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- Dota 2 - Juggernaut Build Guide
BIO
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
'The fruits of discipline; with practice comes strength.'
INTRODUCTION
Juggernaut is a samurai, he slays enemie with lightning speed.
Although his Stats gain is not so good, he have all abilities that makes him one of the strongest hero in the game. He can be a pusher with his wards that heals lots of HP for allies and creeps who is pushing, he also have the Blade Fury to destroy the crowds in seconds. He can be an invincible carry with his ultimate that makes him cant be attacked while doing his sword Slash. Although his attack speed is not the highest in DotA, he has critical attack to deal tons of damage
PROS: | CONS: |
High physical damage dealer | Have low mana pool |
Have 2 immunity abilities | Low HP on early game |
Carry that has supportive skill ( Healing Ward) |
ROLE
Melee - Carry - Pusher
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 1,035 | 1,776 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 437 | 879 | ATTACK RANGE | 128 |
DAMAGE | 44-48 | 84-88 | 132-136 | MISSILE SPEED | N/A |
ARMOR | 4 | 9 | 16 |
ABILITIES
1. Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
MANA COST: 110 / 110 / 110 / 110 | COOLDOWN: 30.0 / 28.0 / 26.0 / 24.0 |
ABILITY: NO TARGET | DAMAGE: 80 / 100 / 120 / 140 |
DAMAGE: MAGICAL | RADIUS: 250 |
Swirl self and damaging enemies who touch you. Nice DPS skill on early game, very good if there is a friend who can disable the enemy while you do the damage to him. Nice ability to get the firstblood, if the enemy is stunned, just swirl on him and he will likely to be killed by you.
2. Healing Ward
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.
MANA COST: 80 / 100 / 120 / 140 | COOLDOWN: 60.0 |
ABILITY: TARGET POINT | MAX HP PER SECOND: 2% / 3% / 4% / 5% |
Very good ability for pushing and for surviving in a teamfight. The regeneration is so fast and you can survive in every battle with this skill. The weakness is the ward can be destroyed and healing will stop. You can make the wards to follow you by right clicking the ward (choose the ward) and then left click on you.
3. Blade Dance
Gives Juggernaut a chance to deal double damage on each attack.
ABILITY: PASSIVE | CRITICAL DAMAGE: 200% |
CRITICAL CHANCE: 15% / 20% / 25% / 35% |
Makes you a decent DPS-er on late game. You will have a very high right click damage with this critical attack. 35% of chance is considering a high chance. With your high attack speed on late game, almost all of your attacks will be a critical atack.
4. Omnislash
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target. Upgradable by Aghanim's Scepter.
MANA COST: 200 / 275 / 350 | COOLDOWN: 130.0 / 120.0 / 110.0 |
ABILITY: TARGET UNIT | JUMPS: 3 / 6 / 9 |
AFFECTS: ENEMY HEROES | JUMP RADIUS: 425 |
DAMAGE: PHYSICAL | SCEPTER COOLDOWN: 110 / 100 / 90 |
SCEPTER JUMPS: 6 / 9 / 12 |
-You get 200 vision while omnishashing.
-This skill can't be blocked by evasion
-If you have high attack speed, you can attack while omnislashing, as well as gives buff
-You can use items while omnislashing
This is your best skill. You can attack the enemy, but they cannot attack you. A perfect attack. But there is a weakness, you can't attack enemy whose:
1. In a ghost form ( use Ghost Scepter, Ethereal Blade, or Pugna's Decrepify)
2. Become invisible
3. Going into fog of war
The less the enemy the better, 1 target is the best. Because if there is just 1 enemy, he will receive all the slashes.
SKILLBUILD
This skill build is good for pushing-early which makes you easy to push enemy base and get map control over the game.
Level 1: Blade fury (Gives magic immune to avoid being ganked by first blood hunters.)
Level 2: Healing Ward
Level 3: Blade fury
Level 4: Healing Ward
Level 5: Blade fury
Level 6: Omnislash
Level 7: Blade fury
Level 8: Healing Ward
Level 9 : Healing Ward
Level 10: Blade Dance
Level 11: Omnislash
Level 12: Blade Dance
Level 13: Blade Dance
Level 14: Blade Dance
Level 15: Stats
Level 16: Omnislash
Level 17-25: Stats
Why Blade Fury and Healing Wards first?
This will makes your team push faster because:
- Blade Fury to destroy creeps waves
- Healing wards to recover your teams HP
Blade Dance for mid game because your damage is starting to get higher in this state of the game.
Alternative:
-Blade dance for Level 2 for easier last hitting and for harassing
-Stats for level 2 and/or /4/8/9 for survivability and mana pool in early game.
STRATEGY
Early Game
First you must avoid firstblloood by the enemy by choosing Blade Fury as your 1st skill. It will give you the ability to block all the spells that coming to you by using the aboility,
On the laning phase, try to last hit every creeps, and if you have a strong support, you may initiate an attack to firstblood because a stunned enemy will receive tons of damage from your Blade Fury. Be patient and be opportunist, wait until your enemy make mistakes and attacks him.
Remember that you have Healing Wards to restore HP on low health. So if you are on a red HP, use it.
If your team needs to push on the early game, use the healing wards to survive from enemy's tower and creeps.
Mid Game
You have 3 options, you and your team decide: gank, push, or farm, you are capable of doing it all.
1. If you choose to gank, use your ultimate and Blade Fury to kill.
You will get advantage of golds and exp if the ganks successful, but you will lose golds, exp, and time if you fail. So if you choose to gank, choose the easiest enemy possible. (Example: Crystal Maiden, Exalor, etc)
2. If you choose to push, use Blade Fury to destroy some creep waves, and use healing ward to restore allies health. Succeeded push will give your team gold advantages. It will also gives the map control for your team. (Enemy will lose sight from that tower, and enemy will lose teleport chance by teleport scroll to that tower)
3. If you choose just to farm, then make sure 4 of your teammates is strong enough to handle 4 vs 5 teamfight. And also always bring TP scroll for escaping.
Late Game
Time to win teamfights that will lead your team to victory. Be careful here, use Omnislash if the timing is perfect, watch the situation. If there are lots of creeps, don;t do the Omnishash, because it will waste your shash because of shashing the creeps.
After Shashing, and then right click everyone, or use Blade Fury to avoid some magic damage. The key is on your Omnislash, if you do it correctly, Your chance of victory becomes big. Make sure all your 4 friends are ready for teamfight before starting a teamfight and then together going into arena, thats your time to use Omnislash.
ITEMS
1. Quelling Blade
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Battle Fury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
Your job is to farm, this item is your core item.
4. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Increase your ultimate's slashes, makes you a more powerful being.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
6. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage, attack speed that makes you become much more powerful.
It also gives evasion to helps you to survive in teamfight. And also the most important, you can attack while slashing because of its additional attack speed. (See the Omnislash Ability above)
7.Satanic
Total Cost: 5850
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy damage item like Deadlus or Monkey King Bar
8.
a. Daedlus.
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Although you already have the critical attack. It gives you more critical chance and with more critical multiplier.
b. Monkey King Bar
Total cost:: 5400
Recipe: Crystalis + Demon Edge + Recipe
Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Gives a 100% hit rate means your attack will be 100% received by the enemy. So good to carry your team into victory.
9. Or you can makes yourself become 3 by using Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have high damage, this item will make you attack faster to kill enemies
This item will multiple yourself into 3 person, and your opponent will fear you.
Crazy idea:
24 slashes with Ultimate level 3 + Aghanim's Scepter + Refresher's Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Before you buy it, check your mana capacity, if enough, buy it, if not, don't buy it.