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Dota 2 - Magnataur Build Guide
0
BIO
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
STATS
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
This is your main nuke. With this skill, you will damaging the enemy and maybe get some farms if needed. The damage is medium, a nice skill to target everything in front of you. Although it's not so good, it is enough for you to deal some damage.
2. Empower
Gives an allied unit bonus damage and cleave on attack.
Add a cleave attack to a target, can also target self. This skill also adds some damage. A decent skill for a physical attacker that will deal a decent amount of damage to enemy. Your team's carry will be very happy to gain additional damage and also cleave attack if melee. Cast this before initiating a teamfight ( to allies and to self).
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
Your skill that will drag everything in front of you. This skill damaging and slowing the dragged units. A nice skill for initiating before using your ultimate, After all the enemies are dragged because of this skill, then use your ultimate to stun them all.
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
This is your main skill for initiating a teamfight. With this skill, you can sucks enemy in 1 point, damaging them and also stuns them. A very good initiating skill. You can use this after you successfully drag enemies using Skewer. Or you can use dagger to position yourself inside the enemy's crowd.
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Sven: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate.
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
| PROS | CONS |
| A perfect initiator | Needs a perdect timing and positioning to initiate teamfight |
| Has a pretty good AoE nuke | Low base mana pool |
| Has a skill to make people to cleave and inrease their damage | |
| Can push enemy to a direction |
ROLE
Melee - Initiator - Disabler - Nuker - Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 549 | 1,281 | 2,183 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 521 | 996 | ATTACK RANGE | 128 |
| DAMAGE | 49-61 | 88-100 | 135-147 | MISSILE SPEED | N/A |
| ARMOR | 4 | 9 | 15 |
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
| MANA COST: 90/90/90/90 | COOLDOWN: 10/9/8/7 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DISTANCE: 1150 |
| DAMAGE: 75 / 150 / 225 / 300 |
2. Empower
Gives an allied unit bonus damage and cleave on attack.
| MANA COST: 40/40/40/40 | COOLDOWN: 12 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DURATION: 40 / 40 / 40 / 40 | BONUS DAMAGE: 20% / 30% / 40% / 50% |
| CLEAVE DAMAGE: 20% / 30% / 40% / 50% | CLEAVE RADIUS: 200 |
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
| MANA COST: 80/80/80/80 | COOLDOWN: 30 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| SPEED: 950 | MAX TARGETS: 1 / 2 / 3 / 4 |
| SLOW DURATION: 2.5 | SLOW: 40% / 40% / 40% / 40% |
| DAMAGE: 70 / 140 / 210 / 280 | DISTANCE: 600 / 800 / 1000 / 1200 |
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
| MANA COST: 200/250/300 | COOLDOWN: 120/110/100 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| PULL RADIUS: 410 | DAMAGE: 150 / 225 / 300 |
| HERO STUN DURATION: 2.25 / 3 / 3.75 | CREEP STUN DURATION: 3 / 4 / 5 |
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
Bracer is good for survivability in early game. This will adds damage too.
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Why Mask of Madness? It will gives you + Attack Speed to destroys enemies quickly. This is what you need as a carry, attack speed. This will also gives you movement speed and lifesteal.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. That's you are, a tank. And you are also a DPS-er, this also gives you 40 damage. So good item for Magnus.
8. Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use unholy rage, and attacks your enemy and your HP will be full again in seconds.
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
Recipe: Ring of Regen + Sage's Mask + Recipe
Why Soul Ring? Soulring provides mana for early games
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills.
3. Dagger
Cost: 2150
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Echo Slam 2 times that can demolish all of the enemies. Not just that, you also can use Fissure 2 times and Enchant totem 2 times, that's the same as , permanent stun until death for all of your opponents.
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
BEST PARTNER
1. AoE Damages
Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
| + 6 Strength + 3 Agility + 3 Intelligence + 3 Damage |
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
| Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
8. Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
| Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
1. For early game you can buy Soulring if you think that your mana is insufficient
Total cost: 800Recipe: Ring of Regen + Sage's Mask + Recipe
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for earthshaker for initiating purpose
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like earthshaker.
5. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Standard Supportive Items: Mekansm, Necromicon and/or Pipe of Insight
1. MekansmTotal cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage,Nice item for support heroes, it will decrease magic damage from enemies during a teamfight.
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Necronomicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
BEST PARTNER
1. AoE Damages
They have some nice skills that needs a good positioning to deal the maximum damage.
(Example: Lich, Destroyer, QoP, Invoker, Ezalor)
Lich: His ChainFrost needs enemy to be near with each other. Your Reverse Polarity provide a perfect setup for ChainFrost because it will stop enemies and cannot move away from each other. That's why Lich ultimate will bouncing perfectly around the enemies.Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
By : Unknown
Dota 2 - Alchemist Build Guide
0
BIO
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more
INTRODUCTION
There are 2 ways of playing Alchemist. Being a carry or being a support. The support Alchemist is mainly using his 5 seconds stun to setup ganks all over the map. No need to farm and just finding kills as much as possible.
Therefore a carry Alchemist may be the fastest farmer in DotA. He can farms so fast that everyone will feel so poor in front of him. Like if someone have Power Threads and Battlefury, and he already have Radiance, Tarrasque, and Cuirass. But if Alchemist can’t last hits properly, he will be a fail so please farm properly for the sake of your team.
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more
INTRODUCTION
There are 2 ways of playing Alchemist. Being a carry or being a support. The support Alchemist is mainly using his 5 seconds stun to setup ganks all over the map. No need to farm and just finding kills as much as possible.
Therefore a carry Alchemist may be the fastest farmer in DotA. He can farms so fast that everyone will feel so poor in front of him. Like if someone have Power Threads and Battlefury, and he already have Radiance, Tarrasque, and Cuirass. But if Alchemist can’t last hits properly, he will be a fail so please farm properly for the sake of your team.
| PROS | CONS |
| The fastest farmer in Dota (competing with Nature's Prophet for the title) | His Unstable Concoction can stun himself if not quickly released |
| Tanky | |
| High attack speed with his ultimate | |
| High hp regen and mana regen with his ultimate | |
| Can reduce enemy's armor, with a piercing magic immunity | |
| His Unstable Concoction' stun last long and also can be casted from a long range |
ROLE
Melee - Durable - Carry - Disabler
STATS
ABILITIES
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.
Acid Spray is considered one of your farming abilities. You can last hits some creeps altogether with this skill. Sure this skill will makes your gold run faster like a usain bolt.
Acid Spray is also very useful in teamfights. This skill will reduce enemies armor and makes your team comfortable in damaging the enemies. Not just that, this skill will deal some decent damage per second to the enemies in teamfights.
The radius of this skill is relatively high, and can occupy almost full screen. So you can damaging conveniently to some creeps and heroes.
2. Unstable Concoction
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.
Your skill to help you ganks.
You need to cast the skill and wait the timer until the concoction is ready. Then throw the concoction, or it will explode in your head and stun yourself.
The stun have a decent duration if somehow you cam channel it long enough. So be careful and time your ganks by thinking calmly before casting this skill.
Unstable Concoction Throw
Throw it before it blows up!
Throw your Concoction into a target. If too slow, it will stun yourself.
3. Greevil's Greed
Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.
This is what makes you difference from another heroes in terms of gold . This skill will boost your gold like no one ever was. You will be the millionaire in DotA.
This skill will add several amount of gold for every creeps you kill. And the amount of additional gold will increase the more the creeps you kill in the duration. So be prepared to be the richest in the map.
You can easily win in terms of items compared to your opponents. Better in items means you are the stronger. So you can manfight every one of enemy hero. This is an automatic victory for the one whose richest in dota.
4. Chemical Rage
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, hitpoints and regeneration.
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.
Transform you into a more powerful human being. You will gain attack speed, move speed, hp regen, and mana regen in this form.
In early game, you can use this skill to restore your health and mana.
In mid game, this skill can helps you survive in a teamfight. And in late game this skill will make you become a true monster that attacks so fast and can tank lots of damages.
SKILLBUILD
Early Game
You should focus on last hitting since the earliest stage of the game. Creeps killing is your focus. If your enemy in lane are ranged heroes, you should be more careful. Try to maintain some range and just come near creeps if there is a low HP creep. Be sure to lasthit every creep. You need to farm fast and earn gold quickly to get your items in time.
Usually, a full farming Alchemist are chasing Radiance in 15 mins or less because Radiance is a very powerful item for farming. You need this to double your gold quickly.
Radiance is also does decent damage in teamfights and gives some miss chance to ehe enemy
The other farming option as Alchemist is a Battlefury or Maelstorm. Both can ckear waves of creeps quite easily. Always buy Battlefury against illusion heavy heroes like Phantom Lancer.
Mid Game
In mid game, you should continue your farm. No matter how hard the conditions are, gold is your true target. I believe Greevil’s Greed can provide some decent gold for you. You should get your core items here. If you can succeed here in mid game and already get all your core items, it will be easier in late game.
You should be owning in late game, You have the DPS and the attack speed.
Late Game
Late game is the time to shine. As a carry hero, you should be owning in this stage of the game. Believe in yourself, believe in your DPS, and kill all enemies that blocking your way.
Alchemist is one of the best carry, he can farms gold faster than other carries. Alchemist should outfarm another heroes, he should be the richest in the map. Dota records has already proves that, Alchemist is almost always the number one in ranking of the most gold per miute from week to week. He has beat Furion that also has the pride of one of the best farmer in Dota. Though.
Alchemist can earn gold more than 1000 golds per minute that is far beyond impossibe for other heroes.
So the conclusion is: Farms faster, earn items faster, Owning with better items in mid game. Outfarm enemies in late game with greevil's greed. Quick finish the game as you get your cores before the enemy catch up.
1 Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, You need attack speed and damages.
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
Usually you will need STR thread for survivability. It will also gives you damage because you are a strength type.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)
Can Save your live if you are below 500 HP and enemy want to nuke-kill you. Use this to instantly adds 475 HP.
5. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Helps the bear to tank more damages in teamfights. And also helps bear gets some attack speed for destroying towers and carrying the team in teamfights.
+Armor aura and -Armor for enemies are very important for late game, so good for increasing team's defense and increasing team's attack.
6. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. That's you are, a tank. And you are also a DPS-er, this also gives you 40 damage. So good item for Alchemist.
Early Game
On early game, you may buy wards and courier because you are the support. That's your job to provide the team with wards and courier.
As the game start, go to the same lane with the carry of your team. Then pull the creeps and farm there. Don't ever farm in the carry lane as it may cause your carry to lack of farm.
Mid Game
Ganking time!
Tell your mid lane friend that you will gank on his lane and together will chainstun the enemy. Buy smoke and use it on your jungle, and then move towards mid and stun your target. That time your mid friend will come and kill the target.
Late Game
After mid game ends, there goes late game. You may be transition into a carry if you have enough gold.
Your part is to stun 1 target and also use AcidSpray on a teamfight area. After that you can attack the enemy using your ChemicalRage.
As a support. You usually buy Hallberd, just remember to use it on enemy's carry to make him unable attack.
1. Starting Item
2. Core Items:
3. Also don't forget to buy these items:
4. Next Core Items:
GOOD ALLIES
1. Disables
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 625 | 1,104 | 1,826 | SIGHT RANGE | 1800 / 800 |
| MANA | 325 | 653 | 1,147 | ATTACK RANGE | 128 |
| DAMAGE | 49-58 | 74-83 | 112-121 | MISSILE SPEED | N/A |
| ARMOR | 2 | 4 | 8 |
ABILITIES
1. Acid Spray
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced.| MANA COST: 130/140/150/160 | COOLDOWN: 22 |
| ABILITY: POINT TARGET | DAMAGE: COMPOSITE |
| RADIUS: 625 | DURATION: 16 |
| DAMAGE OVER TIME: 14 / 20 / 26 / 32 | ARMOR REDUCTION: 3 / 4 / 5 / 6 |
Acid Spray is considered one of your farming abilities. You can last hits some creeps altogether with this skill. Sure this skill will makes your gold run faster like a usain bolt.
Acid Spray is also very useful in teamfights. This skill will reduce enemies armor and makes your team comfortable in damaging the enemies. Not just that, this skill will deal some decent damage per second to the enemies in teamfights.
The radius of this skill is relatively high, and can occupy almost full screen. So you can damaging conveniently to some creeps and heroes.
2. Unstable Concoction
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.
| MANA COST: 120 | COOLDOWN: 16 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| MAX STUN: 1.75 / 2.5 / 3.25 / 4 | MAX DAMAGE: 150 / 220 / 290 / 360 |
| RADIUS: 175 |
Your skill to help you ganks.
You need to cast the skill and wait the timer until the concoction is ready. Then throw the concoction, or it will explode in your head and stun yourself.
The stun have a decent duration if somehow you cam channel it long enough. So be careful and time your ganks by thinking calmly before casting this skill.
Unstable Concoction Throw
Throw it before it blows up!
| ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
3. Greevil's Greed
Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
| ABILITY: PASSIVE | RECENT KILL WINDOW: 25 |
| BASE BONUS GOLD: 4 / 6 / 8 / 10 | EXTRA BONUS GOLD: 1 / 2 / 3 / 4 |
This is what makes you difference from another heroes in terms of gold . This skill will boost your gold like no one ever was. You will be the millionaire in DotA.
This skill will add several amount of gold for every creeps you kill. And the amount of additional gold will increase the more the creeps you kill in the duration. So be prepared to be the richest in the map.
You can easily win in terms of items compared to your opponents. Better in items means you are the stronger. So you can manfight every one of enemy hero. This is an automatic victory for the one whose richest in dota.
4. Chemical Rage
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, hitpoints and regeneration.
| MANA COST: 50/100/150 | COOLDOWN: 45 |
| ABILITY: NO TARGET | DURATION: 25 |
| BASE ATTACK TIME: 1.4 / 1.2 / 1 | BONUS MANA REGEN: 3 / 7.5 / 12 |
| BONUS HEALTH REGEN: 15 / 30 / 60 | |
| BONUS MOVE SPEED: 30 / 40 / 60 |
Transform you into a more powerful human being. You will gain attack speed, move speed, hp regen, and mana regen in this form.
In early game, you can use this skill to restore your health and mana.
In mid game, this skill can helps you survive in a teamfight. And in late game this skill will make you become a true monster that attacks so fast and can tank lots of damages.
SKILLBUILD
| Carry | Support |
| Level 1: Greevil’s Greed Level 2: Unstable Concoction Level 3: Greevil’s Greed Level 4: Unstable Concoction Level 5: Greevil’s Greed Level 6: Chemical Rage Level 7: Greevil’s Greed Level 8: Unstable Concoction Level 9: Unstable Concoction Level 10: Acid Spray Level 11: Chemical Rage Level 12: Acid Spray Level 13: Acid Spray Level 14: Acid Spray Level 15: Stats Level 16: Chemical Rage Level 17-25: Stats | Level 1: Unstable Concoction Level 2: Acid Spray Level 3: Unstable Concoction Level 4: Acid Spray Level 5: Unstable Concoction Level 6: Chemical Rage Level 7: Unstable Concoction Level 8: Acid Spray Level 9 : Acid Spray Level 10: Greevil’s Greed Level 11: Chemical Rage Level 12: Greevil’s Greed Level 13: Greevil’s Greed Level 14: Greevil’s Greed Level 15: Stats Level 16: Chemical Rage Level 17-25: Stats |
| Why maxed Greevil’s Greed first? Your goal as a carry is to gain gold as fast as possible so you need this skill the most to boost your gold Why maxed Unstable Concoction before Acid Spray? This will makes you can helps team to stun enemies in early-mid game. There will be some ganks happening in early-mid game, and without this skill, you can’t do much. Actually if you want to be a 24/7 farmer, increasing Acid Spray before Unstable Concoction is also a viable option. You just need to tell your teammates that you will not take stun in early-mid game so your friend will not be pissed off. | Why maxed Unstable Concoction first? Your goal as a support is to gank 24/7 all over the map using this skill. With the 5 seconds stun your team sure can get many kills. Why maxed Acid Spray before Greevil’s Greed? Because you literally needs no gold. A support Alchemist just need to roam around the map and setup a perfect gank with his 5 seconds stun. no need Greevils Greed at all. Acid Spray is better because it can reduce enemy's armor and deal some damage. |
STRATEGY (CARRY)
You should focus on last hitting since the earliest stage of the game. Creeps killing is your focus. If your enemy in lane are ranged heroes, you should be more careful. Try to maintain some range and just come near creeps if there is a low HP creep. Be sure to lasthit every creep. You need to farm fast and earn gold quickly to get your items in time.
Usually, a full farming Alchemist are chasing Radiance in 15 mins or less because Radiance is a very powerful item for farming. You need this to double your gold quickly.
Radiance is also does decent damage in teamfights and gives some miss chance to ehe enemy
The other farming option as Alchemist is a Battlefury or Maelstorm. Both can ckear waves of creeps quite easily. Always buy Battlefury against illusion heavy heroes like Phantom Lancer.
Mid Game
In mid game, you should continue your farm. No matter how hard the conditions are, gold is your true target. I believe Greevil’s Greed can provide some decent gold for you. You should get your core items here. If you can succeed here in mid game and already get all your core items, it will be easier in late game.
You should be owning in late game, You have the DPS and the attack speed.
Late Game
Late game is the time to shine. As a carry hero, you should be owning in this stage of the game. Believe in yourself, believe in your DPS, and kill all enemies that blocking your way.
Alchemist is one of the best carry, he can farms gold faster than other carries. Alchemist should outfarm another heroes, he should be the richest in the map. Dota records has already proves that, Alchemist is almost always the number one in ranking of the most gold per miute from week to week. He has beat Furion that also has the pride of one of the best farmer in Dota. Though.
Alchemist can earn gold more than 1000 golds per minute that is far beyond impossibe for other heroes.
So the conclusion is: Farms faster, earn items faster, Owning with better items in mid game. Outfarm enemies in late game with greevil's greed. Quick finish the game as you get your cores before the enemy catch up.
ITEMS BUILD (CARRY)
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
Usually you will need STR thread for survivability. It will also gives you damage because you are a strength type.
2. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Armlet of Mordiggian
Total cost: 2600
Recipe: Gloves of Haste + Blades of Attack + Helm of the Dominator + Recipe
Why Armlet of Mordiggian It will gives you damage, attack speed, and HP instantly. A very good skill for a carry-tank like you. Deactivate Armlet if not in a teamfight.Total cost: 2600
Recipe: Gloves of Haste + Blades of Attack + Helm of the Dominator + Recipe
| INNACTIVE | ACTIVE: Unholy Strength |
+ 9 Damage +15 Attack Speed + 5 Armor + 8 HP Regeneration Cooldown: 2 | Total Damage = +65 (9 Normal Mode + 31 Active Mode + 25 from Strength) Total Attack Speed= +25 (15 Normal Mode + 10 Active Mode) Total HP: + 475 Additional: +25 Strength +31 Damage + 10 Attack Speed Drains 40 HP per second. You cannot die from the health loss when the bonus strength is gone, or the health drain per second. |
Can Save your live if you are below 500 HP and enemy want to nuke-kill you. Use this to instantly adds 475 HP.
5. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
| Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Helps the bear to tank more damages in teamfights. And also helps bear gets some attack speed for destroying towers and carrying the team in teamfights.
+Armor aura and -Armor for enemies are very important for late game, so good for increasing team's defense and increasing team's attack.
6. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
__________________________________________________
STRATEGY (SUPPORT)
On early game, you may buy wards and courier because you are the support. That's your job to provide the team with wards and courier.
As the game start, go to the same lane with the carry of your team. Then pull the creeps and farm there. Don't ever farm in the carry lane as it may cause your carry to lack of farm.
Mid Game
Ganking time!
Tell your mid lane friend that you will gank on his lane and together will chainstun the enemy. Buy smoke and use it on your jungle, and then move towards mid and stun your target. That time your mid friend will come and kill the target.
Late Game
After mid game ends, there goes late game. You may be transition into a carry if you have enough gold.
Your part is to stun 1 target and also use AcidSpray on a teamfight area. After that you can attack the enemy using your ChemicalRage.
As a support. You usually buy Hallberd, just remember to use it on enemy's carry to make him unable attack.
ITEM BUILD (SUPPORT)
| Branches: You need the branches to be build into Magic Wand later. Tangoes: for recovering health, Clarities: for mana, and don't forget to buy the Wards: for scouting. |
2. Core Items:
| Dagger: to initiate a teamfight Wand: to save yourself from death in some situation Urn: to heal allies or to damage the enemy Brown boots: is enough because you need the save for for another items. |
3. Also don't forget to buy these items:
| Wards: to scout some important areas Smoke of Deceit: to start a gank and become invisible from enemy's ward Flying Courier: For faster item delivery Sentry: to deward |
4. Next Core Items:
| Force: to save your allies form being targetted in a teamfight Hallberd: To disable enemy's ability to attack |
GOOD ALLIES
1. Disables
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
It will be perfect to combine one of those disables with your stun. So you can get like 7-8 seconds disable for the perfect setup to kill a target.
2. Another Golds Hunter
(Example: Furion, Gondar)
You have a massive farming speed. So with your team having 2-3 heroes that having the best farm speed. It will be hard for enemy to compete with the gold gain.
ANNOYING ENEMIES
1. Blinkers
(Example: Magina, Queen of Pain, Void)
They have blink to run away if you already cast Unstable Concoction and it may cause you to fail to land the stun.
(Example: Furion, Gondar)
You have a massive farming speed. So with your team having 2-3 heroes that having the best farm speed. It will be hard for enemy to compete with the gold gain.
1. Blinkers
(Example: Magina, Queen of Pain, Void)
They have blink to run away if you already cast Unstable Concoction and it may cause you to fail to land the stun.
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