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Dota 2 - Sniper Build Guide
0
BIO
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
ROLE
Ranged - Carry
STATS
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
Decent slower and AoE damage. But, this skill is easy to dodge, the eney just needs to walks a little and then he will save from this skill.
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
This is a very good skill for a carry because it gives a decent damage and mini stuns. Mini stuns will cancel teleport from enemies.
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
This will make you can shoot enemies from a very long range. On maximum range, this skill will makes tower can't attack you because you are too far from the tower attack range.
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Nice skill to last hit enemy hero from far away. This skill have a decent damage. Very good single targetted nuke to make a kill.
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It gives you attack speed, thats what you need, attack speed and damages.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to morph, to escape in dangerous situation. This items also gives damage and stats.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
PROS | CONS |
Can achieve the longest attack range in Dota (Tower and Fountain can't compete with him. | Squishy |
Have a decent damage and attack speed on the late game | Don't have any lock down skill. |
Cas assassinate enemy from a very long range. | Hard to escape except with the helps of escaping items like Shadow Blade. |
Can ministun the enemy to cancel his TP and with a decent attack speed will slow down enemy's movement. |
Ranged - Carry
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 906 | 1,609 | SIGHT RANGE | 1800 / 1000 |
MANA | 195 | 668 | 1,266 | ATTACK RANGE | 550 |
DAMAGE | 36-42 | 77-83 | 126-132 | MISSILE SPEED | 3000 |
ARMOR | 2 | 8 | 14 |
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 15.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 12 / 24 / 36 / 48 | MOVEMENT SPEED: 15% / 20% / 25% / 30% |
RADIUS: 360 | DURATION: 9 |
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
ABILITY: PASSIVE | DAMAGE: PHYSICAL |
DAMAGE: 15 / 40 / 65 / 90 | CHANCE: 40% |
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
ABILITY: PASSIVE | BONUS RANGE: 75 / 150 / 225 / 300 |
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
MANA COST: 175 / 275 / 375 | COOLDOWN: 20.0 / 15.0 / 10.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 355 / 505 / 655 |
RANGE: 2000 / 2500 / 3000 |
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump and chase your enemy. Also dont't forger that this item is very useful in escape.
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Best Partner
1. Faceless Void
Faceless Void will provide a perfect setup for you. He has an ultimate which will lock down enemies in an area so you can right clik them conveniently.
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
By : Unknown
Dota 2 - Tidehunter Build Guide
0
BIO
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
INTRODUCTION
Tide hunter is a big, strong, tanky initiator hero to starting a teamfight. Tidehunter is one of the best initiator on the game. The Ravage is a massive stunning ability for all enemy heroes. He also have the Gush to slow down enemy and reducing enemy's armor. The gush is needed to intiate a gank. He also have the Kraken Shell to tank any damage. And he also have the Anchor Smash to controlg the laning phase by reducing enemy's damage.
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
INTRODUCTION
Tide hunter is a big, strong, tanky initiator hero to starting a teamfight. Tidehunter is one of the best initiator on the game. The Ravage is a massive stunning ability for all enemy heroes. He also have the Gush to slow down enemy and reducing enemy's armor. The gush is needed to intiate a gank. He also have the Kraken Shell to tank any damage. And he also have the Anchor Smash to controlg the laning phase by reducing enemy's damage.
PROS | CONS |
The best initiator | His nuke damage is not high |
Tanky | Rather hard to escape if being ganked |
A good lane controller | |
A good ganker | |
A bit hard to farm |
ROLE
Melee - Initiator - Durable - Disabler - Support
STATS
ABILITIES
1. Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
This skill make your opponent's movement become slow so you chase. Good for initiating a gank.
2. Kraken Shell
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
This will make you tanky. If you increase this skill in early, your body will be like rock.
3. Anchor Smash
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Spammable skill for you. Deal a decent damage and required small amount of mana. This skill will also reduce enemy's damage. Useful for early game. Nice skill for controlling a lane.
4. Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
This is your best skill. Very good for initiating a teamfight. All your opponet in the area will be stunned, and that's the chance for your team to attack the enemies.
Melee - Initiator - Durable - Disabler - Support
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,366 | 2,316 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 517 | 998 | ATTACK RANGE | 128 |
DAMAGE | 47-53 | 89-95 | 139-145 | MISSILE SPEED | N/A |
ARMOR | 3 | 6 | 11 |
ABILITIES
1. Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 12.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 110 / 160 / 210 / 260 |
SLOW: 40% / 40% / 40% / 40% | ARMOR REDUCTION: 2 / 3 / 4 / 5 |
2. Kraken Shell
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
ABILITY: PASSIVE | DAMAGE THRESHOLD: 600 / 600 / 600 / 600 |
DAMAGE REDUCTION: 7 / 14 / 21 / 28 |
3. Anchor Smash
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
MANA COST: 30 / 40 / 50 / 60 | COOLDOWN: 7.0 / 6.0 / 5.0 / 4.0 |
ABILITY: NO TARGET | DAMAGE: PHYSICAL |
DAMAGE: 75 / 125 / 175 / 225 | DAMAGE REDUCTION: 40% / 40% / 40% / 40% |
DURATION: 6 / 6 / 6 / 6 | RADIUS: 400 / 400 / 400 / 400 |
4. Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
MANA COST: 150 / 225 / 325 | COOLDOWN: 150.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 200 / 325 / 450 | RADIUS: 825 / 925 / 1025 |
DURATION: 2.02 / 2.32 / 2.77 |
SKILLBUILD
Level 1: Gush ( To hunt for firstblood, can also to defend because of its slower effect)
Level 2: Anchor Smash
Level 3: Anchor Smash
Level 4: Gush
Level 5: Anchor Smash
Level 6: Ravage
Level 7: Anchor Smash
Level 8: Gush
Level 9 : Gush
Level 10: Kraken Shell
Level 11: Ravage
Level 12: Kraken Shell
Level 13: Kraken Shell
Level 14: Kraken Shell
Level 15: Stats
Level 16: Ravage
Level 17-25: Stats
Level 2: Anchor Smash
Level 3: Anchor Smash
Level 4: Gush
Level 5: Anchor Smash
Level 6: Ravage
Level 7: Anchor Smash
Level 8: Gush
Level 9 : Gush
Level 10: Kraken Shell
Level 11: Ravage
Level 12: Kraken Shell
Level 13: Kraken Shell
Level 14: Kraken Shell
Level 15: Stats
Level 16: Ravage
Level 17-25: Stats
Why Gush and Anchor Smash First?
Anchor smash ise very useful for controlling the lane.
Gush is very good for ganking. This will reduce enemy's armor that makes the damage received by the enemies will be higher. And the slower will make you easier to chase your target.
STRATEGIES
Early game
On early game, try to reduce opponent's damage using Anchor Smash so you will be safer from enemy's harassment. Also use Gush once in a while for harassing the enemy. If you are not as a support role, try last hitting every creep on your lane. Your damage is good on early game, it should be no problem on getting the last hits.
And if you are become the support role for your team, you may get the observer wards to get vision over the fog area. Vision of certain area is so important for the team because your team needs safety from any opponent's gank.
And if you are become the support role for your team, you may get the observer wards to get vision over the fog area. Vision of certain area is so important for the team because your team needs safety from any opponent's gank.
Mid Game
In this state, it will be many ganking happening.
Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3.Use Ravage to initiate a teamfight if there are many enemies in an area.
4. And then after Ravage, spams Anchor Smash and then
5. Gush! It will reducing the armor and slow down the target so you can easily harass him.
Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3.Use Ravage to initiate a teamfight if there are many enemies in an area.
4. And then after Ravage, spams Anchor Smash and then
5. Gush! It will reducing the armor and slow down the target so you can easily harass him.
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map.
With the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Use blink dagger to be in position for the Ravage
2. And then you should use ravage immediatel
3. And then use Anchor Smash and Gush.
4. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map.
With the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Use blink dagger to be in position for the Ravage
2. And then you should use ravage immediatel
3. And then use Anchor Smash and Gush.
4. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. Anchor Smash and Gush. This is also makes your mana adequate for the Ravage.
2. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight and also can
2. Helps you escape
3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher? This item makes you can use your ultimate 2 Times. Ons level 3 your ultimate will gives 450x2= 900 damage and 2.77x2= 5.5 seconds stun. Imagine that! your enemies will have a very desperate times and your friend will easily beats the enemy.
But before you buy this item, check your mana capacity first, if your mana is enough to use
2 x ulti + 1 x Refresher, then buy this.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for tanker like you.
Best Partners
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight and also can
2. Helps you escape
3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
But before you buy this item, check your mana capacity first, if your mana is enough to use
2 x ulti + 1 x Refresher, then buy this.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Heart of Tarrasque
Total cost: 5500Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
1. Naga Siren
She have an ultimate to setup your ultimate. So first she must use her ultimate to make all enemies to sleep, and then you come to the middle of the enemies and then after the enemies wakes up, you immediately use your ultimate to stun all the enemies.
2. Dark Seer
Same as Naga Siren, he have skills to setup your ultimate, he have Vacuum that will makes all opponent to be sucked in the middle of the vacuum and then you can use your ultimate to stun the enemies
3. Enigma
This heroes also have ulti taht can be comboed with your ultimate. You can ravage first and then followed by his blackhole, or
he blackhole first followed by your ravage.
he blackhole first followed by your ravage.
Bad Enemies
1. Rubick
He can steal your ravage, so be careful with this hero. If you don't want your ability to be stealed, you must catch him in your ulty and then you must use your Anchor smash or Gush immediately after your ulty, so when he tries to steal your ravage, he will get anchor smash or Gush.
By : Unknown
Dota 2 - Tiny Build Guide
0
BIO
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
Every 0,25 second target receive 0,25 damage, skill effect = 1 second.
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Damage in landing area: 300AoE.
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
This is a perfect counter for high-speed carries which is more likely to get stunned by this skill.
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Tiny becomes bigger and makes his size the same as Roshan. Makes him funnier to use. This skill makes this hero become a carry.
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It is the core item for your deathly combo Ava-Toss. All players make this. This item is for mana for using skills.
2. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style?
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
PROS | CONS |
A deathly nuker (with the Ava-Toss) | Low natural attack speed (should buy +attack speed items) |
Have the highest natural damage in Dota | |
A decent pusher with the Aghanim Stick | |
Move so fast | |
Big, a monster | |
Can defend himself with his Craggy Exterrior ( Gives stun to the attacker) |
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 473 | 941 | ATTACK RANGE | 128 |
DAMAGE | 61-67 | 103-109 | 153-159 | MISSILE SPEED | N/A |
ARMOR | 0 | 2 | 6 |
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 17.0 |
ABILITY: TARGET POINT | DAMAGE: 100 / 180 / 260 / 300 |
DAMAGE: MAGICAL | RADIUS: 275 / 275 / 275 / 275 |
STUN DURATION: 1 |
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 10.0 |
ABILITY: TARGET UNIT | RADIUS: 275 / 275 / 275 / 275 |
DAMAGE: MAGICAL | RANGE: 1300 |
DAMAGE: 75 / 150 / 225 / 300 |
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
CHANCE TO STUN: 6% / 12% / 18% / 24% | DAMAGE: 25 / 35 / 45 / 55 |
ABILITY: PASSIVE | BONUS ARMOR: 2 / 3 / 4 / 5 |
DAMAGE: MAGICAL | RANGE: 300 / 300 / 300 / 300 |
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
BONUS DAMAGE: 50 / 100 / 150 | ATTACK SPEED LOSS: 20 / 35 / 50 |
ABILITY: PASSIVE | MOVEMENT SPEED: 20 / 40 / 60 |
TOSS BONUS: 35% / 50% / 65% | SCEPTER BONUS RANGE: 107 |
SCEPTER CLEAVE DAMAGE: 50% | SCEPTER BONUS BUILDING DAMAGE: 75% |
SCEPTER TOSS BONUS: 50% / 65% / 80% |
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
By : Unknown