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Dota 2 - Dazzle Build Guide
0
BIO
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
STATS
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
| PROS | CONS |
| Can save allies from death | Must precise on casting the shallow grave to really protect your target |
| Have a massive heal | Slow |
| Can reduce enemys armor in a teamfight | |
| Can boost allies armor in a teamfight |
Ranged - Support - Lane Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 946 | 1,678 | SIGHT RANGE | 1800 / 800 |
| MANA | 351 | 970 | 1,672 | ATTACK RANGE | 500 |
| DAMAGE | 41-59 | 89-107 | 143-161 | MISSILE SPEED | 1200 |
| ARMOR | 2 | 5 | 10 |
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
| MANA COST: 100/115/130/145 | COOLDOWN: 15/13/11/7 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: PHYSICAL | DAMAGE: 8 / 16 / 24 / 32 |
| SET TIME: 1 / 2 / 3 / 3 | SLOW: 33% |
| DURATION: 8 / 9 / 10 / 10 |
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
| MANA COST: 140/130/120/110 | COOLDOWN: 60/45/30/15 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED HEROES |
| DURATION: 5 / 5 / 5 / 5 | RANGE: 550 / 700 / 850 / 1000 |
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
| MANA COST: 80/90/100/110 | COOLDOWN: 12/10/8/6 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DAMAGE: PHYSICAL | DAMAGE: 80 / 100 / 120 / 140 |
| DAMAGE RADIUS: 185 | TARGETS: 3 / 3 / 4 / 5 |
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
| MANA COST: 100/100/100 | COOLDOWN: 40 |
| ABILITY: POINT TARGET | RADIUS: 575 / 575 / 575 |
| DURATION: 12 / 18 / 24 | SCEPTER RADIUS: 775 / 775 / 775 |
| SCEPTER DURATION: 18 / 24 / 30 |
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
STRATEGY
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Why Aghanim's Scepter? With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
They need more survivability in the teamfight, helps them!
By : Unknown
Dota 2 - Venomancer Build Guide
0
BIO
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer-but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter-one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons-and new deaths to bring.
INTRODUCTION
Venomancer is Poison. He is a hero that uses poison in many ways. His normal attack is a poison. He have a slower-ganking skill taht is a poison. And his ultimate: is the strongest poison in DotA, if the enemies doesn't have a -spell damage. This skill will reduece this HP to almost death, but unfortunately, this skill cannot kills enemies, it jusr leave the enemy with 1 HP. And his other skill, is summoning a small ward, but can't summon many wards and it will become strong because of it's large number. Usually, people pick this hero to become a support-warder because he doesn't need lots of farm to become strong. Venomancer, the most deadly poison caster in DotA.
STATS
ABILITIES
1. Venomous Gale
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
This is your main skill for slowing and harassing your enemy on early-mid game. 50% slow is the best early game lvl.1 slow on this game. With this skill, stealing firstblood is quite easy for your team, all you need to do is casting this skill on a target and harass him until he death. He cannot run because the slow movement speed is sjust too much for a hero to handle.
Not just the best slow on early game, this skill also does a decent damage for early game harassment. So, firstblood hunter is your job because of this skill.
You become a strong laner because of this skill, because if the enemy is struck with this skill, he should run or he will feel your harassment.
2. Poison Sting
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
This is one of your harassing skill, with this buff, your normal attack will contain poison that will deal damage per second and slowing the target.
You become one of the best harasser with this skill. Your attack become full of poison. Your enemy can't last hits properly because they will always harassed by your attack.
3. Plague Ward
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Summon ward that will attack the enemy. You can call 1 ward every 5 seconds. You must accumulate the wards to become useful. You need to call many wards to deal lots of damage to your opponent.
This ward is very effective for pushing or counter-pushing. Tower will be destroyed quickly using this ward. Creeps wave will be destroyed quickly using this ward.
4. Poison Nova
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. Upgradable by Aghanim's Scepter.
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
This is one of the scariest AoE skill in DotA. Every hero that struck with this skill, will receive lots of damage per second until their Hp becomes very low. But unfortunately, this skill cannot kill a hero, this skill will leave the hero with 1 HP and will stop dealing damages. The damage is so high so everyone should run after get exposed by the poison except they have magic immunity or have Pipe's shield, or high magic resist.
You can gank with just 2-3 heroes and win against 5 heroes if this skill can deal maximum damage to all enemy.
SKILLBUILD
1. Full Harassing - Ganking Build
This build is focused on Venomous Gale and Poison Sting to harass enemies on early-mid game. With these 2 skills maxed on early game, you will get the maximum harassing potential to control the lane so your enemy cannot farm in your lane.
Level 1: Venomous Gale
Level 2: Poison Sting
Level 3: Venomous Gale
Level 4: Poison Sting
Level 5: Venomous Gale
Level 6: Poison Nova
Level 7: Venomous Gale
Level 8: Poison Sting
Level 9 : Poison Sting
Level 10: Plague Ward
Level 11: Poison Nova
Level 12: Plague Ward
Level 13: Plague Ward
Level 14: Plague Ward
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Venomous Gale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid-game.
Why maxed Poison Sting before Plague Ward? Because this is a full harassing build, you need Poison Sting better than Plague Ward because the poison from your attack is essential to give poison while you attacks the enemy. So max Poison Sting before Plague Ward for maximum harassment.
1. Pusher-CounterPush Build
This build is focuses on Plague Ward for pushing or counter-pushing.
Level 1: Venomous Gale
Level 2: Plague Ward
Level 3: Plague Ward
Level 4: Venomous Gale / Poison Sting
Level 5: Plague Ward
Level 6: Poison Nova
Level 7: Plague Ward
Level 8: Poison Sting / Venomous Gale
Level 9 : Venomous Gale
Level 10: Venomous Gale
Level 11: Poison Nova
Level 12: Poison Sting
Level 13: Poison Sting
Level 14: Poison Sting
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Plague Ward first? Because of this is a push-counter_push build, you need the pushing power from your wards. Massive wards deal massive damage to creep waves and tower. You can destroy tower quickly with the wards.
Why maxed Venomous Gale before Poison Sting? The rule of DotA: Nukes for early game, physical damage for late game. Venomous Gale is a nuke that will deal more damage on early-mid game. And Poison Sting is for physical attacks that will be the main source of damages for mid-late game.
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer-but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter-one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons-and new deaths to bring.
INTRODUCTION
Venomancer is Poison. He is a hero that uses poison in many ways. His normal attack is a poison. He have a slower-ganking skill taht is a poison. And his ultimate: is the strongest poison in DotA, if the enemies doesn't have a -spell damage. This skill will reduece this HP to almost death, but unfortunately, this skill cannot kills enemies, it jusr leave the enemy with 1 HP. And his other skill, is summoning a small ward, but can't summon many wards and it will become strong because of it's large number. Usually, people pick this hero to become a support-warder because he doesn't need lots of farm to become strong. Venomancer, the most deadly poison caster in DotA.
| PROS | CONS |
| His ultimate deals tons of AoE damage. | Squishy |
| A decent slower | His ultimate cannot kill the enemies |
| His wards is strong for pushing or counter pushing. Many wards also lead to auto last-hits | Doesn't have an escaping skill |
| Doesn't need lots of farms. | |
| Very good on early-mid game harassing ability. Easy firstblood for you. | |
| Wards give vision to the fog. |
Ranged - Support - Nuker - Initiator - Pusher
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 984 | 1,716 | SIGHT RANGE | 1800 / 800 |
| MANA | 195 | 514 | 1,001 | ATTACK RANGE | 450 |
| DAMAGE | 46-48 | 82-84 | 126-130 | MISSILE SPEED | 900 |
| ARMOR | 3 | 8 | 15 |
ABILITIES
1. Venomous Gale
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
| MANA COST: 125 | COOLDOWN: 22 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| DURATION: 15 / 15 / 15 / 15 | STRIKE DAMAGE: 25 / 50 / 75 / 100 |
| DAMAGE OVER TIME: 15 / 30 / 45 / 60 | SLOW: 50% / 50% / 50% / 50% |
This is your main skill for slowing and harassing your enemy on early-mid game. 50% slow is the best early game lvl.1 slow on this game. With this skill, stealing firstblood is quite easy for your team, all you need to do is casting this skill on a target and harass him until he death. He cannot run because the slow movement speed is sjust too much for a hero to handle.
Not just the best slow on early game, this skill also does a decent damage for early game harassment. So, firstblood hunter is your job because of this skill.
You become a strong laner because of this skill, because if the enemy is struck with this skill, he should run or he will feel your harassment.
2. Poison Sting
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DURATION: 6 / 7 / 8 / 9 | DAMAGE OVER TIME: 5 / 10 / 15 / 204 |
| SLOW: 11% / 12% / 13% / 14% |
This is one of your harassing skill, with this buff, your normal attack will contain poison that will deal damage per second and slowing the target.
You become one of the best harasser with this skill. Your attack become full of poison. Your enemy can't last hits properly because they will always harassed by your attack.
3. Plague Ward
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
| MANA COST: 20/20/20/20 | COOLDOWN: 5 |
| ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
| DURATION: 40 / 40 / 40 / 40 | WARD HP: 75 / 200 / 325 / 450 |
| WARD DAMAGE: 10 / 19 / 29 / 38 |
Summon ward that will attack the enemy. You can call 1 ward every 5 seconds. You must accumulate the wards to become useful. You need to call many wards to deal lots of damage to your opponent.
This ward is very effective for pushing or counter-pushing. Tower will be destroyed quickly using this ward. Creeps wave will be destroyed quickly using this ward.
4. Poison Nova
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. Upgradable by Aghanim's Scepter.
| MANA COST: 200/300/400 | COOLDOWN: 140/120/100 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 830 / 830 / 830 | DURATION: 12 / 14 / 15 |
| DAMAGE: 36 / 58 / 81 | SCEPTER COOLDOWN: 140 / 120 / 60 |
| SCEPTER DURATION: 14 / 15 / 16 | SCEPTER DAMAGE: 58 / 81 / 108 |
This is one of the scariest AoE skill in DotA. Every hero that struck with this skill, will receive lots of damage per second until their Hp becomes very low. But unfortunately, this skill cannot kill a hero, this skill will leave the hero with 1 HP and will stop dealing damages. The damage is so high so everyone should run after get exposed by the poison except they have magic immunity or have Pipe's shield, or high magic resist.
You can gank with just 2-3 heroes and win against 5 heroes if this skill can deal maximum damage to all enemy.
SKILLBUILD
1. Full Harassing - Ganking Build
This build is focused on Venomous Gale and Poison Sting to harass enemies on early-mid game. With these 2 skills maxed on early game, you will get the maximum harassing potential to control the lane so your enemy cannot farm in your lane.
Level 1: Venomous Gale
Level 2: Poison Sting
Level 3: Venomous Gale
Level 4: Poison Sting
Level 5: Venomous Gale
Level 6: Poison Nova
Level 7: Venomous Gale
Level 8: Poison Sting
Level 9 : Poison Sting
Level 10: Plague Ward
Level 11: Poison Nova
Level 12: Plague Ward
Level 13: Plague Ward
Level 14: Plague Ward
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Venomous Gale first? This is your main nuke, you will need this for ganking, farming, and killing or early mid-game.
Why maxed Poison Sting before Plague Ward? Because this is a full harassing build, you need Poison Sting better than Plague Ward because the poison from your attack is essential to give poison while you attacks the enemy. So max Poison Sting before Plague Ward for maximum harassment.
1. Pusher-CounterPush Build
This build is focuses on Plague Ward for pushing or counter-pushing.
Level 1: Venomous Gale
Level 2: Plague Ward
Level 3: Plague Ward
Level 4: Venomous Gale / Poison Sting
Level 5: Plague Ward
Level 6: Poison Nova
Level 7: Plague Ward
Level 8: Poison Sting / Venomous Gale
Level 9 : Venomous Gale
Level 10: Venomous Gale
Level 11: Poison Nova
Level 12: Poison Sting
Level 13: Poison Sting
Level 14: Poison Sting
Level 15: Stats
Level 16: Poison Nova
Level 17-25: Stats
Why take Venomous Gale for level 1? Venomous Gale is the best slowing skill on level 1. You will need this to slows the enemy to get the firstblood or at least harass them.
Or to escape if enemy wants to get firstblood by killing you, you should slowing them so they can't attack you.
Why maxed Plague Ward first? Because of this is a push-counter_push build, you need the pushing power from your wards. Massive wards deal massive damage to creep waves and tower. You can destroy tower quickly with the wards.
Why maxed Venomous Gale before Poison Sting? The rule of DotA: Nukes for early game, physical damage for late game. Venomous Gale is a nuke that will deal more damage on early-mid game. And Poison Sting is for physical attacks that will be the main source of damages for mid-late game.
STRATEGY
Early Game
Venomancer have the best slower in this game on level 1. You need to use this advantage into maximum potential.
Since the game start, be aggressive by hunting firstblood and harass your enemy to the max. While your enemy is knocked with your 50% move-slow, you and your friends can easily harass the target and get firstblood.
1. If you choose the push-counterpush build, you need to max the Wards first. Ward is not so powerful if alone, so you need to stack the wards until it will surround the area and become the strong tools to deal damage to the area.
Pushing towers will be easy with your wards. And also don't forget about the defensive power of your wards, it can make your enemy to retreat and cancel their push.
2. If you choose the full-harassing build, your enemy will be so annoyed of you. They will have a hard time in last hitting/denying because you will always can harass them until low HP, or get kills if you're lucky.
You can last hits the creeps but this is not your priority because you don't need much farm to be strong, your skill alone is enough to fight your enemy.
Usually your team decide you to be the support for the team, so you may need to buy some wards, courier, or Smoke for the team.
Mid Game
Mid game is the time for ganking-party and early-pushing. Usually, the ganker from each team will roam around the map try to help other lane and get early kills. Ganker like Lion or you are the horoes who should do this job. What you need to to is finding easy lane with a delicious enemy to start with. Coordinate the gank with your partner and make sure your team gets the early kills you need. Your main skill is Venomous Gale, if this skill successfully hit the target, your team can easily harass and get kills. So first you need to master the using of this skill. This skill is a stright forward skill and not a targetted skill, so your opponent can move and evade this poison. What you need to do is to come nearer your opponent and make sure it will hits your target. Once it hits the target, your move will be easy. You and your friends can then harass your target easily.
Here on mid game, you should already have Poison Nova. This is your main skill. This is one of the biggest skill damage on this game. The damage is almost sure will reduce enemy's HP to a very low condition. But unfortunately, this skill cannot kill your target, it will leave the enemy with just 1 HP and will stop reducing HP. You will need another source of damage to get the kills, you can use your own skill like Venomous Gale or your friends can do the job.
If you choose to be the pusher-counterpusher build, then you need to maxing Plague Ward first. Stacking Plague is the best way to defend against enemy's push. The damage from accumulated Plagues in an area can destroy enemy's creep waves easily.The Plague is also needed for pushing, stacks the Plague near enemy's tower and deal continuous damage to tower and the creeps.
If you are the support of your team, remember to always buy the wards and place it in a strategiuc location to see enemy's movement.
Late Game
On late game, your job is still the same:
1. If you are the support for the team, remember to buy wards, smoke, or gem for the sake of the team.
2. Plague Ward stacking is the best way to defend against enemy's push.
3. Plague Ward stacking is also useful for pushing. It will destroy enemy's creep waves and towers.
4. Posion Nova have very high damage, you need a good positioning for this skill, try to at least use it for 3 heroes.
5. Always use Venomous Gale and Normal Attack to harass enemy's more.
That is 5 big things to remember. Try to do your job as good as you can. Venomancer job is to support the team by buying the teams supplies like Observer Wards, deal as much poison damage to enemies and to place lots of Plague Wards to push or counterpush.
ITEM BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of shit items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It will makes you can channel Poison Nova without getting interrupted. It also gives you survivability in a teamfight because you will get magic immunity during teamfight.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him a chicken.
6. Aghanim Scepter
Why Aghanim's Scepter? Increase damages from your ultimate. Nice item to win a teamfight. And this item also gives you more survivability because of its + HP.
If you need a better initiation you can buy
2. Carries
(Example: Magine, Void, Luna)
Early Game
Venomancer have the best slower in this game on level 1. You need to use this advantage into maximum potential.
Since the game start, be aggressive by hunting firstblood and harass your enemy to the max. While your enemy is knocked with your 50% move-slow, you and your friends can easily harass the target and get firstblood.
1. If you choose the push-counterpush build, you need to max the Wards first. Ward is not so powerful if alone, so you need to stack the wards until it will surround the area and become the strong tools to deal damage to the area.
Pushing towers will be easy with your wards. And also don't forget about the defensive power of your wards, it can make your enemy to retreat and cancel their push.
2. If you choose the full-harassing build, your enemy will be so annoyed of you. They will have a hard time in last hitting/denying because you will always can harass them until low HP, or get kills if you're lucky.
You can last hits the creeps but this is not your priority because you don't need much farm to be strong, your skill alone is enough to fight your enemy.
Usually your team decide you to be the support for the team, so you may need to buy some wards, courier, or Smoke for the team.
Mid Game
Mid game is the time for ganking-party and early-pushing. Usually, the ganker from each team will roam around the map try to help other lane and get early kills. Ganker like Lion or you are the horoes who should do this job. What you need to to is finding easy lane with a delicious enemy to start with. Coordinate the gank with your partner and make sure your team gets the early kills you need. Your main skill is Venomous Gale, if this skill successfully hit the target, your team can easily harass and get kills. So first you need to master the using of this skill. This skill is a stright forward skill and not a targetted skill, so your opponent can move and evade this poison. What you need to do is to come nearer your opponent and make sure it will hits your target. Once it hits the target, your move will be easy. You and your friends can then harass your target easily.
Here on mid game, you should already have Poison Nova. This is your main skill. This is one of the biggest skill damage on this game. The damage is almost sure will reduce enemy's HP to a very low condition. But unfortunately, this skill cannot kill your target, it will leave the enemy with just 1 HP and will stop reducing HP. You will need another source of damage to get the kills, you can use your own skill like Venomous Gale or your friends can do the job.
If you choose to be the pusher-counterpusher build, then you need to maxing Plague Ward first. Stacking Plague is the best way to defend against enemy's push. The damage from accumulated Plagues in an area can destroy enemy's creep waves easily.The Plague is also needed for pushing, stacks the Plague near enemy's tower and deal continuous damage to tower and the creeps.
If you are the support of your team, remember to always buy the wards and place it in a strategiuc location to see enemy's movement.
Late Game
On late game, your job is still the same:
1. If you are the support for the team, remember to buy wards, smoke, or gem for the sake of the team.
2. Plague Ward stacking is the best way to defend against enemy's push.
3. Plague Ward stacking is also useful for pushing. It will destroy enemy's creep waves and towers.
4. Posion Nova have very high damage, you need a good positioning for this skill, try to at least use it for 3 heroes.
5. Always use Venomous Gale and Normal Attack to harass enemy's more.
That is 5 big things to remember. Try to do your job as good as you can. Venomancer job is to support the team by buying the teams supplies like Observer Wards, deal as much poison damage to enemies and to place lots of Plague Wards to push or counterpush.
ITEM BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
| Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
| Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
If you need a better initiation you can buy
7. Blink Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for initiating purpose.
GOOD ALLIES
1. Ancient Apparition
This hero is a very good partner for you because of his ultimate which is can be comboed with your ultimate Poison Nova.
His ultimate kill enemies in low HP. Poison Nova will never kill enemy if not accompanied by another skill/damage. And it will be very disappointing if there is an escaped enemy in 1 HP. And Ancient Apparition's ultimate Ice Blast will do the job, it will shatter all enemies in low HP.
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
3. Strong Ganker that can 2-3 vs 5 gank.
(Example: Invoker, SandKing)
You have the strongest poison in the game, Which will deal tons of damage to the AoE. And more AoE will completely bomb your opponents.
4. Low HP Killer
(Example: Zeus, Spectre, Bloodseeker)
If Someone somehow managed to escape with 1 HP, they can execute him.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2 Pipe of Insight
3. Blademail
Ruptured target move? you can feel the damage too.
3. Strong Ganker that can 2-3 vs 5 gank.
(Example: Invoker, SandKing)
You have the strongest poison in the game, Which will deal tons of damage to the AoE. And more AoE will completely bomb your opponents.
4. Low HP Killer
(Example: Zeus, Spectre, Bloodseeker)
If Someone somehow managed to escape with 1 HP, they can execute him.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2 Pipe of Insight
You have deadly posion, but this item will counter it so your damage will be not as powerful as it should.
3. Blademail
Ruptured target move? you can feel the damage too.
By : Unknown









































