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Dota 2 - Tiny Build Guide
0
BIO
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
Every 0,25 second target receive 0,25 damage, skill effect = 1 second.
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Damage in landing area: 300AoE.
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
This is a perfect counter for high-speed carries which is more likely to get stunned by this skill.
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Tiny becomes bigger and makes his size the same as Roshan. Makes him funnier to use. This skill makes this hero become a carry.
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It is the core item for your deathly combo Ava-Toss. All players make this. This item is for mana for using skills.
2. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style?
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
| PROS | CONS |
| A deathly nuker (with the Ava-Toss) | Low natural attack speed (should buy +attack speed items) |
| Have the highest natural damage in Dota | |
| A decent pusher with the Aghanim Stick | |
| Move so fast | |
| Big, a monster | |
| Can defend himself with his Craggy Exterrior ( Gives stun to the attacker) |
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 473 | 941 | ATTACK RANGE | 128 |
| DAMAGE | 61-67 | 103-109 | 153-159 | MISSILE SPEED | N/A |
| ARMOR | 0 | 2 | 6 |
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 17.0 |
| ABILITY: TARGET POINT | DAMAGE: 100 / 180 / 260 / 300 |
| DAMAGE: MAGICAL | RADIUS: 275 / 275 / 275 / 275 |
| STUN DURATION: 1 |
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 10.0 |
| ABILITY: TARGET UNIT | RADIUS: 275 / 275 / 275 / 275 |
| DAMAGE: MAGICAL | RANGE: 1300 |
| DAMAGE: 75 / 150 / 225 / 300 |
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
| CHANCE TO STUN: 6% / 12% / 18% / 24% | DAMAGE: 25 / 35 / 45 / 55 |
| ABILITY: PASSIVE | BONUS ARMOR: 2 / 3 / 4 / 5 |
| DAMAGE: MAGICAL | RANGE: 300 / 300 / 300 / 300 |
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
| BONUS DAMAGE: 50 / 100 / 150 | ATTACK SPEED LOSS: 20 / 35 / 50 |
| ABILITY: PASSIVE | MOVEMENT SPEED: 20 / 40 / 60 |
| TOSS BONUS: 35% / 50% / 65% | SCEPTER BONUS RANGE: 107 |
| SCEPTER CLEAVE DAMAGE: 50% | SCEPTER BONUS BUILDING DAMAGE: 75% |
| SCEPTER TOSS BONUS: 50% / 65% / 80% |
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
| Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
By : Unknown
Dota 2 - Earthshaker Build Guide
0
BIO
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
4. And in the late game you can buy:
Aghanim Scepter
Why Aghanim's Scepter? Make an initiator more stronger because your ultimate damage will be increased. It will greatly increase the chance of winning a teamfight.
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Echo Slam 2 times that can demolish all of the enemies. Not just that, you also can use Fissure 2 times and Enchant Totem 2 times, that's the same as , permanent stun until death for all of your opponents. IMBA!!
7. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons won't die so you still can play your demons if you die.
9. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage,Nice item for support heroes, it will decrease magic damage from enemies during a teamfight.
Enemies that Gives You Advantages
All the heroes below will gives you extra echo damage for their extra units. Makes an initiation more powerful. Note: illusion is counted as creeps for echo damage calculation.
1. Nessaj/ Chaos Knight (CK)
Gives extra echo damage from his illusions
2. Naga Siren
Gives extra echo damage from her illusions
3. Natures Prophet
Gives extra echo damage from his creeps
4. Enigma
Gives extra echo damage from his ediolons
5. Broodmother
Gives extra echo damage from her spiderlings
6. Lycan
Gives extra echo damage from his wolfves. It is rather hard to counter Lycan because of his wolves is invisible, but with good timing, it is possible.
7. Beastmaster
Gives extra echo damage from his units, this hero is also usually buy necromicon that add +2 units for more echo damage
8. Phantom lancer
Gives extra echo damage from his illusions
9. Undying
Gives extra echo damage from his zombies
10. Dark Seer
Gives extra echo damage from his ultimate illusions (Wall of Replica)
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
INTRODUCTION
Earthshaker is considered a strength-nuker hero in DotA. Earthshaker's most important role is to initiate a team fight. All of his abilitites are designed to initiate a teamfight and stun the enemy. Breaking the crowds and slamming the ground. It's fun to use Earthshaker. Slam!
Earthshaker can also blocking a road using Fissure, be careful to use it, because it also can distress yourself.
Earthshaker can also blocking a road using Fissure, be careful to use it, because it also can distress yourself.
| PROS | CONS |
| He can demolish a crowd in a single blast with a fierceful damage | Not so good in physical attack |
| Have a long-ranged AoE stun | Need a great positioning for all his spells |
| Have 3 stunning ability | |
| Great anti push |
ROLE
Melee - Initiator - Disabler - Support - Lane Support
STATS
ABILITIES
Melee - Initiator - Disabler - Support - Lane Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,233 | 2,088 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 536 | 1,030 | ATTACK RANGE | 128 |
| DAMAGE | 46-56 | 81-91 | 126-136 | MISSILE SPEED | N/A |
| ARMOR | 3 | 5 | 10 |
ABILITIES
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
| MANA COST: 125 / 140 / 155 / 170 | COOLDOWN: 15.0 |
| ABILITY: TARGET UNIT, TARGET POINT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 125 / 175 / 225 / 275 |
| FISSURE DURATION: 8 | STUN DURATION: 1 / 1.25 / 1.5 / 1.75 |
The Nishian totem splits the world to its core with tectonic force.
This is your main skill for every situation in a game.
This skill have many functions:
1. You can nuke, damaging, and stunning all the enemy heroes.
2. You can also block enemy's way with this skill ( Be careful not to block your friends with this skill!),
3. You can also farm creeps using this skill. But it is not recommended for you to farm that much, It will be wise to let your carry to farm all the creeps, so he can get the expensive items for the team. Remember: your carry's items will decide the winner of the match.
2. Enchant Totem
This is your main skill for every situation in a game.
This skill have many functions:
1. You can nuke, damaging, and stunning all the enemy heroes.
2. You can also block enemy's way with this skill ( Be careful not to block your friends with this skill!),
3. You can also farm creeps using this skill. But it is not recommended for you to farm that much, It will be wise to let your carry to farm all the creeps, so he can get the expensive items for the team. Remember: your carry's items will decide the winner of the match.
| Aim fissure on the ground. I say this from ages of experience. Fog of war can and will cause you to lose targeted fissures. A ground fissure not only will land every single time, you can fissure block far better when aiming at the ground. AduhAwas |
2. Enchant Totem
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Raigor's gorilla strength can destroy mountains.
Note: You need to combine this skill with the Aftershock to makes this ability become a stunning skill. If you already learned aftershock, this skill will stun some enemies in area around you.
The main use of the skill Enchant totem is for additional stun especially when pursuing the enemy. Where you can stop the enemy for 1 second and make room for the team to move forward. Be sure to hit enemies once with the bonus damage from enchant totem.
Build for Fun
The funny thing about this skill is: This skill could make you become a carry for 1 second. Imagine you have Daedlus and your normal damage is about 150, then you will deal about 1200++ damage in a single blow with a critical hit.
| MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 6.0 |
| ABILITY: NO TARGET | DAMAGE: 0 / 0 / 0 / 0 |
| BONUS: 75% / 150% / 225% / 300% | DURATION: 14 / 14 / 14 / 14 |
Note: You need to combine this skill with the Aftershock to makes this ability become a stunning skill. If you already learned aftershock, this skill will stun some enemies in area around you.
The main use of the skill Enchant totem is for additional stun especially when pursuing the enemy. Where you can stop the enemy for 1 second and make room for the team to move forward. Be sure to hit enemies once with the bonus damage from enchant totem.
Build for Fun
The funny thing about this skill is: This skill could make you become a carry for 1 second. Imagine you have Daedlus and your normal damage is about 150, then you will deal about 1200++ damage in a single blow with a critical hit.
3. Aftershock
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities..
The earth trembles beneath the mighty footsteps of Raigor.
Makes all of your skill become a stunning skill because everything near you will be stunned after you use a skill. A very nice skill, Makes your 3 skills: Fissure, Encant totem and also Echo Slam becomes more destructive because it will also gives stun to the enemies around you.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DAMAGE: 25 / 45 / 75 / 115 | RADIUS: 300 |
| DURATION: 0.3 / 0.7 / 1.2 / 1.5 |
Makes all of your skill become a stunning skill because everything near you will be stunned after you use a skill. A very nice skill, Makes your 3 skills: Fissure, Encant totem and also Echo Slam becomes more destructive because it will also gives stun to the enemies around you.
4. Echo Slam
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Upgradable by Aghanim's Scepter.
SKILLBUILD
The most importance is maxed Fissure at level 7 , and the rest is up to you, and don't forget to get Echo Slam in level 6,11, and 16.
Your skill will look like this:
1. Fissure
2. Enchant Totem
3. Fissure
4. Aftershock
5. Fissure
6. Echo Slam
7. Fissure
8. Enchant Totem
9. Enchant Totem
10. Enchant Totem
11. Echo Slam
12. Aftershock
13. Aftershock
14. Aftershock
15. Stats
16. Echo Slam
17-25. Stats
Why take Fissure for level 1? You need this to escape if enemy wants to get firstblood by killing you,
Why maxed Fissure first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Enchant Totem before After Shock? Enchant totem will gives you a nice damage for one shot. A nice boosting damage for killing your gankidng target. Or a nice damage booster for destroying tower. Better than the Aftershock on early game. Aftershock just gives you a stun for area near you after you casted a spell. You can take the Aftershock later.
STRATEGY
| MANA COST: 145 / 205 / 265 | COOLDOWN: 150.0 / 130.0 / 110.0 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 200 / 265 / 340 | RADIUS: 500 |
| ECHO DAMAGE: 40 / 55 / 70 |
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
This is your ultimate. You need the best positioning to makes this skill become powerful. So you need the blink dagger for this problem. By jumping into the middle of the enemy crowds, you can destroy them using this skill and deal tons of damage. The more the enemies the better. So wait until enemies is gathering in one spot and then Slam! destroy them allSKILLBUILD
The most importance is maxed Fissure at level 7 , and the rest is up to you, and don't forget to get Echo Slam in level 6,11, and 16.
Your skill will look like this:
1. Fissure
2. Enchant Totem
3. Fissure
4. Aftershock
5. Fissure
6. Echo Slam
7. Fissure
8. Enchant Totem
9. Enchant Totem
10. Enchant Totem
11. Echo Slam
12. Aftershock
13. Aftershock
14. Aftershock
15. Stats
16. Echo Slam
17-25. Stats
Why take Fissure for level 1? You need this to escape if enemy wants to get firstblood by killing you,
Why maxed Fissure first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Enchant Totem before After Shock? Enchant totem will gives you a nice damage for one shot. A nice boosting damage for killing your gankidng target. Or a nice damage booster for destroying tower. Better than the Aftershock on early game. Aftershock just gives you a stun for area near you after you casted a spell. You can take the Aftershock later.
STRATEGY
Early Game
In the early game, if you're in a lane with a carry, you must protect him and make sure he get the farm he needs. You are a hero that don't need good items, so let the carry to get the golds. You may also helps him by denying the creeps, or maybe stacking and pulling the creeps. Be careful with the opponent, if they suddenly use their ability, then you must immediately use Fissure, this way your enemy will afraid and retreat immediately.
Also don't be a reckless, you are not a solo killer, ask your friend to help you kill the enemy.
The Fissure is your harassing skill here, so if you need to do some damages to your foe's use Fissure. Fissure is the most important skill here, your main nuke.
Mid Game
Once the game is mid game, you can change lane and ganking the enemy. Use your mainstay skill Fissure, and together with your friends killing some enemy. Mid game will be the determinant if your team will win or lose. If you can conquer mid game with lots of kills, it is likely to win the game. If there are lots of enemy in an area, that's your time to use your Echo Slam. It will demolish the enemy team and makes your team proud of you.
Late Game
Earthshaker role in the late game is to initiate a teamfight and that maybe lead a counterattack of victory. With your combo using dagger and echo slam, you can easily break a wave of enemy heroes and creeps, and thenwin a teamfight that leads to victory.
Here is the way:
1. Make sure you have a blink dagger,
2. and then jump inside the crowds of the enemy. It will break enemy's concentration.and then
3. you can use your ultimate Echo Slam after that. The Echo Slam's damage depends on how many enemy is near the area so make sure there at least 3-5 heroes in the AoE. It will make enemy to feel the most from the blast.
4. Then, you can use Fissure after Echo slam
5. and then finish with your last blow: with Enchant Totem + 1 attack.
6. You can also add your combo with Shiva's Guard or Refresher Orb, and then followed by your friend's going into the area and genocide the enem
Iif you have earthshaker in the team I recommend to wait the enemy to attack your tower rather than doing teamfights in the jungle, because it will do more Echo damage because lots of creeps in the lane.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
Recipe: Ring of Regen + Sage's Mask + Recipe
Why Soul Ring? Soulring provides mana for early games
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills. and also hrlps the team to restore their mana.
3. Blink Dagger
Cost: 2150
In the early game, if you're in a lane with a carry, you must protect him and make sure he get the farm he needs. You are a hero that don't need good items, so let the carry to get the golds. You may also helps him by denying the creeps, or maybe stacking and pulling the creeps. Be careful with the opponent, if they suddenly use their ability, then you must immediately use Fissure, this way your enemy will afraid and retreat immediately.
Also don't be a reckless, you are not a solo killer, ask your friend to help you kill the enemy.
The Fissure is your harassing skill here, so if you need to do some damages to your foe's use Fissure. Fissure is the most important skill here, your main nuke.
Mid Game
Once the game is mid game, you can change lane and ganking the enemy. Use your mainstay skill Fissure, and together with your friends killing some enemy. Mid game will be the determinant if your team will win or lose. If you can conquer mid game with lots of kills, it is likely to win the game. If there are lots of enemy in an area, that's your time to use your Echo Slam. It will demolish the enemy team and makes your team proud of you.
Late Game
Earthshaker role in the late game is to initiate a teamfight and that maybe lead a counterattack of victory. With your combo using dagger and echo slam, you can easily break a wave of enemy heroes and creeps, and thenwin a teamfight that leads to victory.
Here is the way:
1. Make sure you have a blink dagger,
2. and then jump inside the crowds of the enemy. It will break enemy's concentration.and then
3. you can use your ultimate Echo Slam after that. The Echo Slam's damage depends on how many enemy is near the area so make sure there at least 3-5 heroes in the AoE. It will make enemy to feel the most from the blast.
4. Then, you can use Fissure after Echo slam
5. and then finish with your last blow: with Enchant Totem + 1 attack.
6. You can also add your combo with Shiva's Guard or Refresher Orb, and then followed by your friend's going into the area and genocide the enem
Iif you have earthshaker in the team I recommend to wait the enemy to attack your tower rather than doing teamfights in the jungle, because it will do more Echo damage because lots of creeps in the lane.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. For early game you can buy Soulring if you think that your mana is insufficient
Total cost: 800Recipe: Ring of Regen + Sage's Mask + Recipe
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for earthshaker to helps you initiate. Wiht the Dagger, you and can position yourself in the middle of enemy crowds to use Echo Slam perfectly.
Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
5. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
6. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
7. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Boots of Travel is a Recommended for late game, for fast defense. Good item for support and initiator like you
Or alternatively you can buy; Necromicon and/or Pipe of Insight
8. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
9. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
Enemies that Gives You Advantages
All the heroes below will gives you extra echo damage for their extra units. Makes an initiation more powerful. Note: illusion is counted as creeps for echo damage calculation.
1. Nessaj/ Chaos Knight (CK)
Gives extra echo damage from his illusions
2. Naga Siren
Gives extra echo damage from her illusions
3. Natures Prophet
Gives extra echo damage from his creeps
4. Enigma
Gives extra echo damage from his ediolons
5. Broodmother
Gives extra echo damage from her spiderlings
6. Lycan
Gives extra echo damage from his wolfves. It is rather hard to counter Lycan because of his wolves is invisible, but with good timing, it is possible.
7. Beastmaster
Gives extra echo damage from his units, this hero is also usually buy necromicon that add +2 units for more echo damage
8. Phantom lancer
Gives extra echo damage from his illusions
9. Undying
Gives extra echo damage from his zombies
10. Dark Seer
Gives extra echo damage from his ultimate illusions (Wall of Replica)
By : Unknown












































