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- Dota 2 - Luna Build Guide
BIO
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
INTRODUCTION
Luna is considered a decent carry. She deal high phisical bouncing damage and also deal a nice magical damage. You need to farms a lot and in late game you will be a monster that eating all of the enemy players. Unfortunately. you are a very squishy hero on early-mid game, you need a tanker taht will tank the damages for you.
PROS | CONS |
Deal bouncing damage thorough units and buildings | Squishy |
Have a +damage aura | Low mana pool |
Have a decent nuke | No escaping ability |
Have a high damaged ultimate | Her basic attack speed is not that good |
Nice movement Speed | |
Have a ministun from Lucent Beam (can cancel teleport or channeling) |
Ranged - Carry - Nuker
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 940 | 1,681 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 545 | 1,045 | ATTACK RANGE | 330 |
DAMAGE | 48-54 | 87-93 | 135-141 | MISSILE SPEED | 900 |
ARMOR | 3 | 9 | 15 |
ABILITIES
1. Lucent Beam
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
MANA COST: 90/100/110/120 | COOLDOWN: 6 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 75 / 150 / 225 / 300 |
STUN DURATION: 0.6 / 0.6 / 0.6 / 0.6 |
Deal a decent damage to a single targeted hero. This ability also gives a ministun that will cancel teleportation and also channeling. This is a nice ability to kill an enemy who try to escape. He then receive a decent amount of damage and cannot escape.
Also good for harassing on early game for controlling the lane.
2. Moon Glaive
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
ABILITY: PASSIVE | BOUNCES: 1 / 2 / 3 / 5 |
RADIUS: 500 / 500 / 500 / 500 | DAMAGE REDUCTION: 30% / 30% / 30% / 30% |
Gives you a Bouncing attack so your glaives will keep bouncing and damaging other enemies behind your target. Also bouncing via buildings (this will really helps in destroying enemy's Barracks). On early game it will really helps in jungling and farming on the lane. Your farms should be faster with this skill.
Combined with your 3rd skill (increase your damage), this skill will makes you deal a high damage that bouncing from one enemy to another. With this skill, all of the enemy heroes in teamfight will feel your attack and have their HP reduced quickly.
3. Lunar Blessing
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
ABILITY: PASSIVE | BONUS DAMAGE: 14 / 22 / 30 / 38 |
RADIUS: 900 / 900 / 900 / 900 | BONUS NIGHT VISION: 1000 / 1000 / 1000 / 1000 |
Gives bonus damage to you and your nearby allies . This will helps you in dealing more physical damage to creeps and heroes. You also will farms faster and jungling faster. This also helps another heroes in your team with +damage to every teammates.
The ability should really helps in teamfight which physical damage is important to kill all the enemies on late game.
Can be comboed with Drow Ranger & Vengeful Spirit to max its + Damage that will give your team a very high + damage.
4. Eclipse
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds. Upgradable by Aghanim's Scepter.
MANA COST: 150/200/250 | COOLDOWN: 160/150/140 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 675 / 675 / 675 | STRIKE INTERVAL: 0.6 / 0.6 / 0.6 |
BEAMS: 4 / 7 / 10 | MAX HITS: 4 / 4 / 4 |
DURATION: 1.8 / 3.6 / 5.4 | SCEPTER BEAMS: 4 / 8 / 12 |
SCEPTER MAX HITS: 6 / 6 / 6 | SCEPTER DURATION: 1.8 / 4.2 / 6.6 |
All enemies around you will receive lots of Lucent beam. Lucent beam will deal damage randomly, so the less the enemy the better. An alone target will receives all the Lucent Damage and die quickly.
SKILLBUILD
Level 1: Lunar Blessing
Level 2: Lucent Beam
Level 3: Lucent Beam
Level 4: Moon Glaive
Level 5: Lucent Beam
Level 6: Eclipse
Level 7: Lucent Beam
Level 8: Moon Glaive
Level 9 : Lunar Blessing
Level 10: Lunar Blessing
Level 11: Eclipse
Level 12: Lunar Blessing
Level 13: Moon Glaive
Level 14: Moon Glaive
Level 15: Stats
Level 16: Eclipse
Level 17-25: Stats
Why take Lunar Blessing on Level 1? this will helps you in lasthitting every creeps because of it's additional damage.
Why Lucent Beam maxed first? You should max this immediately. This skill is a high damage nuke that should be maxed on early game. Because in early game, enemy's Hp is still relatively low. enemy harassing will be easy.
Early Game
In early game I recommend you to take 1 level of Lunar Blessing to increase your damage and helps you in last hitting the creeps. Your main job is to farm as much as you can. Try to last hits carefully so you can earn gold quickly. You should also harass enemy using Lucent Beam and make them uncomfortable in lasthitting. If you need to deny, that is ok, but you must remember that your main job is to last hits.
Beware of enemy's attempt to gank you. Your team's needs a vision so your support better buy the Observer Wards.
Mid Game
We recommend you to keep farming everywhere, you should farming in your lane, you should also farming in the jungle. The faster you got your core item, the higher the chance your team will win the teamfight. You can also helps your team in some teamfight if you think your allies can't handle the teamfight with just 4 person . You have Eclipse which is a very nice ultimate in a teamfight because of it's high damage.
Late Game
Here is your time to show off and come to the battleground. You should already have the items you need, maybe Manta Style, or DPS item or another nice items. You should start a teamfight using Eclipse, and then just right click. You have a very high right click damage that bouincing. You Just need to wait until all enemies are all dies. This hero have a very nice ability to destroys all of the enemies. Your bouncing damage is also have a decent damage from the Lunar Blessing so the enemies that receive the bounced damage of your glaive will have their HP reduced quickly.
After you won the teamfight, you better fight the Roshan to get the Aegis for your safety.
And then after that, you can push conveniently.
ITEM BUILDS
1. Boots
You have 2 choices, Power Threads or Tranquil Boots. All of that have it's own advantages.
a. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
b. Tranquil Boots
Total cost: 1400
Recipe: Boots of Speed, Ring of Protection, Ring of Regen
Active: Heal - Restores 170 HP over 10 seconds for the wearer. If you take damage from another player or Roshan, the heal is lost. Passive: Break - If you take damage 4 times in 10 seconds, Tranquil Boots become Boots of Speed until the last 10 seconds don't have 3 instances of damage. + 75 Movement Speed + 3 Armor + 3 HP Regeneration Manacost:25 Cooldown: 40 |
2. Ring of Aquila
Total cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
4. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
If your enemy have some high magical damage and have many stunner, you will need this items for your protection
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
6. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
7. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You can also buy MKB, its up to you, both MKB and Daedlus is good.
8. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)