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Dota 2 - Elder Titan Build Guide
0
STATS
ABILITIES
1. Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.
The force of creation still echoes in the stomp of the Titan.
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.
Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.
2. Astral Spirit
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.
2b .Return Astral Spirit
Returns the Astral Spirit to Elder Titan.
3. Natural Order
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
As it was at the beginning, Elder Titan makes it so again.
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.
4. Earth Splitter
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.
That which he created, the titan tears asunder.
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.
SKILLBUILD
Level 1: Astral Spirit
Level 2: Echo Stomp
Level 3: Astral Spirit
Level 4: Natural Order
Level 5: Astral Spirit
Level 6: Earth Splitter
Level 7: Astral Spirit
Level 8: Echo Stomp
Level 9 : Echo Stomp
Level 10: Echo Stomp
Level 11: Earth Splitter
Level 12: Natural Order
Level 13: Natural Order
Level 14: Natural Order
Level 15: Stats
Level 16: Earth Splitter
Level 17-25: Stats
Why maxed Astral Spirit first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Echo Stomp before Natural Order? On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.
BIO
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
INTRODUCTION
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
INTRODUCTION
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.
| PROS | CONS |
| His spell range is so wide | Skill difficulties |
| Good movespeed | Low AoE on his 3rd skill |
| Can acquire lots of damage fro the Astral Form |
ROLE
Melee - Initiator - Durable
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,218 | 2,035 | SIGHT RANGE | 1800 / 800 |
| MANA | 299 | 590 | 1,058 | ATTACK RANGE | 128 |
| DAMAGE | 47-57 | 79-89 | 122-132 | MISSILE SPEED | N/A |
| ARMOR | 3 | 6 | 11 |
ABILITIES
1. Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.
| MANA COST: 100/115/130/145 | COOLDOWN: 15 |
| ABILITY: NO TARGET, CHANNELED | DAMAGE: COMPOSITE |
| CAST TIME: 1.4 | RADIUS: 475 |
| SLEEP DURATION: 2 / 3 / 4 / 5 | STOMP DAMAGE: 80 / 80 / 80 / 80 |
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.
Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.
2. Astral Spirit
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
| MANA COST: 110/110/110/110 | COOLDOWN: 16 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 275 | DAMAGE: 120 / 160 / 200 / 240 |
| DURATION: 8 | BUFF DURATION: 9 |
| BONUS SPEED(CREEPS): 1% | BONUS SPEED(HEROES): 5% |
| BONUS DAMAGE(CREEPS): 3 / 6 / 9 / 12 | BONUS DAMAGE(HEROES): 10 / 20 / 30 / 40 |
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.
2b .Return Astral Spirit
Returns the Astral Spirit to Elder Titan.
| COOLDOWN: 0 | ABILITY: NO TARGET |
3. Natural Order
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
| ABILITY: PASSIVE, AURA | AFFECTS: ENEMY UNITS |
| RADIUS: 275 / 275 / 275 / 275 | BASE ARMOR REDUCTION: 25% / 50% / 75% / 100% |
| BASE RESIST REDUCTION: 8% / 16% / 25% / 33% |
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.
4. Earth Splitter
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.
| MANA COST: 175/175/175 | COOLDOWN: 100 |
| ABILITY: POINT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: COMPOSITE | DELAY: 3.14 |
| CRACK WIDTH: 300 | RANGE: 2400 |
| SLOW: 30% / 40% / 50% | SLOW DURATION: 3 / 4 / 5 |
| MAX HP AS DAMAGE: 35% |
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.
SKILLBUILD
Level 1: Astral Spirit
Level 2: Echo Stomp
Level 3: Astral Spirit
Level 4: Natural Order
Level 5: Astral Spirit
Level 6: Earth Splitter
Level 7: Astral Spirit
Level 8: Echo Stomp
Level 9 : Echo Stomp
Level 10: Echo Stomp
Level 11: Earth Splitter
Level 12: Natural Order
Level 13: Natural Order
Level 14: Natural Order
Level 15: Stats
Level 16: Earth Splitter
Level 17-25: Stats
Why maxed Astral Spirit first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Echo Stomp before Natural Order? On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.
STRATEGY
Early Game
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use the Astral Spirit
d. Use the Echo Stomp
e. Use your ultimate
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep
2. Cast your ultimate
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.
Early Game
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use the Astral Spirit
d. Use the Echo Stomp
e. Use your ultimate
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep
2. Cast your ultimate
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
| Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
3. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
By : Unknown
Dota 2 - Bristleback Build Guide
0
STATS
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
Having caught a cold while stuck in the snow, Bristleback turns it to his advantage.
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
An enforcer's honor can be a prickly thing. So can his quills.
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
Turning his back to a fight might be just the thing.
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy.
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
BIO
Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.
INTRODUCTION
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.
| PROS | CONS |
| Tanky | Have spammable skill which will trigger enemy's Magic Wand |
| A great slower / chaser | Have no disable |
| Low cooldown on spells |
ROLE
Melee - Durable - Initiator - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,153 | 1,951 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 692 | 1,316 | ATTACK RANGE | 128 |
| DAMAGE | 51-62 | 83-93 | 125-135 | MISSILE SPEED | N/A |
| ARMOR | 3 | 7 | 12 |
ABILITIES
1. Viscous Nasal Goo
Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.
| MANA COST: 30/30/30/30 | COOLDOWN: 1.50 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DURATION: 5 | ARMOR LOSS: 1 / 1 / 2 / 2 |
| BASE MOVEMENT SLOW: 20% | SLOW PER STACK: 3% / 6% / 9% / 12% |
| STACK LIMIT: 4 | CONTOH: DIHAPUS10 |
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.
2. Quill Spray
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
| MANA COST: 35/35/35/35 | COOLDOWN: 3 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| RADIUS: 625 | QUILL BASE DAMAGE: 20 / 40 / 60 / 80 |
| QUILL STACK DAMAGE: 30 | STACK DURATION: 14 |
| MAX DAMAGE: 400 |
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.
3. Bristleback
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.
| ABILITY: PASSIVE | SIDE DAMAGE REDUCTION: 8% / 12% / 16% / 20% |
| BACK DAMAGE REDUCTION: 16% / 24% / 32% / 40% |
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.
4. Warpath
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.
| ABILITY: PASSIVE | BASE DAMAGE BONUS: 20 / 25 / 30 |
| DAMAGE PER STACK: 20 / 25 / 30 | BASE MOVEMENT BONUS: 5% / 7% / 10% |
| MOVEMENT PER STACK: 1% / 2% / 3% | STACK DURATION: 10 / 10 / 10 |
| MAX STACKS: 5 |
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.
SKILLBUILD
Level 1: Quill Spray
Level 2: Viscous Nasal Goo
Level 3: Quill Spray
Level 4: Viscous Nasal Goo
Level 5: Quill Spray
Level 6: Warpath
Level 7: Quill Spray
Level 8: Viscous Nasal Goo
Level 9 : Viscous Nasal Goo
Level 10: Bristleback
Level 11: Warpath
Level 12: Bristleback
Level 13: Bristleback
Level 14: Bristleback
Level 15: Stats
Level 16: Warpath
Level 17-25: Stats
Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.
STRATEGY
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage
4. Attack the enemy with your increased attack damage from your ultimate
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill
7. If there is enemy that is run away, you can chase him with your Nasal Goo
8. Remember to push enemyy's tower after a successful gank
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.
Late Game
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
You initiate the teamfight and also tank the damages, and the will deal damages to the enemy!
By : Unknown
Dota 2 - Shadow Shaman Build Guide
0
BIO
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
INTRODUCTION
Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
STATS
ABILITIES
1. Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.
2. Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.
Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.
3. Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.
4. Mass Serpent Ward
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
1. Destroys enemy's tower quickly
2. Defend your tower from the enemy's push
3. Give some damage in the teamfight.
But unfortunately, your wards gives some bounty to the enemy who destroy it.
SKILLBUILD
Level 1: Ether Shock
Level 2: Shackles
Level 3: Ether Shock
Level 4: Hex
Level 5: Ether Shock
Level 6: Mass Serpent Ward
Level 7: Ether Shock
Level 8: Shackles
Level 9 : Hex
Level 10: Shackles
Level 11: Mass Serpent Ward
Level 12: Hex
Level 13: Shackles
Level 14: Hex
Level 15: Stats
Level 16: Mass Serpent Ward
Level 17-25: Stats
Why maxed Ether Shock first? With the high damage on early game, you need this to get some early kills.
And then you need to increase Shackle and Hex.
Those 2 skills is your main disables and very useful in the teamfight and ganking,
It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.
STRATEGY
Early Game
Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.
Mid Game
Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.
If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.
Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.
And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
Late Game
In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,
Double Hex?
Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.
Double all the skills
With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.
ITEMS BUILD
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
INTRODUCTION
Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
| PROS | CONS |
| Have 2 strong disables | Squishy |
| Doesn't need many items to be strong | |
| A strong pusher |
Ranged - Pusher - Disabler - Nuker - Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 937 | 1,621 | SIGHT RANGE | 1800 / 800 |
| MANA | 273 | 819 | 1,469 | ATTACK RANGE | 500 |
| DAMAGE | 47-54 | 89-96 | 139-146 | MISSILE SPEED | 900 |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
| MANA COST: 95/105/135/160 | COOLDOWN: 8 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 140 / 200 / 260 / 320 |
| TARGETS: 1 / 3 / 5 / 7 |
This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.
2. Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
| MANA COST: 110/140/170/200 | COOLDOWN: 13 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DURATION: 1.25 / 2 / 2.75 / 3.5 |
Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.
3. Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
| MANA COST: 110/130/155/185 | COOLDOWN: 16 |
| ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 40 / 40 / 40 / 40 |
| CHANNEL DURATION: 2.5 / 3.25 / 4 / 4.75 |
A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.
4. Mass Serpent Ward
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
| MANA COST: 200/350/600 | COOLDOWN: 110 |
| ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
| ATTACK DAMAGE: 43 / 58 / 73 | DURATION: 45 / 45 / 45 |
| SCEPTER ATTACK DAMAGE: 59 / 79 / 100 |
This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
1. Destroys enemy's tower quickly
2. Defend your tower from the enemy's push
3. Give some damage in the teamfight.
But unfortunately, your wards gives some bounty to the enemy who destroy it.
SKILLBUILD
Level 1: Ether Shock
Level 2: Shackles
Level 3: Ether Shock
Level 4: Hex
Level 5: Ether Shock
Level 6: Mass Serpent Ward
Level 7: Ether Shock
Level 8: Shackles
Level 9 : Hex
Level 10: Shackles
Level 11: Mass Serpent Ward
Level 12: Hex
Level 13: Shackles
Level 14: Hex
Level 15: Stats
Level 16: Mass Serpent Ward
Level 17-25: Stats
Why maxed Ether Shock first? With the high damage on early game, you need this to get some early kills.
And then you need to increase Shackle and Hex.
Those 2 skills is your main disables and very useful in the teamfight and ganking,
It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.
STRATEGY
Early Game
Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.
Mid Game
Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.
If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.
Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.
And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
Late Game
In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,
Double Hex?
Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.
Double all the skills
With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.
3. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Courier: 150
Wards: 150
| Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
4. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
| Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Magnataur Build Guide
0
BIO
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
STATS
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
This is your main nuke. With this skill, you will damaging the enemy and maybe get some farms if needed. The damage is medium, a nice skill to target everything in front of you. Although it's not so good, it is enough for you to deal some damage.
2. Empower
Gives an allied unit bonus damage and cleave on attack.
Add a cleave attack to a target, can also target self. This skill also adds some damage. A decent skill for a physical attacker that will deal a decent amount of damage to enemy. Your team's carry will be very happy to gain additional damage and also cleave attack if melee. Cast this before initiating a teamfight ( to allies and to self).
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
Your skill that will drag everything in front of you. This skill damaging and slowing the dragged units. A nice skill for initiating before using your ultimate, After all the enemies are dragged because of this skill, then use your ultimate to stun them all.
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
This is your main skill for initiating a teamfight. With this skill, you can sucks enemy in 1 point, damaging them and also stuns them. A very good initiating skill. You can use this after you successfully drag enemies using Skewer. Or you can use dagger to position yourself inside the enemy's crowd.
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Sven: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate.
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in
chance.
INTRODUCTION
Magnus is a strength-initiator hero that is useful to initiate the teamfights. All his ability are designed to initiate a teamfight. He can running while pushing the opponents and then stun them in one spot. He also have a skill t make someone get a cleave attack including himself, that skill makes him a rather supportive hero for the team, He also have an AoE nuke that is nice for early game.
| PROS | CONS |
| A perfect initiator | Needs a perdect timing and positioning to initiate teamfight |
| Has a pretty good AoE nuke | Low base mana pool |
| Has a skill to make people to cleave and inrease their damage | |
| Can push enemy to a direction |
ROLE
Melee - Initiator - Disabler - Nuker - Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 549 | 1,281 | 2,183 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 521 | 996 | ATTACK RANGE | 128 |
| DAMAGE | 49-61 | 88-100 | 135-147 | MISSILE SPEED | N/A |
| ARMOR | 4 | 9 | 15 |
ABILITIES
1. Shockwave
Magnus sends out a wave of force, damaging enemy units in a line.
| MANA COST: 90/90/90/90 | COOLDOWN: 10/9/8/7 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DISTANCE: 1150 |
| DAMAGE: 75 / 150 / 225 / 300 |
2. Empower
Gives an allied unit bonus damage and cleave on attack.
| MANA COST: 40/40/40/40 | COOLDOWN: 12 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DURATION: 40 / 40 / 40 / 40 | BONUS DAMAGE: 20% / 30% / 40% / 50% |
| CLEAVE DAMAGE: 20% / 30% / 40% / 50% | CLEAVE RADIUS: 200 |
3. Skewer
Magnus rushes forward, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed.
| MANA COST: 80/80/80/80 | COOLDOWN: 30 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| SPEED: 950 | MAX TARGETS: 1 / 2 / 3 / 4 |
| SLOW DURATION: 2.5 | SLOW: 40% / 40% / 40% / 40% |
| DAMAGE: 70 / 140 / 210 / 280 | DISTANCE: 600 / 800 / 1000 / 1200 |
This skill can also be used to run becasue it will drag yourself away from enemies.
4. Reverse Polarity
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
| MANA COST: 200/250/300 | COOLDOWN: 120/110/100 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| PULL RADIUS: 410 | DAMAGE: 150 / 225 / 300 |
| HERO STUN DURATION: 2.25 / 3 / 3.75 | CREEP STUN DURATION: 3 / 4 / 5 |
SKILLBUILD
Level 1: Skewer
Level 2: Shockwave
Level 3: Shockwave
Level 4: Skewer
Level 5: Shockwave
Level 6: Reverse Polarity
Level 7: Shockwave
Level 8: Skewer
Level 9 : Skewer
Level 10: Empower
Level 11: Reverse Polarity
Level 12: Empower
Level 13: Empower
Level 14: Empower
Level 15: Stats
Level 16: Reverse Polarity
Level 17-25: Stats
Why take Skewer for level 1? You need Skewer to escape if enemy wants to get firstblood by killing you
Why maxed Shockwave first? This is your main nuke for early-mid game. You need this to damaging heroes or farm creeps.
Why maxed Skewer before Empower ? The rule of DotA: Nukes for early game, physical damage for late game. Skewer is a nuke that will deal more damage on early-mid game. And Empower is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
Bracer is good for survivability in early game. This will adds damage too.
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Why Mask of Madness? It will gives you + Attack Speed to destroys enemies quickly. This is what you need as a carry, attack speed. This will also gives you movement speed and lifesteal.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. That's you are, a tank. And you are also a DPS-er, this also gives you 40 damage. So good item for Magnus.
8. Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use unholy rage, and attacks your enemy and your HP will be full again in seconds.
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
Recipe: Ring of Regen + Sage's Mask + Recipe
Why Soul Ring? Soulring provides mana for early games
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills.
3. Dagger
Cost: 2150
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Echo Slam 2 times that can demolish all of the enemies. Not just that, you also can use Fissure 2 times and Enchant totem 2 times, that's the same as , permanent stun until death for all of your opponents.
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
BEST PARTNER
1. AoE Damages
Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
Early Game
On early game, what you need to do is to farm if you are not as a carry protecetor. You also can become a carry. So try to lasthits the creeps and farm some gold. If you succeed at getting lots of gold, you can be a successful carry on mid-late game. Use shockwave once in a while for harassing and farming some creeps.
If you want to try to get kill, you must cooperate with your partner to can doing that. Use your Skewer first, and the use Shockwave to damaging the enemy.
Then if you are the one who are being ganked, turn around and use Skewer to drag you out to safety.
Mid Game
On mid game, you should already have your ultimate: Reverse Polarity. With this skill you are initiating a teamfight. The way is: Use Skewer first to drag your enemy with your body. Then: use Reverse Polarity to suck them and stun them. Your enemy will be damaged and stunned so your team can easily attack them. Also use Shockwave to deal damage more.
If you choose not to be a full-carry, On mid game you should roam around the maps and find opponents to kill. Come spontaneusly from the jungle and use your Skewer-Reverse Polarity to open a teamfight. Also use your right click and Shockwave. Ask your friend to helps in your ganking activities.
Late Game
On late game, maybe you succeeded in farming, or not, the matter is you should be the one who initiating a teamfight. You should use your Skewer and Reverse Polarity to initaite a teamfight.
Before the teamfight start, use your Empower to at least your melee-carry hero, with that you can increase his damage and give him with cleaving attack. It will benefits your team by a lot. Also cast this to yourself and makes you get more powerful right-click ability.
Shockwave is becoming less useful here, but it's ok to cast it in teamfights. If you seucceeded in farming one arly-mid game, you should take the responsibility to carry your team into victory. Be brave and use your initaiting and right click-cleave potential to the max!
ITEMBUILD
A. Carry Build
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability and damage, AGI for attack speed, and INT for mana.
2. Bracer
Total Cost: 525
Recipe: Circlet + Gauntless of Strength
| + 6 Strength + 3 Agility + 3 Intelligence + 3 Damage |
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
| Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
8. Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
| Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy another DPS items like MKB or Basher
9. MKB
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate.
10. For Initiating purpose, you can buy Blink Dagger.
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
That's it. There is nothing to fear as Magnus, just being "Rambo" and you should be OWNING!!.
B. Initiator-Support Magnus
1. For early game you can buy Soulring if you think that your mana is insufficient
Total cost: 800Recipe: Ring of Regen + Sage's Mask + Recipe
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for earthshaker for initiating purpose
4. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like earthshaker.
5. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Standard Supportive Items: Mekansm, Necromicon and/or Pipe of Insight
1. MekansmTotal cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage,Nice item for support heroes, it will decrease magic damage from enemies during a teamfight.
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Necronomicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
BEST PARTNER
1. AoE Damages
They have some nice skills that needs a good positioning to deal the maximum damage.
(Example: Lich, Destroyer, QoP, Invoker, Ezalor)
Lich: His ChainFrost needs enemy to be near with each other. Your Reverse Polarity provide a perfect setup for ChainFrost because it will stop enemies and cannot move away from each other. That's why Lich ultimate will bouncing perfectly around the enemies.Obsidian Destroyer: He have a nice AoE ultimate that need enemy to be near with each other. Reverse Polarity. is a perfect set up for his skill.
QoP: He have Sonic Wave that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Invoker: Have Meteor that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
Ezalor: Have Illuminate that need enemy to be near with each other. Reverse Polarity is a perfect set up for his skill.
2. Have Skills that Suck Enemies
(Example: Axe, Dark Seer, Enigma)
Axe: He have berserkers call to make opponents attack him, that's your chance to use your ultimate and right click all enemies. You stuns the enemy right click, with your Cleave i'm sure your damage is very high.
DarkSeer: Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's skill. His skill is also a perfect setup for you.
Enigma: Have Blackhole that sucks all nearby opponent into 1 point, that's your chance to use Ultimate and attack with the Cleave.
3. Cleave Heroes
a. ( Example: Sven, Kunkka)
Kunkka: Have Cleave and will deal lots of damage to enemies that is being stunned with your ultimate. Beside that he have Cleave, he also have Torrent and Ghostship to demolish enemies.
b. (Example: Mortred, Magina)
Although they don't have a natural Cleaving Skill, they usually buys Battle Fury and makes them have a Cleave that will be useful to deal damage after you use your ultimate. Remember that you can also gives them a cleave with your Empower.
BAD ENEMIES
1. Strong Disabler
They have strong disables and makes you stop and can't do anything
(Example: Naga Siren, Tidehunter, Void, Silencer)
Naga: Have Song that makes you become sleep comfortably and can't do anything.
Tide: Have AoE stun
Void: Have Chronosphere to stop you
Silencer: Have GlobalSilence to shut you down.
VIDEO SECTION
1. Magnus Rampage by Jetsky
A cool combo by magnus and friends
2. Dota 2 Fail Magnus Skewer Trick
Funny Video about Magnus & Friends
FANART
By : Unknown

















































































