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  • Dota 2 - Ogre Magi Build Guide

    0
    BIO
    The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

    INTRODUCTION
    Ogre Magi is a nuker-support hero that known for his ability to multicast his skills. He can doubled the effect of his skills and make his ordinary skill to be a powerful skill .He uses his 2 main nukes skill: Fireblast and Ignite, and spam those two skills through the game. He is a decent single targetted stun that can shut down enemies and he mainly use this skill to gank or in teamfights. He also have a skill to increase an attack speed and movespeed of allied heroes. Ogre Magi: Stupid but useful
    Dota 2 - Ogre Magi Build Guide
    ROLE
    Melee - Nuker - Disabler - Durable

    STATS
    LEVEL11525
    HIT POINTS5871,4382,426SIGHT RANGE1800 / 800
    MANA2216581,230ATTACK RANGE128
    DAMAGE58-6492-98136-142MISSILE SPEEDN/A
    ARMOR6914

    ABILITIES
    1. Fireblast
    Fireblast, Dota 2 - Ogre Magi Build Guide
    Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
    MANA COST: 75/85/95/105COOLDOWN: 12
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 80 / 145 / 210 / 275
    STUN DURATION: 1.5
    The Ogre Magi is easily amused, entertained for hours by playing with fire.
    This is your main skill for the game, with this skill you will do: ganking, chasing, or stun a target at a teamfight.
    You must increase this skill first, this is your most important skill, you can make opponent to can't move with this skill. This skill will guarantee a successful gank.

    1.a. Unrefined Fireblast
    Unrefined Fireblast, Dota 2 - Ogre Magi Build Guide
    Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
    MANA COST: 400COOLDOWN: 10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 275
    STUN DURATION: 1.5
    The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
    With an Aghanim Scepter you will be able to cast this skill, this makes you have two same skill, you will have 2 Fireblast but this Unrefined Fireblast have a high manacost. But don't worry, on mid-late game, you should already have the mana you need to do your 2 Fireblast together. Cast this after 1 second of first fireblast duration to make your stun longer. Or cast this to 2 different targets and stun 2 out of 5 opponents.
    This skill also have a chance of Multicast, and that will be so painful for opponent.

    2. Ignite
    Ignite, Dota 2 - Ogre Magi Build Guide
    Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
    MANA COST: 95/105/115/125COOLDOWN: 15
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDURATION: 4 / 5 / 6 / 7
    BURN DAMAGE: 26 / 32 / 38 / 44SLOW: 20% / 22% / 24% / 26%
    Batter up!
    Your othe nuke, with this skill, you will do an aoe nuke that will burn it's target and deal damage over time to an area. The enemy affected by this skill will also be slowed and that makes you can catch them and kill them together with your friends.

    3. Bloodlust
    Bloodlust, Dota 2 - Ogre Magi Build Guide
    Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
    MANA COST: 75COOLDOWN: 20
    ABILITY: AUTO-CAST, UNIT TARGETAFFECTS: ALLIED UNITS
    DURATION: 30MOVE SPEED: 10% / 12% / 14% / 16%
    ATTACK SPEED: 20 / 30 / 40 / 50
    'Running's not as fun as hitting... Not one bit fun.'
    Increase attack speed and movement speed of a target. If you already increased your ultimate, this skill will increase attack speed and movespeed of some stick heroes together. Very good to helps your carry, imagine some carry, like void or magina have their attack speed increased more, they will be some monstrous carries. Also possible to cast this to yourself and helps you to deal some attacks.

    4. Multicast
    Multicast, Dota 2 - Ogre Magi Build Guide
    Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi. Upgradable by Aghanim's Scepter.
    ABILITY: PASSIVEFIREBLAST MANA INCREASE: 30 / 70 / 110
    IGNITE RADIUS: 150 / 300 / 450FIREBLAST COOLDOWN REDUCTION: 2 / 4 / 6
    BLOODLUST RADIUS: 575BLOODLUST COOLDOWN REDUCTION: 5 / 10 / 15
    2X CHANCE: 25% / 40% / 50%3X CHANCE: 0% / 20% / 25%
    4X CHANCE: 0% / 0% / 12.5%IGNITE CAST RANGE INCREASE: 150 / 300 / 450
    Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
    Makes you can multicast your skills. Fireblast can become a skill that has 275 x 3 damage. That will be the same as the strongest single targetted spell in Dota: Laguna Blade.
    Increase Ignite radius. Will be helpful to deal damages to enemy's in crowds.
    Makes bloodlust to be an aoe, and can instantly increase movespeed and attack speed of 2-4 heroes together.
    Also increase ignite cast range, very useful to chase enemy.
    Also decrease bloodlust and fireblast cooldown. Makes your skills more spammable.

    SKILLBUILD
    Dota 2 - Ogre Magi Build Guide
    Level 1: Fireblast
    Level 2: Ignite
    Level 3: Fireblast
    Level 4: Ignite
    Level 5: Fireblast
    Level 6: Multicast
    Level 7: Fireblast
    Level 8: Ignite
    Level 9 : Ignite
    Level 10: Bloodlust
    Level 11: Multicast
    Level 12: Bloodlust
    Level 13: Bloodlust
    Level 14: Bloodlust
    Level 15: Stats
    Level 16: Multicast
    Level 17-25: Stats

    Why maxed Fireblast first? This is your main skill for the game, you can use this to:
    1. Harass enemies and try to get firstblood
    2. Ganks enemies
    3. Disable 1 target in a teamfight.

    Why maxed Ignite before Bloodlust? This is your nuke. You should combine this skill with Fireblast and use that 2 skill together with harmony, Fireblast first and then Ignite second. This is your combo to ganks.
    Also Ignites is a nuke and should be maxed on early-mid game. And bloodlust will boost attack speed which is will be needed at late game.

    STRATEGY
    Early Game
    On early game, you can be the wards buyer and animal courier buyer, it depends on your team, the team wants you to buy those or not. You are considered a support, this is one of your job. On early game, you can support your team using your two main skill, Fireblast and Ignite, with those two skills, you can harass opponents and reduce their HP to make them inconvenience on early game. Fireblast have good chance to make your team gets Firstblood, after your enemy is stunned, you need your friends to helps you to knock enemy's down.

    Mid Game
    On mid game, I assume that you already achieved level 6 and already has Multicast. Multicast will makes you a more powerful nuker. It will have a chance to multicast your skill. It have a chance to deal 2-4 times fireblast damage. With that high damage, you can makes enemy on half HP in 1 sec, and with that the enemy is likely to be killed. Multicast also increase ignite radius that will make the Ignite to be an AoE skill that can burns lots of enemies.
    Here, in this stage of the game, you should roaming around the map. You should finding enemies to gank. Choose the easier enemy first, coordinate the gank with your friends, tell him that you want to gank X, and focus fire on X you can ignore other enemy, and just kill X, and after X get killed by your team, you can chase the next target. Focus is the key of successful ganks. Be focus with 1 hero and be the OWNING ones.
    In this stage of the game, you should also consider to buy Aghanim and makes you get your next Fireblast so you will have 2 Fireblast.
    Fighting, Dota 2 - Ogre Magi Build Guide

    Late Game
    On late game, your part is the same, your part is to support your team with all your skills. You have Fireblast to stun enemy, or even better with 2 Fireblasts if you buy Aghanim Scepter. Also you have Ignite to deal damage per second to enemies.
    Remember to prepare your team with additional attack speed using Bloodlust. Cast bloodlust to your carries before the teamfight. He shoul have his attack speed increased for the good of the team.
    In a teamfight, you already have Aghanim, better to cast your 2 Fireblasts on diferent targets, it will stuns 2 out of 5 enemies. It will reduce lots of opponents power.
    You should also consider buying supportive items like Sheepstick, it will makes you a better support, you will have 3 disables.

    ITEM BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Ogre Magi Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    2. Aghanim's Scepter
    Total cost:: 4200
    Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
    Aghanim's Scepter, Dota 2 - Ogre Magi Build Guide
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter?
    You will get one more Fireblast. Very useful to disables more enemy.
    Also makes you kinda tanker, helps you tank damages.

    3.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Ogre Magi Build Guide

    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight.

    4. Blink Dagger
    Cost: 2150
    Blink Dagger, Dota 2 - Ogre Magi Build Guide
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Why Blink Dagger?
    1. Perfect for initiating a teamfight
    2. Helps you escape

    6. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Ogre Magi Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)

    If you want to be more support, buy Mekansm and Pipe after you have Arcane boots.

    3. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Ogre Magi Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    4 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Ogre Magi Build GuideFaceless Void, Dota 2 - Ogre Magi Build GuideLuna, Dota 2 - Ogre Magi Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies. They also will get benefit from you Bloodlust, they will get additional attack speed.

    2. Ganker Heroes
    (Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
    Shadow Shaman, Dota 2 - Doom Bringer Build GuideCrystal Maiden, Dota 2 - Doom Bringer Build GuideVengeful Spirit, Dota 2 - Doom Bringer Build Guide
    Ganker heroes have disables and nice skill to to ganks together with you.
    Shadow shaman: Have hex, shackles, and wards to helps you disables enemy, and Lightning for damages.
    Crystal Maiden: Have 1 ice prison, 1 slower, and have +mana regeneration
    Vengeful Spirit: Have stun, swap, and +damage aura

    VIDEO SECTION
    1. Purge Plays Ogre Magi
    Purge, a dota commentator, make a nice video about how to play Ogre.

      2. Alan Plays Ogre Magi
    Alan also gives you a nice example on how to play Ogre Magi

      FANART
    Strong, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide

    Cute, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide
    Cute, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide
    Cute, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide

    Cute, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide
    Cute, Dota 2 - Ogre Magi Build GuideCute, Dota 2 - Ogre Magi Build Guide
  • Dota 2 - Tinker Build Guide

    0
    BIO
    Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

    INTRODUCTION
    Tinker is one of the best Core-INT hero in the game as he has deadly spells on early-mid game to harass his opponent and get early kills. He also has rearm which means he can refresh the cooldown on all his abilities and items. That makes him can repeatedly cast his spells whenever he wanted. For example: You can hex someone and then after 3 second, you can hex him again. So powerful spell.
    PROSCONS
    Have high damaging spellsHave a relatively low stats 
    Have an ability to refresh cooldownSquishy
    Can teleport anywhere and anytime (using Boots of Travel)Needs a fast and reliable hand speed
    A decent pusher and anti pusher
    Can stack March to make a land full of damages.
    Dota 2 - Tinker Build Guide
    ROLE
    Ranged - Nuker - Pusher

    STATS
    LEVEL11525
    HIT POINTS4731,0051,765SIGHT RANGE1800 / 800
    MANA3517511,297ATTACK RANGE500
    DAMAGE49-5580-86 122-128MISSILE SPEED900
    ARMOR4611


    ABILITIES
    1. Laser
    Laser, Dota 2 - Tinker Build Guide
    Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
    MANA COST: 95 / 120 / 145 / 170COOLDOWN: 14.0
    ABILITY: TARGET UNITAFFECTS: ENEMY HEROES
    DAMAGE: PUREDAMAGE: 80 / 160 / 240 / 320
    MISS RATE: 100% / 100% / 100% / 100%
    Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
    This skill is so good for harassing. This is also a very good for defensive spell against physical attacks. The hero whose struck with this skill will miss all of his physical attacks for 3 seconds.

    2.Heat-Seeking Missile
    Heat-Seeking Missile, Dota 2 - Tinker Build Guide
    Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
    MANA COST: 120 / 140 / 160 / 180COOLDOWN: 25.0
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE: 100 / 175 / 250 / 325TARGETS: 2 / 2 / 2 / 2
    The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism. 
    Nice skill for nuking your enemies, this skill will search its target, so no need to click the target. If you can see the enemy  in your screen (not in fog) around 2500 range, this skill will hits its target. Hits 2 target.

    3. March of the Machines
    March of the Machines, Dota 2 - Tinker Build Guide
    Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
    MANA COST: 145 / 150 / 165 / 190COOLDOWN: 35.0
    ABILITY: TARGET POINTDAMAGE: MAGICAL
    DAMAGE: 16 / 24 / 32 / 40RADIUS: 900 / 900 / 900 / 900
    DURATION: 6 / 6 / 6 / 6
    Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
    Call many goblins to damaging anything in their way. Nice skill to farm fast. And also nice skill to destroy a push wave. The damage is high so if there are enemy heroes in AoE, it will be painful for them. This skill is also good for Ancient stacking. Because in Dota2 you can hurt Ancients with this skill.

    4. Rearm
    Rearm, Dota 2 - Tinker Build Guide
    CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
    MANA COST: 150 / 250 / 350COOLDOWN: 0.0
    ABILITY: NO TARGET, CHANNELEDTIME TO REARM: 3 / 2 / 1
    A new battery here, another set of rockets there, Boush continually improves on existing technology.
    This skill is skill what makes you called Tinker. This is your trademark. This is your most powerful skill. You can refresh cooldown of your skills and items. So you can always use TP Boots to come back to fountain to refill your mana. So you can change lane and push other lanes just a matter of seconds. You also can use clickable items like Schyte of Vyse many times. Schyte of Vyse will gives permanent hex because you can refresh its cooldown in seconds and use it again for the same target.

    SKILL BUILD
    Dota 2 - Tinker Build Guide

    There are 2 type of Tinker

    Build 1. Maxed Skill 1 (Laser) and Skill 2 (Missile) first, maxed it at lv.8
    The idea of this build is to get lots of kills in early game, because with 2 high dameged skills, you can easily take down any enemy heroes.
    Level 1: Heat Seeking Missile
    Level 2: Laser
    Level 3: Heat Seeking Missile
    Level 4: Laser
    Level 5: Heat Seeking Missile
    Level 6: Laser
    Level 7: Heat Seeking Missile
    Level 8: Laser
    Level 9 : Rearm
    Level 10: March of the Machines
    Level 11: March of the Machines
    Level 12: March of the Machines
    Level 13: March of the Machines
    Level 14: Rearm
    Level 15: Stats
    Level 16: Rearm
    Level 17-25: Stats

    Build 2. Maxed Skill 3 (March) first.
    The idea of this build is, to get as mush farm as possible, and make you the richest in the map. This build is also used in pushing strat / counter pushing strat, because with level 4 March, you can kill waves of creeps so fast and can make opponent afraid to come near your tower.
    Level 1: March of the Machines
    Level 2: Heat Seeking Missile
    Level 3: March of the Machines
    If you want to defense against physical attack You can take Laser in Lv.4, It can give miss! to enemy's attack.
    Level 4: Heat Seeking Missile
    Level 5: March of the Machines
    Level 6: Heat Seeking Missile
    Level 7: March of the Machines
    Level 8: Heat Seeking Missile
    Level 9 : Rearm
    Level 10: Laser
    Level 11: Laser
    Level 12: Laser
    Level 13: Laser
    Level 14: Rearm
    Level 15: Stats
    Level 16: Rearm
    Level 17-25: Stats

    -You can also use this build on stacking ancients and get lots of gold.
    You see it on the video that Tinker can get a 9 minutes Boots of Travel using ancient stacking. It will benefit a lot for your team. With fast BoT, you can immediately helps your friends on any lane that needs immediate help.

    Dota 2 - Tinker Build Guide

    STRATEGY
    Early Game
    Tinker is a hero who usually take mid lane. This is because, tinker needs level, and if tinker becomes the highest level in the game, tinker can easily gank enemy team and make advantages for the team. Tinker also usually buy bottle. This item is very important for Tinker for ganking and for survivability on the lane. Bottle also make you can regenenerate HP and mana faster in your fountain.



    Mid Game
    One item you should chase first is Boots of Travel. This is because of your Ultimate (Rearm), you can use this boots anytime, which means, that you can use this to:
    1. Always fulfill your health and mana in the fountain whenever you have low health and mana.
    2. Farms in any lane whenever  you want. Note that before you teleport to the lane you want, always check the minimap, if everyone is missing, don't teleport there because it's too way dangerous. only farm if the condition is 100% safe
    3. Gank everyone, anytime, or everywhere.

    Boots of Travel, Dota 2 - Tinker Build Guide

    TIPS
    You can harass opponent using Skill 2 (Missile) + Skill 3 (March) and rearm and then cast again Skill 2 (Missile) and Skill 3 (March) and then repeat again and again.

    This will be very powerful to use in counterpushing to make your opponent afraid and not to go deeper into your base.

    Late Game


    Use all your skill as fast as you can, (march, missile, laser and rearm), the faster the better. If you have Schyte of Vyse it will be awesome, because you will have "permanent hex" cause you have rearm. Use it as fast as possible, train your tinker.

    If your mana or hp is low always tp back to your base immediately. Use bottle for faster regen, and rearm as fast as you can. and if there is still teamfight, TP again and immediately cast all of your spell again and rearm again. Tinker is all about speed and aggressivity , the faster your hand, the stronger your tinker is.

    After your team won the teamfight, you have two options:
    1. You can get the Aegis for your team's main hero or
    2. Your team can push enemy base and destrouy their buildings. Choose wisely!

    ITEMS BUILD
    1. Bottle
    Cost: 600
    Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135
    MANA RESTORED: 70    DURATION: 3
    Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less. 

    Core item:
    2. Boots of Travel
    Total cost: 2450
    Recipe: Boots of Speed + Recipe
    Boots of Travel, Dota 2 - Tinker Build Guide
    Active: Teleport - Teleports you to an allied non-hero unit or structure.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
    Manacost: 75   Cooldown: 60
    Why Boots of Travel? With rearm you can teleport anytime. You can refresh thie cooldown so you can push anytime and anywhere you want.

    Good Items
    3. Guinsoo Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Guinsoo Schyte of Vyse, Dota 2 - Tinker Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody. Schyte of vyse gives your team multiple hex because you can rearm it after using it. Multiple hex is very powerful because your targetted enemy can't do anything while hexed.

    4. Shiva's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe    
    Shiva's Guard, Dota 2 - Tinker Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Shiva's Guard, Very good in teamfights because it gives so much slower for attack speed and movement speed, will increase team's defense on the teamfight. You can rearm this too, you so can use this multiple times in a teamfight for multiple damaging + slowing the enemy.

    5. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Tinker Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful to initiate a gank / teamfight. So use it to catch up with your target and then you can cast your initiating ability immediately. (Hex - if you already have the Schyte of Vyse)
    You can also save somebody with it. While he is running away, use it on him to make him can faster his run.

    6. Blink Dagger
    Cost: 2150
    Blink Dagger, Dota 2 - Tinker Build Guide
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is also a perfect item for initiating a teamfight. If you already have a hex, this will makes your initiation stronger. 


    And this items can be used in pushing too, first > you teleport in a lane that is no one there, and then use Dagger to jump outside the lane for safety purposes, and then cast March there, and the rearm, and then teleport back.

    You need faster hand and also need more practice

    Best Partner
    1. Crystal Maiden
    Crystal Maiden, Dota 2 - Anti Mage Build Guide
    He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can regenerate mana faster.

    2. Shadow Shaman
    Shadow Shaman, Dota 2 - Anti Mage Build Guide
    Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). And also his ward to helps the team destroy some towers

     Bad Enemies
    1. Silencer
    Makes you can't spam your abilities. beware of him.
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