Dota 2 - Meepo Build Guide
0
BIO
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
INTRODUCTION
Meepo is one of the hardest hero to play. When you play with this hero, you should be able to control the 4 units together. (5 if you buy Aghanim Scepter).
The damage of this hero is very very high. This hero can deal both of high magical damage and high physical damage.
The weakness is that if 1 meepo die, all meepo will die. And if you don't have Aghanim Scepter, your clones will only get 30% of your main stats. That will makes clones to be more squishy than the main meepo.
ROLE
Melee - Carry - Disabler - Initiator
STATS
ABILITIES
1. Earthbind
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
This is the skill you need to chase enemies, your clones also can cast this spell so you can have 4 times earthbind (with 4 meepos) which will disables enemy for 8 second maximum. (If you buy Aghanim you can do 5 times Earthbind)
2. Poof
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
This is your only one nuke.
The nuke damage will explode at 2 places, first is at your initial location and second is at your arrival location, so if your initial and arrival location is the same, you can deal 140x2=280 damage per single Meepo.
Your clones can use this ability too. The damage for total of 4 Meepo will be 1120 damage, (x5 with scepter=1400 damage) by using this skill interchangeably. {You can use tab to change to another meepo (after you select all meepos), or you can use F1, F2, F3, F4, and F5}.
3. Geostrike
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
This ability gives a decent slower and damage to you & your clones. The slowing effect is stack with another clones. So it will gives a maximum of 80% slower with 4 meepos
It also deal 56 damage for 2 second, and with your 4 meepos it will be 56x4=224 damage per 2 seconds. And this haven't included your real damage. Actually this hero have the highest damage output in dota.
4. Divided We Stand
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. The cloned Meepos also gain 30% of any bonus attributes the primary Meepo has. If any of the clones die, they all die. Upgradable by Aghanim's Scepter.
• Meepo clones cannot use the active ability of Arcane Boots.
• Meepo clones gain 30% (100% if you have Aghanim's Scepter) of any extra attributes the primary Meepo has.
• Can be upgraded by Aghanim's Scepter (* shows the improved values). Note that the Scepter is undroppable once acquired.
• Even if you didn't skill this ability, picking up Aghanim's Scepter will still provide you with an extra clone.
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
INTRODUCTION
Meepo is one of the hardest hero to play. When you play with this hero, you should be able to control the 4 units together. (5 if you buy Aghanim Scepter).
The damage of this hero is very very high. This hero can deal both of high magical damage and high physical damage.
The weakness is that if 1 meepo die, all meepo will die. And if you don't have Aghanim Scepter, your clones will only get 30% of your main stats. That will makes clones to be more squishy than the main meepo.
| PROS: | CONS: |
| Have high physical damage (attacks with 4-5 man) | 1 Meepo die, all dies |
| Have high magical damage (attacks with 4-5 man) | If don't have Aghanim, clones are weaker |
| Can have 8 seconds disables (attacks with 4-5 man) | If you are not select all the meepos, you need to control every meepo one by one. Need an extra brain. |
Melee - Carry - Disabler - Initiator
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 587 | 1,013 | 1,697 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 551 | 1,019 | ATTACK RANGE | 128 |
| DAMAGE | 39-45 | 66-72 | 105-111 | MISSILE SPEED | N/A |
| ARMOR | 5 | 9 | 14 |
ABILITIES
1. Earthbind
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
| MANA COST: 100 | COOLDOWN: 20 / 16 / 12 / 8 |
| ABILITY: TARGET POINT | DURATION: 2 |
| RADIUS: 220 | RANGE: 500 / 750 / 1000 / 1250 |
2. Poof
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
| MANA COST: 80 | COOLDOWN: 12 / 10 / 8 / 6 |
| ABILITY: TARGET UNIT, TARGET POINT | AFFECTS: ALLIED HEROES |
| DAMAGE: 80 / 100 / 120 / 140 | RADIUS: 375 |
The nuke damage will explode at 2 places, first is at your initial location and second is at your arrival location, so if your initial and arrival location is the same, you can deal 140x2=280 damage per single Meepo.
Your clones can use this ability too. The damage for total of 4 Meepo will be 1120 damage, (x5 with scepter=1400 damage) by using this skill interchangeably. {You can use tab to change to another meepo (after you select all meepos), or you can use F1, F2, F3, F4, and F5}.
3. Geostrike
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
| ABILITY: PASSIVE | DAMAGE: 7 / 14 / 21 / 28 |
| SLOW: 5% / 10% / 15% / 20% | DURATION: 2 |
It also deal 56 damage for 2 second, and with your 4 meepos it will be 56x4=224 damage per 2 seconds. And this haven't included your real damage. Actually this hero have the highest damage output in dota.
4. Divided We Stand
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. The cloned Meepos also gain 30% of any bonus attributes the primary Meepo has. If any of the clones die, they all die. Upgradable by Aghanim's Scepter.
| ABILITY: PASSIVE | NUMBER OF MEEPOES: 1 / 2 / 3 |
• Meepo clones gain 30% (100% if you have Aghanim's Scepter) of any extra attributes the primary Meepo has.
• Can be upgraded by Aghanim's Scepter (* shows the improved values). Note that the Scepter is undroppable once acquired.
• Even if you didn't skill this ability, picking up Aghanim's Scepter will still provide you with an extra clone.
This skill is a skill what makes you to be called a Meepo. Because of this skill you can use your ability Earthbind and Poof 4 times in a row that willl gives the enemy 8 seconds can't move and about 1000 Poof damage in an AOE. And you will have the highest right click damage per second because you attacking with 4 man (5 with Aghanim).
The weakness is, that if one meepo die, all meepo dies. And if you not buy Aghanim, clones will only receive 30% of the main meepo's ability (STR, AGI, and INT) which means that clones will be more vulnerable to enemies and more likely to be targetted by the enemies. You need to move your already low HP clone to safety and attack with your high HP meepo.
SKILLBUILD
Level 1: Earthbind
Level 2: Poof
Level 3: Poof
Level 4: Geostrike
Level 5: Poof
Level 6: Divided We Stand
Level 7: Poof
Level 8: Earthbind
Level 9 : Earthbind
Level 10: Earthbind
Level 11: Divided We Stand
Level 12: Geostrike
Level 13: Geostrike
Level 14: Geostrike
Level 15: Stats
Level 16: Divided We Stand
Level 17-25: Stats
Why maxed Poof first? This is your main ability for early game farming and ganking.
Why maxed Earthbind before Geostrike? You get a stronger initiating power from increasing the Earthbind first. And Geostrike is an ability for right clicking the enemy, which will be more effective on late game where right click will become the main source of damage.
STRATEGY
Early Game
Meepo should always farm since earliest stage of the game. You need to gain gold and level as fast as possible. You need to lasthit every creeps you see all over the map. Be careful of harassment from some ranged heroes. You need to be careful not in their range and you need to lasthit if there is a low HP creeps.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
If you already have 2 meepo, you better command your another meepo to another lane and receive some exp there. But if there is a friend who don't like you to get exp there because his exp is decreased, you better come back to your lane. If you already strong enough to jungle with every meepo, you better part ways, there should be some meepo in jungle, and there should be some meepo in the lane. With this way, you will be the fastest to reach level 25 and I hope will be owning the game.
To change to another meepo you can press F1, F2, F3, F4, and F5. Or if you already select all meepo, you can use TAB to change to your another selected units.
Late Game
In late game you will have ultra high damage. You need to be brave with your Meepo. In this stage of the game I believe no one in the map will beat your DPS.
If your initiator is already sterted a teamfight, you should immediately participate in the teamfight. You need to use poof 4 times and also use right click power to destroy all opponent.
You should be careful and don't be reckless. If there is just 1 opponent, you can face him, but if the enemy is in a group, you should be in a group too.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUIILD
1. Boots of Speed
Cost: 450
Why this default boots? Well you need to save your gold foe Blink dagger and Bkb. So it will be wise to use this brown boots first.
3. Aghanim Scepter
Why Aghanim's Scepter? Adds 1 Meepo for you. Makes your DPS become stronger. This is a very recomended item.
4. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. By making your enemy into a chicken, you can kill him quickly.
6. Eye of Skadi
Total Cost:
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? If you can survive in teamfight, that means that you deals more damage to the enemies. And this is what you need, a survivability item that keeps you alive and keeps you deal damages every second.
Remember that all your meepo also have their HP increased because of the additional STR from this item.
The weakness is, that if one meepo die, all meepo dies. And if you not buy Aghanim, clones will only receive 30% of the main meepo's ability (STR, AGI, and INT) which means that clones will be more vulnerable to enemies and more likely to be targetted by the enemies. You need to move your already low HP clone to safety and attack with your high HP meepo.
SKILLBUILD
Level 1: Earthbind
Level 2: Poof
Level 3: Poof
Level 4: Geostrike
Level 5: Poof
Level 6: Divided We Stand
Level 7: Poof
Level 8: Earthbind
Level 9 : Earthbind
Level 10: Earthbind
Level 11: Divided We Stand
Level 12: Geostrike
Level 13: Geostrike
Level 14: Geostrike
Level 15: Stats
Level 16: Divided We Stand
Level 17-25: Stats
Why maxed Poof first? This is your main ability for early game farming and ganking.
Why maxed Earthbind before Geostrike? You get a stronger initiating power from increasing the Earthbind first. And Geostrike is an ability for right clicking the enemy, which will be more effective on late game where right click will become the main source of damage.
STRATEGY
Early Game
Meepo should always farm since earliest stage of the game. You need to gain gold and level as fast as possible. You need to lasthit every creeps you see all over the map. Be careful of harassment from some ranged heroes. You need to be careful not in their range and you need to lasthit if there is a low HP creeps.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
If you already have 2 meepo, you better command your another meepo to another lane and receive some exp there. But if there is a friend who don't like you to get exp there because his exp is decreased, you better come back to your lane. If you already strong enough to jungle with every meepo, you better part ways, there should be some meepo in jungle, and there should be some meepo in the lane. With this way, you will be the fastest to reach level 25 and I hope will be owning the game.
To change to another meepo you can press F1, F2, F3, F4, and F5. Or if you already select all meepo, you can use TAB to change to your another selected units.
Late Game
In late game you will have ultra high damage. You need to be brave with your Meepo. In this stage of the game I believe no one in the map will beat your DPS.
If your initiator is already sterted a teamfight, you should immediately participate in the teamfight. You need to use poof 4 times and also use right click power to destroy all opponent.
You should be careful and don't be reckless. If there is just 1 opponent, you can face him, but if the enemy is in a group, you should be in a group too.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUIILD
1. Boots of Speed
Cost: 450
| + 50 Movement Speed |
2. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into the enemy's face and kill them all. Also dont't forger that this item is very useful in escape.
3. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
4. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Boots of Travel is a very Recommended item for Meepo. With this you can go anywhere you want.
Combined with Poof, it gives maximum mobility around the map. You can go anywhere, anytime.
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Total Cost:
Recipe: 2x Ultimate Orb + Point Booster + Orb of venom
Why Skadi? It will gives you more survivability and a slower attack to destroy enemies.
| Passive: Cold Attack - Attacks slow the movement and attack speed of the target. Eye of Skadi is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. On ranged heroes, Eye of Skadi can be combined with Lifesteal Attack Modifiers. + 25 All Attributes + 200 Health + 150 Mana MOVE SLOW: 30% ATTACK SLOW: 20% |
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
Remember that all your meepo also have their HP increased because of the additional STR from this item.
GOOD ALLIES
1. Omniknight
| Have a perfect ultimate to protect your Meepo & Clones from any physical damage, also have a targetted heal to save one of your low HP-ed Meepo from Death. |
2. Sven
3. Dazzle
| Sven have an AoE stun that helps you land your Poof correctly. He also a tanker that will helps you with tanking enemy's damage so you can damaging the enemies. |
3. Dazzle
| He have an AoE heal to helps you survive in teamfights. he also have a skill to protects you from death for 5 seconds, a very good skill to cast on one meepo with the lowest HP. |
By : Unknown
Dota 2 - Beastmaster Build Guide
0
BIO
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation-could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
INTRODUCTION
Beastmaster is a decent teamfight initiator that makes your team convenient after he started a teamfight. He is also a decent warder with his wide vision hawk. He also have +attack speed aura that helps team for faster pushing and helps team to dominate a teamfight because it will boost your teams right click's attack speed. He is also a tanker that can tank enemy's damage. Beastmaster also can do ancient stacking to make him gets some easy gold.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
SKILLBUILD
Level 1: Wild Axes
Level 2: Call of the Wild
Level 3: Wild Axes
Level 4: Call of the Wild
Level 5: Wild Axes
Level 6: Primal Roar
Level 7: Wild Axes
Level 8: Call of the Wild
Level 9 : Call of the Wild
Level 10: Inner Beast
Level 11: Primal Roar
Level 12: Inner Beast
Level 13: Inner Beast
Level 14: Inner Beast
Level 15: Stats
Level 16: Primal Roar
Level 17-25: Stats
Why Wild Axes should be maxed first? It is your main nuke for farming and ganking, also can be used for ancient stacking.
Why Call of the Wild before Inner Beast? You need your hawk for scouting since the early of the game. You need your Boar to be more stronger and have it's slowing ability increased before you started to gank somebody.
And Inner beast will be useful for mid-late game where the right click power become much more important, so it will be better to take it in mid-late game.
STRATEGY:
Early Game
In early game you need to lasthit creep if you are not a support for your team. If you are a support, you can deny.
In early game, it will be better to summon your hawk for scouting the area where the enemy may comes to gank you. You can place your hawk in runes area.
You can harass enemy once in a while using your wild axes and makes them inconvenient because you will always reduce their HP.
Mid Game
In mid game, your part is to gank somebody using your primal Roar and Wild Axe +attack from you and your Boar. You should ask your friends to gank someone that are alone in the map. Together with your friends, it should be easy to knock down enemy if he is alone in a lane. Prepare a surprise gank from the jungle and then use your Primal Roar as your opening, after that you and your friends come and your friend should use all of his skill while you use wild Axe and then right click,
Your Boar should right click the enemies so that his movement will be slower and you can attack them while he can barely move.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Your part is still the same that is to initiate a teamfight. Use your Primal Roar as an opening skill. After your primal roar, all of your opponent should come and then use all of their spells in the teamfight. Your part after initiating is to: Use wild axes to nuke down enemies and then right click the enemies using all your units. Remember that you have +attack speed here, so it will automatically helps your friends in beating the enemies with the attack damage.
Also don't forget to use all items you have for example: Mekansm or Pipe.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
Why Soul Ring? It will meake your skill Wild Axe spammable in every situation in early game (farming, harassing, and ganking).
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you survivability from the STR gain. It is also a good attack speed booster. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation-could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
INTRODUCTION
Beastmaster is a decent teamfight initiator that makes your team convenient after he started a teamfight. He is also a decent warder with his wide vision hawk. He also have +attack speed aura that helps team for faster pushing and helps team to dominate a teamfight because it will boost your teams right click's attack speed. He is also a tanker that can tank enemy's damage. Beastmaster also can do ancient stacking to make him gets some easy gold.
| PROS | CONS |
| He have a very strong initiating stun that penetrate enemy's Bkb | His units gives bounty to the enemy |
| Have a warding ability from his Hawk | Not so good at escaping |
| Have a nice Aoe nuke. | |
| Have a nice +attack speed aura | |
| Tanky |
ROLE
Melee - Initiator - Disabler - Durable
STATS
ABILITIES
Melee - Initiator - Disabler - Durable
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 587 | 1,172 | 1,970 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
| DAMAGE | 56-60 | 87-91 | 129-133 | MISSILE SPEED | N/A |
| ARMOR | 5 | 8 | 13 |
ABILITIES
1. Wild Axes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 13.0 |
| ABILITY: TARGET POINT | DAMAGE: COMPOSITE |
| DAMAGE: 90 / 120 / 150 / 180 | RANGE: 1300 / 1300 / 1300 / 1300 |
Your skill to nukes everything, you will throw axes, and everything that touch it will receive damages. Useful for farming or for harassing. You also need this skill to ancient stacking. because in dota 2, this skill will gives damages to ancients. This skill will also cuts trees in its path.
2. Call of the Wild
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting. Level 1: Summons Scout Hawk. Level 2: Summons Scout Hawk and Lesser Boar. Level 3: Summons Greater Hawk and Lesser Boar. Level 4: Summons Greater Hawk and Greater Boar.
| MANA COST: 25 / 25 / 25 / 25 | COOLDOWN: 40.0 |
| ABILITY: NO TARGET | HAWK DURATION: 60 / 70 / 80 / 80 |
| BOAR DURATION: 0 / 70 / 80 / 90 |
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Call animals to helps you in your activity. Hawks will act as a ward for you, very helpful for scouting and its vision is better than regular wards. Boar will slowing enemy's movement speed so that he can't escape from your teams.
3. Inner Beast
Untaps the inner fury of allies, passively increasing their attack speed.
| ABILITY: PASSIVE, AURA | AFFECTS: ALLIES |
| RADIUS: 1000 / 1000 / 1000 / 1000 | BONUS ATTACK SPEED: 18 / 26 / 32 / 40 |
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Give + attack speed to all allies in your screen. Very good ability to helps right clicker heroes like drow ranger, Faceless Void, or Magina in your team. Very helpful in teamfight and pushing. Because this will also increase your units attack speed it will be better if you have Necro Book units so they will atack faster to kill enemies faster.
4. Primal Roar
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced. Upgradable by Aghanim's Scepter.
| MANA COST: 150 / 175 / 200 | COOLDOWN: 80.0 / 75.0 / 70.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | STUN DURATION: 3 / 3.5 / 4 |
| DAMAGE: 200 / 250 / 300 | RADIUS: 250 / 250 / 250 |
| MOVEMENT SLOW: 50% / 50% / 50% | ATTACK SLOW: 50% / 50% / 50% |
| SLOW DURATION: 2 / 3 / 4 | SCEPTER COOLDOWN: 45 / 45 / 45 |
| SCEPTER CAST RANGE: 950 / 950 / 950 |
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Your ultimate. A decent single targeted stun to initiate a teamfight. This skill still can penetrate through a magic immune unit so it may cancel Enigma's Blackhole although he use BKB. This ability also affect area around the stunned target, which will makes enemy in the area to be knocked and slowed.
It is becoming more powerful with Aghanim Scepter, because it will lesser its cooldown and will makes you can cast from 950 range which is so far away from your target
It is becoming more powerful with Aghanim Scepter, because it will lesser its cooldown and will makes you can cast from 950 range which is so far away from your target
SKILLBUILD
Level 1: Wild Axes
Level 2: Call of the Wild
Level 3: Wild Axes
Level 4: Call of the Wild
Level 5: Wild Axes
Level 6: Primal Roar
Level 7: Wild Axes
Level 8: Call of the Wild
Level 9 : Call of the Wild
Level 10: Inner Beast
Level 11: Primal Roar
Level 12: Inner Beast
Level 13: Inner Beast
Level 14: Inner Beast
Level 15: Stats
Level 16: Primal Roar
Level 17-25: Stats
Why Wild Axes should be maxed first? It is your main nuke for farming and ganking, also can be used for ancient stacking.
Why Call of the Wild before Inner Beast? You need your hawk for scouting since the early of the game. You need your Boar to be more stronger and have it's slowing ability increased before you started to gank somebody.
And Inner beast will be useful for mid-late game where the right click power become much more important, so it will be better to take it in mid-late game.
STRATEGY:
Early Game
In early game you need to lasthit creep if you are not a support for your team. If you are a support, you can deny.
In early game, it will be better to summon your hawk for scouting the area where the enemy may comes to gank you. You can place your hawk in runes area.
You can harass enemy once in a while using your wild axes and makes them inconvenient because you will always reduce their HP.
Mid Game
In mid game, your part is to gank somebody using your primal Roar and Wild Axe +attack from you and your Boar. You should ask your friends to gank someone that are alone in the map. Together with your friends, it should be easy to knock down enemy if he is alone in a lane. Prepare a surprise gank from the jungle and then use your Primal Roar as your opening, after that you and your friends come and your friend should use all of his skill while you use wild Axe and then right click,
Your Boar should right click the enemies so that his movement will be slower and you can attack them while he can barely move.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Your part is still the same that is to initiate a teamfight. Use your Primal Roar as an opening skill. After your primal roar, all of your opponent should come and then use all of their spells in the teamfight. Your part after initiating is to: Use wild axes to nuke down enemies and then right click the enemies using all your units. Remember that you have +attack speed here, so it will automatically helps your friends in beating the enemies with the attack damage.
Also don't forget to use all items you have for example: Mekansm or Pipe.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Blink Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for Beastmaster for initiating purpose
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
6. Vladimir's Offering
Total cost:: 2050
Recipe: Ring of Basillus + Mask of Death + Ring of regen + Recipe
Why Vladimir's Offering?
This will provide you with all what you needs. Mana regen to always use the abiliy. Bonus Lifesteal for survivability. Also adds damage, HP regen, and armor. Very good item in a package.
7. Necromicon
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon's attack speed is also boosted from your Inner Beaat. It will increase their power.
And the other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
8. Aghanim Scepter
Why Aghanim's Scepter? Make an initiator more stronger because your ultimate can be casted from a very long range. It will increase the chance of winning a teamfight.
2. All Carries
(Example: Magine, Void, Luna)
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
6. Vladimir's Offering
Total cost:: 2050
Recipe: Ring of Basillus + Mask of Death + Ring of regen + Recipe
| Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16% AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8 + 2 HP Regeneration |
This will provide you with all what you needs. Mana regen to always use the abiliy. Bonus Lifesteal for survivability. Also adds damage, HP regen, and armor. Very good item in a package.
7. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
And the other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
8. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
GOOD ALLIES
1. Enigma
After you do a Primal Roar on a target, and all the enemies are knocked back. He will then blinked in and use his Blackhole to catch all the enemies. It is a very nice combo in initiating a teamfight.2. All Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, they should fini.
ANNOYING ENEMIES
ANNOYING ENEMIES
1. Cloners
(Example: Phantom Lancer, Naga Siren, Chaos Knight )
You have a single targetted ultimate which is required to know which one is your real target, and cloners can makes you use your stun into its illusion which harm you so much
By : Unknown
Dota 2 - Zeus Build Guide
0
BIO
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
ROLE
Ranged - Nuker - Support
STATS
ABILITIES
A shocking punishment for rebellious heathen.
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
| PROS | CONS |
| High nuke damage | Low ranged INT hero |
| Have spammable abilities | Squishy |
| Can get rampage using his ultimate | Have no escape mechanism |
| Can last hit enemy hero that located far far away | |
| He is a god |
Ranged - Nuker - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 990 | 1,712 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 751 | 1,362 | ATTACK RANGE | 350 |
| DAMAGE | 41-49 | 79-87 | 126-134 | MISSILE SPEED | 1100 |
| ARMOR | 2 | 4 | 8 |
ABILITIES
1. Arc Lightning
Hurls a bolt of lightning that leaps through nearby enemy units.
| MANA COST: 65 / 70 / 75 / 80 | COOLDOWN: 1.75 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 85 / 100 / 115 / 145 |
| JUMPS: 5 / 7 / 9 / 15 |
Arc Lightning is Zeus' favorite spell to use against puny mortals.
You need this ability to farm the creeps or harass the enemy. This ability is spammable anytime you need it. You will need to spam this ability to rech a decent amount of damage, because its damage is relatively small for just a single use.
2. Lightning Bolt
Summons a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning Bolt also provides True Sight around the target in a radius of 900.
| MANA COST: 75 / 95 / 115 / 135 | COOLDOWN: 6.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 175 / 275 / 350 |
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
3. Static Field
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| RANGE: 1000 / 1000 / 1000 / 1000 | HEALTH REDUCTION: 5% / 7% / 9% / 11% |
When you cast a spell, all enemies in near your area will receive a small amount of damage. Nice ability to help teams to reduce opponenets health.
4. Thundergod's Wrath
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location. Upgradable by Aghanim's Scepter.
| MANA COST: 225 / 325 / 450 | COOLDOWN: 90.ffffff |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
TRUE SIGHT RADIUS: 900 / 900 / 900 | DURATION: 3 / 3 / 3 / 3 |
| DAMAGE: 225 / 350 / 475 | SCEPTER DAMAGE: 440 / 540 / 640 |
The Lord of Heaven smites all who oppose him, near or far.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
SKILLBUILD
Level 1: Lightning Bolt
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
2. Bottle
Cost: 600
3. Magoc Wand
Cost:500
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
5. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself with it.
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
Why Refresher Orb?
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
| 3 Bramches will gives you enough additional damage and HP for level 1. The tangoes will recover your HP in the laning phase |
2. Bottle
Cost: 600
| Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
3. Magoc Wand
Cost:500
| Saves lifes when in danger |
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
5. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Good Allies
1. Invoker
Invoker have high Aoe Damages to beat up all of the opponents. And you can cmbo your skills with him so the damage output will be thousands.
2. Venomancer
His ultimate will makes all opponents in a very low HP, and your ultimate will last hits them all to makes you got RAMPAGE.
Bad Enemies
1. Pipe of Insight
If your enemy team already finished this items, you will have your magic damage reduced and this is very harmful for you.
By : Unknown






















































