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  • Dota 2 - Warlock Build Guide

    0
    BIO
    As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

    INTRODUCTION
    Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.
    He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.
    PROSCONS
    Can summon powerful golemsSquishy
    Have a decent damage sharing spellSlow
    Have a decent healing spellHis Upheavel needs channeling
    Have a decent aoe-slowing spell

    ROLE
    Ranged - Initiator - Support - Lane Support - Disabler

    STATS
    LEVEL11525
    HIT POINTS4921,1572,012SIGHT RANGE1800 / 800
    MANA3128031,414ATTACK RANGE600
    DAMAGE46-5684-94131-141MISSILE SPEED1200
    ARMOR249

    ABILITIES
    1. Fatal Bonds
    Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
    MANA COST: 120/120/120/120COOLDOWN: 25
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: HP REMOVALDAMAGE: 0 / 0 / 0 / 0
    ENEMIES BOUND: 3 / 4 / 5 / 6DURATION: 25
    An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
    With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.
    Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.

    2. Shadow Word
    Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
    MANA COST: 90/110/130/150COOLDOWN: 16
    ABILITY: UNIT TARGETAFFECTS: HEROES
    DAMAGE: MAGICALDAMAGE: 15 / 25 / 35 / 45
    DURATION: 9 / 9 / 9 / 9CONTOH: DIHAPUS8
    Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
    If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.

    3. Upheaval
    CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
    MANA COST: 100/110/120/130COOLDOWN: 50
    ABILITY: CHANNELED, POINT TARGETDAMAGE: 0 / 0 / 0 / 0
    RADIUS: 650 / 650 / 650 / 650SLOW RATE: 7% / 14% / 21% / 28%
    Demnok manipulates space-time, impairing entire armies.
    Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.
    The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.

    4. Chaotic Offering
    Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.
    MANA COST: 200/250/300COOLDOWN: 165
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    RADIUS: 600GOLEM HP: 900 / 1200 / 1500
    GOLEM DAMAGE: 75 / 100 / 125GOLEM ARMOR: 5 / 7 / 10
    DAMAGE: 100SCEPTER NUMBER OF GOLEMS: 2
    SCEPTER HP/DAMAGE REDUCTION: 25%SCEPTER BOUNTY REDUCTION: 50%
    Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
    This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.
    With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.
    And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.
    Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.

    SKILLBUILD


    Level 1: Fatal Bonds
    Level 2: Shadow Word
    Level 3: Fatal Bonds
    Level 4: Shadow Word
    Level 5: Fatal Bonds
    Level 6: Chaotic Offering
    Level 7: Fatal Bonds
    Level 8: Shadow Word
    Level 9 : Shadow Word
    Level 10: Upheaval
    Level 11: Chaotic Offering
    Level 12: Upheaval
    Level 13: Upheaval
    Level 14: Upheaval
    Level 15: Stats
    Level 16: Chaotic Offering
    Level 17-25: Stats

    Why maxed Fatal Bonds first?  With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.

    Why maxed Shadow Word before Upheaval?  On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.

    STRATEGY
    Early Game
    Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage.  And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.

    Mid Game
    Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.
    After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.
    Late Game
    Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.
    Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.
    After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    2. Aghanim Scepter,
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Increase your team's power by instantly summon 2 Golems in the teamfight.

    3. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    refresher's orb, Earthshaker - Dota 2
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
    + 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
    Manacost: 375     Cooldown: 160
    Why Refresher Orb? With this and also the Aghanim Scepter, it will totally summon up to 4 Golems in the field. So so powerful.

    And if you choose to be more supportive you can choose these items:
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    And if you want to be excel at initaiting a teamfight you can choose these items:
    1. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    2. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    You initiate a teamfight, they finishes the job by killing the target
  • Dota 2 - Pugna Build Guide

    0
    BIO
    In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.

    INTRODUCTION
    Pugna is a powerful nuking hero that is needed to deal massive magical damage to enemies. He have 2 powerful nukes, he also have a skill to amplify his magical damage,
    He also have a skill to deal damage if enemies are casting spells

    His magical damage is is painful on the early-mid game, so you must be aggresive on the early-mid game to reveal his maximum potential.
    PROSCONS
    One of the best tower destroyer Low HP on early game
    Does a lot of magical damageNo allies can right click the enemy while you ghost form him.
    Can absorb HP from enemy
    Can counter enemy's nuker

    Pugna Dota 2
    ROLE
    Ranged - Nuker - Pusher - Support

    STATS
    LEVEL11525
    HIT POINTS4737921,400SIGHT RANGE1800 / 800
    MANA3381,0661,846ATTACK RANGE600
    DAMAGE45-53101-109161-169MISSILE SPEED900
    ARMOR137

    ABILITIES
    1. Nether Blast
    An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.
    MANA COST: 85/105/125/145COOLDOWN: 5.50
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 100 / 175 / 250 / 325BLAST DELAY: 0.9 / 0.9 / 0.9 / 0.9
    RADIUS: 400 / 400 / 400 / 400
    The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.
    Nether Blast is your skill for farming and killing for early game. The AoE damage is considered high and can easily destroy a creep wave. It is also a very good harassing skill, with 325 damage in level 4, your early game will be easy. Can also damaging building, so it is a useful skill for pushing towers.

    2. Decrepify
    A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
    MANA COST: 100/100/100/100COOLDOWN: 12/10/8/6
    ABILITY: UNIT TARGETSPELL RESISTANCE REDUCTION: 40%
    SLOW: 50% / 50% / 50% / 50%DURATION: 2 / 2.5 / 3 / 3.5
    A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.
    Make a target become a ghost form. It can attack nor attacked, but it will receive more damage from magic attack. So you can amplify your nuke damage. So cast this on a target and then use Nether Blast and also Life Drain to increase the damage. Can also save yourself from physical attacker by casting this to you or to the attacker. Can also saves you from Juggernaut's ultimate because it will not target a ghost unit.

    3. Nether Ward
    Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds.
    MANA COST: 80/80/80/80COOLDOWN: 35
    ABILITY: NO TARGETDAMAGE: MAGICAL
    RADIUS: 1600MANA REGEN: 1.5 / 3 / 4.5 / 6
    DAMAGE MULT: 1 / 1.25 / 1.5 / 1.75
    While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.
    Deals damages to someone that cast a spell. The damage is high and can make the casters feel the pain. The AoE is wide, so you can hide this ward from enemy's sight and make them cast spells and feel the damages.

    4.Life Drain
    CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10 seconds. Upgradable by Aghanim's Scepter.
    MANA COST: 125/175/225COOLDOWN: 22
    ABILITY: CHANNELED, UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDRAIN PER SECOND: 120 / 160 / 200
    SCEPTER DRAIN PER SECOND: 180 / 240 / 300SCEPTER BONUS CAST RANGE: 50
    Pugna has truly become more powerful than even the grandmaster of Oblivion.
    This is your most powerful nuke, you can cast this anytime with Aghanim Scepter so you can always drain tons of HP from your enemy. Use this in a teamfight and start draining enemy's HP until he death.


    SKILLBUILD
    Pugna
    Level 1: Nether Blast
    Level 2: Decrepify
    Level 3: Nether Blast
    Level 4: Nether Ward
    Level 5: Nether Blast
    Level 6: Life Drain
    Level 7: Nether Blast
    Level 8: Decrepify
    Level 9 : Decrepify
    Level 10: Decrepify
    Level 11: Life Drain
    Level 12: Nether Ward
    Level 13: Nether Ward
    Level 14: Nether Ward
    Level 15: Stats
    Level 16: Life Drain
    Level 17-25: Stats

    Why maxed Nether Blast first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Decrepify before Nether Ward?  Decrepify.is more useful because it will amplify your magic's damage so it will be easier to kill your target. And level 1 ward is enough for early game.

    STRATEGY
    Early Game
    Early game Pugna is one of the easiest early game in Dota. You have an aoe spell to destroy a creep wave and also damaging your enemy on your lane, it will be so useful in laning phase to get multiple last hits and also harassing your enemy. And if someone is trying to gank you, you can use your Decrepify to somehow flee fro the gank. Maybe you can cast the Decrepify to your chaser and make his movement become slow so you can run away.

    Mid Game
    On mid game, usually people start to gank each other. What you need to do is to find the ewasy enemy to start killing for your team. Go to the target's lane and use Decrepify + Nether Blast + Life Drain to kill the target. And always tell your friend to help you because maybe your combo isn't enough to kill your target so your friend can help dealing more damage.
    Pugna the Oblivion
    Late Game
    On the late game you are become stronger than before. I assume you already have the Aghanim Scepter and ready to demolish enemies in the teamfight. Before the teamfight start, place your Nether Ward in a secret locations and make sure your enemy can't see it so the ward will deal damages and your opponent can't see it coming.
    You can use Decrepify to their physical attacker and make him cannot attack your team, and then you can use the Nether Blast and also Life Drain to damaging your opponent.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    2. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    3. Aghanim Scepter,
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Decrease the cooldown on your ultimate. Makes you become a decent initiator for your enemy team.

    4.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
  • Dota 2 - Batrider Build Guide

    0
    BIO
    There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

    INTRODUCTION
    Batrider is an initiator hero that needed to kidnap 1 enemy hero and started a teamfight. He have a lasso to do that. If he can successfully catch a target then the teamfight will be more easier for his team. He have some fire skills that will set fire to the rain teamfight. And he also have a sticky napalm, a skill to reduce enemy's movement speed and also amplifly his fire damage.
    PROSCONS
    The most prominent kidnapper in dotaNeeds some items to be online
    Has a lot of magical fire damageLow attack damage
    Can decently slows down enemies
    Can fly through trees

    Batrider Jinzakk Dota 2
    ROLE
    Ranged - Initiator - Disabler - Nuker - Escape

    STATS
    LEVEL11525
    HIT POINTS5871,2252,061SIGHT RANGE1800 / 800
    MANA3127671,352ATTACK RANGE375
    DAMAGE48-5283-87128-132MISSILE SPEED900
    ARMOR2510

    ABILITIES
    1. Sticky Napalm
    Sticky Napalm - Dota
    Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
    MANA COST: 20/20/20/20COOLDOWN: 3
    ABILITY: POINT TARGETEXTRA DAMAGE: 10 / 15 / 20 / 25
    RADIUS: 375 / 375 / 375 / 375DURATION: 8 / 8 / 8 / 8
    MOVEMENT SLOW: 3% / 5% / 7% / 9%TURN RATE SLOW: 70% / 70% / 70% / 70%
    It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
    A very good skill on early game. You can use this to slow down enemies and also amplify your damage. With the amplified, damage, you can easily last hits the creeps on early game. And with the slowing and amplifying ability, it will be so good to damaging and chasing enemies in a gank and in a teamfight. You should cast this multiple times to stack the effect, so you will have your damage amplified by a lot to your target, and also your target will move so slow because of this skill.

    2. Flamebreak
    Flamebreak
    Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
    MANA COST: 80/100/120/140COOLDOWN: 11
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 75 / 150 / 225 / 300RADIUS: 375 / 375 / 375 / 375
    STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5
    A molotov cocktail is the weapon of choice for Batrider.
    Deal damage and knock back enemies in the AoE, a nice nuke to helps reduce enemies HP in a gank and in a teamfight. This skill is needed to break your enemy's concentration.

    3. Firefly
    Firefly
    Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
    MANA COST: 100/100/100/100COOLDOWN: 40
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE OVER TIME: 20 / 40 / 60 / 80RADIUS: 200 / 200 / 200 / 200
    DURATION: 18 / 18 / 18 / 18
    When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
    A skill to release fire in the area. It will deal damage per second. A very good skill to cast in a teamfight.

    4. Flaming Lasso
    Flaming Lasso
    Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
    MANA COST: 150/150/150COOLDOWN: 90/70/50
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 3 / 3.5 / 4
    Few dare to ask to ride on the bat, as Batrider gives them free of charge.
    Catch an enemy and bind them in a lasso, make them can't move and you can drag him to any direction you want. A perfect initiating skill to start a gank.

    SKILLBUILD


    Level 1: Sticky Napalm
    Level 2: Firefly
    Level 3: Sticky Napalm
    Level 4: Firefly
    Level 5: Sticky Napalm
    Level 6: Flaming Lasso
    Level 7: Sticky Napalm
    Level 8: Firefly
    Level 9 : Firefly
    Level 10: Flamebreak
    Level 11: Flaming Lasso
    Level 12: Flamebreak
    Level 13: Flamebreak
    Level 14: Flamebreak
    Level 15: Stats
    Level 16: Flaming Lasso
    Level 17-25: Stats

    Why maxed illuminate first?  This is the most needed skill in your early game. To farm, and to slow down your enemy and amplify your damage in a gank.

    Why maxed Firefly before Flamebreak? Firefly is more useful because it will deal massive fire damage for 18 seconds.

    STRATEGY
    Early Game
    On early game, you must play with your Sticky Napalm. You can cast it to the creeps to increase your chance in last hitting. And you can cast it to the hero to make him become slow. If you can stack up to 5 times, immediately cast the 3rd skill Firefly and it will be a sure kill because your target movement speed can't catch up with your fire.

    Mid Game
    On mid game, you should active in any gank. Find an easy opponent and start your combo > Firefly combined with the Flaming Lasso. First, cast the Firefly and then continued with catching a target using the Flaming Lasso and drag your opponent in the fire and make him feel so much damage. You can amplifly the damage using sticky napalm, you should cast it multiple times in the teamfight. If you have the blink dagger, it will make your job easier. Your combo will be:
    1. Cast the Firefly
    2. Use dagger to jump near your target
    3. Catch your target using the Flaming Lasso
    4. Drag your target and cast Sticky Napal multiple times to your target
    5. You can drag more using the Force Staff
    After you successfully initiate a teamfight, your teammates will easily knock down the target and it will eliminates 1 enemy.

    Late Game
    On late game, it will be so important to catch any opponent from the enemy team. You should carefully using your combo > Firefly - Dagger - Lasso - Force Staff - Sticky Napalm. If you successfully eliminate 11 target, your team will be in condition where it is 4-5 fight,  and it will increase your team's chance to victory by a lot. You are the initiator, you are the decider of the teamfight, you success catch a target means your team will win the teamfight. And on the late game maybe you already have some nice items too! you should maximuze the usefulness of your items, like if you have the Sheepstick, you should cast it on enemy's most fierceful hero.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    2. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    You initiate a teamfight, they finishes the job by killing the target
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