungle for more leverage. For the purposes of the security in the farm, then prepare one remnant in a safe place so that you can farm a little away from your base, and when it seems some enemies who want to kill you, you can quickly move to your remnant that you've prepared in the harbor earlier .


    Late Game
    In the late game, you has the potential to carrying your team. The Sleight of Fist is your main skill here. Here you should already have all your core items ,at least you 've got Battlefury and also coupled with the high damage items like Daedlus and also Desolator so you can combine it with the Sleight of fist to make tons of damage in an area.

    At this time , if it happens teamfight then you should participate . Because if if not , then your team is certainly to lose . That's where the importance of the role of carry in the late game . To be the main damage dealer.

    You can farm if :
    1 . There are hiding your team near your farm. That way if it comes the enemy that ganks you then your friends will be ready to ambush them.
    2 . You can also farm by first preparing the remnant at the base to go back immediately if needed. Do this while your team waiting enemy to go high ground.

    Your team could also initiating by smoke of deceit , and 5 people should participate in it  ,then with a little luck you will find an opponent who is alone and kill him with ease.

    And for the formation in teamfight, you should hide and after enemys are all come and drops their ultimate, you can come out and finish them.

    ITEMS BUILD
    1. Starting Items
    Quelling Blade: for easier last hitting
    Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
    Tango: to refill your health

    2. Mid Game Items
    Bottle: To make you always have adequate mana and health in a teamfight.
    Phase Boots: Gives damage and also increase move speed by a lot.
    Magic Wand: Can saves your life in a dangerous situation.
    Drum: Gives survivability, mana, attack speed, and also movement speed.

     3. Late Game / Core / Damage items
    Battlefury: Gives cleave so if there is some enemy in an area, your sleight of fist makes you can cleave to all of them. BattleFury is stack so you can get 2-3 Fury that gives you so many cleave damage.
    Desolator: With your Sleight of Fist, you can reduce all of enemys armor in an area while damaging them.
    Daedlus: the damage from critical is very high, so it will makes your Sleight of Fist become deadly.
  • Dota 2 - Abaddon Build Guide

    0
    BIO
    The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.

    When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.

    There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.

    INTRODUCTION
    Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.
    PROSCONS
    Provide protection to all teammatesHis Mist Coil can't heal himself
    Can recover HP from enemy's attackDon't have a disable
    Have a nice slower
    Dota 2 - Abaddon Build Guide
    ROLE
    Melee - Carry -  Durable

    STATS
    LEVEL11525
    HIT POINTS5871,3052,198SIGHT RANGE1800 / 800
    MANA2736371,157ATTACK RANGE128
    DAMAGE55-6593-103140-150MISSILE SPEEDN/A
    ARMOR2510

    ABILITIES
    1. Mist Coil
    Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
    MANA COST: 75/75/75/75COOLDOWN: 5
    ABILITY: UNIT TARGETAFFECTS: HEROES
    DAMAGE: MAGICALSELF DAMAGE: 50 / 75 / 100 / 125
    DAMAGE/HEAL: 100 / 150 / 200 / 250
    A skill to give damage to enemy and also if it casted on ally, it will gives heal.
    Can be use to faster the exploding of your 2nd skill: Aphotic Shield.
    Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.
    Unfortunately, this skill can't heal yourself.

    2. Aphotic Shield
    Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
    MANA COST: 100/105/110/115COOLDOWN: 12/10/8/6
    ABILITY: UNIT TARGETCAFFECTS: ALLIED UNITS
    DURATION: 15MAX DAMAGE ABSORBED: 110 / 140 / 170 / 200
    BURST RADIUS: 675
    Absorb enemy's damage, and the absorbed damage will explode and damaging the enemy itself. So good to keep your teammates alive while being ganked and in a teamfight too. You can sue the explode for faming too, it will increase your Gold per minute.

    3. Curse of Avernus
    Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
    ABILITY: PASSIVEDEBUFF DURATION: 2.5
    BUFF DURATION: 4.5SLOW: 5 / 10 / 15 / 20
    MOVE SPEED BONUS: 15%ATTACK SPEED BONUS: 10 / 20 / 30 / 40
    Slow down enemies and also gives enemy a buff so that if someone attack the buffed target, the attacker will get bonus attack speed and also bonus movement speed. So good skill on cahsing any enemy. And also gives youe the ability to carry the game because of the additional attack speed you gain.

    4. Borrowed Time

    When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.
    MANA COST: 0/0/0COOLDOWN: 60/50/40
    ABILITY: NO TARGETHP THRESHOLD: 400
    DURATION: 3 / 4 / 5SCEPTER DURATION: 5 / 6 / 7
    A skill to isntantly convert every enemy's damage in the duration into your HP. A diving skill that makes you can survive in the front lane of every battle, Becaue if you receive damage you will be healthier than before, so you can stand still on the teamfight.
    The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.

    Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.
    .

    SKILLBUILD
    Level 1: Aphotic Shield
    Level 2: Mist Coil
    Level 3: Mist Coil
    Level 4: Aphotic Shield
    Level 5: Mist Coil
    Level 6: Borrowed Time
    Level 7: Mist Coil
    Level 8: Aphotic Shield
    Level 9 : Aphotic Shield
    Level 10: Curse of Avernus
    Level 11: Borrowed Time
    Level 12: Curse of Avernus
    Level 13: Curse of Avernus
    Level 14: Curse of Avernus
    Level 15: Stats
    Level 16: Borrowed Time
    Level 17-25: Stats

    Why maxed Aphotic Shield first?  This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.

    Why maxed Mist Coil before Curse of Avernus?  You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.
    Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.

    STRATEGY
    Early Game
    As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.

    Mid Game
    Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

    You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
    1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
    2. Prepare the items needed in the gank:
    a. Use Smoke of Deceit
    b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
    c. Cast the Aphotic Shield to defend yourself
    d. Run towards the squishiest hero
    e. Kill him

    Late Game
    You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.

    And if your team won the teamfight, you have two options:
    1. You can get the Aegis for your team's main hero or
    2. Your team can push enemy base and destrouy their buildings. Choose wisely!

    ITEM BUILD
    1. Starting
    Cost: 225
    Shield: Block creep's damage
    Ring: Additional defense
    Tango: HP recovery for early game

    2. Early game
    Basillus: For mana regen
    Wand: To save your life when on a difficult situation
    Orb of Venom: To slow down enemy's movement

    3.  Power Threads
    Total cost: 1400
    Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
     Power Threads, Dota 2 - Chaos Knight Build Guide
    Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
    + 8 Selected Attribute   + 30 Attack Speed
    Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
    STR for Survivability, AGI for attack speed, and INT for mana.

    4. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    5. Sange & Yasha
    Total cost: 4100
    Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
    Sange & Yasha, Dota 2 - Chaos Knight Build Guide
    Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds.
    Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage
    + 16 Strength    + 16 Agility    + 15 Attack Speed     + 12% Movement Speed
    MAIM CHANCE: 15%    SLOW: 30%
    Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-tanker like you.

    6. Assault Cuirass
    Total cost:: 5300
    Recipe: Platemail, Hyperstone, Chainmail, Recipe
    Assault Cuirass, Dota 2 - Chaos Knight Build Guide
    Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack.
    + 35 Attack Speed     + 10 Armor       AURA ATTACK SPEED: 20
    AURA BONUS ARMOR: 5                ARMOR REDUCTION: 5
    Why Assault Cuirass?
    Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
    +Armor aura is very important for late game, so good for increasing team's defense.
    - Armor aura is important for late game too because thr damage dealt from your teams will be increased

    7. Heart of Tarrasque
    Total cost: 5500
    Recipe: Reaver + Vitality Booster
    Heart of Tarrasque, Dota 2 - Chaos Knight Build Guide

    Passive: Health Regeneration - Restores a percentage of max health per second.
    This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
    + 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown:
    Why Heart of Tarrasque? Makes you tanky. So good item for late game.

    8. Shiva's Guard  
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe                                                  
    Shiva's Guard, earthshaker, dota 2
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.

    And don't forget this for the late game
    9. Boots of Travel
    Total cost: 2450
    Recipe: Boots of Speed + Recipe
    Boots of Travel, Dota 2 - Bloodseeker Build Guide
    Active: Teleport - Teleports you to an allied non-hero unit or structure.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
    Manacost: 75   Cooldown60
    Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
    Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
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