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- Dota 2 - Gyrocopter Build Guide
BIO
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
INTRODUCTION
Gyrocopter is the most underrated hero in DotA. Majority people thinks he's sucks. And only a few people realize the true power of Gyro. Actually this hero is a high quality hero, he have lots of AoE spells that can be useful in all stages of the game. He's capable of getting an easy firstblood, or carrying on the late game. Icefrog presents: the most underrated hero in DotA.
PROS | CONS |
Easy to get firstblood | Underrated |
Strong in early-mid-late game | His targetted missile can be destroyed |
Can be a carry | No escape mechanism |
Cleave ranged attacks | Animation is not visible |
Have a global skill | Needs lots of farm to become a good carry |
Lots of AoE damage |
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 492 | 971 | 1,693 | SIGHT RANGE | 1800 / 800 |
MANA | 299 | 681 | 1,214 | ATTACK RANGE | 375 |
DAMAGE | 41-51 | 80-90 | 128-138 | MISSILE SPEED | 3000 |
ARMOR | 4 | 10 | 17 |
ABILITIES
1. Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
MANA COST: 90/90/90/90 | COOLDOWN: 7/6.50/6/5.50 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 11 / 15 / 19 / 23 | RADIUS: 400 |
ROCKETS PER SECOND: 10 |
A very good skill to deal lots of damage for early-mid game. Can harass opponent easily using this skill. This skill makes you have a high chance to get firstblood. Don't greedy, keep patient, play subtly, and here your firstblood!!
2. Homing Missile
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
MANA COST: 120/130/140/150 | COOLDOWN: 20/17/14/11 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 110 / 220 / 330 / 440 |
STUN DURATION: 2.2 / 2.4 / 2.6 / 2.8 | MINIMUM DAMAGE: 50 |
A targetted rocket that chase its target. The target will receive damage and get stunned by this missile. The further the rocket moves, the more damage the target will receive. Beware of some ranged heroes, this missile can be destroyed and failed to nuking your target.
Actually a decent skill for ganking and chasing an enemy, but there will be a risk of this missile destroyed by the enemy. Useful for starting a gank.
3. Flak Cannon
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
MANA COST: 50/50/50/50 | COOLDOWN: 20 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
RADIUS: 1000 | MAX ATTACKS: 3 / 4 / 5 / 6 |
Gives you a splashed attacks. There is a limited ranged hero that can do splashed attacks, this is a true gift for you. Very good to deal damage during the teamfights. It will deal damage to all of your enemies nearby. Also good for farming creeps.
4. Call Down
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow. Upgradable by Aghanim's Scepter.
MANA COST: 125/125/125 | COOLDOWN: 55/50/45 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
MISSILE ONE DAMAGE: 250 / 300 / 350 | MISSILE TWO DAMAGE: 100 / 150 / 200 |
MISSILE ONE SLOW: 20% | MISSILE TWO SLOW: 50% |
RADIUS: 450 | SCEPTER MISSILE TWO DAMAGE: 175 / 225 / 275 |
Your ultimate that deal an aoE damage to an area. This skill sends 2 rocket from the sky and land it to the ground in turns. If you buy an Aghanim Scepter, you can cast this globally, this will be very good to helps team that far away from you. This is also a nice skill to destroy a creep wave from far away and cancel enemy's push.
SKILLBUILD
Level 1: Rocket Barrage>
Level 2: Homing Missile
Level 3: Rocket Barrage
Level 4: Homing Missile
Level 5: Rocket Barrage
Level 6: Call Down
Level 7: Rocket Barrage
Level 8: Homing Missile
Level 9 : Homing Missile
Level 10: Flak Cannon
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Why take Rocket Barrage for level 1? This will gives you a ton nuke damage to a single target enemy. Very nice to be aggressive sinec ethe game start. Very good to hunt for firstblood.
Why not Homing missile? actually Rocket Barrage damage is bigger than homing missile, but if you need the stun to get firstblood, this is also a good option.
Why maxed Rocket Barrage first? This is one of the most underrated spell in DotA. The early game damage is so high, just try this skill on a single target to make you sure about the quality of this skill.
Why maxed Homing Missile before Flak Cannon? You need Homing Missile mainly for ganking on early-mid game. And you will need Flak Cannon mainly for teamfight on mid-late game. The rule of DotA: Nukes for early game, physical damage for late game.
Early Game
On early game, you are a fierceful nuker, you have Rocket Barrage that deal tons of damage to the enemy. Very recommended for you to try to find a firstblood. Coordinate an attack with your friends, select 1 enemy, and focus on him, first, use your rocket, and then he will be stunned, and use Rocket Barragae to blast him. Rocket Barrage will be more effective for fewer target, 1 enemy is the best.
Mid Game
On mid game, you should already have your ultimate Call Down. Call down is a nice utility for teamfights, it deal AoE damage in a teamfight. This will helps the team to kill all the enemies. And also don't forget your 2 skills Rocket Barrage and Homing Missile, and if you already learned Flak Cannon, use that too. You will make a chaos in teamfight, you have 3 AoE skills, and all of that is a high damage skill. Actually if all enemies receives all your skills, the teamfight will be easy for your team. Need to be careful on your skill placement.
Late Game
If you succeeded on early-mid game, then in late game you will have a full equipment and ready to battle. Remember one thing: You are capable of being a carry. Gyrocopter is a carry. You can buy some carry items like Butterfly, Daedlus, Manta etc. Remember that you have a Flak Cannon that gives you a splashed attack that will deal damages to all nearby enemies. With a decent damage, your cleave will demolish all the enemies in mightyful mode.
All your source of damages: Ultimate - Rocket Barrage (relatively small damage in late game) - and Flak Cannon (your main source dmage for late game teamfight.
If someone triews to run use Homing Missile to catch him.
ITEM BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
You will get the ability to cast your ultimate from anywhere of the map. Is a priority item for Gyrocopter. You can destroys enemy creeps that far away, or you cacn use this to helps your friends from far away.
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
Item that Considered Good for You
7. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
GOOD ALLIES
1. Heroes Will Helps You to Deal a Centered Damage into the Middle of Enemies
(Example: DarkSeer, Enigma, Puck, Disruptor)
2. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)