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Dota 2 - Ember Spirit Build Guide
0
STATS
ABILITIES
1. Searing Chains
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
You should spam this ability together with Sleight of Fist. Use Sleight of Fist first then quickly use this so while you Sleight of Fist, the enemy is bound and harassed.
2. Sleight of Fist
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
A nice harassing skill for early game and a perfect DPS skill for the late game. This is becoming your main carrying ability for late game. (When equipped with BattleFuries it will much more gives damage because of the cleaves)
3. Flame Guard
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
A perfect DPS skill and also a shield that blocks magic damage.
4. Fire Remnant
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
Before engaging, prepare a remnant on the safe place, so you can jump to it for safety. Also prepare a remnant and then teleport back to fountain to regenerate health and mana, and then come back to remnant.
Activate Fire Remnant
Select the Fire Remnant to arrive at.
SKILLBUILD
Level 1: Searing Chains
Level 2: Flame Guard
Level 3: Flame Guard
Level 4: Sleight of Fist
Level 5: Flame Guard
Level 6: Fire Remnant
Level 7: Flame Guard
Level 8: Searing Chains
Level 9 : Searing Chains
Level 10: Searing Chains
Level 11: Fire Remnant
Level 12: Sleight of Fist
Level 13: Sleight of Fist
Level 14: Sleight of Fist
Level 15: Stats
Level 16: Fire Remnant
Level 17-25: Stats
Why take Searing Chains for level 1? For insurance so that we can lock down the enemy when they chase you.
Why maxed Flame Guard first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game. And also don't forget about the shield that will protects you from enemy's burst damage.
Why maxed Searing Chains before Sleight of Fist? The rule of DotA: Nukes for early game, physical damage for late game. Searing Chains is a nuke that will deal more damage on early-mid game. And Sleight of Fist is for physical attacks that will be the main source of damages for late game.
BIO
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.
INTRODUCTION
Ember Spirit is a hero who is not only lethal in the early game. He also has got a big potential to be a main carry for his team.
In early game, he had a dps skill and a lock down for 2 target that is so painful, especially for squishy hero like crystal maiden and so on. While in the late game he has sleight of fist that can provide thousands of damages to the enemies. Surely he needs adequate farm in the early and mid game so that he could be dangerous in the late game.
INTRODUCTION
Ember Spirit is a hero who is not only lethal in the early game. He also has got a big potential to be a main carry for his team.
In early game, he had a dps skill and a lock down for 2 target that is so painful, especially for squishy hero like crystal maiden and so on. While in the late game he has sleight of fist that can provide thousands of damages to the enemies. Surely he needs adequate farm in the early and mid game so that he could be dangerous in the late game.
| PROS | CONS |
| Have strong nukes for early game | Squishy |
| Have a deadly late game spell with a right item | Low base attack speed |
| Have a shield that also useful for magic damage | Needs lots of mana |
| Have a high mobility |
ROLE
Melee - Carry - Nuker
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 1,043 | 1,803 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 588 | 1082 | ATTACK RANGE | 128 |
| DAMAGE | 52-56 | 77-81 | 115-119 | MISSILE SPEED | N/A |
| ARMOR | 1 | 5 | 10 |
ABILITIES
1. Searing Chains
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
| MANA COST: 110 | COOLDOWN: 14/12/10/8 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DURATION: 2 / 2 / 3 / 3 | RADIUS: 400 |
| DAMAGE PER SECOND: 40 / 60 / 80 / 100 | UNIT COUNT: 2 |
2. Sleight of Fist
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
| MANA COST: 50 | COOLDOWN: 30/22/14/6 |
| ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
| RADIUS: 250 / 350 / 450 / 550 | BONUS HERO DAMAGE: 30 / 60 / 90 / 120 |
| ATTACK INTERVAL: 0.2 | CREEP DAMAGE PENALTY: 50% |
3. Flame Guard
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
| MANA COST: 80/90/100/110 | COOLDOWN: 35 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DURATION: 8 / 12 / 16 / 20 | RADIUS: 400 |
| MAGIC ABSORB: 50 / 200 / 350 / 500 | DAMAGE PER SECOND: 30 / 40 / 50 / 60 |
4. Fire Remnant
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
| COOLDOWN: 0 | ABILITY: POINT TARGET |
| DAMAGE: MAGICAL | MAX CHARGES: 3 |
| CHARGE RESTORE TIME: 35 | DAMAGE: 100 / 150 / 200 |
| RADIUS: 450 | DURATION: 45 |
Activate Fire Remnant
Select the Fire Remnant to arrive at.
| MANA COST: 150 | COOLDOWN: 0 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
SKILLBUILD
Level 1: Searing Chains
Level 2: Flame Guard
Level 3: Flame Guard
Level 4: Sleight of Fist
Level 5: Flame Guard
Level 6: Fire Remnant
Level 7: Flame Guard
Level 8: Searing Chains
Level 9 : Searing Chains
Level 10: Searing Chains
Level 11: Fire Remnant
Level 12: Sleight of Fist
Level 13: Sleight of Fist
Level 14: Sleight of Fist
Level 15: Stats
Level 16: Fire Remnant
Level 17-25: Stats
Why take Searing Chains for level 1? For insurance so that we can lock down the enemy when they chase you.
Why maxed Flame Guard first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game. And also don't forget about the shield that will protects you from enemy's burst damage.
Why maxed Searing Chains before Sleight of Fist? The rule of DotA: Nukes for early game, physical damage for late game. Searing Chains is a nuke that will deal more damage on early-mid game. And Sleight of Fist is for physical attacks that will be the main source of damages for late game.
STRATEGY
Early Game
Your main role here is farming. We recommend using a safe lane to farm. Farm rate will be maximized if you are protected by the kind of supports just like Shadow Shaman or Maiden. They will protect you from enemy harassment. Besides your team could also be more aggressive and look for first blood. If so, you can help with your Searing Chains + Flame Guard. Make sure to get enough farm in the early game, so mid game will be easier for your team.
Mid Game
In the midgame, your FlameGuard + Searing Chains should already reached maximum damage. Because of that, so you can occasionally helps the team to ganks. And that will makes you even richer than before. Start a gank with your Searing Chains and then deal damage using your FlameGuard. If you are being ganked, escape using your Remnant. Coordinate a gank with your partner so you will make sure to get at least 1 kill. Smoke of deceit your team before the ganks.
And do not forget, as a carry, your main focus is the farm, do not use 100% of time to gank. When there is an empty lane use that opportunity to farm as much gold. You can use the jungle for more leverage. For the purposes of the security in the farm, then prepare one remnant in a safe place so that you can farm a little away from your base, and when it seems some enemies who want to kill you, you can quickly move to your remnant that you've prepared in the harbor earlier .
Late Game
In the late game, you has the potential to carrying your team. The Sleight of Fist is your main skill here. Here you should already have all your core items ,at least you 've got Battlefury and also coupled with the high damage items like Daedlus and also Desolator so you can combine it with the Sleight of fist to make tons of damage in an area.
At this time , if it happens teamfight then you should participate . Because if if not , then your team is certainly to lose . That's where the importance of the role of carry in the late game . To be the main damage dealer.
You can farm if :
1 . There are hiding your team near your farm. That way if it comes the enemy that ganks you then your friends will be ready to ambush them.
2 . You can also farm by first preparing the remnant at the base to go back immediately if needed. Do this while your team waiting enemy to go high ground.
Your team could also initiating by smoke of deceit , and 5 people should participate in it ,then with a little luck you will find an opponent who is alone and kill him with ease.
And for the formation in teamfight, you should hide and after enemys are all come and drops their ultimate, you can come out and finish them.
ITEMS BUILD
1. Starting Items
2. Mid Game Items
3. Late Game / Core / Damage items
Early Game
Your main role here is farming. We recommend using a safe lane to farm. Farm rate will be maximized if you are protected by the kind of supports just like Shadow Shaman or Maiden. They will protect you from enemy harassment. Besides your team could also be more aggressive and look for first blood. If so, you can help with your Searing Chains + Flame Guard. Make sure to get enough farm in the early game, so mid game will be easier for your team.
Mid Game
In the midgame, your FlameGuard + Searing Chains should already reached maximum damage. Because of that, so you can occasionally helps the team to ganks. And that will makes you even richer than before. Start a gank with your Searing Chains and then deal damage using your FlameGuard. If you are being ganked, escape using your Remnant. Coordinate a gank with your partner so you will make sure to get at least 1 kill. Smoke of deceit your team before the ganks.
And do not forget, as a carry, your main focus is the farm, do not use 100% of time to gank. When there is an empty lane use that opportunity to farm as much gold. You can use the jungle for more leverage. For the purposes of the security in the farm, then prepare one remnant in a safe place so that you can farm a little away from your base, and when it seems some enemies who want to kill you, you can quickly move to your remnant that you've prepared in the harbor earlier .
Late Game
In the late game, you has the potential to carrying your team. The Sleight of Fist is your main skill here. Here you should already have all your core items ,at least you 've got Battlefury and also coupled with the high damage items like Daedlus and also Desolator so you can combine it with the Sleight of fist to make tons of damage in an area.
At this time , if it happens teamfight then you should participate . Because if if not , then your team is certainly to lose . That's where the importance of the role of carry in the late game . To be the main damage dealer.
You can farm if :
1 . There are hiding your team near your farm. That way if it comes the enemy that ganks you then your friends will be ready to ambush them.
2 . You can also farm by first preparing the remnant at the base to go back immediately if needed. Do this while your team waiting enemy to go high ground.
Your team could also initiating by smoke of deceit , and 5 people should participate in it ,then with a little luck you will find an opponent who is alone and kill him with ease.
And for the formation in teamfight, you should hide and after enemys are all come and drops their ultimate, you can come out and finish them.
ITEMS BUILD
1. Starting Items
| Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Mid Game Items
| Bottle: To make you always have adequate mana and health in a teamfight. Phase Boots: Gives damage and also increase move speed by a lot. Magic Wand: Can saves your life in a dangerous situation. Drum: Gives survivability, mana, attack speed, and also movement speed. |
3. Late Game / Core / Damage items
| Battlefury: Gives cleave so if there is some enemy in an area, your sleight of fist makes you can cleave to all of them. BattleFury is stack so you can get 2-3 Fury that gives you so many cleave damage. Desolator: With your Sleight of Fist, you can reduce all of enemys armor in an area while damaging them. Daedlus: the damage from critical is very high, so it will makes your Sleight of Fist become deadly. |
By : Unknown
Dota 2 - Skywrath Mage Build Guide
0
STATS
ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.
2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.
3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.
4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.
SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.
BIO
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.
INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
| PROS | CONS |
| Have a deathly, spammable skill | Squishy |
| Have an ultra high damage ultimate | His ultimate aoe is small, difficult to deal it's maximum damage |
| Have a long ranged slower | His silence is only a single targetted skill |
| Have a silence skill | |
| Have high mana gain |
ROLE
Ranged - Nuker - Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 910 | 1,575 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 933 | 1,609 | ATTACK RANGE | 600 |
| DAMAGE | 39-49 | 84-94 | 136-146 | MISSILE SPEED | 1000 |
| ARMOR | 1 | 2 | 6 |
ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
| MANA COST: 70/70/70/70 | COOLDOWN: 5/4/3/2 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | BASE DAMAGE: 60 / 80 / 100 / 120 |
| INT DAMAGE MULTIPLIER: 1.6 |
2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
| MANA COST: 110/110/110/110 | COOLDOWN: 20/18/16/14 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| SHOT RANGE: 1600 | DAMAGE RADIUS: 200 |
| DAMAGE: 50 / 100 / 150 / 200 | SLOW DURATION: 4 |
| SLOW: 40% |
3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
| MANA COST: 80/90/100/110 | COOLDOWN: 11 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36% | DURATION: 3 / 4 / 5 / 6 |
4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
| MANA COST: 350/575/800 | COOLDOWN: 60/40/20 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 170 | DURATION: 2 |
| DAMAGE: 600 / 900 / 1200 |
SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.
STRATEGY
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.
2. Observer Wards
Cost: 150
Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
| Creature that carries items to and from your base. |
2. Observer Wards
Cost: 150
| Use: Places an Observer Ward to give sight of the surrounding area. Lasts 6 minutes. |
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
By : Unknown
Dota 2 - Dark Seer Build Guide
0
BIO
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here-a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over-then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.
INTRODUCTION
Dark Seer is a hero that is usually picked in a competitive game. He have many powerful abilities, from Ion Shell, a skill to deal damage to anyone that touches the shell, or Wall of Replica: a skill that creates illusion to anyone that touches his wall, and that illusion will attack the enemy. Or he have a skill to suck enemies into one point and then can be combined with other heroes abilities to make powerful combo.
STATS
ABILITIES
1. Vacuum
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Ish'Kafel modifies the center of gravity to a place of his choosing.
This is a needed skill to make a big combo. You can combine this skill with Blackhole to make a big combo that will suck all enemies and make them can't do anything.
2. Ion Shell
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.
This is your main damaging skill. You place a shell on a target and each enemy that touches it will feel some damage per second.
3. Surge
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
Increase the movement speed of you or you can also increase an ally movement speed. Needed to escape fro ganks. Can also use this to chase a target.
4. Wall of Replica
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Upgradable by Aghanim's Scepter.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Replica enemies and make the replica to attack the enemy. So powerful skill to use in a teamfight. The replica damage is a painful damage that will deal lots of damage to enemies. So cast this in the middle of the enemy and make sure the enemy will feel their own damage.
SKILLBUILD
Level 1: Surge
Level 2: Ion Shell
Level 3: Ion Shell
Level 4: Vacuum
Level 5: Ion Shell
Level 6: Wall of Replica
Level 7: Ion Shell
Level 8: Surge
Level 9 : Surge
Level 10: Surge
Level 11: Wall of Replica
Level 12: Vacuum
Level 13: Vacuum
Level 14: Vacuum
Level 15: Stats
Level 16: Wall of Replica
Level 17-25: Stats
Why maxed Ion Shell first? This is your main DPS source, you will need this for farming, ganking and killing on early-mid game.
Why maxed Surge before Vacuum? For early-mid game, a level 1 Vacuum is enough. And you should maxed Suege to always can escape with maximum movement speed if the enemy wants to gank you. And also Surge should be maxed to be always can cast it for chasing enemies.
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here-a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over-then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.
INTRODUCTION
Dark Seer is a hero that is usually picked in a competitive game. He have many powerful abilities, from Ion Shell, a skill to deal damage to anyone that touches the shell, or Wall of Replica: a skill that creates illusion to anyone that touches his wall, and that illusion will attack the enemy. Or he have a skill to suck enemies into one point and then can be combined with other heroes abilities to make powerful combo.
| PROS | CONS |
| Has the best illusion making skill | He is melee but his attack are shitty |
| Can speed up anything to the max speed | |
| Have a pretty good set-up skill | |
| Have a decent magical-dps skill |
ROLE
Melee - Initiator - Nuker - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,180 | 1,997 | SIGHT RANGE | 1800 / 800 |
| MANA | 377 | 868 | 1,479 | ATTACK RANGE | 128 |
| DAMAGE | 60-66 | 96-104 | 145-151 | MISSILE SPEED | N/A |
| ARMOR | 6 | 8 | 13 |
ABILITIES
1. Vacuum
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
| MANA COST: 100/130/160/190 | COOLDOWN: 22 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 250 / 350 / 450 / 550 | DAMAGE: 40 / 80 / 120 / 160 |
This is a needed skill to make a big combo. You can combine this skill with Blackhole to make a big combo that will suck all enemies and make them can't do anything.
2. Ion Shell
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
| MANA COST: 70/90/110/130 | COOLDOWN: 10 |
| ABILITY: UNIT TARGET | DAMAGE: MAGICAL |
| AFFECTS: HEROES | RADIUS: 250 |
| DAMAGE OVER TIME: 30 / 50 / 70 / 90 | DURATION: 20 |
This is your main damaging skill. You place a shell on a target and each enemy that touches it will feel some damage per second.
3. Surge
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
| MANA COST: 20/30/40/50 | COOLDOWN: 12/11/10/9 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DURATION: 3 / 4.5 / 6 / 7.5 |
Increase the movement speed of you or you can also increase an ally movement speed. Needed to escape fro ganks. Can also use this to chase a target.
4. Wall of Replica
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Upgradable by Aghanim's Scepter.
| MANA COST: 200/300/400 | COOLDOWN: 100 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DURATION: 15 / 30 / 45 | DAMAGE: 150 / 150 / 150 |
| OUTGOING DAMAGE: 70% / 80% / 90% | SCEPTER OUTGOING DAMAGE: 100% / 120% / 140% |
Replica enemies and make the replica to attack the enemy. So powerful skill to use in a teamfight. The replica damage is a painful damage that will deal lots of damage to enemies. So cast this in the middle of the enemy and make sure the enemy will feel their own damage.
SKILLBUILD
Level 1: Surge
Level 2: Ion Shell
Level 3: Ion Shell
Level 4: Vacuum
Level 5: Ion Shell
Level 6: Wall of Replica
Level 7: Ion Shell
Level 8: Surge
Level 9 : Surge
Level 10: Surge
Level 11: Wall of Replica
Level 12: Vacuum
Level 13: Vacuum
Level 14: Vacuum
Level 15: Stats
Level 16: Wall of Replica
Level 17-25: Stats
Why maxed Ion Shell first? This is your main DPS source, you will need this for farming, ganking and killing on early-mid game.
Why maxed Surge before Vacuum? For early-mid game, a level 1 Vacuum is enough. And you should maxed Suege to always can escape with maximum movement speed if the enemy wants to gank you. And also Surge should be maxed to be always can cast it for chasing enemies.
STRATEGY
Early Game
Ion Shell is your main source of damage here. You can cast this for allied creep while you are far away from the creeps clashing area and keep getting gold because the damage from the shell is killing enemy creeps. That way is useful when you are doing an offlane solo Dark Seer because you need to be far away from the creep wave to avoid getting ganked and being killed. Or you can csat this to enemy creeps and the shell will do the work, it will damaging the nearest creeps and enemy hero and you will get golds eventually, and also keep harassing your enemy on your lane. Or cast this to your self and start harassing enemy by moving directly to him.
Mid Game
Mid game is the time for ganking. Everybody should start finding enemy hero and start getting as many kills as possible. Ion Shell still be the main source of damage for you here. You need to cast this for yourself and also for the melee hero in your team so if the clash begins you and your melee friend will come near the opponent and the Shell is damaging enemy by a lot.
Remember to cast Surge in 2 conditions
1. You or your allies needs to escape immediately from the enemy. With a maximum movement speed, it will be easier to escape.
2. Your team needs to chase the enemy
Late Game
Late game is the time for a big clash to happens. And you have some nice abilities to be cast on a big clash to make a big combo. Here is the example:
You have the Vacuum and one of your friend is Enigma:
If you have the Blink Dagger, you should use it first to jump into near enemy's wave
1. Cast the Vacuum so all enemies willl be dragged into 1 point in the ground
2. Enigma can immediately cast a powerful Blackhole that catch all enemies in the area
3. Cast the Wall of Replica into the middle of the teamfight so you get enemys replica that will help your team deal as many damage in the teamfight.
4. Your carries can easily damaging the Blackholed eneemies so your team can win the teamfight
That's the method on creating a big combo so your team can achieve a brightful victory.
ITEMS BUILD
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
5. Aghanim Scepter,
Why Aghanim's Scepter? Increase damage for your ultimate, makes your illusions more stronger and deadly in the teamfight.
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
7. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Enigma
Vacuum + Blackhole is one of the strongest ultimate in the game
2. Carries
(Example: Magine, Void, Luna)
Early Game
Ion Shell is your main source of damage here. You can cast this for allied creep while you are far away from the creeps clashing area and keep getting gold because the damage from the shell is killing enemy creeps. That way is useful when you are doing an offlane solo Dark Seer because you need to be far away from the creep wave to avoid getting ganked and being killed. Or you can csat this to enemy creeps and the shell will do the work, it will damaging the nearest creeps and enemy hero and you will get golds eventually, and also keep harassing your enemy on your lane. Or cast this to your self and start harassing enemy by moving directly to him.
Mid Game
Mid game is the time for ganking. Everybody should start finding enemy hero and start getting as many kills as possible. Ion Shell still be the main source of damage for you here. You need to cast this for yourself and also for the melee hero in your team so if the clash begins you and your melee friend will come near the opponent and the Shell is damaging enemy by a lot.
Remember to cast Surge in 2 conditions
1. You or your allies needs to escape immediately from the enemy. With a maximum movement speed, it will be easier to escape.
2. Your team needs to chase the enemy
Late Game
Late game is the time for a big clash to happens. And you have some nice abilities to be cast on a big clash to make a big combo. Here is the example:
You have the Vacuum and one of your friend is Enigma:
If you have the Blink Dagger, you should use it first to jump into near enemy's wave
1. Cast the Vacuum so all enemies willl be dragged into 1 point in the ground
2. Enigma can immediately cast a powerful Blackhole that catch all enemies in the area
3. Cast the Wall of Replica into the middle of the teamfight so you get enemys replica that will help your team deal as many damage in the teamfight.
4. Your carries can easily damaging the Blackholed eneemies so your team can win the teamfight
That's the method on creating a big combo so your team can achieve a brightful victory.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Dagger
Cost: 2150
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
5. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
7. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Enigma
Vacuum + Blackhole is one of the strongest ultimate in the game
2. Carries
(Example: Magine, Void, Luna)
You initiate a teamfight, they finishes the job by killing the target
By : Unknown













































