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Dota 2 - Nature's Prophet / Furion Build Guide
0
BIO
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
INTRODUCTION
Furion is the best farmer in dota, he can farms gold so fast and become rich quickly. This hero will leading in items by another heroes in almost every match. This hero is a good pusher. He can push and destroy towers while the enemies are busy in another lanes. Because this hero's fast farming ability, this hero automatically become a carry because he can easily get good items.
ROLE
Ranged - Jungler - Pusher - Carry - Escape
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
INTRODUCTION
Furion is the best farmer in dota, he can farms gold so fast and become rich quickly. This hero will leading in items by another heroes in almost every match. This hero is a good pusher. He can push and destroy towers while the enemies are busy in another lanes. Because this hero's fast farming ability, this hero automatically become a carry because he can easily get good items.
| PROS | CONS |
| The fastest farmer in Dota | Squishy |
| Have a nice attack speed for INT hero | |
| Have a global teleport | |
| A very good pusher | |
| Have a global nuke |
Ranged - Jungler - Pusher - Carry - Escape
STATS
ABILITIES
1. Sprout
Sprouts a ring of trees around a unit, trapping it in place.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
This is your ability to confine the enemy into the trees that will surround your target. The duration is considered long so you can attacks the enemy conveniently.
The trees can also be used to summon your underlings (Your 3rd skill).
This Sprout can also be use for your escape by confine yourself inside your own trees. Because you will be in fog of war inside your trees the enemy cannot attacks you there and you will be safe. You need to teleport immediately after that.
2. Teleportation
Teleports to any point on the map.
The Prophet keeps his sentinel over the forest, protecting it when in need.
A nice skill to control the map. You can teleport anywhere on the map. The cooldown is so low, just 20 secs in level 4.
With this skill, you can farm and push anywhere you want. Just see the minimap, and if any lane that is far from heroes icon, go there, farm there, and push there. With this you can give some pressure to the enemy defense with just yourself and your underlings/trees.
You are a great pusher with this skill and Nature's Call (Call trees) because you can destroy tower twice as fast.
This skill also good if you're far away from teamfight and you need to participate immediately, so you can just teleport there and help the team.
3. Nature's Call
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Call some trees to helps you in teamfight. A very good skill for jungling and pushing towers. With this skill, you can jungle since Lv. 1. But in level 1, you need to jungle in the easy camps. And if your level is higher, you can jungle in Big Camp or even in ancients camp.
With this skill you can push twice as fast, because you will have the power of 1 wave of creeps. Then you can destroy towers and get many golds from it.
4. Wrath of Nature
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Upgradable with Aghanim's Scepter.
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
Damaging all visible enemies all around the maps. Very good to earn some golds instantly because it will likely to automatically last hits some creeps on some lanes. Will also damaging the enemy heroes. Also good also for harassing the enemies in teamfight.
SKILLBUILD
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 990 | 1,712 | SIGHT RANGE | 1800 / 800 |
| MANA | 273 | 801 | 1,438 | ATTACK RANGE | 600 |
| DAMAGE | 45-59 | 86-100 | 135-149 | MISSILE SPEED | 1125 |
| ARMOR | 4 | 7 | 13 |
ABILITIES
1. Sprout
Sprouts a ring of trees around a unit, trapping it in place.
| MANA COST: 100/120/140/160 | COOLDOWN: 11/10/9/8 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: HEROES |
| DURATION: 3 / 3.75 / 4.5 / 5.25 |
This is your ability to confine the enemy into the trees that will surround your target. The duration is considered long so you can attacks the enemy conveniently.
The trees can also be used to summon your underlings (Your 3rd skill).
This Sprout can also be use for your escape by confine yourself inside your own trees. Because you will be in fog of war inside your trees the enemy cannot attacks you there and you will be safe. You need to teleport immediately after that.
2. Teleportation
Teleports to any point on the map.
| MANA COST: 50/50/50/50 | COOLDOWN: 50/40/30/20 |
| ABILITY: POINT TARGET |
A nice skill to control the map. You can teleport anywhere on the map. The cooldown is so low, just 20 secs in level 4.
With this skill, you can farm and push anywhere you want. Just see the minimap, and if any lane that is far from heroes icon, go there, farm there, and push there. With this you can give some pressure to the enemy defense with just yourself and your underlings/trees.
You are a great pusher with this skill and Nature's Call (Call trees) because you can destroy tower twice as fast.
This skill also good if you're far away from teamfight and you need to participate immediately, so you can just teleport there and help the team.
3. Nature's Call
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
| MANA COST: 160/160/160/160 | COOLDOWN: 37 |
| ABILITY: POINT TARGET | TREANT COUNT: 2 / 3 / 4 / 5 |
| TREANT DURATION: 60 / 60 / 60 / 60 |
Call some trees to helps you in teamfight. A very good skill for jungling and pushing towers. With this skill, you can jungle since Lv. 1. But in level 1, you need to jungle in the easy camps. And if your level is higher, you can jungle in Big Camp or even in ancients camp.
With this skill you can push twice as fast, because you will have the power of 1 wave of creeps. Then you can destroy towers and get many golds from it.
4. Wrath of Nature
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Upgradable with Aghanim's Scepter.
| MANA COST: 150/200/250 | COOLDOWN: 90/75/60 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
| MAX TARGETS: 16 / 16 / 16 | DAMAGE: 140 / 180 / 225 |
| DAMAGE ADDITION PER BOUNCE: 7% | SCEPTER MAX TARGETS: 18 / 18 / 18 |
| SCEPTER DAMAGE: 155 / 210 / 275 |
Damaging all visible enemies all around the maps. Very good to earn some golds instantly because it will likely to automatically last hits some creeps on some lanes. Will also damaging the enemy heroes. Also good also for harassing the enemies in teamfight.
SKILLBUILD
Level 1: Nature's Call
Level 2: Teleportation
Level 3: Nature's Call
Level 4: Sprout
Level 5: Nature's Call
Level 6: Wrath of Nature
Level 7: Nature's Call
Level 8: Teleportation
Level 9 : Teleportation
Level 10:Teleportation
Level 11: Wrath of Nature
Level 12: Sprout
Level 13: Sprout
Level 14: Sprout
Level 15: Stats
Level 16: Wrath of Nature
Level 17-25: Stats
Why Nature's Call first? For jungling, you need your creeps. You can't jungle without creeps. Creeps will tank the damages, and deal damages to neutrals.
Why you need 1 Level of Sprout in early game? For ganking activities, and for saving your lifes by sprouting yourself and then use Teleport immediately.
STRATEGY
Early Game
For early game, you have 3 choices,
1. You can farms in lane,
2. You can farms in jungle,
3. You can farms farm uphill.
If you farms in jungle, you will need your creeps for helps. If you farms in lane, you can last hitting while harassing enemies once in a while.
Or there is an option number 3, you can hits creeps from uphill, and creeps cannot attacks you, this method is rather takes long time to level up. Here is the spot:
Note: Blue dots: Neutral creeps
Red dots: Place yourself there/ uphill, so the neutrals can't attack you while you attack them
The most important item for your early game is Hand of Midas. With Midas, you can earn golds twice as fast, and also it will faster your levels because you will get 2.5 times exp from the creep you kill using Midas.
On the early game, your team always needs ward. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
In mid game, your gold will runs faster and you will earn golds quickly. You have 4 main method to earn gold super fast:
1. Using hand of midas, this will also faster your leveling
2. Farms in lane, change lane by using teleport, and get golds from towers too
3. Jungling using your underlings
4. Golds from Wrath of the Nature
5. Or you can get golds from killing heroes. Or if you're evil enough, you can kill steal using Dagon and also Wrath of the Nature.
Late Game
On the late game, you should already got all items you want. For example:
Schyte of Vyse,
Daedlus, or anything you want.
So you should be ready for dealing some damage to the teamfight.
On the late game your part is to push the empty lane where no enemies are gurding while 4 of your friends doing other activity. And if you feel, the that your teams really needs your presence, you should then teleport to the teamfight and you should use all you have: If you have a Sheepstick use it on their initiator. The most important is, you should right click enemies one by one. Your damages are already high and you can compete with enemy's carry in terms of damage.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
A. Full DPS Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Why Hand of Midas? It will boost your golds and exp so you can be the richest in the maps.
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and also damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for survivability,
AGI for attack speed, and
INT for mana and damage.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? Needed for defense while you are pushing a lane. If enemies come and surprise gank you, then you need this to go invisible and immediately teleport to other lane and push other lane.. Also Very Good to keep you alive in certain situation like when you on low hp after a teamfight.
4. (Alternative) Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
This items gives you Damage and the most important is lifesteal. With lifesteal you can survive in a tough teamfight. This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage more
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you will become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, both MKB and Daedlus is good.
6. MKB (Monkey King Bar)
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
Why Monkey King Bar?
Good Damage. It will give you 100% hit rate although you are on the lower ground.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
8. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
B. Support Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
Why Hand of Midas? It will boost your golds and exp so you can be the richer in the maps.
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
5. The rest is up to you and your team, you can go DPS or buy another supportive item.
GOOD ALLIES
1. Playing with furion you need allies who can 4 vs 5 on a teamfight, some heroes like Invoker, Shadow Shaman, or Venomencer will do the works.
Invoker have lots of AoE damages, Shadow shaman have Aoe damage, 2 disables and Wards, and venomancer have deadly Aoe Poisons, very good for 4 vs 5 enemies.
Level 2: Teleportation
Level 3: Nature's Call
Level 4: Sprout
Level 5: Nature's Call
Level 6: Wrath of Nature
Level 7: Nature's Call
Level 8: Teleportation
Level 9 : Teleportation
Level 10:Teleportation
Level 11: Wrath of Nature
Level 12: Sprout
Level 13: Sprout
Level 14: Sprout
Level 15: Stats
Level 16: Wrath of Nature
Level 17-25: Stats
Why Nature's Call first? For jungling, you need your creeps. You can't jungle without creeps. Creeps will tank the damages, and deal damages to neutrals.
Why you need 1 Level of Sprout in early game? For ganking activities, and for saving your lifes by sprouting yourself and then use Teleport immediately.
Why Nature's call maxed before Sprout? Because this build is focused on pushing towers, and Nature's Call Creeps will really helps for faster pushing.
Early Game
For early game, you have 3 choices,
1. You can farms in lane,
2. You can farms in jungle,
3. You can farms farm uphill.
If you farms in jungle, you will need your creeps for helps. If you farms in lane, you can last hitting while harassing enemies once in a while.
Or there is an option number 3, you can hits creeps from uphill, and creeps cannot attacks you, this method is rather takes long time to level up. Here is the spot:
Note: Blue dots: Neutral creeps
Red dots: Place yourself there/ uphill, so the neutrals can't attack you while you attack them
The most important item for your early game is Hand of Midas. With Midas, you can earn golds twice as fast, and also it will faster your levels because you will get 2.5 times exp from the creep you kill using Midas.
On the early game, your team always needs ward. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
In mid game, your gold will runs faster and you will earn golds quickly. You have 4 main method to earn gold super fast:
1. Using hand of midas, this will also faster your leveling
2. Farms in lane, change lane by using teleport, and get golds from towers too
3. Jungling using your underlings
4. Golds from Wrath of the Nature
5. Or you can get golds from killing heroes. Or if you're evil enough, you can kill steal using Dagon and also Wrath of the Nature.
Late Game
On the late game, you should already got all items you want. For example:
Schyte of Vyse,
Daedlus, or anything you want.
So you should be ready for dealing some damage to the teamfight.
On the late game your part is to push the empty lane where no enemies are gurding while 4 of your friends doing other activity. And if you feel, the that your teams really needs your presence, you should then teleport to the teamfight and you should use all you have: If you have a Sheepstick use it on their initiator. The most important is, you should right click enemies one by one. Your damages are already high and you can compete with enemy's carry in terms of damage.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
A. Full DPS Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
| Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed Cooldown 100 |
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for survivability,
AGI for attack speed, and
INT for mana and damage.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
| Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
4. (Alternative) Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
| Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you will become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, both MKB and Daedlus is good.
6. MKB (Monkey King Bar)
Total cost:: 5400
Recipe: Demon Edge + 2x Javelin
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Good Damage. It will give you 100% hit rate although you are on the lower ground.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
B. Support Build
1. Hand of Midas
Total cost: 1400
Recipe: Gloves of Haste + Recipe
| Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients. + 30 Attack Speed Cooldown 100 |
2. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. The rest is up to you and your team, you can go DPS or buy another supportive item.
GOOD ALLIES
1. Playing with furion you need allies who can 4 vs 5 on a teamfight, some heroes like Invoker, Shadow Shaman, or Venomencer will do the works.
Invoker have lots of AoE damages, Shadow shaman have Aoe damage, 2 disables and Wards, and venomancer have deadly Aoe Poisons, very good for 4 vs 5 enemies.
By : Unknown
Dota 2 - Tinker Build Guide
0
BIO
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
INTRODUCTION
Tinker is one of the best Core-INT hero in the game as he has deadly spells on early-mid game to harass his opponent and get early kills. He also has rearm which means he can refresh the cooldown on all his abilities and items. That makes him can repeatedly cast his spells whenever he wanted. For example: You can hex someone and then after 3 second, you can hex him again. So powerful spell.
ROLE
Ranged - Nuker - Pusher
STATS
ABILITIES
1. Laser
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
This skill is so good for harassing. This is also a very good for defensive spell against physical attacks. The hero whose struck with this skill will miss all of his physical attacks for 3 seconds.
2.Heat-Seeking Missile
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism. Nice skill for nuking your enemies, this skill will search its target, so no need to click the target. If you can see the enemy in your screen (not in fog) around 2500 range, this skill will hits its target. Hits 2 target.
3. March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
Call many goblins to damaging anything in their way. Nice skill to farm fast. And also nice skill to destroy a push wave. The damage is high so if there are enemy heroes in AoE, it will be painful for them. This skill is also good for Ancient stacking. Because in Dota2 you can hurt Ancients with this skill.
4. Rearm
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
SKILL BUILD
There are 2 type of Tinker
Build 1. Maxed Skill 1 (Laser) and Skill 2 (Missile) first, maxed it at lv.8
The idea of this build is to get lots of kills in early game, because with 2 high dameged skills, you can easily take down any enemy heroes.
Level 1: Heat Seeking Missile
Level 2: Laser
Level 3: Heat Seeking Missile
Level 4: Laser
Level 5: Heat Seeking Missile
Level 6: Laser
Level 7: Heat Seeking Missile
Level 8: Laser
Level 9 : Rearm
Level 10: March of the Machines
Level 11: March of the Machines
Level 12: March of the Machines
Level 13: March of the Machines
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
Build 2. Maxed Skill 3 (March) first.
The idea of this build is, to get as mush farm as possible, and make you the richest in the map. This build is also used in pushing strat / counter pushing strat, because with level 4 March, you can kill waves of creeps so fast and can make opponent afraid to come near your tower.
Level 1: March of the Machines
Level 2: Heat Seeking Missile
Level 3: March of the Machines
If you want to defense against physical attack You can take Laser in Lv.4, It can give miss! to enemy's attack.
Level 4: Heat Seeking Missile
Level 5: March of the Machines
Level 6: Heat Seeking Missile
Level 7: March of the Machines
Level 8: Heat Seeking Missile
Level 9 : Rearm
Level 10: Laser
Level 11: Laser
Level 12: Laser
Level 13: Laser
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
-You can also use this build on stacking ancients and get lots of gold.
You see it on the video that Tinker can get a 9 minutes Boots of Travel using ancient stacking. It will benefit a lot for your team. With fast BoT, you can immediately helps your friends on any lane that needs immediate help.
STRATEGY
Early Game
Tinker is a hero who usually take mid lane. This is because, tinker needs level, and if tinker becomes the highest level in the game, tinker can easily gank enemy team and make advantages for the team. Tinker also usually buy bottle. This item is very important for Tinker for ganking and for survivability on the lane. Bottle also make you can regenenerate HP and mana faster in your fountain.
Mid Game
One item you should chase first is Boots of Travel. This is because of your Ultimate (Rearm), you can use this boots anytime, which means, that you can use this to:
1. Always fulfill your health and mana in the fountain whenever you have low health and mana.
2. Farms in any lane whenever you want. Note that before you teleport to the lane you want, always check the minimap, if everyone is missing, don't teleport there because it's too way dangerous. only farm if the condition is 100% safe
3. Gank everyone, anytime, or everywhere.
TIPS
You can harass opponent using Skill 2 (Missile) + Skill 3 (March) and rearm and then cast again Skill 2 (Missile) and Skill 3 (March) and then repeat again and again.
This will be very powerful to use in counterpushing to make your opponent afraid and not to go deeper into your base.
Late Game
Use all your skill as fast as you can, (march, missile, laser and rearm), the faster the better. If you have Schyte of Vyse it will be awesome, because you will have "permanent hex" cause you have rearm. Use it as fast as possible, train your tinker.
If your mana or hp is low always tp back to your base immediately. Use bottle for faster regen, and rearm as fast as you can. and if there is still teamfight, TP again and immediately cast all of your spell again and rearm again. Tinker is all about speed and aggressivity , the faster your hand, the stronger your tinker is.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Bottle
Cost: 600
Core item:
2. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Good Items
3. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody. Schyte of vyse gives your team multiple hex because you can rearm it after using it. Multiple hex is very powerful because your targetted enemy can't do anything while hexed.
4. Shiva's Guard
Total cost: 4700
Why Shiva's? Shiva's Guard, Very good in teamfights because it gives so much slower for attack speed and movement speed, will increase team's defense on the teamfight. You can rearm this too, you so can use this multiple times in a teamfight for multiple damaging + slowing the enemy.
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful to initiate a gank / teamfight. So use it to catch up with your target and then you can cast your initiating ability immediately. (Hex - if you already have the Schyte of Vyse)
You can also save somebody with it. While he is running away, use it on him to make him can faster his run.
6. Blink Dagger
Cost: 2150
You need faster hand and also need more practice
Best Partner
1. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can regenerate mana faster.
2. Shadow Shaman
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
INTRODUCTION
Tinker is one of the best Core-INT hero in the game as he has deadly spells on early-mid game to harass his opponent and get early kills. He also has rearm which means he can refresh the cooldown on all his abilities and items. That makes him can repeatedly cast his spells whenever he wanted. For example: You can hex someone and then after 3 second, you can hex him again. So powerful spell.
| PROS | CONS |
| Have high damaging spells | Have a relatively low stats |
| Have an ability to refresh cooldown | Squishy |
| Can teleport anywhere and anytime (using Boots of Travel) | Needs a fast and reliable hand speed |
| A decent pusher and anti pusher | |
| Can stack March to make a land full of damages. |
Ranged - Nuker - Pusher
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 473 | 1,005 | 1,765 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 751 | 1,297 | ATTACK RANGE | 500 |
| DAMAGE | 49-55 | 80-86 | 122-128 | MISSILE SPEED | 900 |
| ARMOR | 4 | 6 | 11 |
ABILITIES
1. Laser
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
| MANA COST: 95 / 120 / 145 / 170 | COOLDOWN: 14.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: PURE | DAMAGE: 80 / 160 / 240 / 320 |
| MISS RATE: 100% / 100% / 100% / 100% |
This skill is so good for harassing. This is also a very good for defensive spell against physical attacks. The hero whose struck with this skill will miss all of his physical attacks for 3 seconds.
2.Heat-Seeking Missile
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
| MANA COST: 120 / 140 / 160 / 180 | COOLDOWN: 25.0 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 100 / 175 / 250 / 325 | TARGETS: 2 / 2 / 2 / 2 |
3. March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
| MANA COST: 145 / 150 / 165 / 190 | COOLDOWN: 35.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 16 / 24 / 32 / 40 | RADIUS: 900 / 900 / 900 / 900 |
| DURATION: 6 / 6 / 6 / 6 |
Call many goblins to damaging anything in their way. Nice skill to farm fast. And also nice skill to destroy a push wave. The damage is high so if there are enemy heroes in AoE, it will be painful for them. This skill is also good for Ancient stacking. Because in Dota2 you can hurt Ancients with this skill.
4. Rearm
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
| MANA COST: 150 / 250 / 350 | COOLDOWN: 0.0 |
| ABILITY: NO TARGET, CHANNELED | TIME TO REARM: 3 / 2 / 1 |
A new battery here, another set of rockets there, Boush continually improves on existing technology.
This skill is skill what makes you called Tinker. This is your trademark. This is your most powerful skill. You can refresh cooldown of your skills and items. So you can always use TP Boots to come back to fountain to refill your mana. So you can change lane and push other lanes just a matter of seconds. You also can use clickable items like Schyte of Vyse many times. Schyte of Vyse will gives permanent hex because you can refresh its cooldown in seconds and use it again for the same target.SKILL BUILD
There are 2 type of Tinker
Build 1. Maxed Skill 1 (Laser) and Skill 2 (Missile) first, maxed it at lv.8
The idea of this build is to get lots of kills in early game, because with 2 high dameged skills, you can easily take down any enemy heroes.
Level 1: Heat Seeking Missile
Level 2: Laser
Level 3: Heat Seeking Missile
Level 4: Laser
Level 5: Heat Seeking Missile
Level 6: Laser
Level 7: Heat Seeking Missile
Level 8: Laser
Level 9 : Rearm
Level 10: March of the Machines
Level 11: March of the Machines
Level 12: March of the Machines
Level 13: March of the Machines
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
Build 2. Maxed Skill 3 (March) first.
The idea of this build is, to get as mush farm as possible, and make you the richest in the map. This build is also used in pushing strat / counter pushing strat, because with level 4 March, you can kill waves of creeps so fast and can make opponent afraid to come near your tower.
Level 1: March of the Machines
Level 2: Heat Seeking Missile
Level 3: March of the Machines
If you want to defense against physical attack You can take Laser in Lv.4, It can give miss! to enemy's attack.
Level 4: Heat Seeking Missile
Level 5: March of the Machines
Level 6: Heat Seeking Missile
Level 7: March of the Machines
Level 8: Heat Seeking Missile
Level 9 : Rearm
Level 10: Laser
Level 11: Laser
Level 12: Laser
Level 13: Laser
Level 14: Rearm
Level 15: Stats
Level 16: Rearm
Level 17-25: Stats
-You can also use this build on stacking ancients and get lots of gold.
You see it on the video that Tinker can get a 9 minutes Boots of Travel using ancient stacking. It will benefit a lot for your team. With fast BoT, you can immediately helps your friends on any lane that needs immediate help.
STRATEGY
Early Game
Tinker is a hero who usually take mid lane. This is because, tinker needs level, and if tinker becomes the highest level in the game, tinker can easily gank enemy team and make advantages for the team. Tinker also usually buy bottle. This item is very important for Tinker for ganking and for survivability on the lane. Bottle also make you can regenenerate HP and mana faster in your fountain.
Mid Game
One item you should chase first is Boots of Travel. This is because of your Ultimate (Rearm), you can use this boots anytime, which means, that you can use this to:
1. Always fulfill your health and mana in the fountain whenever you have low health and mana.
2. Farms in any lane whenever you want. Note that before you teleport to the lane you want, always check the minimap, if everyone is missing, don't teleport there because it's too way dangerous. only farm if the condition is 100% safe
3. Gank everyone, anytime, or everywhere.
TIPS
You can harass opponent using Skill 2 (Missile) + Skill 3 (March) and rearm and then cast again Skill 2 (Missile) and Skill 3 (March) and then repeat again and again.
This will be very powerful to use in counterpushing to make your opponent afraid and not to go deeper into your base.
Late Game
Use all your skill as fast as you can, (march, missile, laser and rearm), the faster the better. If you have Schyte of Vyse it will be awesome, because you will have "permanent hex" cause you have rearm. Use it as fast as possible, train your tinker.
If your mana or hp is low always tp back to your base immediately. Use bottle for faster regen, and rearm as fast as you can. and if there is still teamfight, TP again and immediately cast all of your spell again and rearm again. Tinker is all about speed and aggressivity , the faster your hand, the stronger your tinker is.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Bottle
Cost: 600
| Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
Core item:
2. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Why Boots of Travel? With rearm you can teleport anytime. You can refresh thie cooldown so you can push anytime and anywhere you want.
Good Items
3. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
4. Shiva's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
You can also save somebody with it. While he is running away, use it on him to make him can faster his run.
6. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is also a perfect item for initiating a teamfight. If you already have a hex, this will makes your initiation stronger.
And this items can be used in pushing too, first > you teleport in a lane that is no one there, and then use Dagger to jump outside the lane for safety purposes, and then cast March there, and the rearm, and then teleport back.
You need faster hand and also need more practice
1. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can regenerate mana faster.
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). And also his ward to helps the team destroy some towers
Bad Enemies
1. Silencer
Bad Enemies
1. Silencer
Makes you can't spam your abilities. beware of him.
By : Unknown





































