BIO
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Earthshaker can also blocking a road using Fissure, be careful to use it, because it also can distress yourself.
PROS | CONS |
He can demolish a crowd in a single blast with a fierceful damage | Not so good in physical attack |
Have a long-ranged AoE stun | Need a great positioning for all his spells |
Have 3 stunning ability | |
Great anti push |
Melee - Initiator - Disabler - Support - Lane Support
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,233 | 2,088 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 536 | 1,030 | ATTACK RANGE | 128 |
DAMAGE | 46-56 | 81-91 | 126-136 | MISSILE SPEED | N/A |
ARMOR | 3 | 5 | 10 |
ABILITIES
MANA COST: 125 / 140 / 155 / 170 | COOLDOWN: 15.0 |
ABILITY: TARGET UNIT, TARGET POINT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 125 / 175 / 225 / 275 |
FISSURE DURATION: 8 | STUN DURATION: 1 / 1.25 / 1.5 / 1.75 |
This is your main skill for every situation in a game.
This skill have many functions:
1. You can nuke, damaging, and stunning all the enemy heroes.
2. You can also block enemy's way with this skill ( Be careful not to block your friends with this skill!),
3. You can also farm creeps using this skill. But it is not recommended for you to farm that much, It will be wise to let your carry to farm all the creeps, so he can get the expensive items for the team. Remember: your carry's items will decide the winner of the match.
Aim fissure on the ground. I say this from ages of experience. Fog of war can and will cause you to lose targeted fissures. A ground fissure not only will land every single time, you can fissure block far better when aiming at the ground. AduhAwas |
2. Enchant Totem
MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 6.0 |
ABILITY: NO TARGET | DAMAGE: 0 / 0 / 0 / 0 |
BONUS: 75% / 150% / 225% / 300% | DURATION: 14 / 14 / 14 / 14 |
Note: You need to combine this skill with the Aftershock to makes this ability become a stunning skill. If you already learned aftershock, this skill will stun some enemies in area around you.
The main use of the skill Enchant totem is for additional stun especially when pursuing the enemy. Where you can stop the enemy for 1 second and make room for the team to move forward. Be sure to hit enemies once with the bonus damage from enchant totem.
Build for Fun
The funny thing about this skill is: This skill could make you become a carry for 1 second. Imagine you have Daedlus and your normal damage is about 150, then you will deal about 1200++ damage in a single blow with a critical hit.
ABILITY: PASSIVE | DAMAGE: MAGICAL |
DAMAGE: 25 / 45 / 75 / 115 | RADIUS: 300 |
DURATION: 0.3 / 0.7 / 1.2 / 1.5 |
Makes all of your skill become a stunning skill because everything near you will be stunned after you use a skill. A very nice skill, Makes your 3 skills: Fissure, Encant totem and also Echo Slam becomes more destructive because it will also gives stun to the enemies around you.
MANA COST: 145 / 205 / 265 | COOLDOWN: 150.0 / 130.0 / 110.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 200 / 265 / 340 | RADIUS: 500 |
ECHO DAMAGE: 40 / 55 / 70 |
SKILLBUILD
The most importance is maxed Fissure at level 7 , and the rest is up to you, and don't forget to get Echo Slam in level 6,11, and 16.
Your skill will look like this:
1. Fissure
2. Enchant Totem
3. Fissure
4. Aftershock
5. Fissure
6. Echo Slam
7. Fissure
8. Enchant Totem
9. Enchant Totem
10. Enchant Totem
11. Echo Slam
12. Aftershock
13. Aftershock
14. Aftershock
15. Stats
16. Echo Slam
17-25. Stats
Why take Fissure for level 1? You need this to escape if enemy wants to get firstblood by killing you,
Why maxed Fissure first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Enchant Totem before After Shock? Enchant totem will gives you a nice damage for one shot. A nice boosting damage for killing your gankidng target. Or a nice damage booster for destroying tower. Better than the Aftershock on early game. Aftershock just gives you a stun for area near you after you casted a spell. You can take the Aftershock later.
STRATEGY
In the early game, if you're in a lane with a carry, you must protect him and make sure he get the farm he needs. You are a hero that don't need good items, so let the carry to get the golds. You may also helps him by denying the creeps, or maybe stacking and pulling the creeps. Be careful with the opponent, if they suddenly use their ability, then you must immediately use Fissure, this way your enemy will afraid and retreat immediately.
Also don't be a reckless, you are not a solo killer, ask your friend to help you kill the enemy.
The Fissure is your harassing skill here, so if you need to do some damages to your foe's use Fissure. Fissure is the most important skill here, your main nuke.
Mid Game
Once the game is mid game, you can change lane and ganking the enemy. Use your mainstay skill Fissure, and together with your friends killing some enemy. Mid game will be the determinant if your team will win or lose. If you can conquer mid game with lots of kills, it is likely to win the game. If there are lots of enemy in an area, that's your time to use your Echo Slam. It will demolish the enemy team and makes your team proud of you.
Late Game
Earthshaker role in the late game is to initiate a teamfight and that maybe lead a counterattack of victory. With your combo using dagger and echo slam, you can easily break a wave of enemy heroes and creeps, and thenwin a teamfight that leads to victory.
Here is the way:
1. Make sure you have a blink dagger,
2. and then jump inside the crowds of the enemy. It will break enemy's concentration.and then
3. you can use your ultimate Echo Slam after that. The Echo Slam's damage depends on how many enemy is near the area so make sure there at least 3-5 heroes in the AoE. It will make enemy to feel the most from the blast.
4. Then, you can use Fissure after Echo slam
5. and then finish with your last blow: with Enchant Totem + 1 attack.
6. You can also add your combo with Shiva's Guard or Refresher Orb, and then followed by your friend's going into the area and genocide the enem
Iif you have earthshaker in the team I recommend to wait the enemy to attack your tower rather than doing teamfights in the jungle, because it will do more Echo damage because lots of creeps in the lane.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
Recipe: Ring of Regen + Sage's Mask + Recipe
Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
The core item for Earthshaker is just 2 those are Arcane Boots and Dagger
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
7. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
9. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
Enemies that Gives You Advantages
All the heroes below will gives you extra echo damage for their extra units. Makes an initiation more powerful. Note: illusion is counted as creeps for echo damage calculation.
1. Nessaj/ Chaos Knight (CK)
Gives extra echo damage from his illusions
2. Naga Siren
Gives extra echo damage from her illusions
3. Natures Prophet
Gives extra echo damage from his creeps
4. Enigma
Gives extra echo damage from his ediolons
5. Broodmother
Gives extra echo damage from her spiderlings
6. Lycan
Gives extra echo damage from his wolfves. It is rather hard to counter Lycan because of his wolves is invisible, but with good timing, it is possible.
7. Beastmaster
Gives extra echo damage from his units, this hero is also usually buy necromicon that add +2 units for more echo damage
8. Phantom lancer
Gives extra echo damage from his illusions
9. Undying
Gives extra echo damage from his zombies
10. Dark Seer
Gives extra echo damage from his ultimate illusions (Wall of Replica)