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Dota 2 - Silencer Build Guide
0
BIO
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
INTRODUCTION
Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.
ROLE
STATS
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
INTRODUCTION
Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.
PROS | CONS |
The best silencer in the game | Squichy |
Have a multiple ways to silence his enemies | No escape mechanism |
Have a decent damage on late game | |
Can steal intelligence |
Ranged - Support - Carry - Initiator
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 1,058 | 1,856 | SIGHT RANGE | 1800 / 800 |
MANA | 351 | 806 | 1,391 | ATTACK RANGE | 600 |
DAMAGE | 43-57 | 78-92 | 123-137 | MISSILE SPEED | 1000 |
ARMOR | 1 | 5 | 11 |
ABILITIES
1. Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.
2. Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.
This skill will be so fiercing in the late game. Cast this on a target until he die.
3. Last Word
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
Nortrom ensures that spells uttered by his opponents will be their last.
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.
4. Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
Silencing all enemy for several second.
SKILLBUILD
Level 1: Glaives of Wisdom
Level 2: Curse of the Silent
Level 3: Glaives of Wisdom
Level 4: Curse of the Silent
Level 5: Glaives of Wisdom
Level 6: Global Silence
Level 7: Glaives of Wisdom
Level 8: Curse of the Silent
Level 9 : Curse of the Silent
Level 10: Last Word
Level 11: Global Silence
Level 12: Last Word
Level 13: Last Word
Level 14: Last Word
Level 15: Stats
Level 16: Global Silence
Level 17-25: Stats
Why maxed Glaives of Wisdom first? The damage is so high and you need this to harass enemy on early-mid game.
Why maxed Curse of the Silent before Last Word? Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.
1. Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
MANA COST: 75/95/115/135 | COOLDOWN: 20/18/16/14 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
MANA LOSS: 8 / 16 / 24 / 32 | DAMAGE: 20 / 35 / 50 / 65 |
RADIUS: 350 / 350 / 350 / 350 | DURATION: 6 |
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.
2. Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 15/15/15/15 | ABILITY: AUTO-CAST, UNIT TARGET |
AFFECTS: ENEMY UNITS | DAMAGE: PURE |
INT TO DAMAGE: 30% / 45% / 60% / 75% |
This skill will be so fiercing in the late game. Cast this on a target until he die.
3. Last Word
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
MANA COST: 115 | COOLDOWN: 36/28/20/12 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | SILENCE/DISARM DURATION: 3 / 4 / 5 / 6 |
DEBUFF DURATION: 5 | DAMAGE: 150 / 200 / 250 / 300 |
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.
4. Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
MANA COST: 250/350/450 | COOLDOWN: 140 |
ABILITY: NO TARGET | DURATION: 4 / 5 / 6 |
Silencing all enemy for several second.
SKILLBUILD
Level 1: Glaives of Wisdom
Level 2: Curse of the Silent
Level 3: Glaives of Wisdom
Level 4: Curse of the Silent
Level 5: Glaives of Wisdom
Level 6: Global Silence
Level 7: Glaives of Wisdom
Level 8: Curse of the Silent
Level 9 : Curse of the Silent
Level 10: Last Word
Level 11: Global Silence
Level 12: Last Word
Level 13: Last Word
Level 14: Last Word
Level 15: Stats
Level 16: Global Silence
Level 17-25: Stats
Why maxed Glaives of Wisdom first? The damage is so high and you need this to harass enemy on early-mid game.
Why maxed Curse of the Silent before Last Word? Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.
STRATEGY
Early Game
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
If someone says missing, better to stay near your tower.
Mid Game
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.
Late Game
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
Early Game
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
If someone says missing, better to stay near your tower.
Mid Game
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.
Late Game
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
By : Unknown
Dota 2 - Gyrocopter Build Guide
0
BIO
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
INTRODUCTION
Gyrocopter is the most underrated hero in DotA. Majority people thinks he's sucks. And only a few people realize the true power of Gyro. Actually this hero is a high quality hero, he have lots of AoE spells that can be useful in all stages of the game. He's capable of getting an easy firstblood, or carrying on the late game. Icefrog presents: the most underrated hero in DotA.
STATS
ABILITIES
1. Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
A very good skill to deal lots of damage for early-mid game. Can harass opponent easily using this skill. This skill makes you have a high chance to get firstblood. Don't greedy, keep patient, play subtly, and here your firstblood!!
2. Homing Missile
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
A targetted rocket that chase its target. The target will receive damage and get stunned by this missile. The further the rocket moves, the more damage the target will receive. Beware of some ranged heroes, this missile can be destroyed and failed to nuking your target.
Actually a decent skill for ganking and chasing an enemy, but there will be a risk of this missile destroyed by the enemy. Useful for starting a gank.
3. Flak Cannon
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Gives you a splashed attacks. There is a limited ranged hero that can do splashed attacks, this is a true gift for you. Very good to deal damage during the teamfights. It will deal damage to all of your enemies nearby. Also good for farming creeps.
4. Call Down
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow. Upgradable by Aghanim's Scepter.
'Bombs Away!'
Your ultimate that deal an aoE damage to an area. This skill sends 2 rocket from the sky and land it to the ground in turns. If you buy an Aghanim Scepter, you can cast this globally, this will be very good to helps team that far away from you. This is also a nice skill to destroy a creep wave from far away and cancel enemy's push.
SKILLBUILD
Level 1: Rocket Barrage>
Level 2: Homing Missile
Level 3: Rocket Barrage
Level 4: Homing Missile
Level 5: Rocket Barrage
Level 6: Call Down
Level 7: Rocket Barrage
Level 8: Homing Missile
Level 9 : Homing Missile
Level 10: Flak Cannon
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Why take Rocket Barrage for level 1? This will gives you a ton nuke damage to a single target enemy. Very nice to be aggressive sinec ethe game start. Very good to hunt for firstblood.
Why not Homing missile? actually Rocket Barrage damage is bigger than homing missile, but if you need the stun to get firstblood, this is also a good option.
Why maxed Rocket Barrage first? This is one of the most underrated spell in DotA. The early game damage is so high, just try this skill on a single target to make you sure about the quality of this skill.
Why maxed Homing Missile before Flak Cannon? You need Homing Missile mainly for ganking on early-mid game. And you will need Flak Cannon mainly for teamfight on mid-late game. The rule of DotA: Nukes for early game, physical damage for late game.
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.
INTRODUCTION
Gyrocopter is the most underrated hero in DotA. Majority people thinks he's sucks. And only a few people realize the true power of Gyro. Actually this hero is a high quality hero, he have lots of AoE spells that can be useful in all stages of the game. He's capable of getting an easy firstblood, or carrying on the late game. Icefrog presents: the most underrated hero in DotA.
PROS | CONS |
Easy to get firstblood | Underrated |
Strong in early-mid-late game | His targetted missile can be destroyed |
Can be a carry | No escape mechanism |
Cleave ranged attacks | Animation is not visible |
Have a global skill | Needs lots of farm to become a good carry |
Lots of AoE damage |
ROLE
Ranged - Disabler - Initiator - Nuker
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 492 | 971 | 1,693 | SIGHT RANGE | 1800 / 800 |
MANA | 299 | 681 | 1,214 | ATTACK RANGE | 375 |
DAMAGE | 41-51 | 80-90 | 128-138 | MISSILE SPEED | 3000 |
ARMOR | 4 | 10 | 17 |
ABILITIES
1. Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
MANA COST: 90/90/90/90 | COOLDOWN: 7/6.50/6/5.50 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 11 / 15 / 19 / 23 | RADIUS: 400 |
ROCKETS PER SECOND: 10 |
A very good skill to deal lots of damage for early-mid game. Can harass opponent easily using this skill. This skill makes you have a high chance to get firstblood. Don't greedy, keep patient, play subtly, and here your firstblood!!
2. Homing Missile
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Missile deals greater damage the further it has traveled. Enemy units can destroy the missile before it reaches its target.
MANA COST: 120/130/140/150 | COOLDOWN: 20/17/14/11 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 110 / 220 / 330 / 440 |
STUN DURATION: 2.2 / 2.4 / 2.6 / 2.8 | MINIMUM DAMAGE: 50 |
A targetted rocket that chase its target. The target will receive damage and get stunned by this missile. The further the rocket moves, the more damage the target will receive. Beware of some ranged heroes, this missile can be destroyed and failed to nuking your target.
Actually a decent skill for ganking and chasing an enemy, but there will be a risk of this missile destroyed by the enemy. Useful for starting a gank.
3. Flak Cannon
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.
MANA COST: 50/50/50/50 | COOLDOWN: 20 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
RADIUS: 1000 | MAX ATTACKS: 3 / 4 / 5 / 6 |
Gives you a splashed attacks. There is a limited ranged hero that can do splashed attacks, this is a true gift for you. Very good to deal damage during the teamfights. It will deal damage to all of your enemies nearby. Also good for farming creeps.
4. Call Down
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow. Upgradable by Aghanim's Scepter.
MANA COST: 125/125/125 | COOLDOWN: 55/50/45 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
MISSILE ONE DAMAGE: 250 / 300 / 350 | MISSILE TWO DAMAGE: 100 / 150 / 200 |
MISSILE ONE SLOW: 20% | MISSILE TWO SLOW: 50% |
RADIUS: 450 | SCEPTER MISSILE TWO DAMAGE: 175 / 225 / 275 |
Your ultimate that deal an aoE damage to an area. This skill sends 2 rocket from the sky and land it to the ground in turns. If you buy an Aghanim Scepter, you can cast this globally, this will be very good to helps team that far away from you. This is also a nice skill to destroy a creep wave from far away and cancel enemy's push.
SKILLBUILD
Level 1: Rocket Barrage>
Level 2: Homing Missile
Level 3: Rocket Barrage
Level 4: Homing Missile
Level 5: Rocket Barrage
Level 6: Call Down
Level 7: Rocket Barrage
Level 8: Homing Missile
Level 9 : Homing Missile
Level 10: Flak Cannon
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Why take Rocket Barrage for level 1? This will gives you a ton nuke damage to a single target enemy. Very nice to be aggressive sinec ethe game start. Very good to hunt for firstblood.
Why not Homing missile? actually Rocket Barrage damage is bigger than homing missile, but if you need the stun to get firstblood, this is also a good option.
Why maxed Rocket Barrage first? This is one of the most underrated spell in DotA. The early game damage is so high, just try this skill on a single target to make you sure about the quality of this skill.
Why maxed Homing Missile before Flak Cannon? You need Homing Missile mainly for ganking on early-mid game. And you will need Flak Cannon mainly for teamfight on mid-late game. The rule of DotA: Nukes for early game, physical damage for late game.
STRATEGY
Early Game
On early game, you are a fierceful nuker, you have Rocket Barrage that deal tons of damage to the enemy. Very recommended for you to try to find a firstblood. Coordinate an attack with your friends, select 1 enemy, and focus on him, first, use your rocket, and then he will be stunned, and use Rocket Barragae to blast him. Rocket Barrage will be more effective for fewer target, 1 enemy is the best.
Mid Game
On mid game, you should already have your ultimate Call Down. Call down is a nice utility for teamfights, it deal AoE damage in a teamfight. This will helps the team to kill all the enemies. And also don't forget your 2 skills Rocket Barrage and Homing Missile, and if you already learned Flak Cannon, use that too. You will make a chaos in teamfight, you have 3 AoE skills, and all of that is a high damage skill. Actually if all enemies receives all your skills, the teamfight will be easy for your team. Need to be careful on your skill placement.
Late Game
If you succeeded on early-mid game, then in late game you will have a full equipment and ready to battle. Remember one thing: You are capable of being a carry. Gyrocopter is a carry. You can buy some carry items like Butterfly, Daedlus, Manta etc. Remember that you have a Flak Cannon that gives you a splashed attack that will deal damages to all nearby enemies. With a decent damage, your cleave will demolish all the enemies in mightyful mode.
All your source of damages: Ultimate - Rocket Barrage (relatively small damage in late game) - and Flak Cannon (your main source dmage for late game teamfight.
If someone triews to run use Homing Missile to catch him.
ITEM BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use your skills on early game. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for damage and attack speed, INT for mana.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
You will get the ability to cast your ultimate from anywhere of the map. Is a priority item for Gyrocopter. You can destroys enemy creeps that far away, or you cacn use this to helps your friends from far away.
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy and deal more damages. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
GOOD ALLIES
1. Heroes Will Helps You to Deal a Centered Damage into the Middle of Enemies
(Example: DarkSeer, Enigma, Puck, Disruptor)
2. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Early Game
On early game, you are a fierceful nuker, you have Rocket Barrage that deal tons of damage to the enemy. Very recommended for you to try to find a firstblood. Coordinate an attack with your friends, select 1 enemy, and focus on him, first, use your rocket, and then he will be stunned, and use Rocket Barragae to blast him. Rocket Barrage will be more effective for fewer target, 1 enemy is the best.
Mid Game
On mid game, you should already have your ultimate Call Down. Call down is a nice utility for teamfights, it deal AoE damage in a teamfight. This will helps the team to kill all the enemies. And also don't forget your 2 skills Rocket Barrage and Homing Missile, and if you already learned Flak Cannon, use that too. You will make a chaos in teamfight, you have 3 AoE skills, and all of that is a high damage skill. Actually if all enemies receives all your skills, the teamfight will be easy for your team. Need to be careful on your skill placement.
Late Game
If you succeeded on early-mid game, then in late game you will have a full equipment and ready to battle. Remember one thing: You are capable of being a carry. Gyrocopter is a carry. You can buy some carry items like Butterfly, Daedlus, Manta etc. Remember that you have a Flak Cannon that gives you a splashed attack that will deal damages to all nearby enemies. With a decent damage, your cleave will demolish all the enemies in mightyful mode.
All your source of damages: Ultimate - Rocket Barrage (relatively small damage in late game) - and Flak Cannon (your main source dmage for late game teamfight.
If someone triews to run use Homing Missile to catch him.
ITEM BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
You will get the ability to cast your ultimate from anywhere of the map. Is a priority item for Gyrocopter. You can destroys enemy creeps that far away, or you cacn use this to helps your friends from far away.
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with the a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need disabler friends.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
Item that Considered Good for You
7. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher? 2 for all your skills, your teamfights will be able to use Call Down and Flak Cannon for 2 times. That means it will gives you the ability to knock-down majority enemies for about 10 seconds. Almost guarantee a victory for the game if you can land your skills and attacks perfectly.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
Item that Considered Good for You
7. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
GOOD ALLIES
1. Heroes Will Helps You to Deal a Centered Damage into the Middle of Enemies
(Example: DarkSeer, Enigma, Puck, Disruptor)
DarkSeer: Have Vacuum that sucks all nearby opponent into 1 point, that's your chance to release all the skill you have.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to release all the skill you have.
Puck: His ultimate can make opponenets to stay on their place, that's your chance to release all the skill you have.
Disruptor: His Kinetic Field can make opponenets to stay on their place, that's your chance to release all the skill you have.
2. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
By : Unknown
Dota 2 - Necrolyte Build Guide
0
BIO
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
INTRODUCTION
Necrolyte is a healer hero that will save allies from death in teamfights. He have a mass healing skill with a low cooldown that will restore lots of allies HP.
He also have a Grim Reaper skill that will instantly kill a target if the target is on a low HP. He can also regain some mana regen and HP regen if he kill something.
He is a support with his healing skill, yet he is a carry with his Grim Reaper Skill.
STATS
ABILITIES
Combining his monk heritage with his newfound affinity for plague has a menacing result.
This is your main skill for the game, this is your heart, your healing skill for allies that will also deal damages to enemies. You need to spam this skill in every Situatioin, you need to get lots of mana so you can keep spamming this skill. You need this in teamfight to keep allies alive. You need this in early game, to keep allies alive, and also to deal damage in ganks. Also you can combine this skill with Mekansm to heal more HP to allies. The keyword for this skill is: spam!
2. Heartstopper Aura
Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Those who come within a short distance of the Necrolyte can feel pestilence and plague in the air.
Makes enemies to lose a small percentage of their HP over time if they are aroud Necrolyte in 1000 area. Not a deathly skill, but still it have an impact for enemies. helps to make enemies to lose their HP. On early game, this skill can helps cancelling Healing Salve or Clarity. Can helps you in chasing low HP enemies and kill him with this aura. Also can auto lasthits creeps sometimes.
3. Sadist
Necrolyte gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
Makes you gain mana regen and Hp regen everytime you kill creeps or heroes. Good to restore your health and mana. Makes you can keep surviving in the laning phase. Makes you can spam your skill because you will have lots of mana.
4. Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. Upgradable by Aghanim's Scepter.
The amount of death and suffering in the air increases the power of the Necrolyte's plague magic.
Kill enemy if he is on a low HP. The damage is based on his Hp, the less HP he have, the more chance he will be killed by this skill. the math is: enemy lose 0.5 of his max HP, he will receive 0.9 (lvl 3 of skill) x 0.5 = 0.45 HP, and enemy will have his HP become 0.5-0.45=0.05.
Very deathly spell to a single target. You can combo this with huskar, first, huskar use his ulty on opponent, then you use yours, enemy will have their HP reduce to 50% from Huskar's ultimate, and you will kill him with your ultimate.
SKILLBUILD
Level 1: Death Pulse
Level 2: Heartstopper Aura
Level 3: Death Pulse
Level 4: Sadist
Level 5: Death Pulse
Level 6: Reaper's Scythe
Level 7: Death Pulse
Level 8: Sadist
Level 9 : Sadist
Level 10: Sadist
Level 11: Reaper's Scythe
Level 12: Heartstopper Aura
Level 13: Heartstopper Aura
Level 14: Heartstopper Aura
Level 15: Stats
Level 16: Reaper's Scythe
Level 17-25: Stats
Why maxed Death Pulse first? This is your main skill for the game, you will need this in every situation you meet in the game, from laning, ganking, or teamfights. Massive heal is the heart of the team, and you can make your friends to survive with your massive heal. Alo will deal some damages and helps team to kills enemies.
Take 1 level of Heart Stopper aura to make your foe's feel uncomfortable in lane. Can also cancel Healing Salve or Clarity
Why maxed Sadist befor Heartstopper Aura? This will make your mana always healthy and can spam your main skill for the game, Death Pulse, spam death pulse is your priority.
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
INTRODUCTION
Necrolyte is a healer hero that will save allies from death in teamfights. He have a mass healing skill with a low cooldown that will restore lots of allies HP.
He also have a Grim Reaper skill that will instantly kill a target if the target is on a low HP. He can also regain some mana regen and HP regen if he kill something.
He is a support with his healing skill, yet he is a carry with his Grim Reaper Skill.
ROLE
Ranged - Support - Durable - Carry
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 986 | 1,746 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 741 | 1,326 | ATTACK RANGE | 550 |
DAMAGE | 44-48 | 79-83 | 124-128 | MISSILE SPEED | 900 |
ARMOR | 1 | 4 | 10 |
ABILITIES
1. Death Pulse
Necrolyte releases a wave of death around him, dealing damage to enemy units and healing allied units.MANA COST: 125/145/165/185 | COOLDOWN: 8/7/6/5 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 75 / 125 / 200 / 275 | RADIUS: 475 |
HEAL: 70 / 90 / 110 / 130 |
This is your main skill for the game, this is your heart, your healing skill for allies that will also deal damages to enemies. You need to spam this skill in every Situatioin, you need to get lots of mana so you can keep spamming this skill. You need this in teamfight to keep allies alive. You need this in early game, to keep allies alive, and also to deal damage in ganks. Also you can combine this skill with Mekansm to heal more HP to allies. The keyword for this skill is: spam!
2. Heartstopper Aura
Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
ABILITY: PASSIVE, AURA | AFFECTS: ENEMIES |
DAMAGE: HP REMOVAL | RADIUS: 1000 |
DECAY: 0.6% / 0.9% / 1.2% / 1.5% | CONTOH: DIHAPUS6 |
Makes enemies to lose a small percentage of their HP over time if they are aroud Necrolyte in 1000 area. Not a deathly skill, but still it have an impact for enemies. helps to make enemies to lose their HP. On early game, this skill can helps cancelling Healing Salve or Clarity. Can helps you in chasing low HP enemies and kill him with this aura. Also can auto lasthits creeps sometimes.
3. Sadist
Necrolyte gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
ABILITY: PASSIVE | MANA REGEN: 2 / 4 / 6 / 10 |
HP REGEN: 1 / 2 / 3 / 4 | DURATION: 6 |
Makes you gain mana regen and Hp regen everytime you kill creeps or heroes. Good to restore your health and mana. Makes you can keep surviving in the laning phase. Makes you can spam your skill because you will have lots of mana.
4. Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. Upgradable by Aghanim's Scepter.
MANA COST: 175/340/500 | COOLDOWN: 100/85/70 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE PER MISSING HP: 0.4 / 0.6 / 0.9 |
STUN DURATION: 1.5 / 1.5 / 1.5 | SCEPTER MANA COST: 150 / 340 / 500 |
SCEPTER COOLDOWN: 70 / 70 / 70 | SCEPTER DAMAGE PER MISSING HP: 0.6 / 0.9 / 1.2 |
Kill enemy if he is on a low HP. The damage is based on his Hp, the less HP he have, the more chance he will be killed by this skill. the math is: enemy lose 0.5 of his max HP, he will receive 0.9 (lvl 3 of skill) x 0.5 = 0.45 HP, and enemy will have his HP become 0.5-0.45=0.05.
Very deathly spell to a single target. You can combo this with huskar, first, huskar use his ulty on opponent, then you use yours, enemy will have their HP reduce to 50% from Huskar's ultimate, and you will kill him with your ultimate.
SKILLBUILD
Level 1: Death Pulse
Level 2: Heartstopper Aura
Level 3: Death Pulse
Level 4: Sadist
Level 5: Death Pulse
Level 6: Reaper's Scythe
Level 7: Death Pulse
Level 8: Sadist
Level 9 : Sadist
Level 10: Sadist
Level 11: Reaper's Scythe
Level 12: Heartstopper Aura
Level 13: Heartstopper Aura
Level 14: Heartstopper Aura
Level 15: Stats
Level 16: Reaper's Scythe
Level 17-25: Stats
Why maxed Death Pulse first? This is your main skill for the game, you will need this in every situation you meet in the game, from laning, ganking, or teamfights. Massive heal is the heart of the team, and you can make your friends to survive with your massive heal. Alo will deal some damages and helps team to kills enemies.
Take 1 level of Heart Stopper aura to make your foe's feel uncomfortable in lane. Can also cancel Healing Salve or Clarity
Why maxed Sadist befor Heartstopper Aura? This will make your mana always healthy and can spam your main skill for the game, Death Pulse, spam death pulse is your priority.
STRATEGY
Early Game
You can take wherever lane you want. You have the ability to survive in any lane, hard lane or easy lane. You have massive heal that helps you and allies to survive. You also have a long ranged attack that makes you easier to control the lane, you can harass opponents or you can last hits and denying easily. You can also deals lots of damages to enemies heroes and creeps using Death Pulse.
Mid Game
In mid game, you can change lane to gank someone. Use your Death pulse, right click, and Reaper's Schyte to knock down enemies. Also, you maybe already have mekansm that can makes you have one more AoE heal for the team. You will be the nurse of the team , although you are old and scary. Healing allies is your priority. You need to position yourself in the middle of your friends, so that you can heal all your friends in area around you.
Late Game
In late game, your job is still the same, to keep allies alive with your AoE heal. You maybe also already have a Sheepstick that can make a single enemy to transform into a ckicken and can't do anything for 3.5 seconds. Also don't forger to use your ultimate to enemy that his HP is low and ready to get killed. After winning a teamfight, don't forget to push or to kill Roshan. Necrolyte, the best healer in DotA.
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It will meake your skill Death Pulse spammable in every situation in early-mid game (saves lives, farming, harassing). And restores mana for allied heroes.
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights. Combined with your Heal makes your team have a massive heal that grant allies to survive.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Make your slowing aura much more stronger + Arctic Blast (More Slow and 200 damage).
If you feel enough of your Supportive items, you can buy some DPS items like Radiance or Maelstorm.
5 Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
GOOD ALLIES
1. Ancient Apparition
His ultimate is the nightmare of all healer, especially you. His ultimate stops all regeneration and heal. Necrolyte, the best healer in DotA so, you will be in trouble cause your heal will have no effect.
2. Magina
Can burn your mana and kill you with his nuke and make you die quickly.
VIDEO SECTION
1. Purge Plays Necroltye
FANART Here I will collect some cool picture of Necrolyte, enjoy the pics. Right click, open link in New Tab to enlarge
Early Game
You can take wherever lane you want. You have the ability to survive in any lane, hard lane or easy lane. You have massive heal that helps you and allies to survive. You also have a long ranged attack that makes you easier to control the lane, you can harass opponents or you can last hits and denying easily. You can also deals lots of damages to enemies heroes and creeps using Death Pulse.
Mid Game
In mid game, you can change lane to gank someone. Use your Death pulse, right click, and Reaper's Schyte to knock down enemies. Also, you maybe already have mekansm that can makes you have one more AoE heal for the team. You will be the nurse of the team , although you are old and scary. Healing allies is your priority. You need to position yourself in the middle of your friends, so that you can heal all your friends in area around you.
Late Game
In late game, your job is still the same, to keep allies alive with your AoE heal. You maybe also already have a Sheepstick that can make a single enemy to transform into a ckicken and can't do anything for 3.5 seconds. Also don't forger to use your ultimate to enemy that his HP is low and ready to get killed. After winning a teamfight, don't forget to push or to kill Roshan. Necrolyte, the best healer in DotA.
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
If you feel enough of your Supportive items, you can buy some DPS items like Radiance or Maelstorm.
5 Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
GOOD ALLIES
2. Carries
(Example: Magine, Void, Luna)
BAD ENEMIES(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
1. Ancient Apparition
His ultimate is the nightmare of all healer, especially you. His ultimate stops all regeneration and heal. Necrolyte, the best healer in DotA so, you will be in trouble cause your heal will have no effect.
2. Magina
VIDEO SECTION
1. Purge Plays Necroltye
Purge plays Necrolyte shows you how to play necrolyte. Enjoy the vids while drinking coffee in the morning.
2. Beginner's Guide to Necrolyte
Makes you can plays Necrolyte well.FANART Here I will collect some cool picture of Necrolyte, enjoy the pics. Right click, open link in New Tab to enlarge
By : Unknown