Dota 2 - Anti Mage Build Guide
0
BIO
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
INTRODUCTION
Anti Mage, in my opinion is the best and easiest carry in DotA. He has everything needed as a carry, DPS, nukes, and escape mechanism. You just need to farm battlefury in about 15 mins and you will roll like a giant snowball and in minute 35 you will have, Manta Style, Tarrasque, or anything you want. You can easily going into teamfight or escape from teamfight using Blink. You can Burn enemy's mana and nukes them using your ultimate. And finally you have a defensive shield from spell. oh wait, you have an ultra high attack speed too! What a perfect set.
ROLE
Melee - Carry - Escape
STATS
ABILITIES
1. Mana Break
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
This skill will makes your opponent always lack of mana because you attacks them. This skill makes your opponent cannot use their skill because lacks of mana. This is also an indirect defensive skill because this skill makes your opponent cannot use their skill. This skill is best comboed with your ultimate Mana Void which the damage calculation is based on how much mana the target lost. This skill also add an additional damage to your right-click that makes you a decent DPS-er (damage per second.)
2. Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
3. Spell Shield
Increases Anti-Mage's resistance to magic damage.
Very good defensive skill for a hero. This skill reduce magical damage you received. This will helps you survive in a teamfight. Nice skill to fight against heroes whose focused on magical damage like Zeus, Tinker, Lina, Lion etc.
4. Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
This skill is skill you should use if your enemy's mana is low, and the more max mana he have the better. You can nukes several heroes with this skill and kill them together. This skill is situational, don't use if your enemy's mana is still full because it will be no effect on him. Wait until teamfight is almost over and your enemys mana is already empty then use it. You can use your Mana Break first to burn enemy's mana, and then use this skill to nuke him until death.
SKILLBUILD
Level 1: Blink
Level 2: Stats
Level 3: Stats
Level 4: Spell Shield
Level 5: Mana Break
Level 6: Mana Void
Level 7: Blink
Level 8: Blink
Level 9 : Blink
Level 10:Spell Shield
Level 11: Mana Void
Level 12: Mana Break
Level 13: Spell Shield
Level 14: Mana Break
Level 15: Spell Shield
Level 16: Mana Void
Level 17: Mana Break
Level 18-25: Stats
Why Blink on level 1? You should prepare if someone wants to get firstblood by killing you.
Why Stats on early game? Anti mage is squishy in early game, he needs more HP
Why Blink should be maxed first? To faster your farms, you need high mobility, so you can move from one camp to another camp/lane faster.
STRATEGY
Early Game
As an Anti Mage, you should try to lasthit every creeps. Denying is not your priority. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are.
In an early game, Anti Mage is a squishy hero, so be careful of enemy's hero. Don't harass enemies because it will makes the enemy to attack you back. I am very recommend you to get Battlefury as fast as possible, because with this items you can farm faster.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. You should also destroy jungle creeps, kill all creeps possible.
If you are already strong enough, I recommend you to kill the Ancient camps. It will gives you lots of golds.
And then don't forget the big camps(centa,wildkin etc.)
Your priority in farming:
1. Lane
2. Ancient Camp
3. Big Camps
You must walk using blink to make your movement become faster. If you can outfarm enemy heroes in this stage, late game will be easy for you.
Or you can participate in a teamfight once in a while. Use your Mana Break to damaging the enemy. And then after enemy's mana is already very low, you can use your mana Void to get the kill.
Or if your team decided to push, you can right click the tower. You will have a nice bounty from the towers.
Late Game
This is the stage you will contribute the most because as a carry, it is a stage where you reached the high damages. I assume here you already get Manta Style, so you can kill enemies faster.
Here is your strategy as an Anti Mage:
1. Blink into the teamfight
2. Rigt click enemy heroes. (Squishy hero first)
3. Use Manta Style if you have one
4. Use (Bkb if you have one)
5. If there is a hero with High Mana pool and his mana is already very low, Mana Void him
6. Blink-out in your Hp is low
7. Blink out to an area which enemy can't walk there without take a detour
That's it, you just should farm as fast as you can and in a late game teamfight, jumps in, right click and kill all the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. Tarrasque is an alternative of BKB. You can choose this item or Black King Bar, if the enemys is more physical attack, I recommend you to buy this. Nice for survivability.
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
8. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You can buy any damage items you want to increase your DPS like Mkb or Basher.
Best Partner:
Support heroes.
They are become good friends for you because they have disables to make you easier to hits the enemies.
1. Shadow Shaman
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.
INTRODUCTION
Anti Mage, in my opinion is the best and easiest carry in DotA. He has everything needed as a carry, DPS, nukes, and escape mechanism. You just need to farm battlefury in about 15 mins and you will roll like a giant snowball and in minute 35 you will have, Manta Style, Tarrasque, or anything you want. You can easily going into teamfight or escape from teamfight using Blink. You can Burn enemy's mana and nukes them using your ultimate. And finally you have a defensive shield from spell. oh wait, you have an ultra high attack speed too! What a perfect set.
| PROS | CONS |
| Have a perfect defense mechanism from Blink | If you can't get adequate farm, you literally ruin the game. |
| Cas farm super fast using Blink (to fast mobility between jungle camp and lane) + Battlefury | Beware if you are Silenced and cannot useyour Blink |
| Have a decent damage from Mana Break | |
| Have a nice nuke | |
| Have a good defense from spell | |
| Can jump easily using Blink |
Melee - Carry - Escape
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 530 | 849 | 1,457 | SIGHT RANGE | 1800 /800 |
| MANA | 195 | 523 | 1,017 | ATTACK RANGE | 128 |
| DAMAGE | 49-53 | 88-92 | 136-140 | MISSILE SPEED | N/A |
| ARMOR | 2 | 8 | 14 |
ABILITIES
1. Mana Break
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
| ABILITY: PASSIVE | MANA PER HIT: 28 / 40 / 52 / 64 |
| DAMAGE: PHYSICAL |
2. Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
| MANA COST: 60 / 60 / 60 / 60 | COOLDOWN: 12.0 / 9.0 / 7.0 / 5.0 |
| ABILITY: TARGET POINT | RANGE: 1000 / 1075 / 1150 / 1150 |
This skill is the best skill of Anti-Mage. With this skill you can go-in and go-out of combat easily so you can escape from death. You will farm easily with this skill because you can move faster, just dont walk, always use this skill for transportation, this will makes you earn gold faster than anyone else.
Increases Anti-Mage's resistance to magic damage.
| ABILITY: PASSIVE | RESISTANCE: 26% / 34% / 42% / 50% |
4. Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
| MANA COST: 125 / 200 / 275 | COOLDOWN: 70.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 0.6 / 0.85 / 1.1 |
| STUN DURATION: 0.1 / 0.2 / 0.3 | RADIUS: 300 |
SKILLBUILD
Level 1: Blink
Level 2: Stats
Level 3: Stats
Level 4: Spell Shield
Level 5: Mana Break
Level 6: Mana Void
Level 7: Blink
Level 8: Blink
Level 9 : Blink
Level 10:Spell Shield
Level 11: Mana Void
Level 12: Mana Break
Level 13: Spell Shield
Level 14: Mana Break
Level 15: Spell Shield
Level 16: Mana Void
Level 17: Mana Break
Level 18-25: Stats
Why Blink on level 1? You should prepare if someone wants to get firstblood by killing you.
Why Stats on early game? Anti mage is squishy in early game, he needs more HP
Why Blink should be maxed first? To faster your farms, you need high mobility, so you can move from one camp to another camp/lane faster.
STRATEGY
Early Game
As an Anti Mage, you should try to lasthit every creeps. Denying is not your priority. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are.
In an early game, Anti Mage is a squishy hero, so be careful of enemy's hero. Don't harass enemies because it will makes the enemy to attack you back. I am very recommend you to get Battlefury as fast as possible, because with this items you can farm faster.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. You should also destroy jungle creeps, kill all creeps possible.
If you are already strong enough, I recommend you to kill the Ancient camps. It will gives you lots of golds.
And then don't forget the big camps(centa,wildkin etc.)
Your priority in farming:
1. Lane
2. Ancient Camp
3. Big Camps
You must walk using blink to make your movement become faster. If you can outfarm enemy heroes in this stage, late game will be easy for you.
Or you can participate in a teamfight once in a while. Use your Mana Break to damaging the enemy. And then after enemy's mana is already very low, you can use your mana Void to get the kill.
Or if your team decided to push, you can right click the tower. You will have a nice bounty from the towers.
Late Game
This is the stage you will contribute the most because as a carry, it is a stage where you reached the high damages. I assume here you already get Manta Style, so you can kill enemies faster.
Here is your strategy as an Anti Mage:
1. Blink into the teamfight
2. Rigt click enemy heroes. (Squishy hero first)
3. Use Manta Style if you have one
4. Use (Bkb if you have one)
5. If there is a hero with High Mana pool and his mana is already very low, Mana Void him
6. Blink-out in your Hp is low
7. Blink out to an area which enemy can't walk there without take a detour
That's it, you just should farm as fast as you can and in a late game teamfight, jumps in, right click and kill all the enemy.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps.
2. Quelling Blade
Cost: 550
Recipe: Stout Shield + 2 x Slippers of Agility
Why Poor man's Shield? This item is a must item to tank the creep's damages on early game. Also helps you in jungling. With the additional damage, it will makes you easier to lasthit every creeps.
2. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes you faster in farming creeps. Makes your gold flow faster. Your job is to farms, this item will really help. It is recommended to buy the Ring of Health first to helps you survive from enemy's damage.
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Your illusion also get mana break the same as you, so the enemy will feel more damage and faster mana drain. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
6. Heart of TarrasqueCost: 225
| Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Quelling Blade
Cost: 550
Recipe: Stout Shield + 2 x Slippers of Agility
| Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
2. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
8. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
You can buy any damage items you want to increase your DPS like Mkb or Basher.
Best Partner:
Support heroes.
They are become good friends for you because they have disables to make you easier to hits the enemies.
1. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
She have 1 disable and 1 slower, also gives you Brilliance aura to makes you always can use Blink on early game.
3. Mana Burner is a very good friends for you because they helps you drain enemy's mana to prepare for your ultimate. Your friends who bring diffusal is also good friends for you.
Example: Ezalor / KOTL
KOTL have mana drain to helps you drain enemy's mana for your ulty.
Lion and Nyx is also good friends too.
2. Crystal Maiden
She have 1 disable and 1 slower, also gives you Brilliance aura to makes you always can use Blink on early game.
3. Mana Burner is a very good friends for you because they helps you drain enemy's mana to prepare for your ultimate. Your friends who bring diffusal is also good friends for you.
Example: Ezalor / KOTL
KOTL have mana drain to helps you drain enemy's mana for your ulty.
Lion and Nyx is also good friends too.
By : Unknown
Dota 2 - Sniper Build Guide
0
BIO
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
ROLE
Ranged - Carry
STATS
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
Decent slower and AoE damage. But, this skill is easy to dodge, the eney just needs to walks a little and then he will save from this skill.
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
This is a very good skill for a carry because it gives a decent damage and mini stuns. Mini stuns will cancel teleport from enemies.
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
This will make you can shoot enemies from a very long range. On maximum range, this skill will makes tower can't attack you because you are too far from the tower attack range.
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
Nice skill to last hit enemy hero from far away. This skill have a decent damage. Very good single targetted nuke to make a kill.
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It gives you attack speed, thats what you need, attack speed and damages.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to morph, to escape in dangerous situation. This items also gives damage and stats.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
INTRODUCTION
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
| PROS | CONS |
| Can achieve the longest attack range in Dota (Tower and Fountain can't compete with him. | Squishy |
| Have a decent damage and attack speed on the late game | Don't have any lock down skill. |
| Cas assassinate enemy from a very long range. | Hard to escape except with the helps of escaping items like Shadow Blade. |
| Can ministun the enemy to cancel his TP and with a decent attack speed will slow down enemy's movement. |
Ranged - Carry
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 906 | 1,609 | SIGHT RANGE | 1800 / 1000 |
| MANA | 195 | 668 | 1,266 | ATTACK RANGE | 550 |
| DAMAGE | 36-42 | 77-83 | 126-132 | MISSILE SPEED | 3000 |
| ARMOR | 2 | 8 | 14 |
ABILITIES
1. Shrapnel
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings. Reveals the targeted area.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 15.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 12 / 24 / 36 / 48 | MOVEMENT SPEED: 15% / 20% / 25% / 30% |
| RADIUS: 360 | DURATION: 9 |
2. Headshot
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.
| ABILITY: PASSIVE | DAMAGE: PHYSICAL |
| DAMAGE: 15 / 40 / 65 / 90 | CHANCE: 40% |
This skill will become more deadly the longer the game become.
3. Take Aim
Extends the attack range of Sniper's rifle.
| ABILITY: PASSIVE | BONUS RANGE: 75 / 150 / 225 / 300 |
4. Assassinate
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
| MANA COST: 175 / 275 / 375 | COOLDOWN: 20.0 / 15.0 / 10.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 355 / 505 / 655 |
| RANGE: 2000 / 2500 / 3000 |
SKILLBUILD
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
| Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump and chase your enemy. Also dont't forger that this item is very useful in escape.
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
| MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
7. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Best Partner
1. Faceless Void
Faceless Void will provide a perfect setup for you. He has an ultimate which will lock down enemies in an area so you can right clik them conveniently.
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, and maybe even 3 disables with his wards trap (lock someone inside his wards). A perfect partner for you.
You need more lockdown in your team
By : Unknown
Dota 2 - Shadow Demon Build Guide
0
BIO
Among the sovereign Demons with explicit access to this world, Doom Bringer scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom Bringer and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
INTRODUCTION
Shadow Demon is a decent support hero which have many supportive abilities. He is also a good nuker. He have some deadly spells and combo to deal a big amount of magical damage to all enemy. This hero doesn't need good item to be good in game, so this hero usually is a hero whose the function is to buy ward and courier in to he team.
ROLE
Ranged - Support - Disabler - Nuker
STATS
ABILITIES
1. Disruption
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
This ability makes your opponent banishes for 2.5 second, very good to setup Lina or Leshrac's stun.
This skill makes 2 illusions of the opponent. This is very painful the higher the opponents damage because the opponent will be attacked by his own illusion.
2. Soul Catcher
Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher.
This skill amplifies random target in an area, very good damaga amplifier on a late game.
3. Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8 times the stack damage based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
This skill will deal high amount of damage if you stack it enough. This a skill you need to spam all the time.
4. Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
Release Shadow Poison you have stacked. I recommend you to release this skill if the stack is already high.
5. Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
This skill have a decent damage and slow, so good to take down enemy. And also this skill gives you 'Purge'. Purge removes certain buffs like Omniknight's Repel, Omniknights Guardian Angel, etc..
Purge also instantly kills the Warlock's Golem
SKILLBUILD
Level 1: Disruption (To get firstblood, or to save yourself/friends from firstblood)
Level 2: Shadow Poison
Level 3: Shadow Poison
Level 4: Soul Catcher
Level 5: Shadow Poison
Level 6: Demonic Purge
Level 7: Shadow Poison
Level 8: Soul Catcher
Level 9 : Soul Catcher
Level 10:Soul Catcher
Level 11: Demonic Purge
Level 12: Disruption
Level 13: Disruption
Level 14: Disruption
Level 15: Stats
Level 16: Demonic Purge
Level 17-25: Stats
Why Shadow Poison and Soul Catcher on early game?
This will gives you high nukes damage on early game, it is fit for you as an Intelligence hero.
Why Disruption on mid-late game?
Because in this state of the game, the damage from this skill will reach it's maximum potential because of the increasing in opponents damage and attack speed.
STRATEGY
Early Game..
You are a support for your team. you should buy 1 courier and a pair of wards.
No need to las hitting because you don't need that much golds.
You can control your lane using Disruption. Every one who is affected by this skill, should retreat to avoid further damage from his illusion.
You should spam Shadow Poison in this state of the game, this skill is so painful in high stack.
You can try to gank enemy if you want. Use Disruption first, and then use Sould Catcher and then followed by your friends attacking the enemy.
Also use Disruption for defensive purpose.
Mid Game
You should gank someone in this state of the game, find somebody and gank him with your friends. You are a ganker here.
Your combo:
1. Disruption
2. Soul Catcher (You can activate this while enemy is inside the Disruption)
3. Demonic Purge
4. Spam Shadow Pison
5. Normal Attack
You are a warder, dont forget to buy wards, and place it in a certain area to spot the enemy, especially in Roshan area, so you know when the enemy is trying to kill Roshan.
Late Game
In the teamfight, your primary target is enemy carry, Disrupt him so he feels his own damage.
Always remember to use Soul Catcher to amplify some damage. Soul Catcher is so powerful in late game because in this state of the game, is the peak of your carry's damage.
In late game teamfight, always careful and try to think and see clearly so you can land you spells correctly.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Why Animal Courier? If any teams not buy this item, that means they are noobs.
2. Observer Wards
Cost: 150
Why Observer Wards? It is your job to buy this. This is a must item to observing some area.
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
Good Allies:
1. Leshrac
Your Disruption will helps him to stun enemies.
2. Lina
The same as Leshrac, Your Disruption will helps her too, Her stun is hard to use properly without a setup from friends.
3. All Carries, because you have Sould Catcher that will amplify the carry's damage
Among the sovereign Demons with explicit access to this world, Doom Bringer scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom Bringer and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
INTRODUCTION
Shadow Demon is a decent support hero which have many supportive abilities. He is also a good nuker. He have some deadly spells and combo to deal a big amount of magical damage to all enemy. This hero doesn't need good item to be good in game, so this hero usually is a hero whose the function is to buy ward and courier in to he team.
| PROS | CONS |
| Can create a perfect setup in ganking | Squishy |
| Have a purge | |
| Have some deadly nukes | |
| Can create illusions of enemy | |
| Have a nice damage amplifier | |
| Can achieve very high damage by stacking the Shadow Poison |
Ranged - Support - Disabler - Nuker
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 473 | 978 | 1,719 | SIGHT RANGE | 1800 / 800 |
| MANA | 338 | 829 | 1,440 | ATTACK RANGE | 500 |
| DAMAGE | 53-57 | 91-95 | 138-142 | MISSILE SPEED | 900 |
| ARMOR | 3 | 7 | 13 |
ABILITIES
1. Disruption
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 25.0 / 22.0 / 19.0 / 16.0 |
| ABILITY: TARGET UNIT | ILLUSION DURATION: 5 / 6 / 7 / 8 |
| ILLUSION BONUS DAMAGE TAKEN: 50% | ILLUSION DAMAGE: 30% / 40% / 50% / 60% |
| BANISH DURATION: 2.5 / 2.5 / 2.5 / 2.5 |
This skill makes 2 illusions of the opponent. This is very painful the higher the opponents damage because the opponent will be attacked by his own illusion.
2. Soul Catcher
Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher.
| MANA COST: 50 / 60 / 70 / 80 | COOLDOWN: 13.0 |
| ABILITY: TARGET POINT | DAMAGE: PURE |
| BONUS DAMAGE: 20% / 30% / 40% / 50% | RADIUS: 450 / 450 / 450 / 450 |
| DURATION: 12 / 12 / 12 / 12 |
3. Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8 times the stack damage based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
| MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 3.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 50 / 50 / 50 / 50 | STACK DAMAGE: 20 / 35 / 50 / 65 |
| MAX STACKS TO MULTIPLY: 4 / 4 / 4 / 4 | RADIUS: 180 / 180 / 180 / 180 |
| DURATION: 10 / 10 / 10 / 10 |
4. Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
| COOLDOWN: 1 | ABILITY: NO TARGET |
5. Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
| MANA COST: 200 / 200 / 200 | ABILITY: TARGET UNIT |
| COOLDOWN: 50.0 | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 200 / 300 / 400 |
| DURATION: 5 / 5 / 5 |
Purge also instantly kills the Warlock's Golem
SKILLBUILD
Level 1: Disruption (To get firstblood, or to save yourself/friends from firstblood)
Level 2: Shadow Poison
Level 3: Shadow Poison
Level 4: Soul Catcher
Level 5: Shadow Poison
Level 6: Demonic Purge
Level 7: Shadow Poison
Level 8: Soul Catcher
Level 9 : Soul Catcher
Level 10:Soul Catcher
Level 11: Demonic Purge
Level 12: Disruption
Level 13: Disruption
Level 14: Disruption
Level 15: Stats
Level 16: Demonic Purge
Level 17-25: Stats
Why Shadow Poison and Soul Catcher on early game?
This will gives you high nukes damage on early game, it is fit for you as an Intelligence hero.
Why Disruption on mid-late game?
Because in this state of the game, the damage from this skill will reach it's maximum potential because of the increasing in opponents damage and attack speed.
STRATEGY
You are a support for your team. you should buy 1 courier and a pair of wards.
No need to las hitting because you don't need that much golds.
You can control your lane using Disruption. Every one who is affected by this skill, should retreat to avoid further damage from his illusion.
You should spam Shadow Poison in this state of the game, this skill is so painful in high stack.
You can try to gank enemy if you want. Use Disruption first, and then use Sould Catcher and then followed by your friends attacking the enemy.
Also use Disruption for defensive purpose.
Mid Game
You should gank someone in this state of the game, find somebody and gank him with your friends. You are a ganker here.
Your combo:
1. Disruption
2. Soul Catcher (You can activate this while enemy is inside the Disruption)
3. Demonic Purge
4. Spam Shadow Pison
5. Normal Attack
You are a warder, dont forget to buy wards, and place it in a certain area to spot the enemy, especially in Roshan area, so you know when the enemy is trying to kill Roshan.
Late Game
In the teamfight, your primary target is enemy carry, Disrupt him so he feels his own damage.
Always remember to use Soul Catcher to amplify some damage. Soul Catcher is so powerful in late game because in this state of the game, is the peak of your carry's damage.
In late game teamfight, always careful and try to think and see clearly so you can land you spells correctly.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
| Creature that carries items to and from your base. |
2. Observer Wards
Cost: 150
| Use: Places an Observer Ward to give sight of the surrounding area. Lasts 6 minutes. |
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Good Allies:
1. Leshrac
Your Disruption will helps him to stun enemies.
2. Lina
The same as Leshrac, Your Disruption will helps her too, Her stun is hard to use properly without a setup from friends.
3. All Carries, because you have Sould Catcher that will amplify the carry's damage
By : Unknown




















































