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Dota 2 - Shadow Fiend Build Guide
0
BIO
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
INTRODUCTION
Nevermore is a hero that deal both high physical damage and high magical damage. The weakness of this hero is the small amount of HP on early game.
And because you are a squishy hero in early game, you need to deal damage without getting any damages.
Nevermore also don't have any defensive skills, if you need one, you should buy items like shadow blade or Bkb.
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
INTRODUCTION
Nevermore is a hero that deal both high physical damage and high magical damage. The weakness of this hero is the small amount of HP on early game.
And because you are a squishy hero in early game, you need to deal damage without getting any damages.
Nevermore also don't have any defensive skills, if you need one, you should buy items like shadow blade or Bkb.
PROS | CONS |
Can achieve a decent damage on early mid-game by last hitting / denying | Squishy on early game |
Have a decent nuke | Don't have an escape mechanism |
Can reduce enemy's armor in AoE | Very low damage on level 1. Hard to get the several first last hits. |
Have a very strong ultimate |
ROLE
Ranged - Carry - Nuker
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 967 | 1,727 | SIGHT RANGE | 1800 / 800 |
MANA | 234 | 598 | 1,118 | ATTACK RANGE | 500 |
DAMAGE | 35-41 | 76-82 | 125-131 | MISSILE SPEED | 1200 |
ARMOR | 2 | 7 | 14 |
ABILITIES
1. Shadowraze
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Nevermore's trademark for harvesting souls.
This is your main skill for nuking everything in your way. You increase 1 skill but you get 3 skill, same skill with various range actually (200, 450, and 700 range). With this skill you can farms, kill someone or doing anything cool. This skill will hits enemy's straight in front of you, not besides you. You must estimate where this skill will be landed and then click the skill.
200 Range: Will hit someone who attacks you in melee range
450 Range: The same as your attack range
700 Range: Will hit someone who has high attack range like Drow Ranger, Clinkz etc.
It will be cool if you can hits enemy in the fog, before do this you must predict your opponents movement and place yourself in the right range, and the use skill in your predicted area.
Example:
Shadow Fiend razed a creep and Dragon Knight at a time
2. Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 6 souls. On death, he releases half of them from bondage.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
This skill will boost your damage into very high with just killing creeps/heroes. The maximum additional damage is 72, this is considering high {Relic(3800 gold) only gives +60 Damage}. This skill helps you to lasthits with its additional damage. This skill also helps you harass the enemy. This skill helps you in your attack, you become more painful to the enemies.
Everytime you lasthit something, you will gain souls, 1 soul equals 2 damage, maximum is 36 souls or 72 damage. You can see the soul counter in the small icon above the health bar. If you death, half of the soul is released and doing some damage to the enemies, just like your ultimate.
3. Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
Even being near Nevermore eats away at one's soul.
This skill will reduce all enemy's (heroes and creeps) armor in your screen. With the minus armor of the enemies, All of your teams attack and skills damage is amplified. This is good for the team, armor becomes more important in late game and reducing the opponents armor means dealing more damage for the enemies
4. Requiem of Souls
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Also, the half the souls you lose on death are released in as if the spell was cast.
y units in an area.
This skill will damaging all opponent in area around you. The damage calculation is based on the soul stored. The nearer the opponent, the more damage he will receive. The bigger the opponent, the more damage he will receive. So this skill will deal maximum damage if:
1. Your soul is maxed at 36
2. Your enemy is attached with you
3. Your enemy size is big
You need dagger to jump in the middle of the enemy's crowds, and then use this skill to nuke them all. The alternative of dagger is to use Shadow Blade to sneak into the middle of the enemy.
Don't use this skill if your range is far away from the enemys because it won't deal damage.
Example:
SKILLBUILD
Level 1: Necromastery
Level 2: Shadowraze
Level 3: Shadowraze
Level 4: Necromastery
Level 5: Shadowraze
Level 6: Necromastery
Level 7: Shadowraze
Level 8: Necromastery
Level 9 : Requiem of Souls
Level 10:Presence of the Dark Lord
Level 11: Requiem of Souls
Level 12: Presence of the Dark Lord
Level 13: Presence of the Dark Lord
Level 14: Presence of the Dark Lord
Level 15: Stats
Level 16: Requiem of Souls
Level 17-25: Stats
Why Necromastery first? To helps you lasthit creeps. And get the damages for harassing enemy.
Why Shadowraze maxed in early game? Because it will hit its maximum potential in early game
Presence of the dark lord in mid game will be useful in any teamfight with you in it because the enemy will have their armor reduced and your team will gain more damages
STRATEGY
Early Game
You must try at your best to lasthit every creeps in lane. You will get damages by lasthits the creeps, and also don;t forget to denying. Denying is not your priority but try to denying the more damage from Necromastery.
In the beginning your damage is kinda low (35-41), but if you success in last hitting and denying, your damage will keep increasing until maximum +72. The main words of this stage of the game is "last hitting", no matter how hard it is.
Your team needs ward here. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
Mid game is the stage where there will be many ganks happening. You need to participate into it. You have the damage, you have the nuke, you have the -armor aura. I recommend you to buy Blink Dagger to makes you can surprise gank your enemy.
Step by step on how to gank:
1. Use blink dagger (Shadow blade or Invisibility rune is optional). Jump until you are stick with your enemies.
2. Use your ultimate Requiem
3. Use Shadowraze, the 200 range first, and then use your right click damage, if they try to escape, use your 450 and 700 Raze to kill them.
Late Game
In this stage of the game, your presence become much more important. You have the damage, and you also have the -armor aura. You are the main damage dealer here, you have highest right click damage. Usually, Nevermore players buy BKB for defense,
1. use BKB and the jump into the middle of the enemies.
2. And then use all you have: Ultimate, Right click, Shadowraze, Manta Style, or anything.
In this late game, you skill Presence of the Dark Lord will become much more useful because in late game armor become much more important than on Early-Mid game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
2. Bottle
Cost: 600
3. Magoc Wand
Cost:500
4. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
5. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like when you are ganked, or when you on low hp after a teamfight. Also good for initiating a teamfight.
6. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
8. Butterfly
Total cost: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
9. Daedlus
Total cost: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
MANA COST: 75 / 75 / 75 / 75 | COOLDOWN: 10.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 75 / 150 / 225 / 300 | AOE: 250 |
RANGE: 200/ 450/ 700 |
This is your main skill for nuking everything in your way. You increase 1 skill but you get 3 skill, same skill with various range actually (200, 450, and 700 range). With this skill you can farms, kill someone or doing anything cool. This skill will hits enemy's straight in front of you, not besides you. You must estimate where this skill will be landed and then click the skill.
200 Range: Will hit someone who attacks you in melee range
450 Range: The same as your attack range
700 Range: Will hit someone who has high attack range like Drow Ranger, Clinkz etc.
It will be cool if you can hits enemy in the fog, before do this you must predict your opponents movement and place yourself in the right range, and the use skill in your predicted area.
Example:
Shadow Fiend razed a creep and Dragon Knight at a time
2. Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 6 souls. On death, he releases half of them from bondage.
ABILITY: PASSIVE | DAMAGE PER SOUL: 2 |
MAX SOULS: 12 / 20 / 28 / 36 |
This skill will boost your damage into very high with just killing creeps/heroes. The maximum additional damage is 72, this is considering high {Relic(3800 gold) only gives +60 Damage}. This skill helps you to lasthits with its additional damage. This skill also helps you harass the enemy. This skill helps you in your attack, you become more painful to the enemies.
Everytime you lasthit something, you will gain souls, 1 soul equals 2 damage, maximum is 36 souls or 72 damage. You can see the soul counter in the small icon above the health bar. If you death, half of the soul is released and doing some damage to the enemies, just like your ultimate.
3. Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
ABILITY: PASSIVE, AURA | AFFECTS: ENEMIES |
REDUCTION: 3 / 4 / 5 / 6 | RADIUS: 900 |
This skill will reduce all enemy's (heroes and creeps) armor in your screen. With the minus armor of the enemies, All of your teams attack and skills damage is amplified. This is good for the team, armor becomes more important in late game and reducing the opponents armor means dealing more damage for the enemies
4. Requiem of Souls
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Also, the half the souls you lose on death are released in as if the spell was cast.
y units in an area.
MANA COST: 150 / 175 / 200 | COOLDOWN: 120.0 / 110.0 / 100.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 80 / 120 / 160 | SLOW: 15% / 20% / 25% |
DAMAGE REDUCTION: 15% / 20% / 25% |
1. Your soul is maxed at 36
2. Your enemy is attached with you
3. Your enemy size is big
You need dagger to jump in the middle of the enemy's crowds, and then use this skill to nuke them all. The alternative of dagger is to use Shadow Blade to sneak into the middle of the enemy.
Don't use this skill if your range is far away from the enemys because it won't deal damage.
Example:
SKILLBUILD
Level 1: Necromastery
Level 2: Shadowraze
Level 3: Shadowraze
Level 4: Necromastery
Level 5: Shadowraze
Level 6: Necromastery
Level 7: Shadowraze
Level 8: Necromastery
Level 9 : Requiem of Souls
Level 10:Presence of the Dark Lord
Level 11: Requiem of Souls
Level 12: Presence of the Dark Lord
Level 13: Presence of the Dark Lord
Level 14: Presence of the Dark Lord
Level 15: Stats
Level 16: Requiem of Souls
Level 17-25: Stats
Why Necromastery first? To helps you lasthit creeps. And get the damages for harassing enemy.
Why Shadowraze maxed in early game? Because it will hit its maximum potential in early game
Presence of the dark lord in mid game will be useful in any teamfight with you in it because the enemy will have their armor reduced and your team will gain more damages
STRATEGY
Early Game
You must try at your best to lasthit every creeps in lane. You will get damages by lasthits the creeps, and also don;t forget to denying. Denying is not your priority but try to denying the more damage from Necromastery.
In the beginning your damage is kinda low (35-41), but if you success in last hitting and denying, your damage will keep increasing until maximum +72. The main words of this stage of the game is "last hitting", no matter how hard it is.
Your team needs ward here. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
Mid game is the stage where there will be many ganks happening. You need to participate into it. You have the damage, you have the nuke, you have the -armor aura. I recommend you to buy Blink Dagger to makes you can surprise gank your enemy.
Step by step on how to gank:
1. Use blink dagger (Shadow blade or Invisibility rune is optional). Jump until you are stick with your enemies.
2. Use your ultimate Requiem
3. Use Shadowraze, the 200 range first, and then use your right click damage, if they try to escape, use your 450 and 700 Raze to kill them.
Late Game
In this stage of the game, your presence become much more important. You have the damage, and you also have the -armor aura. You are the main damage dealer here, you have highest right click damage. Usually, Nevermore players buy BKB for defense,
1. use BKB and the jump into the middle of the enemies.
2. And then use all you have: Ultimate, Right click, Shadowraze, Manta Style, or anything.
In this late game, you skill Presence of the Dark Lord will become much more useful because in late game armor become much more important than on Early-Mid game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
3 Bramches will gives you enough additional damage and HP for level 1. The tangoes will recover your HP in the laning phase |
2. Bottle
Cost: 600
Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
3. Magoc Wand
Cost:500
Saves lifes when in danger |
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
5. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
6. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. Butterfly
Total cost: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
9. Daedlus
Total cost: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
Best Partner
Support
Support
1. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can always use Shadowraze.
3. Enigma
Have a Blackhole to setup for you to destroy all enemies.
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can always use Shadowraze.
3. Enigma
Have a Blackhole to setup for you to destroy all enemies.
By : Unknown
Dota 2 - Anti Mage Build Guide
0
BIO
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
INTRODUCTION
Anti Mage, in my opinion is the best and easiest carry in DotA. He has everything needed as a carry, DPS, nukes, and escape mechanism. You just need to farm battlefury in about 15 mins and you will roll like a giant snowball and in minute 35 you will have, Manta Style, Tarrasque, or anything you want. You can easily going into teamfight or escape from teamfight using Blink. You can Burn enemy's mana and nukes them using your ultimate. And finally you have a defensive shield from spell. oh wait, you have an ultra high attack speed too! What a perfect set.
ROLE
Melee - Carry - Escape
STATS
ABILITIES
1. Mana Break
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
This skill will makes your opponent always lack of mana because you attacks them. This skill makes your opponent cannot use their skill because lacks of mana. This is also an indirect defensive skill because this skill makes your opponent cannot use their skill. This skill is best comboed with your ultimate Mana Void which the damage calculation is based on how much mana the target lost. This skill also add an additional damage to your right-click that makes you a decent DPS-er (damage per second.)
2. Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
3. Spell Shield
Increases Anti-Mage's resistance to magic damage.
Very good defensive skill for a hero. This skill reduce magical damage you received. This will helps you survive in a teamfight. Nice skill to fight against heroes whose focused on magical damage like Zeus, Tinker, Lina, Lion etc.
4. Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
This skill is skill you should use if your enemy's mana is low, and the more max mana he have the better. You can nukes several heroes with this skill and kill them together. This skill is situational, don't use if your enemy's mana is still full because it will be no effect on him. Wait until teamfight is almost over and your enemys mana is already empty then use it. You can use your Mana Break first to burn enemy's mana, and then use this skill to nuke him until death.
SKILLBUILD
Level 1: Blink
Level 2: Stats
Level 3: Stats
Level 4: Spell Shield
Level 5: Mana Break
Level 6: Mana Void
Level 7: Blink
Level 8: Blink
Level 9 : Blink
Level 10:Spell Shield
Level 11: Mana Void
Level 12: Mana Break
Level 13: Spell Shield
Level 14: Mana Break
Level 15: Spell Shield
Level 16: Mana Void
Level 17: Mana Break
Level 18-25: Stats
Why Blink on level 1? You should prepare if someone wants to get firstblood by killing you.
Why Stats on early game? Anti mage is squishy in early game, he needs more HP
Why Blink should be maxed first? To faster your farms, you need high mobility, so you can move from one camp to another camp/lane faster.
STRATEGY
Early Game
As an Anti Mage, you should try to lasthit every creeps. Denying is not your priority. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are.
In an early game, Anti Mage is a squishy hero, so be careful of enemy's hero. Don't harass enemies because it will makes the enemy to attack you back. I am very recommend you to get Battlefury as fast as possible, because with this items you can farm faster.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. You should also destroy jungle creeps, kill all creeps possible.
If you are already strong enough, I recommend you to kill the Ancient camps. It will gives you lots of golds.
And then don't forget the big camps(centa,wildkin etc.)
Your priority in farming:
1. Lane
2. Ancient Camp
3. Big Camps
You must walk using blink to make your movement become faster. If you can outfarm enemy heroes in this stage, late game will be easy for you.
Or you can participate in a teamfight once in a while. Use your Mana Break to damaging the enemy. And then after enemy's mana is already very low, you can use your mana Void to get the kill.
Or if your team decided to push, you can right click the tower. You will have a nice bounty from the towers.
Late Game
This is the stage you will contribute the most because as a carry, it is a stage where you reached the high damages. I assume here you already get Manta Style, so you can kill enemies faster.
Here is your strategy as an Anti Mage:
1. Blink into the teamfight
2. Rigt click enemy heroes. (Squishy hero first)
3. Use Manta Style if you have one
4. Use (Bkb if you have one)
5. If there is a hero with High Mana pool and his mana is already very low, Mana Void him
6. Blink-out in your Hp is low
7. Blink out to an area which enemy can't walk there without take a detour
That's it, you just should farm as fast as you can and in a late game teamfight, jumps in, right click and kill all the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. Tarrasque is an alternative of BKB. You can choose this item or Black King Bar, if the enemys is more physical attack, I recommend you to buy this. Nice for survivability.
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
8. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You can buy any damage items you want to increase your DPS like Mkb or Basher.
Best Partner:
Support heroes.
They are become good friends for you because they have disables to make you easier to hits the enemies.
1. Shadow Shaman
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
INTRODUCTION
Anti Mage, in my opinion is the best and easiest carry in DotA. He has everything needed as a carry, DPS, nukes, and escape mechanism. You just need to farm battlefury in about 15 mins and you will roll like a giant snowball and in minute 35 you will have, Manta Style, Tarrasque, or anything you want. You can easily going into teamfight or escape from teamfight using Blink. You can Burn enemy's mana and nukes them using your ultimate. And finally you have a defensive shield from spell. oh wait, you have an ultra high attack speed too! What a perfect set.
PROS | CONS |
Have a perfect defense mechanism from Blink | If you can't get adequate farm, you literally ruin the game. |
Cas farm super fast using Blink (to fast mobility between jungle camp and lane) + Battlefury | Beware if you are Silenced and cannot useyour Blink |
Have a decent damage from Mana Break | |
Have a nice nuke | |
Have a good defense from spell | |
Can jump easily using Blink |
Melee - Carry - Escape
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 849 | 1,457 | SIGHT RANGE | 1800 /800 |
MANA | 195 | 523 | 1,017 | ATTACK RANGE | 128 |
DAMAGE | 49-53 | 88-92 | 136-140 | MISSILE SPEED | N/A |
ARMOR | 2 | 8 | 14 |
ABILITIES
1. Mana Break
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
ABILITY: PASSIVE | MANA PER HIT: 28 / 40 / 52 / 64 |
DAMAGE: PHYSICAL |
2. Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
MANA COST: 60 / 60 / 60 / 60 | COOLDOWN: 12.0 / 9.0 / 7.0 / 5.0 |
ABILITY: TARGET POINT | RANGE: 1000 / 1075 / 1150 / 1150 |
This skill is the best skill of Anti-Mage. With this skill you can go-in and go-out of combat easily so you can escape from death. You will farm easily with this skill because you can move faster, just dont walk, always use this skill for transportation, this will makes you earn gold faster than anyone else.
Increases Anti-Mage's resistance to magic damage.
ABILITY: PASSIVE | RESISTANCE: 26% / 34% / 42% / 50% |
4. Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
MANA COST: 125 / 200 / 275 | COOLDOWN: 70.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 0.6 / 0.85 / 1.1 |
STUN DURATION: 0.1 / 0.2 / 0.3 | RADIUS: 300 |
SKILLBUILD
Level 1: Blink
Level 2: Stats
Level 3: Stats
Level 4: Spell Shield
Level 5: Mana Break
Level 6: Mana Void
Level 7: Blink
Level 8: Blink
Level 9 : Blink
Level 10:Spell Shield
Level 11: Mana Void
Level 12: Mana Break
Level 13: Spell Shield
Level 14: Mana Break
Level 15: Spell Shield
Level 16: Mana Void
Level 17: Mana Break
Level 18-25: Stats
Why Blink on level 1? You should prepare if someone wants to get firstblood by killing you.
Why Stats on early game? Anti mage is squishy in early game, he needs more HP
Why Blink should be maxed first? To faster your farms, you need high mobility, so you can move from one camp to another camp/lane faster.
STRATEGY
Early Game
As an Anti Mage, you should try to lasthit every creeps. Denying is not your priority. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are.
In an early game, Anti Mage is a squishy hero, so be careful of enemy's hero. Don't harass enemies because it will makes the enemy to attack you back. I am very recommend you to get Battlefury as fast as possible, because with this items you can farm faster.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. You should also destroy jungle creeps, kill all creeps possible.
If you are already strong enough, I recommend you to kill the Ancient camps. It will gives you lots of golds.
And then don't forget the big camps(centa,wildkin etc.)
Your priority in farming:
1. Lane
2. Ancient Camp
3. Big Camps
You must walk using blink to make your movement become faster. If you can outfarm enemy heroes in this stage, late game will be easy for you.
Or you can participate in a teamfight once in a while. Use your Mana Break to damaging the enemy. And then after enemy's mana is already very low, you can use your mana Void to get the kill.
Or if your team decided to push, you can right click the tower. You will have a nice bounty from the towers.
Late Game
This is the stage you will contribute the most because as a carry, it is a stage where you reached the high damages. I assume here you already get Manta Style, so you can kill enemies faster.
Here is your strategy as an Anti Mage:
1. Blink into the teamfight
2. Rigt click enemy heroes. (Squishy hero first)
3. Use Manta Style if you have one
4. Use (Bkb if you have one)
5. If there is a hero with High Mana pool and his mana is already very low, Mana Void him
6. Blink-out in your Hp is low
7. Blink out to an area which enemy can't walk there without take a detour
That's it, you just should farm as fast as you can and in a late game teamfight, jumps in, right click and kill all the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps.
2. Quelling Blade
Cost: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Why Poor man's Shield? This item is a must item to tank the creep's damages on early game. Also helps you in jungling. With the additional damage, it will makes you easier to lasthit every creeps.
2. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes you faster in farming creeps. Makes your gold flow faster. Your job is to farms, this item will really help. It is recommended to buy the Ring of Health first to helps you survive from enemy's damage.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Your illusion also get mana break the same as you, so the enemy will feel more damage and faster mana drain. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
6. Heart of TarrasqueCost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Quelling Blade
Cost: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
2. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
8. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
You can buy any damage items you want to increase your DPS like Mkb or Basher.
Best Partner:
Support heroes.
They are become good friends for you because they have disables to make you easier to hits the enemies.
1. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
She have 1 disable and 1 slower, also gives you Brilliance aura to makes you always can use Blink on early game.
3. Mana Burner is a very good friends for you because they helps you drain enemy's mana to prepare for your ultimate. Your friends who bring diffusal is also good friends for you.
Example: Ezalor / KOTL
KOTL have mana drain to helps you drain enemy's mana for your ulty.
Lion and Nyx is also good friends too.
2. Crystal Maiden
She have 1 disable and 1 slower, also gives you Brilliance aura to makes you always can use Blink on early game.
3. Mana Burner is a very good friends for you because they helps you drain enemy's mana to prepare for your ultimate. Your friends who bring diffusal is also good friends for you.
Example: Ezalor / KOTL
KOTL have mana drain to helps you drain enemy's mana for your ulty.
Lion and Nyx is also good friends too.
By : Unknown
Dota 2 - Sniper Build Guide
0
BIO
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
ROLE
Ranged - Carry
STATS
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
Decent slower and AoE damage. But, this skill is easy to dodge, the eney just needs to walks a little and then he will save from this skill.
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
This is a very good skill for a carry because it gives a decent damage and mini stuns. Mini stuns will cancel teleport from enemies.
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
This will make you can shoot enemies from a very long range. On maximum range, this skill will makes tower can't attack you because you are too far from the tower attack range.
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Nice skill to last hit enemy hero from far away. This skill have a decent damage. Very good single targetted nuke to make a kill.
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It gives you attack speed, thats what you need, attack speed and damages.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to morph, to escape in dangerous situation. This items also gives damage and stats.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
PROS | CONS |
Can achieve the longest attack range in Dota (Tower and Fountain can't compete with him. | Squishy |
Have a decent damage and attack speed on the late game | Don't have any lock down skill. |
Cas assassinate enemy from a very long range. | Hard to escape except with the helps of escaping items like Shadow Blade. |
Can ministun the enemy to cancel his TP and with a decent attack speed will slow down enemy's movement. |
Ranged - Carry
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 906 | 1,609 | SIGHT RANGE | 1800 / 1000 |
MANA | 195 | 668 | 1,266 | ATTACK RANGE | 550 |
DAMAGE | 36-42 | 77-83 | 126-132 | MISSILE SPEED | 3000 |
ARMOR | 2 | 8 | 14 |
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 15.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 12 / 24 / 36 / 48 | MOVEMENT SPEED: 15% / 20% / 25% / 30% |
RADIUS: 360 | DURATION: 9 |
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
ABILITY: PASSIVE | DAMAGE: PHYSICAL |
DAMAGE: 15 / 40 / 65 / 90 | CHANCE: 40% |
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
ABILITY: PASSIVE | BONUS RANGE: 75 / 150 / 225 / 300 |
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
MANA COST: 175 / 275 / 375 | COOLDOWN: 20.0 / 15.0 / 10.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 355 / 505 / 655 |
RANGE: 2000 / 2500 / 3000 |
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump and chase your enemy. Also dont't forger that this item is very useful in escape.
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Best Partner
1. Faceless Void
Faceless Void will provide a perfect setup for you. He has an ultimate which will lock down enemies in an area so you can right clik them conveniently.
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
By : Unknown