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- Dota 2 - Tinker Build Guide
BIO
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
INTRODUCTION
Tinker is one of the best Core-INT hero in the game as he has deadly spells on early-mid game to harass his opponent and get early kills. He also has rearm which means he can refresh the cooldown on all his abilities and items. That makes him can repeatedly cast his spells whenever he wanted. For example: You can hex someone and then after 3 second, you can hex him again. So powerful spell.
PROS | CONS |
Have high damaging spells | Have a relatively low stats |
Have an ability to refresh cooldown | Squishy |
Can teleport anywhere and anytime (using Boots of Travel) | Needs a fast and reliable hand speed |
A decent pusher and anti pusher | |
Can stack March to make a land full of damages. |
Ranged - Nuker - Pusher
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 1,005 | 1,765 | SIGHT RANGE | 1800 / 800 |
MANA | 351 | 751 | 1,297 | ATTACK RANGE | 500 |
DAMAGE | 49-55 | 80-86 | 122-128 | MISSILE SPEED | 900 |
ARMOR | 4 | 6 | 11 |
ABILITIES
1. Laser
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
MANA COST: 95 / 120 / 145 / 170 | COOLDOWN: 14.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: PURE | DAMAGE: 80 / 160 / 240 / 320 |
MISS RATE: 100% / 100% / 100% / 100% |
This skill is so good for harassing. This is also a very good for defensive spell against physical attacks. The hero whose struck with this skill will miss all of his physical attacks for 3 seconds.
2.Heat-Seeking Missile
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
MANA COST: 120 / 140 / 160 / 180 | COOLDOWN: 25.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 100 / 175 / 250 / 325 | TARGETS: 2 / 2 / 2 / 2 |
3. March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
MANA COST: 145 / 150 / 165 / 190 | COOLDOWN: 35.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 16 / 24 / 32 / 40 | RADIUS: 900 / 900 / 900 / 900 |
DURATION: 6 / 6 / 6 / 6 |
Call many goblins to damaging anything in their way. Nice skill to farm fast. And also nice skill to destroy a push wave. The damage is high so if there are enemy heroes in AoE, it will be painful for them. This skill is also good for Ancient stacking. Because in Dota2 you can hurt Ancients with this skill.
4. Rearm
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
MANA COST: 150 / 250 / 350 | COOLDOWN: 0.0 |
ABILITY: NO TARGET, CHANNELED | TIME TO REARM: 3 / 2 / 1 |
SKILL BUILD
There are 2 type of Tinker
Build 1. Maxed Skill 1 (Laser) and Skill 2 (Missile) first, maxed it at lv.8
The idea of this build is to get lots of kills in early game, because with 2 high dameged skills, you can easily take down any enemy heroes.
Level 1: Heat Seeking Missile
Level 2: Laser
Level 3: Heat Seeking Missile
Level 4: Laser
Level 5: Heat Seeking Missile
Level 6: Laser
Level 7: Heat Seeking Missile
Level 8: Laser
Level 9 : Rearm
Level 10: March of the Machines
Level 11: March of the Machines
Level 12: March of the Machines
Level 13: March of the Machines
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
Build 2. Maxed Skill 3 (March) first.
The idea of this build is, to get as mush farm as possible, and make you the richest in the map. This build is also used in pushing strat / counter pushing strat, because with level 4 March, you can kill waves of creeps so fast and can make opponent afraid to come near your tower.
Level 1: March of the Machines
Level 2: Heat Seeking Missile
Level 3: March of the Machines
If you want to defense against physical attack You can take Laser in Lv.4, It can give miss! to enemy's attack.
Level 4: Heat Seeking Missile
Level 5: March of the Machines
Level 6: Heat Seeking Missile
Level 7: March of the Machines
Level 8: Heat Seeking Missile
Level 9 : Rearm
Level 10: Laser
Level 11: Laser
Level 12: Laser
Level 13: Laser
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
-You can also use this build on stacking ancients and get lots of gold.
You see it on the video that Tinker can get a 9 minutes Boots of Travel using ancient stacking. It will benefit a lot for your team. With fast BoT, you can immediately helps your friends on any lane that needs immediate help.
STRATEGY
Early Game
Tinker is a hero who usually take mid lane. This is because, tinker needs level, and if tinker becomes the highest level in the game, tinker can easily gank enemy team and make advantages for the team. Tinker also usually buy bottle. This item is very important for Tinker for ganking and for survivability on the lane. Bottle also make you can regenenerate HP and mana faster in your fountain.
Mid Game
One item you should chase first is Boots of Travel. This is because of your Ultimate (Rearm), you can use this boots anytime, which means, that you can use this to:
1. Always fulfill your health and mana in the fountain whenever you have low health and mana.
2. Farms in any lane whenever you want. Note that before you teleport to the lane you want, always check the minimap, if everyone is missing, don't teleport there because it's too way dangerous. only farm if the condition is 100% safe
3. Gank everyone, anytime, or everywhere.
TIPS
You can harass opponent using Skill 2 (Missile) + Skill 3 (March) and rearm and then cast again Skill 2 (Missile) and Skill 3 (March) and then repeat again and again.
This will be very powerful to use in counterpushing to make your opponent afraid and not to go deeper into your base.
Late Game
Use all your skill as fast as you can, (march, missile, laser and rearm), the faster the better. If you have Schyte of Vyse it will be awesome, because you will have "permanent hex" cause you have rearm. Use it as fast as possible, train your tinker.
If your mana or hp is low always tp back to your base immediately. Use bottle for faster regen, and rearm as fast as you can. and if there is still teamfight, TP again and immediately cast all of your spell again and rearm again. Tinker is all about speed and aggressivity , the faster your hand, the stronger your tinker is.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Bottle
Cost: 600
Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Core item:
2. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Good Items
3. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
4. Shiva's Guard
Total cost: 4700
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
You can also save somebody with it. While he is running away, use it on him to make him can faster his run.
6. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
You need faster hand and also need more practice
1. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can regenerate mana faster.
2. Shadow Shaman
Bad Enemies
1. Silencer