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Dota 2 - Bristleback Build Guide
0
STATS
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
Having caught a cold while stuck in the snow, Bristleback turns it to his advantage.
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
An enforcer's honor can be a prickly thing. So can his quills.
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
Turning his back to a fight might be just the thing.
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy.
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
BIO
Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
| PROS | CONS |
| Tanky | Have spammable skill which will trigger enemy's Magic Wand |
| A great slower / chaser | Have no disable |
| Low cooldown on spells |
ROLE
Melee - Durable - Initiator - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,153 | 1,951 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 692 | 1,316 | ATTACK RANGE | 128 |
| DAMAGE | 51-62 | 83-93 | 125-135 | MISSILE SPEED | N/A |
| ARMOR | 3 | 7 | 12 |
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
| MANA COST: 30/30/30/30 | COOLDOWN: 1.50 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DURATION: 5 | ARMOR LOSS: 1 / 1 / 2 / 2 |
| BASE MOVEMENT SLOW: 20% | SLOW PER STACK: 3% / 6% / 9% / 12% |
| STACK LIMIT: 4 | CONTOH: DIHAPUS10 |
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
| MANA COST: 35/35/35/35 | COOLDOWN: 3 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| RADIUS: 625 | QUILL BASE DAMAGE: 20 / 40 / 60 / 80 |
| QUILL STACK DAMAGE: 30 | STACK DURATION: 14 |
| MAX DAMAGE: 400 |
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
| ABILITY: PASSIVE | SIDE DAMAGE REDUCTION: 8% / 12% / 16% / 20% |
| BACK DAMAGE REDUCTION: 16% / 24% / 32% / 40% |
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
| ABILITY: PASSIVE | BASE DAMAGE BONUS: 20 / 25 / 30 |
| DAMAGE PER STACK: 20 / 25 / 30 | BASE MOVEMENT BONUS: 5% / 7% / 10% |
| MOVEMENT PER STACK: 1% / 2% / 3% | STACK DURATION: 10 / 10 / 10 |
| MAX STACKS: 5 |
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
STRATEGY
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
You initiate the teamfight and also tank the damages, and the will deal damages to the enemy!
By : Unknown
Dota 2 - Spectre Build Guide
0
BIO
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
STATS
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
The scattered shadows unite into the one true Spectre.
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
| PROS | CONS |
| Can go through trees and hills using one of her skill | Needs lots of farms |
| Have a global detector and teleport | Low mana pool |
| Enemy feels pain on damaging her | |
| Strong on late game |
Melee - Carry - Durable
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 1,043 | 1,803 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
| DAMAGE | 46-50 | 77-81 | 119-123 | MISSILE SPEED | N/A |
| ARMOR | 3 | 8 | 13 |
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
| MANA COST: 130/140/150/160 | COOLDOWN: 16 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 50 / 100 / 150 / 200 |
| MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18% | DURATION: 7 / 7 / 7 / 7 |
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
| ABILITY: PASSIVE | DAMAGE: PURE |
| BONUS DAMAGE: 20 / 35 / 50 / 65 | RADIUS: 325 / 325 / 325 / 325 |
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
| ABILITY: PASSIVE | DAMAGE: PURE |
| MIN RADIUS: 300 / 300 / 300 / 300 | MAX RADIUS: 1000 / 1000 / 1000 / 1000 |
| DAMAGE REFLECTED: 10% / 14% / 18% / 22% |
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
| MANA COST: 150/150/150 | COOLDOWN: 120 |
| ABILITY: NO TARGET | DURATION: 5 / 6 / 7 |
| INCOMING DAMAGE: 100% / 100% / 100% | OUTGOING DAMAGE: 40% / 40% / 40% |
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
| COOLDOWN: 10 | ABILITY: POINT TARGET |
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
STRATEGY
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
ITEMS BUILD
1. Starting Items
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
GOOD ALLIES
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
1. Starting Items
| Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
| Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
| Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown; 12 |
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Alternative
a. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!ANNOYING ENEMY
1. Early Game Harasser - Mid Game Ganker
By : Unknown
Dota 2 - Bloodseeker Build Guide
0
BIO
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
INTRODUCTION
Bloodseeker is a hero that is noted for blood for all of his activities. From killing creeps until his ultimate that will continuously drain blood from his target. He can detect enemies that the HP is low and can chase him using a very high movement speed. He also is a silencer that can make his target can't use spells. Bloodseeker, from his name we know that he is always thirst of blood.
STATS
ABILITIES
1. Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
Strygwyr shares his animalistic thirst for bloodshed.
This skill is a double edged sword. This skill gives damage while also Silencing the target and deal DPS to the target.
On early game, you can cast this to harass a target, or make him can't use his skill.
On mid game, it is a perfect skill to use on a hero after you use your rupture on him. That will make him can't use skill and if he run, he will loss his health.
On late game, you can use this to yourself and increase your damage like crazy.
Always remember that if you do this on enemy, he will receive additional damage, be careful to use it on some carry who the damage is depend on physical attack like Magina, Ursa etc. because it will be a backfire.
Also don't use it on self on early game to maintain your health.
2. Blood Bath
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.
This skill makes you to get some HP if you successfully kill creeps or hero. This can help you to maintain your HP to always full on early game. And this also will helps you become a jungler and not killed by neutrals.
If you catach a target and you are on a low HP, this skill can helps you to recover your HP.
3. Thirst
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
Strygwyr becomes frenzied when blood is spilled.
This is your detector skill. If there is an enemy who is low HP. he will be visible in the in your eyes. Go to him and use Rupture immediately to kill him. Also use Bloodrage to Silence him. This way your team can get an easy kill.
4. Rupture
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
When the Bloodseeker hunts you, injuries become fatalities.
This skill is what makes you called a Bloodseeker. This is the trademark of you. All enemies are afraid of this skill because they don't like to be targetted by Rupture. Because it will difficult to him who is your target, Enamy will face a difficult siuation to run and HP become 0 or to stay and get harassed by you and your team.
Use this to your target who are away from his tower so he must run and cannot run. And now with the latest update, Rupture affects a magic immune unit, and this makes you become so much powerful, because you can use Rupture on Bkb-ed unit.
SKILLBUILD
Level 1: Blood Bath
Level 2: Bloodrage
Level 3: Blood Bath
Level 4: Bloodrage
Level 5: Thirst
Level 6: Rupture
Level 7: Bloodrage
Level 8: Blood Bath
Level 9 : Bloodrage
Level 10: Blood Bath
Level 11: Rupture
Level 12: Thirst
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture
Level 17-25: Stats
Why take Blood Bath for level 1? You need this to maintain your HP. Keep alive by absorbing the blood by getting last hits and denies.
Why maxing Bloodbath and Bloodrage together? Bloodbath and Bloodrage is your main skill for early game. Bloodbath is needed to maintain HP by lasthits the creeps while Bloodrage needed to harass enemies. Bloodbath can also useful for jungling. Jungling will faster your earnings.
On early game, You need to increase Thirst by 1 level to give you the sighting ability if there are any enemy who is on a low HP. And then your team will know it and can kill him. This will also increase your movement speed while chasing your taget which is on a low HP.
STRATEGY
Early Game
Keep your health always full by always last hitting and denying the creeps using Bloodbath. Your enemy will have a hard time harassing you because you can always fulfill your HP using Bloodbath. Quelling blade also comes in handy here. With quelling blade, it is easier to get the last hits because it gives additional damage to creeps. Quelling blades makes your gold and HP always good on early game. You can also harass their nuker with Bloorage. It will deals small damage. If you are by a sudden being ganked, quickly press the Bloodrage and use it to the ganker. Bloodrage silences the enemy. A good defense for early game.
Mid Game
In this stage of the game, you should already learned Rupture. This skill is one of the most feared skill in DotA. You cast this on your enemy, and he will be depressed because if he move he will loss the blood, and if he not moving, you and your friends will kill him. Be careful not to use Rupture near their tower because the tower can defend the hero youa are targetting. And of course if he already to far diving near your tower, cast Rupture there, and he will suffer from tower or the Rupture.
Your ganking method will be like this:
1. Use Bloodrage to silence your target
2. Use Rupture to your target
3. You and your friends come and kill him
Blade Mail is one of the good alternative here. Because now your enemy can't attack you or use his skills.
Or force staff: It will force your target to move and lose his blood.
Jungling is one of your option. Because you have the Bloodbath, you can always fulfill your Hp by killing the Neutrals.
Late Game
Late game depends on your performance on early-mid game. If you already get many kills using Rupture on early-mid game, then late game will be easy for you. That is because you already have the nice items you need to be good on late game. You may buy some items like Radiance or Butterfly or some DPS items. All items of that are good for you. You considered a carry on a late game, so us eyour potential wisely.
It is recommended to use Bloodrage on self. It will increase your damage by 120%. A decent increase for a late game. It will gives 100+ damages on late game. Use your with focusing on a target, and if he already dead or become too far, the you should chane your target. The key of a successful carry is to can click ok enemy while in crowds, and not clicking the creeps.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEMBUIILD
2. Poor Man's Shield
Total cost:: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Why Poor Man's Shield?
With this item, your farming ability become more powerful. You can last hits easily or jungling easily.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for damage and attack speed, and INT for mana.
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-chaser like you.
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
ALTERNATIVE ITEMS
6. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you use Rupture on your target, there is no choice for your target, and he should fight you, then with this item, you will reflect his own damage to damaging him!
7. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff?
Use this for your Ruptured enemy. He then will forced to move and automatically loss his blood.
ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
11. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
The agility will increase your backstab damage more. and also: It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
And don't forget this for the late game
12. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Pugna
You have a combo with this hero, he have a Life Drain that need the target to stand still to deal damage, and you have Rupture that needs enemy to move to deal damage. The if these 2 skills is casted together on a target, then he can't run because of Rupture, and he also can't stand still because of Life Drain, how's that!
2. Hero that can make the enemy to move:
Example: (Pudge, Venge, Batrider)
Pudge: Ruptured target is forced to move because is being pulled by this hero. A nice combo.
For more scary combo= Also include Chen or Exalor to cast his Back to base skill to Pudge and the Ruptured target will die instantly. :D
Venge: Her Swp makes the ruptured target to move 1200 range. So good Rupture damage will be achieved.
Batrider: His lasso can pull enemy.
ENEMIES
1. Teleport Scroll
Every enemy can ecape from Rupture easily by using this item
2. Large HP-ed Heroes
(Example: Centaur, Ursa, Axe)
They have the large HP and hard to solo kill them.
3. Blademail
Ruptured target move? you can feel the damage too.
FANART
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
INTRODUCTION
Bloodseeker is a hero that is noted for blood for all of his activities. From killing creeps until his ultimate that will continuously drain blood from his target. He can detect enemies that the HP is low and can chase him using a very high movement speed. He also is a silencer that can make his target can't use spells. Bloodseeker, from his name we know that he is always thirst of blood.
| PROS | CONS |
| A good detector | Low attack speed for an Agility Carry |
| Can refill HP when get kills, will save life | His ultimate can easily countered by a TP Scroll |
| High movement if someone in low HP | |
| Can jungle quite easily |
Melee - Carry - Jungler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 587 | 1,119 | 1,879 | SIGHT RANGE | 1800 / 800 |
| MANA | 234 | 543 | 1,024 | ATTACK RANGE | 128 |
| DAMAGE | 53-59 | 95-101 | 145-151 | MISSILE SPEED | N/A |
| ARMOR | 3 | 9 | 16 |
ABILITIES
1. Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.
| MANA COST: 80/80/80/80 | COOLDOWN: 12/10/8/6 |
| ABILITY: UNIT TARGET | AFFECTS: HEROES |
| DAMAGE: MAGICAL | DAMAGE: 20 / 20 / 20 / 20 |
| DURATION: 6 / 7 / 8 / 9 | DAMAGE INCREASE: 30% / 60% / 90% / 120% |
This skill is a double edged sword. This skill gives damage while also Silencing the target and deal DPS to the target.
On early game, you can cast this to harass a target, or make him can't use his skill.
On mid game, it is a perfect skill to use on a hero after you use your rupture on him. That will make him can't use skill and if he run, he will loss his health.
On late game, you can use this to yourself and increase your damage like crazy.
Always remember that if you do this on enemy, he will receive additional damage, be careful to use it on some carry who the damage is depend on physical attack like Magina, Ursa etc. because it will be a backfire.
Also don't use it on self on early game to maintain your health.
Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.
| ABILITY: PASSIVE | HERO KILL: 10% / 20% / 30% / 40% |
| UNIT KILL: 10% / 15% / 20% / 25% |
This skill makes you to get some HP if you successfully kill creeps or hero. This can help you to maintain your HP to always full on early game. And this also will helps you become a jungler and not killed by neutrals.
If you catach a target and you are on a low HP, this skill can helps you to recover your HP.
3. Thirst
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.
| ABILITY: PASSIVE | RADIUS: Global |
| VISIBILITY HEALTH: 50% | MOVEMENT SPEED: 15% / 25% / 35% / 45% |
This is your detector skill. If there is an enemy who is low HP. he will be visible in the in your eyes. Go to him and use Rupture immediately to kill him. Also use Bloodrage to Silence him. This way your team can get an easy kill.
4. Rupture
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
| MANA COST: 150/200/250 | COOLDOWN: 70/60/50 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: HP REMOVAL | DAMAGE: 150 / 250 / 350 |
| DURATION: 7 / 8 / 9 | MOVE DAMAGE: 20% / 40% / 60% |
This skill is what makes you called a Bloodseeker. This is the trademark of you. All enemies are afraid of this skill because they don't like to be targetted by Rupture. Because it will difficult to him who is your target, Enamy will face a difficult siuation to run and HP become 0 or to stay and get harassed by you and your team.
Use this to your target who are away from his tower so he must run and cannot run. And now with the latest update, Rupture affects a magic immune unit, and this makes you become so much powerful, because you can use Rupture on Bkb-ed unit.
SKILLBUILD
Level 1: Blood Bath
Level 2: Bloodrage
Level 3: Blood Bath
Level 4: Bloodrage
Level 5: Thirst
Level 6: Rupture
Level 7: Bloodrage
Level 8: Blood Bath
Level 9 : Bloodrage
Level 10: Blood Bath
Level 11: Rupture
Level 12: Thirst
Level 13: Thirst
Level 14: Thirst
Level 15: Stats
Level 16: Rupture
Level 17-25: Stats
Why take Blood Bath for level 1? You need this to maintain your HP. Keep alive by absorbing the blood by getting last hits and denies.
Why maxing Bloodbath and Bloodrage together? Bloodbath and Bloodrage is your main skill for early game. Bloodbath is needed to maintain HP by lasthits the creeps while Bloodrage needed to harass enemies. Bloodbath can also useful for jungling. Jungling will faster your earnings.
On early game, You need to increase Thirst by 1 level to give you the sighting ability if there are any enemy who is on a low HP. And then your team will know it and can kill him. This will also increase your movement speed while chasing your taget which is on a low HP.
STRATEGY
Early Game
Keep your health always full by always last hitting and denying the creeps using Bloodbath. Your enemy will have a hard time harassing you because you can always fulfill your HP using Bloodbath. Quelling blade also comes in handy here. With quelling blade, it is easier to get the last hits because it gives additional damage to creeps. Quelling blades makes your gold and HP always good on early game. You can also harass their nuker with Bloorage. It will deals small damage. If you are by a sudden being ganked, quickly press the Bloodrage and use it to the ganker. Bloodrage silences the enemy. A good defense for early game.
Mid Game
In this stage of the game, you should already learned Rupture. This skill is one of the most feared skill in DotA. You cast this on your enemy, and he will be depressed because if he move he will loss the blood, and if he not moving, you and your friends will kill him. Be careful not to use Rupture near their tower because the tower can defend the hero youa are targetting. And of course if he already to far diving near your tower, cast Rupture there, and he will suffer from tower or the Rupture.
Your ganking method will be like this:
1. Use Bloodrage to silence your target
2. Use Rupture to your target
3. You and your friends come and kill him
Blade Mail is one of the good alternative here. Because now your enemy can't attack you or use his skills.
Or force staff: It will force your target to move and lose his blood.
Jungling is one of your option. Because you have the Bloodbath, you can always fulfill your Hp by killing the Neutrals.
Late Game
Late game depends on your performance on early-mid game. If you already get many kills using Rupture on early-mid game, then late game will be easy for you. That is because you already have the nice items you need to be good on late game. You may buy some items like Radiance or Butterfly or some DPS items. All items of that are good for you. You considered a carry on a late game, so us eyour potential wisely.
It is recommended to use Bloodrage on self. It will increase your damage by 120%. A decent increase for a late game. It will gives 100+ damages on late game. Use your with focusing on a target, and if he already dead or become too far, the you should chane your target. The key of a successful carry is to can click ok enemy while in crowds, and not clicking the creeps.
After winning a teamfight your team have 2 options, to push or to Rosh. Thaose 2 options is both good choice. Just need to choose it base on your leader or based on vote.
ITEMBUIILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps. With easier last hits, you can maintain your HP to always full, thanks to Bloodbath.
Cost: 225
| Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Poor Man's Shield
Total cost:: 550
Recipe: Stout Shield + 2 x Slippers of Agility
| Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
With this item, your farming ability become more powerful. You can last hits easily or jungling easily.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
4. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
| Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
ALTERNATIVE ITEMS
6. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
7. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
Use this for your Ruptured enemy. He then will forced to move and automatically loss his blood.
ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
As a melee-carry you need this too
8. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? It is your job to deal a damage to all of the enemy. This items gives you an AoE attack that will deal damage to all the enemy.
And for Survivability, you may need this
9. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
And for late game
10. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
And for Survivability, you may need this
9. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
And for late game
10. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
11. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
The agility will increase your backstab damage more. and also: It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
And don't forget this for the late game
12. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Pugna
You have a combo with this hero, he have a Life Drain that need the target to stand still to deal damage, and you have Rupture that needs enemy to move to deal damage. The if these 2 skills is casted together on a target, then he can't run because of Rupture, and he also can't stand still because of Life Drain, how's that!
2. Hero that can make the enemy to move:
Example: (Pudge, Venge, Batrider)
Pudge: Ruptured target is forced to move because is being pulled by this hero. A nice combo.
For more scary combo= Also include Chen or Exalor to cast his Back to base skill to Pudge and the Ruptured target will die instantly. :D
Venge: Her Swp makes the ruptured target to move 1200 range. So good Rupture damage will be achieved.
Batrider: His lasso can pull enemy.
ENEMIES
1. Teleport Scroll
Every enemy can ecape from Rupture easily by using this item
2. Large HP-ed Heroes
(Example: Centaur, Ursa, Axe)
They have the large HP and hard to solo kill them.
3. Blademail
Ruptured target move? you can feel the damage too.
FANART
By : Unknown













































































