Tampilkan postingan dengan label arrow. Tampilkan semua postingan
Dota 2 - Windrunner Build Guide
0
BIO
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
INTRODUCTION
Alleria the Windrunner is one of the best Int hero on the game. She is so useful, in all stages of the game.
Strong on early game, very good ganker on mid game, and still strong on the late game on supporting her team. Shackle is her main skill for the teamfight because she can disables 2 enemies in a teamfight which is very annoying to the enemy team. With the long range attack, she can dominate the early game easily. And on the late game, still useful by using hex and shacle. And with a relatively good damage and attack speed, can easily harass enemy in a though teamfight.
STATS
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
INTRODUCTION
Alleria the Windrunner is one of the best Int hero on the game. She is so useful, in all stages of the game.
Strong on early game, very good ganker on mid game, and still strong on the late game on supporting her team. Shackle is her main skill for the teamfight because she can disables 2 enemies in a teamfight which is very annoying to the enemy team. With the long range attack, she can dominate the early game easily. And on the late game, still useful by using hex and shacle. And with a relatively good damage and attack speed, can easily harass enemy in a though teamfight.
PROS | CONS |
Long range, easy harassment for enemy | Shackle requires tree or unit to successfully disable the target |
Shackle is one of the longest disable in Dota, and can disable 2 target. | Needs lot of mana to use her ultimate. |
Have a physical damage resistance from one of her skill. The skill is also useful to run away or chase | Powershot is not a targetted spell, so it can miss. |
Have Powershot that deals high damage in a long area. |
Ranged - Disabler - Nuker - Support - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 435 | 1,100 | 1,955 | SIGHT RANGE | 1800 / 800 |
| MANA | 286 | 759 | 1,357 | ATTACK RANGE | 600 |
| DAMAGE | 44-56 | 80-92 | 126-138 | MISSILE SPEED | 1250 |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets.
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
True to her namesake, Lyralei enchants gusts of winds to flight incoming attacks.
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
Level 1: Powershot / Windrun / Shackleshot
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
| MANA COST: 90/100/110/120 | COOLDOWN: 12 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: 0 / 0 / 0 / 0 | SHACKLE DURATION: 1.5 / 2.25 / 3 / 3.75 |
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
| MANA COST: 90/100/110/120 | COOLDOWN: 9 |
| ABILITY: CHANNELED, POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 120 / 200 / 280 / 360 | RANGE: 1825 |
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
| MANA COST: 100/100/100/100 | COOLDOWN: 15 |
| ABILITY: NO TARGET | MOVE SPEED BONUS: 50% / 50% / 50% / 50% |
| ENEMY SLOW: 8% / 16% / 24% / 30% | DURATION: 2.75 / 3.5 / 4.25 / 5 |
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
| MANA COST: 200/300/400 | COOLDOWN: 60 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMIES |
| DAMAGE REDUCTION: 50% / 40% / 30% | SCEPTER COOLDOWN: 15 / 15 / 15 |
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
Level 1: Powershot / Windrun / Shackleshot
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
STRATEGY
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Total Cost: 500
Recipe: Ring of Protection + Sage's Mask
Why Ring of Basillus? Gives you attack damage, mana regeneration, and bonus armor. Attack damage to last hits and harassing, mana regeneration to always fulfil your mana to use Powershot, Shackle, or Windrun, amd bonus armor to help you reduce the damage you receive.
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
(Example: Magine, Void, Luna)
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Late Game
On the late game, you should still become the big part for your team. Keep in mind that Shackle is one of the main disable for your team. On the late game, with all the heroes become strong, 2 shackled enemy is a big matter for the enemy team and this is your job to shackle them.
Usually, Windrunner player also buy a Sheepstick, this will add one more disable in your pocket. So you can disable a maximum of 3 heroes in a teamfight.
Although it is almost impossible to disable 3 heroes in a moment, you should try your best, aim the Shacke carefully and also don't forget your Sheepstick to Hex a hero.
Your Focus Fire also reach its maximum potential here, so aim a target and keep harassing and killing him.
ITEM BUILD
1. Ring of BasillusTotal Cost: 500
Recipe: Ring of Protection + Sage's Mask
Passive: Basilius Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Basilius Aura do not stack. + 6 Damage AURA MANA REGEN: 0.65 + 1 Armor AURA BONUS ARMOR: 2 |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
| Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike. So if your normall attack not trigger your ultimate, deadlus can still provide you with a critical.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
| Desolator Total cost: 5675 Recipe: 2x Mithrill Hammer + Recipe | Mjolnir Total Cost: 5400 Recipe: Maelstorm+ Hyperstone + Recipe | Diffusal Blade Total Cost: 3300 Recipe: 2x Blade of Alacrity + Robe of the Magi + Recipe |
Passive: Corruption - Your attacks reduce target's armor. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 6 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 | Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown: 12 |
| Why Desolator? This item is always good for a carry, because carry need to deal more damage, and with the minus armor, the damage will be amplified | Why Mjolnir? Mjolnir increases attack speed by a lot. This skill also gives the Lightning ability. Very good item to hold as a carry. | Why Diffusal? This is considered a good item for a carry. It gives additional pure damage and the orb effect to reduce enemy's mana with each attack. Diffusal also gives a Purge ability that can be used to slow down enemy. |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
By : Unknown
Dota 2 - Clinkz Build Guide
0
BIO
At the base of the Bleeding Hills stretches a thousand-league wood-a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
INTRODUCTION
Clinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. So be focused on one target, and after he dies, you can change to another target.
ROLE
STATS
ABILITIES
1. Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
It's hard to say whether the blur around the Bone Fletcher are from his flaming heart or his speed with the quiver.
Increase your attack speed. This skill makes you to attack like crazy with a very high attack speed. Very nice to knock down enemy hero or towers.
2. Searing Arrows
Imbues Clinkz's arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
Add a damage to every attack. In early game, this skill is a decent skill for harassing. Use this to harass enemy hero once in a while. And in mid-late game, this skill is useful to add your damage versus heroes and towers.
3. Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Makes you become invisible, useful for scouting, hunting, and for escaping. Beware, of Gem, Sentry, and Dust! You also become a decent runner with this skill, your movement speed will increase like a crazy, very good to escape, or in chasing a target.
4. Death Pact
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Increase HP and damage by eating a creep. You also get gold from this activity.
Very good skill for a squishy hero like you because it will gives you a decent additional HP.
Also a perfect skill for a carry like you, because it will give a decent damage.
I recommend to eat the big creeps because it will gives you more HP and damage.
SKILLBUILD
Level 1: Skeleton Walk
Level 2: Searing Arrows
Level 3: Searing Arrows
Level 4: Strafe
Level 5: Searing Arrows
Level 6: Death Pact
Level 7: Searing Arrows
Level 8: Strafe
Level 9 : Strafe
Level 10: Strafe
Level 11: Death Pact
Level 12: Skeleton Walk
Level 13: Skeleton Walk
Level 14: Skeleton Walk
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats
Why take Skeleton Walk on Level 1? You need to save yourself from firstblood attemp from enemies.
Why maxed Searing Arrows first? This is your main damage on early-mid game. You need this to harassing and killing.
Why maxed Strafe before Skeleton Walk? You need strafe for fast killing on early-mid game. Long duration of Strafe needed to destroy towers and in a long teamfight. And level 1 Skeleton Walk is enough for early-mid game.
Wait for your initiator to come and tank all the damage. Then, use your mighty attack speed and damage to demolish all the enemies. Focus on the hero one-by one. With that, you should be OWNING and win the game.
ITEMS BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use Searing Arrows. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Why Orchid? This is your core item. You need this to get lots of mana regen you need to spam Searing Arrowss. Also add damage and attack speed. Also gives a silence skill and amplify damage for a single target.
4. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
5. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. Tarrasque is an alternative of BKB. You can choose this item or Black King Bar, if the enemys is more physical attack, I recommend you to buy this. Nice for survivability.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
At the base of the Bleeding Hills stretches a thousand-league wood-a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.
INTRODUCTION
Clinkz is one of the best archer in DotA. He have all what an archer needs, attack speed, damage, and movement speed, so pick this hero and be owning using this archer. Although Clinkz have damage and attack speed, he have the weakness of the majority of ranged hero, he only can attack a single unit at a time, except if you buy Manta. So be focused on one target, and after he dies, you can change to another target.
| PROS | CONS |
| High damage | Squishy |
| High attack speed | If enemy have gem, you can be killed while you don't realize that they can saw you. |
| High movement speed | |
| Easy to escape with invisibility skill. | |
| Easy to harass opponent |
Ranged - Carry - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 435 | 861 | 1,545 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 490 | 952 | ATTACK RANGE | 600 |
| DAMAGE | 37-43 | 79-85 | 129-135 | MISSILE SPEED | 900 |
| ARMOR | 2 | 8 | 15 |
ABILITIES
1. Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
| MANA COST: 90/90/90/90 | COOLDOWN: 60/50/40/30 |
| ABILITY: NO TARGET | DURATION: 4 / 6 / 8 / 10 |
| BONUS ATTACK SPEED: 130 / 130 / 130 / 130 |
Increase your attack speed. This skill makes you to attack like crazy with a very high attack speed. Very nice to knock down enemy hero or towers.
2. Searing Arrows
Imbues Clinkz's arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
| MANA COST: 8/8/8/8 | COOLDOWN: 0 |
| ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: PHYSICAL | BONUS DAMAGE: 20 / 30 / 40 / 50 |
Add a damage to every attack. In early game, this skill is a decent skill for harassing. Use this to harass enemy hero once in a while. And in mid-late game, this skill is useful to add your damage versus heroes and towers.
3. Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
| MANA COST: 75/75/75/75 | COOLDOWN: 20 |
| ABILITY: NO TARGET | DURATION: 20 / 25 / 30 / 35 |
| BONUS MOVEMENT SPEED: 11% / 22% / 33% / 44% |
Makes you become invisible, useful for scouting, hunting, and for escaping. Beware, of Gem, Sentry, and Dust! You also become a decent runner with this skill, your movement speed will increase like a crazy, very good to escape, or in chasing a target.
4. Death Pact
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.
| MANA COST: 100/100/100 | COOLDOWN: 45 |
| ABILITY: UNIT TARGET | AFFECTS: UNITS |
| DURATION: 35 / 35 / 35 | HEALTH GAIN: 50% / 65% / 80% |
| DAMAGE GAIN: 5% / 6.5% / 8% |
Increase HP and damage by eating a creep. You also get gold from this activity.
Very good skill for a squishy hero like you because it will gives you a decent additional HP.
Also a perfect skill for a carry like you, because it will give a decent damage.
I recommend to eat the big creeps because it will gives you more HP and damage.
SKILLBUILD
Level 1: Skeleton Walk
Level 2: Searing Arrows
Level 3: Searing Arrows
Level 4: Strafe
Level 5: Searing Arrows
Level 6: Death Pact
Level 7: Searing Arrows
Level 8: Strafe
Level 9 : Strafe
Level 10: Strafe
Level 11: Death Pact
Level 12: Skeleton Walk
Level 13: Skeleton Walk
Level 14: Skeleton Walk
Level 15: Stats
Level 16: Death Pact
Level 17-25: Stats
Why take Skeleton Walk on Level 1? You need to save yourself from firstblood attemp from enemies.
Why maxed Searing Arrows first? This is your main damage on early-mid game. You need this to harassing and killing.
Why maxed Strafe before Skeleton Walk? You need strafe for fast killing on early-mid game. Long duration of Strafe needed to destroy towers and in a long teamfight. And level 1 Skeleton Walk is enough for early-mid game.
STRATEGY
Early Game
On early game, I recommend you to take Skeleton Walk for level 1, thats for anticipation if enemy wants to kill you in the starting of the game. Once the laning phase start, always harass enemy hero, make them uncomfortable to be on the same lane with you. Use Searing Arrows to harass them. With you on the lane, enemy should be frustrated and cannot last hit properly. If you have a chance, use Skeleton Walk and sneak to the back of your enemy, and then use Strafe and activate Searing Arrows to kill him.
Mid Game
In mid game, try to haunt your enemy by coming from jungle in invisibility mode and the attack enemy from behind, remember to activate Searing Arrows and Strafe. If there are his friend coming and you feel that you will be lost versus two, then use invisibility mode again, and gone.
If there are no enemies helping their friend, and your target run, chase them using Skeleton Walk that helps you with its additional Movement Speed.
Death Pack is very important skill. Always use this when its off cooldown. Try to eat Junlge Ursa, Wildkin, or other big creeps in the jungle. With this, you will always more tanky and have more damage to blows the enemy.
On the teamfight, be focus on one target and after you succesfully kills your taget, change to another target. the key of carry heroes like you is to be focus on one target at a time, remember that and you will be succesfull carry.
Remember to always use Searing Arrows on towers. The damage addition affect towers too.
Early Game
On early game, I recommend you to take Skeleton Walk for level 1, thats for anticipation if enemy wants to kill you in the starting of the game. Once the laning phase start, always harass enemy hero, make them uncomfortable to be on the same lane with you. Use Searing Arrows to harass them. With you on the lane, enemy should be frustrated and cannot last hit properly. If you have a chance, use Skeleton Walk and sneak to the back of your enemy, and then use Strafe and activate Searing Arrows to kill him.
Mid Game
In mid game, try to haunt your enemy by coming from jungle in invisibility mode and the attack enemy from behind, remember to activate Searing Arrows and Strafe. If there are his friend coming and you feel that you will be lost versus two, then use invisibility mode again, and gone.
If there are no enemies helping their friend, and your target run, chase them using Skeleton Walk that helps you with its additional Movement Speed.
Death Pack is very important skill. Always use this when its off cooldown. Try to eat Junlge Ursa, Wildkin, or other big creeps in the jungle. With this, you will always more tanky and have more damage to blows the enemy.
On the teamfight, be focus on one target and after you succesfully kills your taget, change to another target. the key of carry heroes like you is to be focus on one target at a time, remember that and you will be succesfull carry.
Remember to always use Searing Arrows on towers. The damage addition affect towers too.
Late Game
In late game, your part is to deal damage as much as you can. Target squishy hero for easier kill. And dont forget focus. You should already have some nice items here, maybe Daedlus, Orchid, etc. So if your damage is already high, it's your time to shine! Wait for your initiator to come and tank all the damage. Then, use your mighty attack speed and damage to demolish all the enemies. Focus on the hero one-by one. With that, you should be OWNING and win the game.
ITEMS BUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
| Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
4. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
5. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes you to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal you, so be careful with thr holder of thhose items.
VIDEO SECTION
1. Purge Plays Clinkz
Purge a dota enthusiast, create a good video on how to play Clinkz. Watch this!
2. Dota 2 With Alan - Clinkz
Watch Alan play with Clinkz
FANART
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
ANNOYING ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes you to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal you, so be careful with thr holder of thhose items.
VIDEO SECTION
1. Purge Plays Clinkz
Purge a dota enthusiast, create a good video on how to play Clinkz. Watch this!
2. Dota 2 With Alan - Clinkz
Watch Alan play with Clinkz
FANART
By : Unknown





















































