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Dota 2 - Timbesaw Build Guide
0
BIO
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
INTRODUCTION
Rizzrak the goblin shredder is one of the four new heroes that came with 6.73. much like dragonus, he's been a little neglected for some reason, at least compared to legion and xin. this is a shame, because he's really powerful and fun as shit to play. the other guides out on him right now suck dick so i wrote this one, for pubs obviously since he's not even in the -cm pool yet. you're welcome
STATS
ABILITIES
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Your nuke. Deal damage to area around you. Also make affected enemy to lose some of his/her primary stats. Nice skill to nuke enemies. Also can be good to farm some creeps. Remember that this skill can cut some trees.
2. Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Jump into a tree and dealing damage in your path. With this skill, you can jumping like a Tarzan and makes you can escape easily. Feel like a Tarzan with this skill.
3. Reactive Armor
Each time Timbersaw is attacked, he gains increased health regen and armor.
When you're attacked, you gain more armor and HP Regen. Makes you a decent tanker. Really helps you to survive on ganks or in teamfights.
4. Chakram
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and spend mana while the blade is out.
Release a spinning Chakram that deal damage to enemies who touch it. This skill can be good to escape because you will slow down enemies that touch this Chakram. Also will deal a decent damage in teamfight. This skill absorbs some mana per second, so watch your mana.
Return Chakram
Returns the Chakram to Timbersaw.
SKILLBUILD
Level 1: Timberchain
Level 2: Whirling Death
Level 3: Whirling Death
Level 4: Timberchain
Level 5: Whirling Death
Level 6: Chakram
Level 7: Whirling Death
Level 8: Timberchain
Level 9 : Timberchain
Level 10: Reactive Armor
Level 11: Chakram
Level 12: Reactive Armor
Level 13: Reactive Armor
Level 14: Reactive Armor
Level 15: Stats
Level 16: Chakram
Level 17-25: Stats
Why take Timberchain for level 1? Well, you need to avoid if there is a firstblood attempt from enemies. Use Timberchain to jump-out.
Why maxed Whirling Death first? This is your biggest nuke, can be use to farm, or to damaging some nearby enemies.
Why maxed Timberchain before Reactive armor? Nukes should be maxed first, thats the rule of DotA. Nuke will deal a nice damage for early-mid game, and will loss it's potential in late game. And Reactive armor will reduce damage from attacks which is useful on mid-late game.
ave to go mid, you might consider taking death over chains, but shredder shouldn't mid (no trees).
STRATEGY
Early Game
If you are not partnering with carry, you can use your time to last hits the creeps. Farm something to make you get some nice items. Use your skills WhirlingDeath and TimberChain once in a while to harass enemies. And if you have the chance, try to get firstblood using those two skills.
Mid Game
You need to start ganking here, in mid game, this is your time to shine. Here you should already have Chakram and start roaming and finding enemy to kill. You can jump freely like a Tarzan using Timberchain, and have some fun using Whirling Death that also can cut some trees. Use Chakram to deal damage more. If you have loss all your mana, retreat is the best choice, you are a very mana dependant hero, mana is everything for you. Remember that Chakram is also a slower skill, with this, you will be easier to escape from enemies. Timberchain and Chakram, a perfect tool for an escape artist, you.
Late Game
What you need in teamfights are: To keep cahainskill all you have. Although your damage isn't painful anymore. You still have slower ability from Chakram that will slow down enemies, and maybe still deal a good damage. Also remember that you have Whirling Death that will reduce enemy' stats. 15% reduction for main stats in a late game can be a pain for your enemy. be sure to cast any items you have during teamfights, maybe item like Shiva, Mekans, or NecroBooks will helps your team.
ITEMBUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Bloodstone
Total Cost:
Recipe: Preserverance + Soul Booster
Bloodstone is very recommended for you because it gives mana and hp regeneration, also makes your hp and mana pool higher. This is the item for the tanky-nuker-dps er like you. Very Recommended.
3. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
Supportive Item you Might Needs
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Nice Item you Might Needs
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
DPS Item you Might Needs
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
GOOD ALLIES
1. Heroes Will Helps You to Land Your Chakram into the Middle of Enemies
(Example: DarkSeer, Puck, Disruptor)
VIDEO SECTION
1. Dota Alan - Timbersaw
Alan plays using his Timbersaw, watch this to see Alan;s skill
2. Yaphets Plays the Shredder
Nice DotA video from Yaphets, the legend of DotA
FANART
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
INTRODUCTION
Rizzrak the goblin shredder is one of the four new heroes that came with 6.73. much like dragonus, he's been a little neglected for some reason, at least compared to legion and xin. this is a shame, because he's really powerful and fun as shit to play. the other guides out on him right now suck dick so i wrote this one, for pubs obviously since he's not even in the -cm pool yet. you're welcome
| PROS | CONS |
| An escape artist | Need lots of mana |
| Have some painful skills | Bad in mid laning |
| Can be as hard as rock | Can't attack while using Chakram |
| Low spell cooldown | |
| Fun to use | |
| Can cuts trees |
ROLE
Melee - Durable - Nuker - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,127 | 1,906 | SIGHT RANGE | 1800 / 800 |
| MANA | 273 | 601 | 1,095 | ATTACK RANGE | 128 |
| DAMAGE | 48-52 | 77-81 | 118-122 | MISSILE SPEED | N/A |
| ARMOR | 0 | 3 | 7 |
ABILITIES
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
| MANA COST: 70/80/90/100 | COOLDOWN: 8 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 300 | DAMAGE: 100 / 150 / 200 / 250 |
| STAT LOSS PERCENT: 15% | STAT LOSS DURATION: 7 |
2. Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
| MANA COST: 60/70/80/90 | COOLDOWN: 4 |
| ABILITY: NO TARGET | DAMAGE: PURE |
| CAST RANGE: 800 / 1000 / 1200 / 1400 | RADIUS: 225 / 225 / 225 / 225 |
| DAMAGE: 100 / 140 / 180 / 220 |
3. Reactive Armor
Each time Timbersaw is attacked, he gains increased health regen and armor.
| ABILITY: PASSIVE | BONUS ARMOR: 1 |
| BONUS HP REGEN: 1 | MAX STACKS: 4 / 8 / 12 / 16 |
| STACK DURATION: 16 / 16 / 16 / 16 |
4. Chakram
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and spend mana while the blade is out.
| MANA COST: 125/150/175 | COOLDOWN: 8 |
| ABILITY: POINT TARGET | DAMAGE: PURE |
| RADIUS: 200 | PASS DAMAGE: 100 / 140 / 180 |
| DAMAGE PER SECOND: 50 / 75 / 100 | SLOW: 5% |
| MANA COST PER SECOND: 20 / 25 / 30 | CONTOH: DIHAPUS10 |
Return Chakram
Returns the Chakram to Timbersaw.
| COOLDOWN: 0 | ABILITY: NO TARGET |
SKILLBUILD
Level 1: Timberchain
Level 2: Whirling Death
Level 3: Whirling Death
Level 4: Timberchain
Level 5: Whirling Death
Level 6: Chakram
Level 7: Whirling Death
Level 8: Timberchain
Level 9 : Timberchain
Level 10: Reactive Armor
Level 11: Chakram
Level 12: Reactive Armor
Level 13: Reactive Armor
Level 14: Reactive Armor
Level 15: Stats
Level 16: Chakram
Level 17-25: Stats
Why take Timberchain for level 1? Well, you need to avoid if there is a firstblood attempt from enemies. Use Timberchain to jump-out.
Why maxed Whirling Death first? This is your biggest nuke, can be use to farm, or to damaging some nearby enemies.
Why maxed Timberchain before Reactive armor? Nukes should be maxed first, thats the rule of DotA. Nuke will deal a nice damage for early-mid game, and will loss it's potential in late game. And Reactive armor will reduce damage from attacks which is useful on mid-late game.
ave to go mid, you might consider taking death over chains, but shredder shouldn't mid (no trees).
STRATEGY
Early Game
If you are not partnering with carry, you can use your time to last hits the creeps. Farm something to make you get some nice items. Use your skills WhirlingDeath and TimberChain once in a while to harass enemies. And if you have the chance, try to get firstblood using those two skills.
Mid Game
You need to start ganking here, in mid game, this is your time to shine. Here you should already have Chakram and start roaming and finding enemy to kill. You can jump freely like a Tarzan using Timberchain, and have some fun using Whirling Death that also can cut some trees. Use Chakram to deal damage more. If you have loss all your mana, retreat is the best choice, you are a very mana dependant hero, mana is everything for you. Remember that Chakram is also a slower skill, with this, you will be easier to escape from enemies. Timberchain and Chakram, a perfect tool for an escape artist, you.
Late Game
What you need in teamfights are: To keep cahainskill all you have. Although your damage isn't painful anymore. You still have slower ability from Chakram that will slow down enemies, and maybe still deal a good damage. Also remember that you have Whirling Death that will reduce enemy' stats. 15% reduction for main stats in a late game can be a pain for your enemy. be sure to cast any items you have during teamfights, maybe item like Shiva, Mekans, or NecroBooks will helps your team.
ITEMBUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Bloodstone
Total Cost:
Recipe: Preserverance + Soul Booster
| Passive: Bloodpact - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there. + 500 Health + 400 Mana + 9 HP Regeneration + 200% Mana Regeneration |
3. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Supportive Item you Might Needs
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
DPS Item you Might Needs
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Heroes Will Helps You to Land Your Chakram into the Middle of Enemies
(Example: DarkSeer, Puck, Disruptor)
DarkSeer: Have Vacuum that sucks all nearby opponent into 1 point, that's your chance to release the Chakram
Puck: His ultimate can make opponenets to stay on their place, that's your chance to release the Chakram
Disruptor: His Kinetic Field can make opponenets to stay on their place, that's your chance to release the Chakram
VIDEO SECTION
1. Dota Alan - Timbersaw
Alan plays using his Timbersaw, watch this to see Alan;s skill
2. Yaphets Plays the Shredder
Nice DotA video from Yaphets, the legend of DotA
FANART
By : Unknown
Dota 2 - Undying Build Guide
0
BIO
How long has it been since he lost his name?
The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
INTRODUCTION
Undying is a Zombie hero that considered a tanker-pusher-nuker-slower. He can raise many small zombies that can slow down enemies and dealing some damages. With his zombies, he can push quickly and destroy towers quickly. He is also a decent nuker+healer with his skills SoulRip, FleshGolem and Decay. He also can transform into a big golem that slow down enemy and do amplify damages to enemy around him. If you are a fan of Zombie Movies, Zombie Apocalypes, Resident Evil etc., this is the right hero for you. Raise the dead and call all the corpse!
STATS
ABILITIES
1. Decay
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
The strength of the living is simply borrowed from the strength of the dead.
Dealing a small damage in small area while sapping strength. Sapping strength means sapping health and deal damages.
This skill is apammable. You need to spam this skill to achieve a decent amount of damage. Try to spam this skill 4 or 5 times to deal the damage you wanted.
2. Soul Rip
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Even his allied Heroes feel despair in Undying's presence.
Heal / Damaging a target unit using the life force of the others. Take small health of several units, and give the damage to a single target, as a heal, or as a damage, heal to ally, and damage to enemy. Even allies that are not targetted by this spell, will have their health reduced by small amount.
A good skill to harass enemy. Also can be cast to heal an ally and save his life.
3. Tombstone
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Dirge calls on his fallen brothers to fight for the Dead God.
Creates a tombstone that will raise lots of zombies from underground. These zombies will damaging and slowing enemies. Zombies can't be controlled, they attack any enemy they want.
A very good skill to make a chaos in a teamfight. Your enemy will face lots of zombies that slowing and dealing damages. And they should run away.
Also good to block the creeps behind enemy tower. This will make your creep will freely attack enemy tower because enemy creeps will busy dealing with your zombies.
4. Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
The flesh of the recently dead add to the power of Dirge's plague.
Transform you into a big and powerful Flesh Golem. Will slows nearby enemy and amplify the damage they take. Also will makes you gain HP for every units dies around you. Very good to make more chaos in a teamfight. Your presence will make enemy to fear. You will amplify their damage and make them more fragile. A nice skill as a zombie.
SKILLBUILD
1. Nuker Build
This build focused on nuking enemy down in early-mid game, your main skill here are Rip and Decay.
Level 1: Decay
Level 2: Soul Rip
Level 3: Decay
Level 4: Soul Rip
Level 5: Decay
Level 6: Flesh Golem
Level 7: Decay
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Tombstone
Level 11: Flesh Golem
Level 12: Tombstone
Level 13: Tombstone
Level 14: Tombstone
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Decay first? Well Decay looks like a crap skill for first sight. But, spam this skill and your enemy will distraught and will retreat and can't fight anymore.
Why maxed Soulrip before Tombstone? This is a nuker build, so SoulRip and Decay will make a good combo. And also SoulRip will helps your team survive with it's heal.
2. Pusher Build
This build focused on fast pushing, and can destroy 1-2 towers on the earliest stage of the game.
Level 1: Tombstone
Level 2: Soul Rip
Level 3: Tombstone
Level 4: Soul Rip
Level 5: Tombstone
Level 6: Flesh Golem
Level 7: Tombstone
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Decay
Level 11: Flesh Golem
Level 12: Decay
Level 13: Decay
Level 14: Decay
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Tombstone first? To push, this is your main skill, your Zombies will helps your team to blocks enemy creeps so that they can't defend their tower and your creeps can attack tower freely, and will makes your team gets a fast early tower.
Why maxed Soulrip before Decay? Soulrip also helps in pushing strat because it will deal damage to creeps and helps you destroy creeps wave quickly. And also SoulRip will helps your team survive with it's heal.
STRATEGY
Early game
In the early game your part for the team depends on you and your team. Whether you want to be an annoying nuker, or a fast pusher. You have the ability to do both of those part for your team. If you want to be a nuker. you should maxing Decay and Soul Rip first, those 2 skils are your main nukes for early-mid game. Spam those 2 skills for enemy heroes and makes them uncomfortable in lane. Makes their HP become low or even kill them and get firstblood or something.
And if you want to be a pusher, you should maxed your Tombstone that can be use to block enemy creeps. Undying is one of the best creep blocker, just like Axe. With his Tombstone, enemy creeps can't go forward to defend their tower. And that makes your creeps and your team can destroy towers so fast. A trilane with Undying will guarantee 1 or 2 towers in the earliest of the game.
Although you are a Strength type hero, you should always have mana for your skills. You need to buy +mana items like Arcane Boots for your foots.
Mid Game
In mid game you should already have Flesh Golem ability. And you can use that to fight against enemies. While there are your zombies fighting with you, you will become more powerful. And also don't forget to spam decay and soul rip. Soul Rip that target foe will do damage and Soul Rip that target ally will heal.
Because you have a high pushing power, you can keep focusing on pushing and destrowing tower and another tower. You can also buy mekansm that will heal nearby allies, and also your zombies. Or, if you want to have more pushing power, you need to buy Necro Book.
Late Game
Because your skills are already not painful in late game, your part here is to tank the damage and rely on your Flesh Golem form to amplify damages. And you shoukd keep slowing opponents using your Zombies and your FleshGolem Aura. You also need your supportive items like Mekans to heal allies, Pipe to tank magical damage, or Necro Book to help team deal damages in teamfights. You can also buy a Blade Mail to reflect enemy's damage.
Using this hero, you should be brave and keep moving forward destroying enemy heroes with your scary face and big body.
ITEM BUILD
Starting Item
You need the combination of these items. Like: 2 branches, 1 tango, 1 clarity, 1 ward, 1 ring.
Ward is optional, if there is already one of your friend that buys it, don't buy.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
GOOD ALLIES
1. Crystal Maiden
Crystal maiden have an unlimited mana and a great lane partner.
BAD ENEMY
1. Earthshaker
Have some AoE skills, especially Echo Slam that will deal tons of damage because you have lots of Zombies
VIDEO SECTION
1. Purge Plays Undying
Whatch Purge playing using Undying here, seems fun!
2. Undying Rampage
How long has it been since he lost his name?
The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
INTRODUCTION
Undying is a Zombie hero that considered a tanker-pusher-nuker-slower. He can raise many small zombies that can slow down enemies and dealing some damages. With his zombies, he can push quickly and destroy towers quickly. He is also a decent nuker+healer with his skills SoulRip, FleshGolem and Decay. He also can transform into a big golem that slow down enemy and do amplify damages to enemy around him. If you are a fan of Zombie Movies, Zombie Apocalypes, Resident Evil etc., this is the right hero for you. Raise the dead and call all the corpse!
| PROS | CONS |
| Decent attack animation for last hitting. | Very low agility. |
| Nobody can beat him in the early game | Loses his power late game. |
| Good Pushe | Must always have teammates nearby to be efficient. |
| Not very item dependent but items benefit him a lot . | Hard to farm during early game. |
| Can support if needed. | Ugly |
ROLE
Melee - Durable - Pusher - Disabler - Initiator
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,127 | 1,906 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 715 | 1,235 | ATTACK RANGE | 128 |
| DAMAGE | 57-65 | 86-94 | 127-135 | MISSILE SPEED | N/A |
| ARMOR | 3 | 5 | 9 |
ABILITIES
1. Decay
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
| MANA COST: 70/90/110/130 | COOLDOWN: 10/8/6/4 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DAMAGE: 20 / 60 / 100 / 140 | RADIUS: 325 |
| DURATION: 25 / 30 / 35 / 40 | STRENGTH STEAL: 4 |
Dealing a small damage in small area while sapping strength. Sapping strength means sapping health and deal damages.
This skill is apammable. You need to spam this skill to achieve a decent amount of damage. Try to spam this skill 4 or 5 times to deal the damage you wanted.
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
| MANA COST: 50/75/100/125 | COOLDOWN: 25/20/15/10 |
| ABILITY: UNIT TARGET | DAMAGE: MAGICAL |
| DAMAGE/HEAL PER UNIT: 25 | RADIUS: 975 |
| MAX UNITS: 5 / 10 / 15 / 20 |
Heal / Damaging a target unit using the life force of the others. Take small health of several units, and give the damage to a single target, as a heal, or as a damage, heal to ally, and damage to enemy. Even allies that are not targetted by this spell, will have their health reduced by small amount.
A good skill to harass enemy. Also can be cast to heal an ally and save his life.
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
| MANA COST: 120/130/140/150 | COOLDOWN: 60 |
| ABILITY: POINT TARGET | DURATION: 15 / 20 / 25 / 30 |
| RADIUS: 400 / 600 / 800 / 1000 | SPAWN INTERVAL: 3 |
| DEATHLUST HEALTH THRESHOLD: 100 / 200 / 300 / 400 |
Creates a tombstone that will raise lots of zombies from underground. These zombies will damaging and slowing enemies. Zombies can't be controlled, they attack any enemy they want.
A very good skill to make a chaos in a teamfight. Your enemy will face lots of zombies that slowing and dealing damages. And they should run away.
Also good to block the creeps behind enemy tower. This will make your creep will freely attack enemy tower because enemy creeps will busy dealing with your zombies.
4. Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
| MANA COST: 100/100/100 | COOLDOWN: 75 |
| ABILITY: NO TARGET | DURATION: 30 / 30 / 30 |
| MOVEMENT SLOW: 9% | MAX DAMAGE AMP: 20% / 25% / 30% |
| DEATH HEAL (HEROES): 6% | MIN DAMAGE AMP: 5% / 10% / 15% |
| DEATH HEAL (CREEPS): 2% | SCEPTER MAX DAMAGE AMP: 25% / 30% / 35% |
| SCEPTER DEATH HEAL (CREEPS): 3% | SCEPTER MIN DAMAGE AMP: 10% / 15% / 20% |
| SCEPTER DEATH HEAL (HEROES): 10% |
Transform you into a big and powerful Flesh Golem. Will slows nearby enemy and amplify the damage they take. Also will makes you gain HP for every units dies around you. Very good to make more chaos in a teamfight. Your presence will make enemy to fear. You will amplify their damage and make them more fragile. A nice skill as a zombie.
SKILLBUILD
1. Nuker Build
This build focused on nuking enemy down in early-mid game, your main skill here are Rip and Decay.
Level 1: Decay
Level 2: Soul Rip
Level 3: Decay
Level 4: Soul Rip
Level 5: Decay
Level 6: Flesh Golem
Level 7: Decay
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Tombstone
Level 11: Flesh Golem
Level 12: Tombstone
Level 13: Tombstone
Level 14: Tombstone
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Decay first? Well Decay looks like a crap skill for first sight. But, spam this skill and your enemy will distraught and will retreat and can't fight anymore.
Why maxed Soulrip before Tombstone? This is a nuker build, so SoulRip and Decay will make a good combo. And also SoulRip will helps your team survive with it's heal.
2. Pusher Build
This build focused on fast pushing, and can destroy 1-2 towers on the earliest stage of the game.
Level 1: Tombstone
Level 2: Soul Rip
Level 3: Tombstone
Level 4: Soul Rip
Level 5: Tombstone
Level 6: Flesh Golem
Level 7: Tombstone
Level 8: Soul Rip
Level 9 : Soul Rip
Level 10: Decay
Level 11: Flesh Golem
Level 12: Decay
Level 13: Decay
Level 14: Decay
Level 15: Stats
Level 16: Flesh Golem
Level 17-25: Stats
Why maxed Tombstone first? To push, this is your main skill, your Zombies will helps your team to blocks enemy creeps so that they can't defend their tower and your creeps can attack tower freely, and will makes your team gets a fast early tower.
Why maxed Soulrip before Decay? Soulrip also helps in pushing strat because it will deal damage to creeps and helps you destroy creeps wave quickly. And also SoulRip will helps your team survive with it's heal.
STRATEGY
Early game
In the early game your part for the team depends on you and your team. Whether you want to be an annoying nuker, or a fast pusher. You have the ability to do both of those part for your team. If you want to be a nuker. you should maxing Decay and Soul Rip first, those 2 skils are your main nukes for early-mid game. Spam those 2 skills for enemy heroes and makes them uncomfortable in lane. Makes their HP become low or even kill them and get firstblood or something.
And if you want to be a pusher, you should maxed your Tombstone that can be use to block enemy creeps. Undying is one of the best creep blocker, just like Axe. With his Tombstone, enemy creeps can't go forward to defend their tower. And that makes your creeps and your team can destroy towers so fast. A trilane with Undying will guarantee 1 or 2 towers in the earliest of the game.
Although you are a Strength type hero, you should always have mana for your skills. You need to buy +mana items like Arcane Boots for your foots.
In mid game you should already have Flesh Golem ability. And you can use that to fight against enemies. While there are your zombies fighting with you, you will become more powerful. And also don't forget to spam decay and soul rip. Soul Rip that target foe will do damage and Soul Rip that target ally will heal.
Because you have a high pushing power, you can keep focusing on pushing and destrowing tower and another tower. You can also buy mekansm that will heal nearby allies, and also your zombies. Or, if you want to have more pushing power, you need to buy Necro Book.
Late Game
Because your skills are already not painful in late game, your part here is to tank the damage and rely on your Flesh Golem form to amplify damages. And you shoukd keep slowing opponents using your Zombies and your FleshGolem Aura. You also need your supportive items like Mekans to heal allies, Pipe to tank magical damage, or Necro Book to help team deal damages in teamfights. You can also buy a Blade Mail to reflect enemy's damage.
Using this hero, you should be brave and keep moving forward destroying enemy heroes with your scary face and big body.
ITEM BUILD
Starting Item
Ward is optional, if there is already one of your friend that buys it, don't buy.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Crystal Maiden
Crystal maiden have an unlimited mana and a great lane partner.
BAD ENEMY
1. Earthshaker
Have some AoE skills, especially Echo Slam that will deal tons of damage because you have lots of Zombies
VIDEO SECTION
1. Purge Plays Undying
Whatch Purge playing using Undying here, seems fun!
2. Undying Rampage
Never heard of this? Well see this!
FANART
By : Unknown
Dota 2 - Lich Build Guide
0
STATS
ABILITIES
1. Frost Blast
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage.
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
This is your main skill for early game, you need this to get firstblood, to harass, or to helps you last hitting.
You should maxed this skill first. Use this skill in ganking and makes your team can attack enemy easily while they are being slowed.
2. Ice Armor
Creates a shield around the target friendly unit, which adds armor and slows attacking melee units. Lasts 40 seconds.
Originally crafted during his ambush for self-defense, the Lich is capable of enchanting others with a formidable defense of frost magic.
Increase the armor of a single target and makes the enemy whose attacking the target to be slowed. This makes a hero affected by ice armor to become more tanky, and can receive more damage. Also useful for early Roshan, usually, Syllabear's bear is the one that using this for early Roshan.
Useful for your carry's defense, increase their defense and helps them to survive and keep damaging enemies.
3. Sacrifice
Sacrifices a friendly creep and converts its current hit points into mana for Lich.
It was not unheard of Ethreain to make examples out of those who contested his rule during his human life.
Eats your own creep for mana. This is useful for denying your creeps on early game. You need this to cut off enemy' sgold and experiences. This will also makes you can spam your nukes.
4. Chain Frost
Releases an orb of frost that bounces up to 7 times, slowing and damaging enemy units. The first target is mini-stunned. Upgradable by Aghanim's Scepter.
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.
Your main skill for the teamfights. With this you can deal lots of damage to enemies in teamfights. You will maybe kill or at least damaging enemies a lot. 2 opponent is what makes this skill reach it's maximum potential because it will bounce between these 2 units. Can jumps on Roshan too.
SKILLBUILD
Level 1: Sacrifice
Level 2: Frost Blast
Level 3: Sacrifice
Level 4: Frost Blast
Level 5: Frost Blast
Level 6: Chain Frost
Level 7: Frost Blast
Level 8: Sacrifice
Level 9 : Sacrifice
Level 10: Ice Armor
Level 11: Chain Frost
Level 12: Ice Armor
Level 13: Ice Armor
Level 14: Ice Armor
Level 15: Stats
Level 16: Chain Frost
Level 17-25: Stats
Take Sacrifice for level 1 for early denying. This will hamper your enemy's gold and exp by a bit.
Take Frost Blast for level 1 if you & your friends want to get firstblood before the game start.
Take Frost armor for level 1 if you want to Roshing before the game start. Use frost armor on Sylla's bear.
Why maxed Frost Blast first? This is your main nuke. Max this early for maximum damage on early game.
Why maxed Sacrifice before Ice Armor? Sacrifice is needed for early-mid game to replenish mana to spam your nukes. And ice armor is more important in late game where armor determine the course of the teamfight.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all enemies in AoE that Block 400 spell damage, very bad because it will reduce your skill's damage.
VIDEO SECTION
1. Dota 2 With Alan: Lich
Alan isa good Dota 2 player and he makes this nice video on YouTube, good reference to watch.
2. Lich Guide
This guide shows you how to play Dota using Lich. Good to watch.
FANART Here I will collect some cool picture of Lich, enjoy the pics. Right click, open link in New Tab to enlarge
BIO
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
INTRODUCTION
Lich is a hard support hero that can support his team very well. Denying is his specialty. He have a skill that eats his own creeps for mana. This will make enemy to loss 1 creep per wave. 1 creeps is about 40 gold and about 60 exp. He will lost about 1000 gold potential in first 10 minute of the game, and will also loss 600 exp potential, 600 exp = about 1 level. He is also a decent nuker, he have a decent slowing nuke and a deathlt ultimate: a bouncing ice ball.
He also have an ability to increase armor of a hero. +Armor will make a hero more tanky. Lich, one of the best support in DotA.
INTRODUCTION
Lich is a hard support hero that can support his team very well. Denying is his specialty. He have a skill that eats his own creeps for mana. This will make enemy to loss 1 creep per wave. 1 creeps is about 40 gold and about 60 exp. He will lost about 1000 gold potential in first 10 minute of the game, and will also loss 600 exp potential, 600 exp = about 1 level. He is also a decent nuker, he have a decent slowing nuke and a deathlt ultimate: a bouncing ice ball.
He also have an ability to increase armor of a hero. +Armor will make a hero more tanky. Lich, one of the best support in DotA.
ROLE
Ranged - Support - Lane Support - Nuker
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 904 | 1,579 | SIGHT RANGE | 1800 / 800 |
| MANA | 234 | 826 | 1,508 | ATTACK RANGE | xxx |
| DAMAGE | 42-51 | 88-97 | 140-149 | MISSILE SPEED | N/A |
| ARMOR | 1 | 5 | 9 |
ABILITIES
1. Frost Blast
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage.
| MANA COST: 125/150/170/190 | COOLDOWN: 8 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 50 / 100 / 150 / 200 |
| AREA DAMAGE: 75 / 100 / 125 / 150 | RADIUS: 200 / 200 / 200 / 200 |
| MOVEMENT SLOW: 30% / 30% / 30% / 30% | ATTACK SLOW: 20% / 20% / 20% / 20% |
This is your main skill for early game, you need this to get firstblood, to harass, or to helps you last hitting.
You should maxed this skill first. Use this skill in ganking and makes your team can attack enemy easily while they are being slowed.
2. Ice Armor
Creates a shield around the target friendly unit, which adds armor and slows attacking melee units. Lasts 40 seconds.
| MANA COST: 50/50/50/50 | COOLDOWN: 5 |
| ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ALLIED UNITS |
| ARMOR BONUS: 3 / 5 / 7 / 9 | SLOW DURATION: 2 / 2 / 2 / 2 |
| MOVEMENT SLOW: 30% / 30% / 30% / 30% | ATTACK SLOW: 20% / 20% / 20% / 20% |
Increase the armor of a single target and makes the enemy whose attacking the target to be slowed. This makes a hero affected by ice armor to become more tanky, and can receive more damage. Also useful for early Roshan, usually, Syllabear's bear is the one that using this for early Roshan.
Useful for your carry's defense, increase their defense and helps them to survive and keep damaging enemies.
3. Sacrifice
Sacrifices a friendly creep and converts its current hit points into mana for Lich.
| MANA COST: 25/25/25/25 | COOLDOWN: 35/30/25/20 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIES |
| HEALTH CONVERSION: 15% / 30% / 45% / 60% |
Eats your own creep for mana. This is useful for denying your creeps on early game. You need this to cut off enemy' sgold and experiences. This will also makes you can spam your nukes.
4. Chain Frost
Releases an orb of frost that bounces up to 7 times, slowing and damaging enemy units. The first target is mini-stunned. Upgradable by Aghanim's Scepter.
| MANA COST: 200/325/500 | COOLDOWN: 145/115/60 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | JUMPS: 7 / 7 / 7 |
| SLOW DURATION: 4 / 4 / 4 | MOVEMENT SLOW: 30% / 30% / 30% |
| ATTACK SLOW: 20% / 20% / 20% | JUMP RANGE: 575 / 575 / 575 |
| DAMAGE: 280 / 370 / 460 | SCEPTER DAMAGE: 370 / 460 / 550 |
| SCEPTER CAST RANGE: 850 / 850 / 850 |
Your main skill for the teamfights. With this you can deal lots of damage to enemies in teamfights. You will maybe kill or at least damaging enemies a lot. 2 opponent is what makes this skill reach it's maximum potential because it will bounce between these 2 units. Can jumps on Roshan too.
SKILLBUILD
Level 1: Sacrifice
Level 2: Frost Blast
Level 3: Sacrifice
Level 4: Frost Blast
Level 5: Frost Blast
Level 6: Chain Frost
Level 7: Frost Blast
Level 8: Sacrifice
Level 9 : Sacrifice
Level 10: Ice Armor
Level 11: Chain Frost
Level 12: Ice Armor
Level 13: Ice Armor
Level 14: Ice Armor
Level 15: Stats
Level 16: Chain Frost
Level 17-25: Stats
Take Sacrifice for level 1 for early denying. This will hamper your enemy's gold and exp by a bit.
Take Frost Blast for level 1 if you & your friends want to get firstblood before the game start.
Take Frost armor for level 1 if you want to Roshing before the game start. Use frost armor on Sylla's bear.
Why maxed Frost Blast first? This is your main nuke. Max this early for maximum damage on early game.
Why maxed Sacrifice before Ice Armor? Sacrifice is needed for early-mid game to replenish mana to spam your nukes. And ice armor is more important in late game where armor determine the course of the teamfight.
STRATEGY
Early Game
In early game you have 3 choices.
1. You increase your denying skill Sacrifice, and use this to reduce your opponents chance to get golds and exp.
2. You increase Frost Blast first, this is the mainstream way, you will be a powerful nuker that enemy is feared of.
3. Increased Ice Armor. This method is good for early Roshan where the tanker, usually Bear of Syllabear, will become more tanky because of the Ice Armor. Also, Roshan's attack will be slowed by 20%. Very good for early Roshing.
Denying is your priority on early game, you are a support type. Except if you're on mid and solo. In mid, you should do last hitting, you have a long range attack, should be easy for you in laning phase, you can harass the enemy, harass them and steal the creeps. You are a decent solomid hero, you have a slower nuke, and a good denying skill.
Use Frost Blast on your enemy to harass them, if your mana is running low, immediately use Sacrifice and get more mana.
Mid Game
In mid game, your part is to use Chain Frost on every big teamfight. You should also keep spamming your main nuke, Frost Blast to kock down the enemies. remember that Frost Blast is also a decent slowing skill. With this skill you can chase enemy and make him cannot escape from you and your friends.
Denying become less important on mid-late game, the most important is to keep killing enemy heroes and destroy their towers after winning a teamfight.
Late Game
In late game, keep using Chain Frost on each temfight. Chain Frost damage will damaging your foe's until they are agony or death. Chain Frost is a very powerful nuke. A bouncing ball that will knock down all the enemies.
Usually Lich will buy supportive items like Mekansm or Pipe. These items are good for your team and keep teams alive. You can also buy Force Staff or Sheepstick and use that to initiate and hex someone.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? IPower threads is a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for Survivability. INT for mana and damage, and agility for armor and attack speed.
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
1. Magina
Can burn your mana and kill you with his nuke and make you die quickly.Early Game
In early game you have 3 choices.
1. You increase your denying skill Sacrifice, and use this to reduce your opponents chance to get golds and exp.
2. You increase Frost Blast first, this is the mainstream way, you will be a powerful nuker that enemy is feared of.
3. Increased Ice Armor. This method is good for early Roshan where the tanker, usually Bear of Syllabear, will become more tanky because of the Ice Armor. Also, Roshan's attack will be slowed by 20%. Very good for early Roshing.
Denying is your priority on early game, you are a support type. Except if you're on mid and solo. In mid, you should do last hitting, you have a long range attack, should be easy for you in laning phase, you can harass the enemy, harass them and steal the creeps. You are a decent solomid hero, you have a slower nuke, and a good denying skill.
Use Frost Blast on your enemy to harass them, if your mana is running low, immediately use Sacrifice and get more mana.
Mid Game
In mid game, your part is to use Chain Frost on every big teamfight. You should also keep spamming your main nuke, Frost Blast to kock down the enemies. remember that Frost Blast is also a decent slowing skill. With this skill you can chase enemy and make him cannot escape from you and your friends.
Denying become less important on mid-late game, the most important is to keep killing enemy heroes and destroy their towers after winning a teamfight.
Late Game
In late game, keep using Chain Frost on each temfight. Chain Frost damage will damaging your foe's until they are agony or death. Chain Frost is a very powerful nuke. A bouncing ball that will knock down all the enemies.
Usually Lich will buy supportive items like Mekansm or Pipe. These items are good for your team and keep teams alive. You can also buy Force Staff or Sheepstick and use that to initiate and hex someone.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
3. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
4. Aghanim Scepter
Why Aghanim's Scepter? Make an initiator more stronger because your ultimate skill damage will increase. Increase the chance of winning a teamfight.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (More Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tankier.
DarkSeer: Vacuum will sucks the enemies and make it to gather in one place. And that's the right time to cast Chain Frost and make it bouncing. Also have Ion Shell that deals DPS
Axe: His Berserker's Call will sucks the enemies and make it to gather in one place. And that's the right time to cast Chain Frost and make it bouncing.
2. Carries
(Example: Magine, Void, Luna)
BAD ENEMIESTotal cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
4. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Put Togather Enemies to a Spot
Makes your ultimate to bounce more and become a deathly nuke.
Example: Enigma, Dark Seer, Axe.
Enigma: His blackhole will sucks the enemies and make it to gather in one place. And that's the right time to cast Chain Frost and make it bouncing.DarkSeer: Vacuum will sucks the enemies and make it to gather in one place. And that's the right time to cast Chain Frost and make it bouncing. Also have Ion Shell that deals DPS
Axe: His Berserker's Call will sucks the enemies and make it to gather in one place. And that's the right time to cast Chain Frost and make it bouncing.
2. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
1. Magina
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
VIDEO SECTION
1. Dota 2 With Alan: Lich
Alan isa good Dota 2 player and he makes this nice video on YouTube, good reference to watch.
2. Lich Guide
This guide shows you how to play Dota using Lich. Good to watch.
FANART Here I will collect some cool picture of Lich, enjoy the pics. Right click, open link in New Tab to enlarge
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