Dota 2 - Tiny Build Guide
0
BIO
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
Every 0,25 second target receive 0,25 damage, skill effect = 1 second.
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Damage in landing area: 300AoE.
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
This is a perfect counter for high-speed carries which is more likely to get stunned by this skill.
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Tiny becomes bigger and makes his size the same as Roshan. Makes him funnier to use. This skill makes this hero become a carry.
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It is the core item for your deathly combo Ava-Toss. All players make this. This item is for mana for using skills.
2. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style?
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him,and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
INTRODUCTION
Tiny is a deathly nuker on early game. And can be a deathly attacker on the late game. He have the most damaging combo on early game: The Avalanche-Toss. This combo makes enemy receives the Avalance damage twice as the enemy is going up and down. Not just that: he is also a fierceful pusher wiht his Aghanim Scepter. he have a splashed attack to destroy the creeps wave, and also he is the faster tower destroyer in Dota. The damage he can deal to building is so damn high.
| PROS | CONS |
| A deathly nuker (with the Ava-Toss) | Low natural attack speed (should buy +attack speed items) |
| Have the highest natural damage in Dota | |
| A decent pusher with the Aghanim Stick | |
| Move so fast | |
| Big, a monster | |
| Can defend himself with his Craggy Exterrior ( Gives stun to the attacker) |
ROLE
Melee - Disabler - Nuker - Initiator - Durable
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 473 | 941 | ATTACK RANGE | 128 |
| DAMAGE | 61-67 | 103-109 | 153-159 | MISSILE SPEED | N/A |
| ARMOR | 0 | 2 | 6 |
ABILITIES
1. Avalanche
Bombards an area with rocks, stunning and damaging enemy land units.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 17.0 |
| ABILITY: TARGET POINT | DAMAGE: 100 / 180 / 260 / 300 |
| DAMAGE: MAGICAL | RADIUS: 275 / 275 / 275 / 275 |
| STUN DURATION: 1 |
Linken cannot block this skill.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill + Toss is the main combo of this hero, with this combo, you can instant kill enemies.
2. Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 10.0 |
| ABILITY: TARGET UNIT | RADIUS: 275 / 275 / 275 / 275 |
| DAMAGE: MAGICAL | RANGE: 1300 |
| DAMAGE: 75 / 150 / 225 / 300 |
Tossed unit flying duration = 1 second.
Tossed unit will follow it's target except target moves 1300 or more range.
If tossed unit is equipped with linken sphere, it will trigger it's cooldown but still receive the damage.
Damage will be reduced by spell resistance.
This skill cannot be blocked by spell immunity.
This skill deal damage to building. Damage: 25/50/75/100
Use this skill along with Avalanche can produce 2x times Avalanche damage, that's why this combo is a one-hit kill combo in early mid game.
3. Craggy Exterior
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
| CHANCE TO STUN: 6% / 12% / 18% / 24% | DAMAGE: 25 / 35 / 45 / 55 |
| ABILITY: PASSIVE | BONUS ARMOR: 2 / 3 / 4 / 5 |
| DAMAGE: MAGICAL | RANGE: 300 / 300 / 300 / 300 |
4. Grow
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
| BONUS DAMAGE: 50 / 100 / 150 | ATTACK SPEED LOSS: 20 / 35 / 50 |
| ABILITY: PASSIVE | MOVEMENT SPEED: 20 / 40 / 60 |
| TOSS BONUS: 35% / 50% / 65% | SCEPTER BONUS RANGE: 107 |
| SCEPTER CLEAVE DAMAGE: 50% | SCEPTER BONUS BUILDING DAMAGE: 75% |
| SCEPTER TOSS BONUS: 50% / 65% / 80% |
The increase in Tiny's movement speed makes him easier to escape.
SKILLBUILD
Level 1: Avalanche (to hunt for first blood or to survive for firstblood attempt)
Level 2: Toss
Level 3: Avalanche
Level 4: Toss
Level 5: Avalanche
Level 6: Toss
Level 7: Avalanche
Level 8: Toss
Level 9 : Grow
Level 10: Craggy Exterior
Level 11: Grow
Level 12: Craggy Exterior
Level 13: Craggy Exterior
Level 14: Craggy Exterior
Level 15: Stats
Level 16: Grow
Level 17-25: Stats
Why Avalanche-Toss first?
For your deathly combo, 1 hit kill combo. You should max that 2 skills. This is the best than other skill.
Grow is important for pushing because it's damage against towers and also buildings.
Craggy exterrior is your defense skill to fight against melee heroes in particular.
STRATEGY
Early Game
If your opponent try to kill you, use your avalanche to stun him/them , run if you are outnumbered, or fight you feel you can win. You also can defend yourself with toss> toss him back.
If you and your friend decided to kill someone, use your combo Avalanche-Toss and then hits them. Avalanche toss is guarantee kill to squishy hero like Crystal Maiden, Shadow Shaman, KoTL etc.
If you can constantly kills enemies, it will be easier in late game cause you will be a giant snowball that can kill everybody.
Mid Game
This stage of the game is full of ganking activities, find opponents who you feel he is alone and use your combo Avalanche-Toss, he is 90% guarantee will die.
So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Initiate using the Blink Dagger, or maybe a Shadow Blade
4. Use The Avalance-Toss
5. Right click
6. Chase the running away enemy
Late Game
In this stage of the game, if you shouldealready acquired +attack speed item like Cuirass, it will be easy for you, cause u hava high damage and high attack speed, use your right-click power to demolish enemies. Y
You also good at destroying towers, this is the advantage of Tiny in the team in late game. Tiny can destroy tower so fast in late game that means once you win 1 or 2 teamfights in late game, you will automatically win because enemy towers and Barrakcks will all gone so quick.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
A. COMMON BUILD
This item build is a common build for Tiny which is a spell caster in early-mid game and a DPS+Pusher in late game. This build is focused with mana for early game and attack speed for late game.
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
First you jump, and then you use Avalanche-Toss.
3. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Very good item for farming because it gives you cleave/ splashed attack, make farming fasrer and easier
Helps you destroy towers and buildings
After this point, you can buy any +attack speed item you want: example:
4. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
| Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team.
+Armor aura is very important for late game, so good for increasing team's defense.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have ultra high damage, this item will make you attack faster to kill enemies easily.
You already move fast, and this item will increase it again and your opponents cannot catch you anymore.
This item will multiple yourself into 3 person, and your opponent will fear you.
After you feel you are fast enough, you should make your damage higher. you can buy damage dealer items such as:
6. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have the highest hero damage in DotA and this item will multiply your damage so everyone can't match you anymore.
B. ALTERNATIVE BUILD
Spellcaster build/ Dagon Build
After you buy Arcane Boots and Dagger, Buy dagon and use dagon after your combo Avalanche-Toss to get THE instant kill.
Bad Enemies
1. Nevermore
His ultimate reach its maximum potential because the size of your body, so his ultimate will do more damage on your big body!
2. Shadow Demon
Creates 2 illusion of you, and that illusion will attack you, because your damage is high, you will feel your own attack.
Good Allies
1. Guardian Wisp
He have overcharge + tether that will increase your attack speed
He have his ultime to bring you anywhere you want, you can gank, run, or backdoor.
2. Lina
Your stun and her stun can be comboed, your stun make her easier to land her stun. and both of you have high spell damage, perfect for partner
By : Unknown
Dota 2 - Omniknight Build Guide
0
BIO
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
INTRODUCTION
Omniknight, is one of the best healer and life saver hero in DotA.. With this hero, your team is guaranteed for a long lasting teamfights, he has heal to restore HP, Repel to makes allies immune to magic, and also, the best skill: Guardian Angel to makes nearby allies invulnerable to all physical attacks. He is also tanky which means that he is hard to be killed.
ROLE
Melee - Durable - Lane Support - Support
STATS
ABILITIES
1. Purification
Instantly heals a friendly unit and damages all nearby enemy units.
One of the greatest survivability spell in early-mid game, spam this skill for low-health allies.
2. Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit.
This skill can be removed by purge.
Makes the target immune to any magic, including your Purification, be careful to use it.
You can cast it for your carry before the teamfight starts, it will make him can slay the enemy while immune to magic.
You can use it for countering Axe's Battle hunger, Venomancer's poison, Warlock etc.
3.Degen Aura
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
Nice skill for chasing enemies.
4. Guardian Angel
Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.
Start a teamfight with this skill.
Info: This skill can be removed by purge. (Who have the Purge:
1.Diffusal Blade holder
2. Shadow Demon, and
3. Satyr's (one of the jungle creep) ability
SKILLBUILD
Level 1: Purification (For survivability from firstblood)
Level 2: Repel
Level 3: Purification
Level 4: Degen Aura
Level 5: Purification
Level 6: Guardian Angel
Level 7: Purification
Level 8: Degen Aura
Level 9 : Degen Aura
Level 10: Degen Aura
Level 11: Guardian Angel
Level 12: Repel
Level 13: Repel
Level 14: Repel
Level 15: Stats
Level 16: Guardian Angel
Level 17-25: Stats
Why Purification first?
For survivability from firstblood attempt for you and allies in early game.
Degen Aura should be maxed in mid game because in this state of the game it will be lots of ganking. This skill is absolutely needed for chasing and escaping. And Repel: a 1 level of Repel is enough to survive the early-mid game.
STRATEGY
Early Game
You are a support type hero, your job here is to support your carry player to farm as much as he can, you must make your carry safe from death, guard him, use your Purification. Save him although with your own life :)
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Here your part is to support your carry in ganking or protect your carry on farming. You may use the Repel before the ganking starts. And if important, you will need the Guardian Angel to guard your team. Also don't forget to cast the Purification on low health ally.
Late Game
Late game is usually the time for a decisive teamfight. Your part here is to make sure your team is protected from any threat during teamfights. Use your ultimate Guardian Angel in the beginning of every teamfight, and use Repel for allies who doesn't have Black King Bar, and use Purification for every one who needs it, if you see the low Hp ally, use it on him. If you do your job correctly, victory is likely in the hand.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
Why Soul Ring? It will meake your skill Purification spammable in every situation in early game(saves lives, farming, harassing).
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It will meake your skill Purification spammable in every situation in early game(saves lives, farming, harassing). And restores mana for allied heroes.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful, comboed with your Ultimate makes your team immune to anything.
5. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher? 2 Times Ultimate, your teamfights will be invulnerable from physical attack, very imbalance. But, before you buy, check your mana capacity, if enough, buy it, if not, don't buy it.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Make your slowing aura much more stronger + Arctic Blast (More Slow and 200 damage)
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. Use it after guardian angel is active
Slower Oriented build
Here I will provide a build that is oriented in making your opponent moving slower, so slow that you can chase them so easily or escape from them easily.
note: upgrade Orb of Venom into Skadi cause Orb of Venom and Skadi do not stack
All of the items above makes the differenece between your movement speed and your foe's movement speed become so imbalanced. That makes you chase or escape so easily and kill your foe's easily. remember that you already have slower aura, that makes the thing so imbalanced in terms of differentiate of your movement speed and your opponent's movement speed.
2. Faceless Void
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
INTRODUCTION
Omniknight, is one of the best healer and life saver hero in DotA.. With this hero, your team is guaranteed for a long lasting teamfights, he has heal to restore HP, Repel to makes allies immune to magic, and also, the best skill: Guardian Angel to makes nearby allies invulnerable to all physical attacks. He is also tanky which means that he is hard to be killed.
| PROS: | CONS: |
| Can make allies to physical-immue during the teamfight | Long cooldown on Ultimate |
| Have skills the same as free BKB | Low INT growth |
| Tanky | Become weak if Silenced |
Melee - Durable - Lane Support - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 530 | 1,235 | 2,118 | SIGHT RANGE | 1800 / 800 |
| MANA | 221 | 549 | 1,043 | ATTACK RANGE | 128 |
| DAMAGE | 51-61 | 88-98 | 135-145 | MISSILE SPEED | N/A |
| ARMOR | 4 | 8 | 13 |
ABILITIES
1. Purification
Instantly heals a friendly unit and damages all nearby enemy units.
| MANA COST: 100 / 120 / 140 / 160 | COOLDOWN: 12.0 |
| ABILITY: TARGET UNIT | HEAL/DAMAGE: 90 / 180 / 270 / 360 |
| DAMAGE: PURE | RADIUS: 225 / 225 / 225 / 225 |
2. Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit.
| MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 14.0 |
| ABILITY: TARGET UNIT | AFFECTS: HEROES |
| DURATION: 6 / 8 / 10 / 12 |
Makes the target immune to any magic, including your Purification, be careful to use it.
You can cast it for your carry before the teamfight starts, it will make him can slay the enemy while immune to magic.
You can use it for countering Axe's Battle hunger, Venomancer's poison, Warlock etc.
3.Degen Aura
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
| ABILITY: PASSIVE, AURA | MOVE/ATTACK SLOW: 7% / 14% / 21% / 28% |
| AFFECTS: ENEMIES | RADIUS: 300 / 300 / 300 / 300 |
4. Guardian Angel
Omniknight summons a Guardian Angel that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.
| MANA COST: 125 / 175 / 250 | COOLDOWN: 150.0 |
| ABILITY: NO TARGET | DURATION: 5 / 6 / 7 |
| HEALTH REGEN: 25 / 25 / 25 | RADIUS: 600 / 600 / 600 |
Info: This skill can be removed by purge. (Who have the Purge:
1.Diffusal Blade holder
2. Shadow Demon, and
3. Satyr's (one of the jungle creep) ability
SKILLBUILD
Level 1: Purification (For survivability from firstblood)
Level 2: Repel
Level 3: Purification
Level 4: Degen Aura
Level 5: Purification
Level 6: Guardian Angel
Level 7: Purification
Level 8: Degen Aura
Level 9 : Degen Aura
Level 10: Degen Aura
Level 11: Guardian Angel
Level 12: Repel
Level 13: Repel
Level 14: Repel
Level 15: Stats
Level 16: Guardian Angel
Level 17-25: Stats
Why Purification first?
For survivability from firstblood attempt for you and allies in early game.
Degen Aura should be maxed in mid game because in this state of the game it will be lots of ganking. This skill is absolutely needed for chasing and escaping. And Repel: a 1 level of Repel is enough to survive the early-mid game.
STRATEGY
Early Game
You are a support type hero, your job here is to support your carry player to farm as much as he can, you must make your carry safe from death, guard him, use your Purification. Save him although with your own life :)
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Here your part is to support your carry in ganking or protect your carry on farming. You may use the Repel before the ganking starts. And if important, you will need the Guardian Angel to guard your team. Also don't forget to cast the Purification on low health ally.
Late Game
Late game is usually the time for a decisive teamfight. Your part here is to make sure your team is protected from any threat during teamfights. Use your ultimate Guardian Angel in the beginning of every teamfight, and use Repel for allies who doesn't have Black King Bar, and use Purification for every one who needs it, if you see the low Hp ally, use it on him. If you do your job correctly, victory is likely in the hand.
After your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
| Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds. + 3 HP Regeneration + 50% Mana Regeneration Cooldown: 30 seconds |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Slower Oriented build
Here I will provide a build that is oriented in making your opponent moving slower, so slow that you can chase them so easily or escape from them easily.
note: upgrade Orb of Venom into Skadi cause Orb of Venom and Skadi do not stack
All of the items above makes the differenece between your movement speed and your foe's movement speed become so imbalanced. That makes you chase or escape so easily and kill your foe's easily. remember that you already have slower aura, that makes the thing so imbalanced in terms of differentiate of your movement speed and your opponent's movement speed.
Bad Enemies
1. Silencer
If you are silenced, you become weak, you can't support your friends.
2. Lion
Have 2 disables, 1 mana burner, 1 high-damage nuke.
3. Zeus
Have many nukes that makes your ultimate seems useless.
Best Friends
All carry heroes like;
1. Magina
High damage, fast, very good escaper
Have chrono, makes enemies can't move under his chrono, try to use your ulty just after the chrono ends, makes your opponent in a very hard position because they can't attack.
3. Luna
Squishy carry, if you can make her live longer, she can wipe out all enemies because her high damage. The aura, bouncing attack, and her ultimate is so deathly
4. All carry from a to z
You can support all type of carry.
Weakness:
1. Diffusal Blade (and other purge: Satyr or Shadow Demon)
Diffusal blade makes it holder can use purge which will remove Repel and Guardian Angel. This item is a perfect counter for Omniknight.
By : Unknown
Dota 2 - Juggernaut Build Guide
0
BIO
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
'The fruits of discipline; with practice comes strength.'
INTRODUCTION
Juggernaut is a samurai, he slays enemie with lightning speed.
Although his Stats gain is not so good, he have all abilities that makes him one of the strongest hero in the game. He can be a pusher with his wards that heals lots of HP for allies and creeps who is pushing, he also have the Blade Fury to destroy the crowds in seconds. He can be an invincible carry with his ultimate that makes him cant be attacked while doing his sword Slash. Although his attack speed is not the highest in DotA, he has critical attack to deal tons of damage
ROLE
Melee - Carry - Pusher
STATS
ABILITIES
1. Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.
Swirl self and damaging enemies who touch you. Nice DPS skill on early game, very good if there is a friend who can disable the enemy while you do the damage to him. Nice ability to get the firstblood, if the enemy is stunned, just swirl on him and he will likely to be killed by you.
2. Healing Ward
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Very good ability for pushing and for surviving in a teamfight. The regeneration is so fast and you can survive in every battle with this skill. The weakness is the ward can be destroyed and healing will stop. You can make the wards to follow you by right clicking the ward (choose the ward) and then left click on you.
3. Blade Dance
Gives Juggernaut a chance to deal double damage on each attack.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
Makes you a decent DPS-er on late game. You will have a very high right click damage with this critical attack. 35% of chance is considering a high chance. With your high attack speed on late game, almost all of your attacks will be a critical atack.
4. Omnislash
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target. Upgradable by Aghanim's Scepter.
'The fruits of discipline; with practice comes strength.'
-You get 200 vision while omnishashing.
-This skill can't be blocked by evasion
-If you have high attack speed, you can attack while omnislashing, as well as gives buff
-You can use items while omnislashing
This is your best skill. You can attack the enemy, but they cannot attack you. A perfect attack. But there is a weakness, you can't attack enemy whose:
1. In a ghost form ( use Ghost Scepter, Ethereal Blade, or Pugna's Decrepify)
2. Become invisible
3. Going into fog of war
The less the enemy the better, 1 target is the best. Because if there is just 1 enemy, he will receive all the slashes.
SKILLBUILD
This skill build is good for pushing-early which makes you easy to push enemy base and get map control over the game.
Level 1: Blade fury (Gives magic immune to avoid being ganked by first blood hunters.)
Level 2: Healing Ward
Level 3: Blade fury
Level 4: Healing Ward
Level 5: Blade fury
Level 6: Omnislash
Level 7: Blade fury
Level 8: Healing Ward
Level 9 : Healing Ward
Level 10: Blade Dance
Level 11: Omnislash
Level 12: Blade Dance
Level 13: Blade Dance
Level 14: Blade Dance
Level 15: Stats
Level 16: Omnislash
Level 17-25: Stats
Why Blade Fury and Healing Wards first?
This will makes your team push faster because:
- Blade Fury to destroy creeps waves
- Healing wards to recover your teams HP
Blade Dance for mid game because your damage is starting to get higher in this state of the game.
Alternative:
-Blade dance for Level 2 for easier last hitting and for harassing
-Stats for level 2 and/or /4/8/9 for survivability and mana pool in early game.
STRATEGY
Early Game
First you must avoid firstblloood by the enemy by choosing Blade Fury as your 1st skill. It will give you the ability to block all the spells that coming to you by using the aboility,
On the laning phase, try to last hit every creeps, and if you have a strong support, you may initiate an attack to firstblood because a stunned enemy will receive tons of damage from your Blade Fury. Be patient and be opportunist, wait until your enemy make mistakes and attacks him.
Remember that you have Healing Wards to restore HP on low health. So if you are on a red HP, use it.
If your team needs to push on the early game, use the healing wards to survive from enemy's tower and creeps.
Mid Game
You have 3 options, you and your team decide: gank, push, or farm, you are capable of doing it all.
1. If you choose to gank, use your ultimate and Blade Fury to kill.
You will get advantage of golds and exp if the ganks successful, but you will lose golds, exp, and time if you fail. So if you choose to gank, choose the easiest enemy possible. (Example: Crystal Maiden, Exalor, etc)
2. If you choose to push, use Blade Fury to destroy some creep waves, and use healing ward to restore allies health. Succeeded push will give your team gold advantages. It will also gives the map control for your team. (Enemy will lose sight from that tower, and enemy will lose teleport chance by teleport scroll to that tower)
3. If you choose just to farm, then make sure 4 of your teammates is strong enough to handle 4 vs 5 teamfight. And also always bring TP scroll for escaping.
Late Game
Time to win teamfights that will lead your team to victory. Be careful here, use Omnislash if the timing is perfect, watch the situation. If there are lots of creeps, don;t do the Omnishash, because it will waste your shash because of shashing the creeps.
After Shashing, and then right click everyone, or use Blade Fury to avoid some magic damage. The key is on your Omnislash, if you do it correctly, Your chance of victory becomes big. Make sure all your 4 friends are ready for teamfight before starting a teamfight and then together going into arena, thats your time to use Omnislash.
ITEMS
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps.
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes). The main reason is you can add your movement speed by using this boots. Also useful on chasing enemy in Blade Fury.
3. Battle Fury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes your farming become so fast. It can destry a wave of creeps in seconds. Makes your cash flow become so good.
Your job is to farm, this item is your core item.
4. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Increase your ultimate's slashes, makes you a more powerful being.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. Black King Bar, will make you immune to magic for several seconds. You already have the Blade Fury for magic immunity, but the disadvantage is: You can't attack while Blade Fury-ing. And on the late game, your right click is better than the Blade Fury.
6. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage, attack speed that makes you become much more powerful.
It also gives evasion to helps you to survive in teamfight. And also the most important, you can attack while slashing because of its additional attack speed. (See the Omnislash Ability above)
7.Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. If your HP become low, immediately use unholy rage, and attacks your enemy and your HP will be full again in seconds. It also gives you Strength, and Armor, thats all what you need to survive in a teamfight.
Or you can buy damage item like Deadlus or Monkey King Bar
8.
a. Daedlus.
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
Although you already have the critical attack. It gives you more critical chance and with more critical multiplier.
b. Monkey King Bar
Total cost:: 5400
Recipe: Crystalis + Demon Edge + Recipe
Why Monkey King Bar?
Gives a 100% hit rate means your attack will be 100% received by the enemy. So good to carry your team into victory.
9. Or you can makes yourself become 3 by using Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style?
You already have high damage, this item will make you attack faster to kill enemies
This item will multiple yourself into 3 person, and your opponent will fear you.
Crazy idea:
24 slashes with Ultimate level 3 + Aghanim's Scepter + Refresher's Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher? 2 Times Ultimate, your teamfights will be invulnerable from physical attack, very imbalance.
Before you buy it, check your mana capacity, if enough, buy it, if not, don't buy it.
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
'The fruits of discipline; with practice comes strength.'
INTRODUCTION
Juggernaut is a samurai, he slays enemie with lightning speed.
Although his Stats gain is not so good, he have all abilities that makes him one of the strongest hero in the game. He can be a pusher with his wards that heals lots of HP for allies and creeps who is pushing, he also have the Blade Fury to destroy the crowds in seconds. He can be an invincible carry with his ultimate that makes him cant be attacked while doing his sword Slash. Although his attack speed is not the highest in DotA, he has critical attack to deal tons of damage
| PROS: | CONS: |
| High physical damage dealer | Have low mana pool |
| Have 2 immunity abilities | Low HP on early game |
| Carry that has supportive skill ( Healing Ward) |
ROLE
Melee - Carry - Pusher
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 530 | 1,035 | 1,776 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 437 | 879 | ATTACK RANGE | 128 |
| DAMAGE | 44-48 | 84-88 | 132-136 | MISSILE SPEED | N/A |
| ARMOR | 4 | 9 | 16 |
ABILITIES
1. Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
| MANA COST: 110 / 110 / 110 / 110 | COOLDOWN: 30.0 / 28.0 / 26.0 / 24.0 |
| ABILITY: NO TARGET | DAMAGE: 80 / 100 / 120 / 140 |
| DAMAGE: MAGICAL | RADIUS: 250 |
Swirl self and damaging enemies who touch you. Nice DPS skill on early game, very good if there is a friend who can disable the enemy while you do the damage to him. Nice ability to get the firstblood, if the enemy is stunned, just swirl on him and he will likely to be killed by you.
2. Healing Ward
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.
| MANA COST: 80 / 100 / 120 / 140 | COOLDOWN: 60.0 |
| ABILITY: TARGET POINT | MAX HP PER SECOND: 2% / 3% / 4% / 5% |
Very good ability for pushing and for surviving in a teamfight. The regeneration is so fast and you can survive in every battle with this skill. The weakness is the ward can be destroyed and healing will stop. You can make the wards to follow you by right clicking the ward (choose the ward) and then left click on you.
3. Blade Dance
Gives Juggernaut a chance to deal double damage on each attack.
| ABILITY: PASSIVE | CRITICAL DAMAGE: 200% |
| CRITICAL CHANCE: 15% / 20% / 25% / 35% |
Makes you a decent DPS-er on late game. You will have a very high right click damage with this critical attack. 35% of chance is considering a high chance. With your high attack speed on late game, almost all of your attacks will be a critical atack.
4. Omnislash
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target. Upgradable by Aghanim's Scepter.
| MANA COST: 200 / 275 / 350 | COOLDOWN: 130.0 / 120.0 / 110.0 |
| ABILITY: TARGET UNIT | JUMPS: 3 / 6 / 9 |
| AFFECTS: ENEMY HEROES | JUMP RADIUS: 425 |
| DAMAGE: PHYSICAL | SCEPTER COOLDOWN: 110 / 100 / 90 |
| SCEPTER JUMPS: 6 / 9 / 12 |
-You get 200 vision while omnishashing.
-This skill can't be blocked by evasion
-If you have high attack speed, you can attack while omnislashing, as well as gives buff
-You can use items while omnislashing
This is your best skill. You can attack the enemy, but they cannot attack you. A perfect attack. But there is a weakness, you can't attack enemy whose:
1. In a ghost form ( use Ghost Scepter, Ethereal Blade, or Pugna's Decrepify)
2. Become invisible
3. Going into fog of war
The less the enemy the better, 1 target is the best. Because if there is just 1 enemy, he will receive all the slashes.
SKILLBUILD
This skill build is good for pushing-early which makes you easy to push enemy base and get map control over the game.
Level 1: Blade fury (Gives magic immune to avoid being ganked by first blood hunters.)
Level 2: Healing Ward
Level 3: Blade fury
Level 4: Healing Ward
Level 5: Blade fury
Level 6: Omnislash
Level 7: Blade fury
Level 8: Healing Ward
Level 9 : Healing Ward
Level 10: Blade Dance
Level 11: Omnislash
Level 12: Blade Dance
Level 13: Blade Dance
Level 14: Blade Dance
Level 15: Stats
Level 16: Omnislash
Level 17-25: Stats
Why Blade Fury and Healing Wards first?
This will makes your team push faster because:
- Blade Fury to destroy creeps waves
- Healing wards to recover your teams HP
Blade Dance for mid game because your damage is starting to get higher in this state of the game.
Alternative:
-Blade dance for Level 2 for easier last hitting and for harassing
-Stats for level 2 and/or /4/8/9 for survivability and mana pool in early game.
STRATEGY
Early Game
First you must avoid firstblloood by the enemy by choosing Blade Fury as your 1st skill. It will give you the ability to block all the spells that coming to you by using the aboility,
On the laning phase, try to last hit every creeps, and if you have a strong support, you may initiate an attack to firstblood because a stunned enemy will receive tons of damage from your Blade Fury. Be patient and be opportunist, wait until your enemy make mistakes and attacks him.
Remember that you have Healing Wards to restore HP on low health. So if you are on a red HP, use it.
If your team needs to push on the early game, use the healing wards to survive from enemy's tower and creeps.
Mid Game
You have 3 options, you and your team decide: gank, push, or farm, you are capable of doing it all.
1. If you choose to gank, use your ultimate and Blade Fury to kill.
You will get advantage of golds and exp if the ganks successful, but you will lose golds, exp, and time if you fail. So if you choose to gank, choose the easiest enemy possible. (Example: Crystal Maiden, Exalor, etc)
2. If you choose to push, use Blade Fury to destroy some creep waves, and use healing ward to restore allies health. Succeeded push will give your team gold advantages. It will also gives the map control for your team. (Enemy will lose sight from that tower, and enemy will lose teleport chance by teleport scroll to that tower)
3. If you choose just to farm, then make sure 4 of your teammates is strong enough to handle 4 vs 5 teamfight. And also always bring TP scroll for escaping.
Late Game
Time to win teamfights that will lead your team to victory. Be careful here, use Omnislash if the timing is perfect, watch the situation. If there are lots of creeps, don;t do the Omnishash, because it will waste your shash because of shashing the creeps.
After Shashing, and then right click everyone, or use Blade Fury to avoid some magic damage. The key is on your Omnislash, if you do it correctly, Your chance of victory becomes big. Make sure all your 4 friends are ready for teamfight before starting a teamfight and then together going into arena, thats your time to use Omnislash.
ITEMS
1. Quelling Blade
Cost: 225
| Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
| Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Battle Fury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
Your job is to farm, this item is your core item.
4. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Increase your ultimate's slashes, makes you a more powerful being.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
6. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage, attack speed that makes you become much more powerful.
It also gives evasion to helps you to survive in teamfight. And also the most important, you can attack while slashing because of its additional attack speed. (See the Omnislash Ability above)
7.Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
| Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
Or you can buy damage item like Deadlus or Monkey King Bar
8.
a. Daedlus.
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
Although you already have the critical attack. It gives you more critical chance and with more critical multiplier.
b. Monkey King Bar
Total cost:: 5400
Recipe: Crystalis + Demon Edge + Recipe
| Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage. Passive: True Strike - Prevents your attacks from missing. + 88 Damage + 15 Attack Speed CHANCE TO MINI-BASH: 35% MINI-BASH DAMAGE: 100 |
Gives a 100% hit rate means your attack will be 100% received by the enemy. So good to carry your team into victory.
9. Or you can makes yourself become 3 by using Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
You already have high damage, this item will make you attack faster to kill enemies
This item will multiple yourself into 3 person, and your opponent will fear you.
Crazy idea:
24 slashes with Ultimate level 3 + Aghanim's Scepter + Refresher's Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Before you buy it, check your mana capacity, if enough, buy it, if not, don't buy it.
Bad Enemies
1.Pugna
Can use ether blast that cancel your ulti
By : Unknown



























































